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  • Demonic Spiders: The special police units of the game are definitely this. Both the Taser and the Bulldozer units pose a high-risk to our party, with the former being able to stunlock both players and AI heisters alike, while the latter effectively able to shred our party to pieces when not in cover. As long as you do not have expensive heisters and/or high-level equipment given to your crew, you don't really want to mess with these guys.
  • Good Bad Bugs: In rare cases, the game may spawn patrolling enemies into each other, preventing them to move anywhere. Should they appear far from the collectable loot in this case, players can easily fetch the goods without the fear of raising any alarms.
  • Most Wonderful Sound: Whenever Nasara commends the heisters (and by extension, the player) for collecting all the loot or completing a particularly difficult heist.
Nasara: "Excellent work! Smooth and controlled!"
  • Narm: It's hard to tell if the big star actors were given any direction, or just told to come in and record their lines, because nearly everyone sounds absent and certainly like they weren't even recording in the same room or time as eachother; every single line of dialogue jumps across tones and don't properly sound like they react to anything going on around them, even to each other for a character's own concurrent sentences. It gets even weirder if you pay attention to their faces, as the dialogue is lip-synced, but someone like LT doesn't even remotely fit his voice with some of the expressions he makes.
  • Obscure Popularity: Due to the game's marketing and the fact that the game was released on PC only as an Epic Games Store-exclusive title (with the console ports planned to launch June 15 2023), the game can certainly qualify for this trope. While it has an engaged community in its Discord server and Reddit sub (so it's not difficult to find players for co-op sessions), CB:RC still quickly sunk into obscurity in mainstream gaming, after its mixed reviews hit the web.
  • Scrappy Mechanic: The game's limited customization features and lackluster co-op modes were considered to be this by several reviewers and players, especially when compared to PAYDAY 2 (which clearly inspired the game's heist gameplay and multi-day Urban Legends mini-campaigns).
    • To start, heister customization is very limited, as all of them come with a predefined set of equipment and passive perks. And while the former can be changed to some extent by buying better weapons, the perks they get when levelling up are always randomized. Players also have only limited control over how to improve Baker and his entourage during the single-player campaign, with CB:RC offering three random perk cards each time Baker levels up, providing either better starting conditions (such as more starting money or better weapons), or passive income and damage bonuses.
    • While players can change the primary and secondary weapons of heisters, the special tools they come equipped with are hardlocked and cannot be modified. This can prove to be a problem if the special tool of a character does not match their perks - for example, even though Runaway has excellent stealth detection bonuses, she comes equipped with non-silenced weapons by default, and carries no stealth-specific tools (such as throwable pebbles or detection sensors) to deal with patrolling enemies. Instead, she packs a single flashbang.
    • Although the Crime Time quickplay mode and the Urban Legends co-op campaigns are fun, the rewards they provide are negligible. The money you earn in Crime Time mode can only be used to buy additional heisters and guns, or to unlock the grand heists of the single-player campaign for quickplay as well. At the same time, the only reward of the Urban Legends mini-campaigns is that you can unlock the heister you used throughout all three levels of the mini-campaign for Crime Time mode (provided that you can ace each level of the campaign).
    • While it's possible to skip cutscenes and the introductory Mission Control lines of every heist, players cannot skip the in-game scripted sequences where player control is disabled (and which occurs quite frequently in heister-specific and story missions). Because of this, repeating such missions in subsequent campaign runs quickly becomes a chore.
  • Self-Imposed Challenge: Most heists have loot requirements that are lower than the maximum amount of loot you can collect during the mission (this is explained away with Nasara calculating how much loot players need to turn in to make the heist profitable). As such, in many cases, players are encouraged to stay at the location even after securing the minimum amount of loot to try nabbing all valuables. However, if the heist goes loud, expect that the more time you spend on the mission, the heavier resistance you will meet. Armored truck convoy robberies can be especially difficult in this regard, even on medium difficulty.

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