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  • Anti-Climax Boss: The Joker in the Sega Genesis version may hit hard, but his attacks are very easy to avoid, and he has fewer hit points than the other bosses.
  • Awesome Music: Batman on the NES starts with Streets of Desolation. Given that game's difficulty you'll be hearing a lot. Luckily, it's wonderful to listen to!
    • It's also the music for the final stage, giving you another reason to listen to it a lot.
    • The Game Over theme is gut-wrenchingly sad and incredibly moving. Many gamers who grew up with the NES have stated they want it played at their funeral.
    • The soundtrack in the games Sunsoft developed were fantastic. The SNES version ported those songs and turned out pretty well. The Genesis/Mega Drive soundtrack is also very stellar.
    • The Gotham Cathedral's theme in the Game Boy game is simply amazing, and a very fitting music for a final stage.
    • The music for stages 1 and 6 in Return of The Joker is awesome to listen to. It's also the source of the Bat-dance.
  • Breather Level: The fourth stage of the first NES game is no walk in the park, but if you're good with the parkour mechanics, it's much easier than the third stage and of course, the final stage.
  • Demonic Spiders: The 1989 NES game has those fire spitting machines in the cave part of the 3rd stage and the jumping robots/cyborgs(?) in the 3rd and 4th stages, both require many hits to destroy and their attacks are very hard to avoid.
    • It's telling that Nintendo Power's strategies for dealing with them were: Glitch one out of existence, and to simply jump onto the other and start punching, because you'd lose less life to Collision Damage than you would trying to fight it normally.
  • Difficulty Spike: Stage 4-2 in the Game Boy game, which is about an order of magnitude more difficult than the rest of the (otherwise easy) game. It's a long, torturous auto-scrolling stage filled to the prim with bottomless pits, precision platforming, and cannons with homing projectiles that can kill Batman in just a few hits.
  • Funny Moments: The NES game's prototype ending has the Joker as a Cutscene Boss who gets immediately punched out to end the game.
  • Goddamned Boss:
    • The third boss is pretty much impossible to defeat without taking damage. Hell, the best strategy is actually to stand in the middle and spam Batarangs in his general direction - you'll get hit a bunch of times, but as long as you have more than half of your life bar, you'll be fine.
    • Firebug is a tedious boss that jumps around and shoots humongous fireballs that take decent timing to jump over. He's not difficult, but it takes so damn long to kill him that it's easy to accidentally screw up.
  • It's Hard, So It Sucks!: The two NES games are sometimes criticized for this. The final stage of the first game is almost inarguably considered incredibly frustrating.
  • Nightmare Fuel:
    • The music that plays during the final stage in Return of The Joker is awesome to listen to, but also very intense and frightening.
    • The ending to the NES game has a creepily detailed shot of the Joker's dead face in the ending.
  • No Problem with Licensed Games: No one complains about Batman: The Video Game for being a solid, if rather difficult, platformer.
  • Porting Disaster: The SNES and Genesis/Mega Drive versions of Return of the Jokernote  aren't remembered as fondly. Sunsoft was at the top of their game in the NES days, and this was one of Ringler and ICOM's first games on the new 16-bit consoles. The NES version of Return of the Joker claims its graphics were as good as 16-bit - many disagree and think it was better.
  • Visual Effects of Awesome: NES Return of the Joker's art and animation are phenomenal by 8-bit standards. It may not look better than most games on the SNES or Genesis/Mega Drive, but the NES version's graphics actually do look superior compared to those of its own 16-bit ports.
  • That One Attack: The Joker in the first game has a massive gun that looks like it should dislocate his shoulder when he fires it, especially because he fires it one-handed. This attack does three hitpoints worth of damage to Batman, making it the only thing in the entire game that does more than one damage.
  • That One Boss: The Joker in the first game. He only has two attacks, but they are both deadly in their own right.
    • His first attack is to shoot his massive gun. This is the only attack in the entire game that does more than one damage, and he likes to spam it, forcing you to jump repeatedly, which gives you no time to approach him. The only saving grace is that it cannot hit you if you stand close to him.
    • His second attack is to summon lightning, which he is kind enough to telegraph by raising his left hand. However, the lightning strikes are quite close together, and one of them is always directly in front of him, meaning it will always hit you if you're attacking him. You can try moving away from him to avoid it, but that leaves Batman vulnerable to getting shot. You can jump over it, but there's a chance that he'll run to the other side of the room. No matter what you do, you're gonna get hit. And just like with the gun, he likes to spam this move.
  • That One Level:
    • The final stage of the first NES game. There are no checkpoints (except for the bosses, if you have lives left), and the entire last section is nothing but wall-jumping up the cathedral, dealing with enemies that require careful timing (or just flat-out luck) in order to kill without getting hit, and there are numerous tricky jumps that are nearly impossible to pull off without hitting your head on the gears.
    • The third stage of Return of the Joker. Mainly because there is very little time to react to falling missiles and tornado wizards.

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