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YMMV / Condemned 2: Bloodshot

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  • Big-Lipped Alligator Moment: The bear chase is, strangely, one of them. The fact that you shot a bear in the face with a shotgun given to you by a random SCU operative, seemingly fail to kill it, and end up in a random place in a pool of blood is never acknowledged again.
  • Contested Sequel: While Condemned 2 was generally praised for deepening the combat and investigation systems of the first game, many objected to its use of Unexpected Gameplay Change and ludicrous plot twists like Ethan's 11th-Hour Superpower and the Doing In the Wizard elements going against the gritty and grim, supernatural implied tone established by the first game. The Broken Base - and shift in the tone between the two - can best be represented in the games' two different endings: a brutal melee fight against a possibly supernatural Humanoid Abomination in a burning barn for the first game versus the tower-of-junk battle between two men firing mouth-blasts at each other in this game.
  • Disappointing Last Level: A common complaint about the game is that the final level dispenses with the haunting atmosphere and visceral combat in favor of generic FPS action.
  • Funny Moments:
    • Some of the enemy chatter is downright hilarious.
    Thug: (shouting at Ethan) What are you doing down there, pig? Making the city a better place? (throws TV) Hey, want your face on TV? (throws another TV, Ethan chases him up the stairs, the thug throws yet another, thug grabs still another and starts walking away with the stolen TV) Here, try channel Fuck-Off-And-Die! (cackles)
    • Then there's the exploding dolls, who are otherwise rather creepy, the first one you see has this to say:
    Doll: Hi! I'm Blow Up Tommy! I can count backwards! Want to see?
    • The many television and radio news reports found throughout each level featuring the self-serious reporter Tony Rhodes documenting his journey to uncovering the city's corruption can serve as light comic relief in an otherwise dark and humorless game.
    • In the lodge level, when you encounter the bear, your next objective is simple: "RUN FOR YOUR LIFE!!!"
  • Game-Breaker: The FPS mode, earned by completing the game, gives you unlimited ammo for all firearms you carry. It also eliminates Ethan's alcoholism-induced tremors, resulting in more accuracy. The result? You can breeze through the game by simply firing headshot after headshot at enemies.
  • Good Bad Bugs: The final boss fight ends with a complex, fairly difficult series of quick-time events that result in an instant death if you fail it. However, sometimes, if you die the first time it happens, the next time instead of going into the quicktime event the boss will just attack you regularly. Because this is a bug, he's not really programmed for combat and has very little health and a very weak fighting style, making it very easy to beat him and finish the game.
  • Narm: Inferi, the man that Ethan beats up in the bar in the first level, refers to him and the bum he's with as "stinkin' drunks; couple of losers". This sounds like something a school bully would say instead of a dangerous thug.
    • Rosa speculates that the Oro's brainwashing and Brown Note techniques may be, "the origin of crime itself" Fans of Criminal Origins might like the Name Drop but the line is still pretty silly; does Rosa really think no one anywhere ever would break any law without being Brainwashed and Crazy ?
  • Narm Charm: On the other hand Inferi is Keith Szarabajka's voice selling the line, and the character quickly drops any narm aspect to him after the line.
  • Signature Scene: The bear chase in Black Lake Lodge.
  • That One Level:
    • The museum, especially if you're trying to get Gold ranking. You can't kill any guards (thankfully, it doesn't count if you let one of the other enemies kill them) and the whole level is swarming with armored enemies that have access to extremely powerful melee weapons.
    • Black Lake Lodge can become this as well. Aside from the infamous bear sequence, the Unexpected Gameplay Change to first person shooter can be jarring, and definitely doesn't feel like a Condemned game.
    • The nightmare sequences too. The color washes out, and you fight pitch-black creatures in a pitch black environment. They deal a lot of damage and respawn, too.
  • They Changed It, Now It Sucks!: Most fans don't necessarily find a problem with the gameplay changes, since actually being able to carry and use guns more effectively is anything but an issue, among other tweaks and changes. But there's a reason why it landed in the Contested Sequel category, and that's the shift from a paranormal murder mystery with a huge amount of ambiguity as to what was going on beyond the chase for Serial Killer X, to a mystical organization of ancient manipulators called the Oro that control the world as the "origin of crime", who were manipulating all the events to try to control Ethan, who naturally has ultra-powered vocal cords that make heads explode that the Oro have to surgically implant into themselves. And all of Serial Killer X's actions going from just an unhinged Knight Templar to having been trying to copy the Oro's power the entire time for himself. It's so absurd and beyond the scope of anything the first game tried to do that it reeks of the wrong kind of Serial Escalation while doing its damnedest to try Doing In the Wizard and over-explaining the first game's mysteries.
  • Too Bleak, Stopped Caring: What with Ethan taking several levels in jerkass, the even more unpleasant and depressing tone, and the downright nauseating environments and enemy design, this is a frequent criticism of the game.

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