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WMG / Super Smash Bros. Misc. - Part 1

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Smash bros Wii U/3DS will have different unlockable characters.
  • And you'll have to buy both versions and trade between the two to get them all, like in Pokemon, to get the same full final roster in both games.
  • Like stages they will be divided between characters from console games (only unlockable on Wii U) and characters from handheld games (only unlockable on 3DS)
  • Note all characters revealed so far have been on both consoles and handhelds except for Wii Fit Trainer and Olimar who both only have screenshots from the Wii U version of the game.
    • Possibly jossed, if this article is correct. Sakurai wants the "roster experience" to be the same for both versions, so platform-exclusive characters, unlockable or not, are, at best, unlikely. Then again, they could do what Namco did with Soulcalibur IV and have characters exclusive to one version be DLC for the other.
    • Officially jossed with the August 21st update seemingly addressing this speculation specifically
    • On the other hand, it is technically true that the unlockable characters are different between games... but only because several characters who are unlockable on 3DS are available from the start on Wii U.

Mewtwo has already been cut from SSB4
Originally, Sakurai was planning to use Mewtwo due to popular demand, with the anime writing team demanding that it be the new, feminine Mewtwo from Pokémon: Genesect and the Legend Awakened. Later, due to poor reception of the new Mewtwo, and not being allowed to use the old one, Mewtwo was cut and Greninja was added to the roster instead.
  • Jossed, in that Greninja was planned for the game from before X and Y coming out

The next Smash Bros game's story mode with have more dialogue in cutscenes and to a lesser extent the gameplay.
Yes, I am aware that not every playable character in the series can talk, but the ones who can will get more lines. Why is this plausible?
  • Because thanks to certain games like the recent Kid Icarus game, Nintendo is becoming more open to voice acting.
  • Namco will be involved in the production and Namco often has no problem whatsoever in using voice acting in their games.
  • Jossed. There won't be a story mode.

The next Smash Bros will be an outright Crossover
Smash 4 will take the the precedent set by introducing Sonic and Snake in Brawl to its logical conclusion, pitting Nintendo's combatants against an entirely different company's roster of fighters. My money's on Capcom.
  • Super Smash Bros. vs. Capcom.
  • This troper feels Smash Bros. VS Dissidia is more likely, given how many people from Square helped out on Brawl.
  • (Not the op) I was thinking something more like just adding characters that were once on a Nintendo system. This way they can still keep the Nintendo theme, but have more characters. For example: Sora, Leon, Laharl, and Phoenix Wright could all qualify. Hypothetically, of course.
    • And Bomberman. Don't forget Bomberman. Or Mega Man, for that matter.
    • Street Fighter IV producer Yoshinori Ono wants to pitch a Nintendo X Capcom to Masahiro Sakurai. If there's any time something like this is going to happen, it's now.

Snake's respect of Luigi is due to his own "brother", Liquid.
Snake's seen firsthand what can happen to an "inferior" brother, so he frowns upon such shoddy treatment of Luigi, lest he try to hijack a Metal Gear or something.
  • This means that when he saw the Negative Zone, he probably mutterred, "Too Late."
  • Or it may be about Raiden, who had to endure similar abuse from AI Colonel.

Tabuu is actually many people
Or actually, many people are really just the influence of his power on other worlds. You see, he wants to take over, but he can only project parts of himself into different worlds at a time, and after he had been defeated for the somethingth time (as things like Zero 1/2, Gigyas, Cackletta, etc,) he finally got the idea to, instead of bringing himself to their worlds, he would bring their worlds to him, where he had full power, but he hadn't finished bringing all the pieces together, so they just fought a really strong shadow of himself.
  • Marx from Kirby Super Star has to be in there somewhere. He's got his moves.
  • Don't forget Demise.

SSB takes place on Earth-Crossover
Earth-Crossover was an alternate Earth established originally by a series of stories where DC and Marvel characters coexisted in the same universe. The profile above includes various other licensed properties that crossed over with Marvel characters or had comics published by Marvel. Using a series of crossovers, one can establish that the SSB universe is actually one mega-crossover universe. It works like this:

