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  • Catharsis Factor: The ending cutscene to Street War/Mob Rule sees the man in a purple suit who shows up before the gameover scene run over with a bulldozer as he's begging for mercy.
  • Demonic Spiders: Police officers, when you aren't turning them to your favor. They carry machine guns so they pack as much of a punch as a fully leveled up gangster. But the real danger is that if they can shut down your businesses, as well as arrest your men if they catch them committing any crimes. Not just single men at a time, they can quickly cart multiple people off to prison and you can't stop them. Undesirables they will arrest on sight.
  • Game-Breaker:
    • Mr Fixit's plumbing sabotage. It can level an entire block, takes three repairmen to counter, and the AI doesn't know how to deal with it.
    • Killing off the enemy's repairmen. The enemy will have no defense against it and this works for any tile but the one where the enemy's homebase is on (all of the repairmen will go back there). Just attack them with your gangsters once you have the mafia (gangsters will get new weapons very fast). All of the enemy's buildings will explode one by one, so this otherwise very hard game will be a piece of cake even on hard mode with two enemies (however the game will be an Early Game Hell until you have access to the mob).
    • The Monster Clown from the Amusement Park of Doom has the ability to bring someone home and put em on a highly unsafe ride resulting in their instant death. Obviously, the ability to instantly kill an enemy while bypassing Multiple Life Bars is nothing short of gamebreaking.
  • Goddamned Bats:
    • Enemy Foremen attempting lot takeovers. Unlike undesirables, they can use subways and police ignore them. If you don't have a guard dog, you'll have to manually direct a unit to chase them away, then dedicate money and workmen to repairing the damage they do. Worst of all, some fences will bug out and never get repaired, forcing you to demolish the block and rebuild.
    • Ghosts. They're immune to police and guard dogs, can't be attacked, and once they've haunted one of your houses, only the Clown can remove them (who your own guard dogs won't let in so you have to get a Foreman to remove the kennel if there is one)
  • Good Bad Bugs:
    • A Ghost haunting a house will chase out anyone who was already inhabiting it - including a squatter, or even another Ghost. Why bother sending a Hippie to lure the squatter out, or a Clown to exorcise the house, when you can just send in your own Ghost, immediately recall them, and reclaim the house?
    • When given an objective to send an undesirable to a specific plot, any building counts for completion including those you built. This has the bonus of preventing a mission from becoming Unintentionally Unwinnable.
    • In Mob Rule, Units restart their attack animation if their target goes out of range or they're told to attack the target again. What this translates into is your units can fire their weapons as fast as you can press the right mouse button (though only machine gunning gangsters and workers attack immediately). The only units this isn't effective with is melee attackers, since they take a bit of time to actually hit something (the only units that fit this criteria are early gangsters (who are weak alone because of this) or tenants (who shouldn't be in combat anyways)). This means a single Worker could kill a Police officer with enough patience.
  • Nintendo Hard: The game can be quite unforgiving in some ways - you can't select anything while paused, you often don't get a moment to relax, enemy building sites can sprout the moment a spot of your land is free, there's lots of petty conditions that must be satisfied, and even lower level tenants can be awkward (students and nerds must have hedgerows and picket fences which aren't strong enough to allow dog kennels to keep out enemy foremen and undesirables; punks won't live next to students).
  • Ugly Cute: The giant roaches look adorable in the HD/Plus version. The animation that plays when you click on one has them get up close to the screen and give a Quizzical Tilt, seemingly curious about the player.

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