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* ObscurePopularity: Due to the above-mentioned MisaimedMarketing and the fact that the game was released on PC only as an Epic Games Store-exclusive title (with the console ports planned to launch June 15 2023), the game can certainly qualify for this trope. While it has an engaged community in its Discord server and Reddit sub (so it's not difficult to find players for co-op sessions), ''CB:RC'' still quickly sunk into obscurity in mainstream gaming, after its mixed reviews hit the web.

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* ObscurePopularity: Due to the above-mentioned MisaimedMarketing game's marketing and the fact that the game was released on PC only as an Epic Games Store-exclusive title (with the console ports planned to launch June 15 2023), the game can certainly qualify for this trope. While it has an engaged community in its Discord server and Reddit sub (so it's not difficult to find players for co-op sessions), ''CB:RC'' still quickly sunk into obscurity in mainstream gaming, after its mixed reviews hit the web.
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Cleaning up misuse.


* MisaimedMarketing: The marketing campaign of publisher 505 Games has shades of this, as it likely played a part in the game's relative obscurity and mixed reception.
** To start, the game was announced only 3 months before release during The Game Awards 2022, with an [[https://www.youtube.com/watch?v=9o1AYBmoX-0&ab_channel=PlayStation Announce Trailer]] that focused on its [[StuntCasting star-studded stunt cast]], but provided no glimpse of its gameplay.
** The [[https://www.youtube.com/watch?v=lX6CoWxwt5k&ab_channel=GameSpot Official Gameplay Trailer]] that followed focused on the co-op mode of the game instead of the flagship campaign mode, after which players and gaming outlets alike started referring to it as a "paydaylike" co-op [[FirstPersonShooter FPS]], when it was anything but.
** The Epic Games Store description of the game didn't help either (defining it as an ''"organized crime game combining first-person shooter action and turf wars, playable solo or with friends"''), making players and the press alike wonder whether ''CB:RC'' would then indeed play like ''VideoGame/PAYDAY2'', or rather as an open-world crime game akin to ''VideoGame/GrandTheftAutoViceCity'' (or the heists of ''VideoGame/GrandTheftAutoOnline'').
** The [[https://www.youtube.com/watch?v=3nTTqGNda4Y&ab_channel=505Games trailer series]] about the campaign mode also didn't do a great job initially in conveying how the core gameplay loop would play out, instead focusing on some story missions and the in-game cutscenes featuring the [[AllStarCast celebrity cast]]. It was not until the [[https://www.youtube.com/watch?v=GPQ09dSlmWE&ab_channel=505Games Game Modes Trailer]] (released a week before the game's launch) that the publisher finally provided a thorough overview about what to expect from ''CB:RC''.
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** The Epic Games Store description of the game didn't help either (defining it as an ''"organized crime game combining first-person shooter action and turf wars, playable solo or with friends"''), making players and the press alike wonder whether ''CB:RC'' would then indeed play like VideoGame/PAYDAY2, or rather as an open-world crime game akin to VideoGame/GrandTheftAutoViceCity (or the heists of ''GTA: Online'').

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** The Epic Games Store description of the game didn't help either (defining it as an ''"organized crime game combining first-person shooter action and turf wars, playable solo or with friends"''), making players and the press alike wonder whether ''CB:RC'' would then indeed play like VideoGame/PAYDAY2, ''VideoGame/PAYDAY2'', or rather as an open-world crime game akin to VideoGame/GrandTheftAutoViceCity ''VideoGame/GrandTheftAutoViceCity'' (or the heists of ''GTA: Online'').''VideoGame/GrandTheftAutoOnline'').
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Updated console release date information.


* ObscurePopularity: Due to the above-mentioned MisaimedMarketing and the fact that the game was released on PC only as an Epic Games Store-exclusive title (with the console ports planned to launch during summer 2023), the game can certainly qualify for this trope. While it has an engaged community in its Discord server and Reddit sub (so it's not difficult to find players for co-op sessions), ''CB:RC'' still quickly sunk into obscurity in mainstream gaming, after its mixed reviews hit the web.

to:

* ObscurePopularity: Due to the above-mentioned MisaimedMarketing and the fact that the game was released on PC only as an Epic Games Store-exclusive title (with the console ports planned to launch during summer June 15 2023), the game can certainly qualify for this trope. While it has an engaged community in its Discord server and Reddit sub (so it's not difficult to find players for co-op sessions), ''CB:RC'' still quickly sunk into obscurity in mainstream gaming, after its mixed reviews hit the web.
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Added DiffLines:

* {{Narm}}: It's hard to tell if the big star actors were given any direction, or just told to come in and record their lines, because nearly everyone sounds absent and certainly like they weren't even recording in the same room or time as eachother; every single line of dialogue jumps across tones and don't properly sound like they react to anything going on around them, even to each other for a character's own concurrent sentences. It gets even weirder if you pay attention to their faces, as the dialogue is lip-synced, but someone like LT doesn't even ''remotely'' fit his voice with some of the expressions he makes.
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Moved Demonic Spiders and Self Imposed Challenge to this page.


* DemonicSpiders: The special police units of the game are definitely this. Both the [[ShockAndAwe Taser]] and the [[TheBigGuy Bulldozer]] units pose a high-risk to our party, with the former being able to stunlock both players and AI heisters alike, while the latter effectively able to shred our party to pieces when not in cover. As long as you do not have expensive heisters and/or high-level equipment given to your crew, you don't really want to mess with these guys.



