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* NintendoHard: The game can be quite unforgiving in some ways, you can't select anything while paused, you often don't get a moment to relax, enemy building sites can sprout the moment a spot of your land is free, there's lots of petty conditions that must be satisfied, even lower level tenants can be awkward (students and nerds must have hedgerows and picket fences which aren't strong enough to allow dog kennels to keep out enemy foremen and undesirables, punks won't live next to students).

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* NintendoHard: The game can be quite unforgiving in some ways, ways - you can't select anything while paused, you often don't get a moment to relax, enemy building sites can sprout the moment a spot of your land is free, there's lots of petty conditions that must be satisfied, and even lower level tenants can be awkward (students and nerds must have hedgerows and picket fences which aren't strong enough to allow dog kennels to keep out enemy foremen and undesirables, undesirables; punks won't live next to students).
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* NintendoHard: The game can be quite unforgiving in some ways, you can't select anything while paused, you often don't get a moment to relax, enemy building sites can sprout the moment a spot of your land is free, there's lots of petty conditions that must be satisfied, even lower level tenants can be awkward (students and nerds must have hedgerows and picket fences which aren't strong enough to allow dog kennels to keep out enemy foremen and undesirables, punks won't live next to students).
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* UglyCute: The giant roaches look adorable in the HD and Plus versions. The animation that plays when you click on one has them get up close to the screen and give a QuizzicalTilt, seemingly [[NoticingTheFourthWall curious about the player]].

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* UglyCute: The giant roaches look adorable in the HD and Plus versions.HD/Plus version. The animation that plays when you click on one has them get up close to the screen and give a QuizzicalTilt, seemingly [[NoticingTheFourthWall curious about the player]].
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* UglyCute: The giant roaches look adorable in the HD and Plus versions. The animation that plays when you click on one has them get up close to the screen and give a QuizzicalTilt, seemingly [[NoticingTheFourthWall curious about the player]].
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** Killing off the enemy's repairmen. The enemy will have no defense against it and this works for any tile but the one where the enemy's homebase is on (all of the repairmen will go back there). Just attack them with your gangsters once you have the mafia (gangsters will get new weapons very fast). All of the enemies buildings will explode one by one, so this otherwise very hard game will be a piece of cake even on hard mode with two enemies (however the game will be an EarlyGameHell until you have access to the mob).

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** Killing off the enemy's repairmen. The enemy will have no defense against it and this works for any tile but the one where the enemy's homebase is on (all of the repairmen will go back there). Just attack them with your gangsters once you have the mafia (gangsters will get new weapons very fast). All of the enemies enemy's buildings will explode one by one, so this otherwise very hard game will be a piece of cake even on hard mode with two enemies (however the game will be an EarlyGameHell until you have access to the mob).
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Discovered this during the Ghost Tutorial. Destroyed the mansion and all enemy workers before starting the penultimate objective, so I sent Mr. Fixit to the Police Station I built there and it worked.

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** When given an objective to send an undesirable to a specific plot, any building counts for completion including those ''you'' built. This has the bonus of preventing a mission from becoming UnintentionallyUnwinnable.
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** Killing off the enemies repairmen. The enemy will have no defense against it and this works for any tile but the one where the enemy's homebase is on (all of the repairmen will go back there). Just attack them with your gangsters once you have the mafia (gangsters will get new weapons very fast). All of the enemies buildings will explode one by one, so this otherwise very hard game will be a piece of cake even on hard mode with two enemies (however the game will be an EarlyGameHell until you have access to the mob).

to:

** Killing off the enemies enemy's repairmen. The enemy will have no defense against it and this works for any tile but the one where the enemy's homebase is on (all of the repairmen will go back there). Just attack them with your gangsters once you have the mafia (gangsters will get new weapons very fast). All of the enemies buildings will explode one by one, so this otherwise very hard game will be a piece of cake even on hard mode with two enemies (however the game will be an EarlyGameHell until you have access to the mob).

Added: 450

Changed: 2

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* CatharsisFactor: The ending cutscene to Street War/Mob Rule sees the [[GameOverMan man in a purple suit who shows up before the gameover scene]] run over with a bulldover as he's begging for mercy.

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* CatharsisFactor: The ending cutscene to Street War/Mob Rule sees the [[GameOverMan man in a purple suit who shows up before the gameover scene]] run over with a bulldover bulldozer as he's begging for mercy.mercy.
* DemonicSpiders: Police officers, when you aren't turning them to your favor. They carry machine guns so they pack as much of a punch as a fully leveled up gangster. But the real danger is that if they can shut down your businesses, as well as arrest your men if they catch them committing any crimes. Not just single men at a time, they can quickly cart multiple people off to prison and you can't stop them. Undesirables they will arrest on sight.
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* CatharsisFactor: The game's ending cutscene sees the [[GameOverMan man in a purple suit who shows up before the gameover scene]] run over with a bulldover as he's begging for mercy.

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* CatharsisFactor: The game's ending cutscene to Street War/Mob Rule sees the [[GameOverMan man in a purple suit who shows up before the gameover scene]] run over with a bulldover as he's begging for mercy.
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* CatharsisFactor: The game's ending cutscene sees the [[GameOverMan man in a purple suit who shows up before the gameover scene]] run over with a bulldover as he's begging for mercy.

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** Enemy Foremen attempting lot takeovers. Unlike undesirables, they can use subways and police ignore them. You have to manually direct a unit to chase them away, then dedicate money and workmen to repairing the damage they do. Worst of all, some fences will bug out and never get repaired, forcing you to demolish the block and rebuild. (You can counter this with dog kennels, oddly this only works on hard mode)

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** Enemy Foremen attempting lot takeovers. Unlike undesirables, they can use subways and police ignore them. You If you don't have a guard dog, you'll have to manually direct a unit to chase them away, then dedicate money and workmen to repairing the damage they do. Worst of all, some fences will bug out and never get repaired, forcing you to demolish the block and rebuild. (You can counter this with dog kennels, oddly this only works on hard mode)



* GoodBadBugs: In Mob Rule, Units restart their attack animation if their target goes out of range or they're told to attack the target again. What this translates into is your units can fire their weapons as fast as you can press the right mouse button (though only machine gunning gangsters and workers attack immediately). The only units this isn't effective with is melee attackers, since they take a bit of time to actually hit something (the only units that fit this criteria are early gangsters (who are weak alone because of this) or tenants (who shouldn't be in combat anyways)). This means a single [[{{Mooks}} Worker]] could kill a [[DemonicSpiders Police officer]] [[CherryTapping with enough patience]].

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* GoodBadBugs: GoodBadBugs:
** A Ghost haunting a house will chase out anyone who was already inhabiting it - including a squatter, or even another Ghost. Why bother sending a Hippie to lure the squatter out, or a Clown to exorcise the house, when you can just send in your own Ghost, immediately recall them, and reclaim the house?
**
In Mob Rule, Units restart their attack animation if their target goes out of range or they're told to attack the target again. What this translates into is your units can fire their weapons as fast as you can press the right mouse button (though only machine gunning gangsters and workers attack immediately). The only units this isn't effective with is melee attackers, since they take a bit of time to actually hit something (the only units that fit this criteria are early gangsters (who are weak alone because of this) or tenants (who shouldn't be in combat anyways)). This means a single [[{{Mooks}} Worker]] could kill a [[DemonicSpiders Police officer]] [[CherryTapping with enough patience]].

Added: 823

Changed: 570

Removed: 251

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* GameBreaker: Mr Fixit's plumbing sabotage. It can level an entire block, takes three repairmen to counter, and the AI doesn't know how to deal with it.

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* GameBreaker: GameBreaker:
**
Mr Fixit's plumbing sabotage. It can level an entire block, takes three repairmen to counter, and the AI doesn't know how to deal with it.