** While it's possible to skip cutscenes and the introductory MissionControl lines of every heist, players cannot skip the in-game scripted sequences where player control is disabled (and which occurs quite frequently in heister-specific and story missions). Because of this, repeating such missions in subsequent campaign runs quickly becomes a chore.

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** While it's possible to skip cutscenes and the introductory MissionControl lines of every heist, players cannot skip the in-game scripted sequences where player control is disabled (and which occurs quite frequently in heister-specific and story missions). Because of this, repeating such missions in subsequent campaign runs quickly becomes a chore.chore.
* SelfImposedChallenge: Most heists have loot requirements that are lower than the maximum amount of loot you can collect during the mission (this is explained away with Nasara calculating how much loot players need to turn in to make the heist profitable). As such, in many cases, players are encouraged to stay at the location even after securing the minimum amount of loot to try nabbing all valuables. However, if the heist goes loud, expect that the more time you spend on the mission, the heavier resistance you will meet. Armored truck convoy robberies can be especially difficult in this regard, even on medium difficulty.
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Created the first version of the YMMV page for Crime Boss: Rockay City.

Added DiffLines:

* GoodBadBugs: In rare cases, the game may spawn patrolling enemies into each other, preventing them to move anywhere. Should they appear far from the collectable loot in this case, players can easily fetch the goods without the fear of raising any alarms.
* SugarWiki/MostWonderfulSound: Whenever Nasara commends the heisters (and by extension, the player) for collecting all the loot or completing a particularly difficult heist.
->'''Nasara''': ''"Excellent work! Smooth and controlled!"''
* MisaimedMarketing: The marketing campaign of publisher 505 Games has shades of this, as it likely played a part in the game's relative obscurity and mixed reception.
** To start, the game was announced only 3 months before release during The Game Awards 2022, with an [[https://www.youtube.com/watch?v=9o1AYBmoX-0&ab_channel=PlayStation Announce Trailer]] that focused on its [[StuntCasting star-studded stunt cast]], but provided no glimpse of its gameplay.
** The [[https://www.youtube.com/watch?v=lX6CoWxwt5k&ab_channel=GameSpot Official Gameplay Trailer]] that followed focused on the co-op mode of the game instead of the flagship campaign mode, after which players and gaming outlets alike started referring to it as a "paydaylike" co-op [[FirstPersonShooter FPS]], when it was anything but.
** The Epic Games Store description of the game didn't help either (defining it as an ''"organized crime game combining first-person shooter action and turf wars, playable solo or with friends"''), making players and the press alike wonder whether ''CB:RC'' would then indeed play like VideoGame/PAYDAY2, or rather as an open-world crime game akin to VideoGame/GrandTheftAutoViceCity (or the heists of ''GTA: Online'').
** The [[https://www.youtube.com/watch?v=3nTTqGNda4Y&ab_channel=505Games trailer series]] about the campaign mode also didn't do a great job initially in conveying how the core gameplay loop would play out, instead focusing on some story missions and the in-game cutscenes featuring the [[AllStarCast celebrity cast]]. It was not until the [[https://www.youtube.com/watch?v=GPQ09dSlmWE&ab_channel=505Games Game Modes Trailer]] (released a week before the game's launch) that the publisher finally provided a thorough overview about what to expect from ''CB:RC''.
* ObscurePopularity: Due to the above-mentioned MisaimedMarketing and the fact that the game was released on PC only as an Epic Games Store-exclusive title (with the console ports planned to launch during summer 2023), the game can certainly qualify for this trope. While it has an engaged community in its Discord server and Reddit sub (so it's not difficult to find players for co-op sessions), ''CB:RC'' still quickly sunk into obscurity in mainstream gaming, after its mixed reviews hit the web.
* ScrappyMechanic: The game's limited customization features and lackluster co-op modes were considered to be this by several reviewers and players, especially when compared to VideoGame/PAYDAY2 (which clearly inspired the game's heist gameplay and multi-day Urban Legends mini-campaigns).
** To start, heister customization is very limited, as all of them come with a predefined set of equipment and passive perks. And while the former can be changed to some extent by buying better weapons, the perks they get when levelling up are always randomized. Players also have only limited control over how to improve Baker and his entourage during the single-player campaign, with ''CB:RC'' offering three random perk cards each time Baker levels up, providing either better starting conditions (such as more starting money or better weapons), or passive income and damage bonuses.
** While players can change the primary and secondary weapons of heisters, the special tools they come equipped with are hardlocked and cannot be modified. This can prove to be a problem if the special tool of a character does not match their perks - for example, even though Runaway has excellent stealth detection bonuses, she comes equipped with non-silenced weapons by default, and carries no stealth-specific tools (such as throwable pebbles or detection sensors) to deal with patrolling enemies. Instead, she packs a single flashbang.
** Although the Crime Time quickplay mode and the Urban Legends co-op campaigns are fun, the rewards they provide are negligible. The money you earn in Crime Time mode can only be used to buy additional heisters and guns, or to unlock the grand heists of the single-player campaign for quickplay as well. At the same time, the only reward of the Urban Legends mini-campaigns is that you can unlock the heister you used throughout all three levels of the mini-campaign for Crime Time mode (provided that you can [[NintendoHard ace each level of the campaign]]).
** While it's possible to skip cutscenes and the introductory MissionControl lines of every heist, players cannot skip the in-game scripted sequences where player control is disabled (and which occurs quite frequently in heister-specific and story missions). Because of this, repeating such missions in subsequent campaign runs quickly becomes a chore.

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