* GoddamnedBats:
** Enemy Foremen attempting lot takeovers. Unlike undesirables, they can use subways and police ignore them. You have to manually direct a unit to chase them away, then dedicate money and workmen to repairing the damage they do. Worst of all, some fences will bug out and never get repaired, forcing you to demolish the block and rebuild. (You can counter this with dog kennels, oddly this only works on hard mode)
** Ghosts. They're immune to police and guard dogs, can't be attacked, and once they've haunted one of your houses, only the Clown can remove them (who your own guard dogs won't let in so you have to get a Foreman to remove the kennel if there is one)



* GoddamnedBats: Enemy Foremen attempting lot takeovers. Unlike undesirables, they can use subways and police ignore them. You have to manually direct a unit to chase them away, then dedicate money and workmen to repairing the damage they do. Worst of all, some fences will bug out and never get repaired, forcing you to demolish the block and rebuild. (You can counter this with dog kennels, oddly this only works on hard mode)
** Ghosts. They're immune to police and guard dogs, can't be attacked, and once they've haunted one of your houses, only the Clown can remove them (who your own guard dogs won't let in so you have to get a Foreman to remove the kennel if there is one)

to:

* GoddamnedBats: Enemy Foremen attempting lot takeovers. Unlike undesirables, they can use subways and police ignore them. You have to manually direct a unit to chase them away, then dedicate money and workmen to repairing the damage they do. Worst of all, some fences will bug out and never get repaired, forcing you to demolish the block and rebuild. (You can counter this with dog kennels, oddly this only works on hard mode)
** Ghosts. They're immune to police and guard dogs, can't be attacked, and once they've haunted one of your houses, only the Clown can remove them (who your own guard dogs won't let in so you have to get a Foreman to remove the kennel if there is one)
----
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* GoodBadBugs: In Mob Rule, Units restart their attack animation if their target goes out of range or they're told to attack the target again. What this translates into is your units can fire their weapons as fast as you can press the right mouse button (though they only machine gunning gnagsters attack immediately). The only units this isn't effective with is melee attackers, since they take a bit of time to actually hit something (the only units that fit this criteria are early gangsters (who are weak alone because of this) or tenants (who shouldn't be in combat anyways)). This means a single [[{{Mooks}} Worker]] could kill a [[DemonicSpiders Police officer]] [[CherryTapping with enough patience]].

to:

* GoodBadBugs: In Mob Rule, Units restart their attack animation if their target goes out of range or they're told to attack the target again. What this translates into is your units can fire their weapons as fast as you can press the right mouse button (though they only machine gunning gnagsters gangsters and workers attack immediately). The only units this isn't effective with is melee attackers, since they take a bit of time to actually hit something (the only units that fit this criteria are early gangsters (who are weak alone because of this) or tenants (who shouldn't be in combat anyways)). This means a single [[{{Mooks}} Worker]] could kill a [[DemonicSpiders Police officer]] [[CherryTapping with enough patience]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GoodBadBugs: In Mob Rule, Units restart their attack animation if their target goes out of range or they're told to attack the target again. What this translates into is your units can fire their weapons as fast as you can press the right mouse button (though they only machine gunning gnagsters attack immediately). The only units this isn't effective with is melee attackers, since they take a bit of time to actually hit something (the only units that fit this criteria are early gangsters (who are weak alone because of this) or tenants (who shouldn't be in combat anyways)). This means a single [[{{Mooks}} Worker]] could kill a [[DemonicSpiders Police officer]] [[CherryTapping with enough patience]].
Is there an issue? Send a MessageReason:
None


** Ghosts. They're immune to police and guard dogs, can't be attacked, and once they've haunted one of your houses, only a Ghost of your own can reliably remove them.

to:

** Ghosts. They're immune to police and guard dogs, can't be attacked, and once they've haunted one of your houses, only a Ghost of the Clown can remove them (who your own can reliably guard dogs won't let in so you have to get a Foreman to remove them.the kennel if there is one)

Added: 272

Changed: 1

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** Killing off the enemies repairmen. The enemy will have no defense against it and this works for any tile but the one where the enemy's homebase is on (all of the repairmen will go back there). Just attack them with your gangsters once you have the mafia (gangsters will get new weapons very fast). All of the enemies buildings will explode one by one, so this otherwise very hard game will be a piece of cake even on hard mode with two enemies (however the game will be an EarlyGameHell until you have access to the mob)

to:

** Killing off the enemies repairmen. The enemy will have no defense against it and this works for any tile but the one where the enemy's homebase is on (all of the repairmen will go back there). Just attack them with your gangsters once you have the mafia (gangsters will get new weapons very fast). All of the enemies buildings will explode one by one, so this otherwise very hard game will be a piece of cake even on hard mode with two enemies (however the game will be an EarlyGameHell until you have access to the mob)mob).
** The MonsterClown from the AmusementParkOfDoom has the ability to bring someone home and put em on a highly unsafe ride resulting in their instant death. Obviously, the ability to instantly kill an enemy while bypassing MultipleLifeBars is nothing short of gamebreaking.
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* GoddamnedBats: Enemy Foremen attempting lot takeovers. Unlike undesirables, they can use subways and police ignore them. You have to manually direct a unit to chase them away, then dedicate money and workmen to repairing the damage they do. Worst of all, some fences will bug out and never get repaired, forcing you to demolish the block and rebuild. (You can counter this with dog kennels (oddly this only works on hard mode)

to:

* GoddamnedBats: Enemy Foremen attempting lot takeovers. Unlike undesirables, they can use subways and police ignore them. You have to manually direct a unit to chase them away, then dedicate money and workmen to repairing the damage they do. Worst of all, some fences will bug out and never get repaired, forcing you to demolish the block and rebuild. (You can counter this with dog kennels (oddly kennels, oddly this only works on hard mode)

Added: 428

Changed: 675

Is there an issue? Send a MessageReason:
None


* GoddamnedBats: Enemy Foremen attempting lot takeovers. Unlike undesirables, they can use subways and police ignore them. You have to manually direct a unit to chase them away, then dedicate money and workmen to repairing the damage they do. Worst of all, some fences will bug out and never get repaired, forcing you to demolish the block and rebuild.

to:

** Killing off the enemies repairmen. The enemy will have no defense against it and this works for any tile but the one where the enemy's homebase is on (all of the repairmen will go back there). Just attack them with your gangsters once you have the mafia (gangsters will get new weapons very fast). All of the enemies buildings will explode one by one, so this otherwise very hard game will be a piece of cake even on hard mode with two enemies (however the game will be an EarlyGameHell until you have access to the mob)
* GoddamnedBats: Enemy Foremen attempting lot takeovers. Unlike undesirables, they can use subways and police ignore them. You have to manually direct a unit to chase them away, then dedicate money and workmen to repairing the damage they do. Worst of all, some fences will bug out and never get repaired, forcing you to demolish the block and rebuild. (You can counter this with dog kennels (oddly this only works on hard mode)
Is there an issue? Send a MessageReason:
None


* GameBreaker: Mr Fixit's plumbing sabotage. It can level an entire block, takes three repairmen to counter, and the AI doesn't know how to deal with it.

to:

* GameBreaker: Mr Fixit's plumbing sabotage. It can level an entire block, takes three repairmen to counter, and the AI doesn't know how to deal with it.it.
* GoddamnedBats: Enemy Foremen attempting lot takeovers. Unlike undesirables, they can use subways and police ignore them. You have to manually direct a unit to chase them away, then dedicate money and workmen to repairing the damage they do. Worst of all, some fences will bug out and never get repaired, forcing you to demolish the block and rebuild.
** Ghosts. They're immune to police and guard dogs, can't be attacked, and once they've haunted one of your houses, only a Ghost of your own can reliably remove them.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GameBreaker: Mr Fixit's plumbing sabotage. It can level an entire block, takes three repairmen to counter, and the AI doesn't know how to deal with it.

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