  • Solid Snake appears in Super Smash Bros. Brawl. He previously appeared in another Massive Multiplayer Crossover Fighting Game, DreamMix TV World Fighters, which, among others, featured Optimus Prime and Megatron of Transformers, who were featured in their own Marvel comic book, where they met Spider-Man and Marvel-owned characters like Circuit Breaker. Marvel, of course, has had crossovers with DC (and thus bringing in Mortal Kombat and a bunch of others), Doctor Who, Star Trek and more. It also means that, by way of Marvel vs. Capcom and others, almost all Capcom characters are brought in, as well as The King of Fighters (itself a crossover!) and numerous Tatsunoku anime characters. Capcom also had the crossover with many Namco games in Namco × Capcom, which included characters from Soulcalibur so we can also bring in the Guest Fighter from God of War, Star Wars, and Image Comics. The two main leads of Namco x Capcom originally appeared in Super Robot Wars, opening the door to just about every mecha anime ever made. Image, of course, had the reputation for the horrific Deathmate crossover, which drags Valiant Comics (the only name most people will recognize from there is Turok). Also, since we have established Marvel and DC are part of this mess, we can bring in their parent companies Disney and Warner Brothers. Warner Brothers brings with it Cartoon Network originals and Disney brings Disney Animated Canon and Kingdom Hearts. Naturally, Kingdom Hearts brings along Final Fantasy as well. If you wanted to go even further, you could connect this universe to the Expanded Wold Newton Universe. So, in short, SSB is the lynchpin of one of the biggest crossovers by implication ever.
    • Mind = Blown
    • If you like that, you'll love this: Fighter Roar appears in Super Robot Wars: Original Generations. He first appeared in another Banpresto, a game called The Great Battle IV, which featured Ultraman and Kamen Rider characters, which brings in those franchises. Kamen Rider Decade crossed over with Samurai Sentai Shinkenger, which brings in Super Sentai! And, if you fudge it a bit, you can also slide in Teenage Mutant Ninja Turtles, due to a crossover between Power Rangers in Space and The Next Mutation. It's also not mentioned above, but, naturally, thanks to Brawl, Sonic the Hedgehog and pals are also included, and any crossovers they may have had. And don't forget Another Century's Episode, Dengeki Gakuen RPG: Cross of Venus, Shin Mazinger, and Jump Super Stars! YEAH GUYS THIS SHIT JUST GOT REAL.
    • If Star Trek is in, the entire Tommy Westphall universe is in. Smash just entered the snowglobe.
    • OK that was epic, but how do you know all that?
    • We probably don't. It's all speculation and implication. Regardless, I'll add more to the list. If Disney AND Warner Brothers are implicated, then Who Framed Roger Rabbit brings in nearly every well-known classic cartoon ever made, save for Hanna-Barbera. Backtracking to the source, Banjo-Kazooie and Conker's Bad Fur Day are brought in via Rare's former work on Diddy Kong Racing and Donkey Kong Country. And according to The Other Wiki, Sabrina the Teenage Witch had a crossover with Sonic in the Archie Comics. I couldn't find any links to Nickelodeon, Bandai (Pokemon vs. Digimon, anyone?), or anything extremely popular that hasn't been mentioned yet.
    • Going by the Disney/Warner Bros. route, we have Cartoon All-Stars to the Rescue (although this is dubious at best), which brings (not counting the well-known characters mentioned above) Garfield, The Smurfs, the 1987 Teenage Mutant Ninja Turtles (and, by TMNT Forever, the 2003 series and the original comics), Muppet Babies, ALF, Alvin and the Chipmunks and The Real Ghostbusters into the mix. Going by the company logic, Nickelodeon is brought in by TMNT's presence as present owner. And if we stretch it, Harry Potter is brought in by the film series being produced by WB. Any bets that we'll run into something like Warhammer 40,000 sooner or later if we keep finding links?
    • A-hem. (doesn't include anything from these suggestions... yet.)
    • And updated.
    • Nickelodeon can also be connected because of Adventure Time, The Fairly OddParents!, and Fanboy and Chum Chum, because the same company (Fredorator Studios) made them. (And Adventure Time is on Cartoon Network, thus the connection!) Also, the entry up there about Who Framed Roger Rabbit, forgot that Hanna-Barbera is owned by Warner Bros., so they're in the connection too. (Quick Draw McGraw with his El Kabong persona would be a good idea for a new character) Newspaper Comic characters would also be in the connection because of Garfield, as mentioned above, who references Peanuts, which is referenced by pretty much every other comic strip in existence, and there you have it, Nickelodeon, Hanna-Barbera, and comic strips are now in the connection.
    • But here's the coolest part. Transformers once crossed over with G.I. Joe. G.I. Joe has featured one Sgt. Slaughter as a character. Now, as we all know, Sgt. Slaughter is a real-life pro wrestler, therefore bringing WWE in. But what makes this really cool is that WWE is supposed to take place in the real life world. Therefore, that brings in... THE ENTIRE POPULATION OF EARTH!!!!!!!
    • Reinforcing this connection to Earth is Little Mac, who went up against Mike Tyson in Mike Tyson's Punch-Out!
    • In addition, Mega Man being in the SSB4 gives a more solid link to all Capcom VS games.
    • Sonic now being in the new Lego game directly connects a large number of other series, including Harry Potter, Lord of the Rings, Back to the Future, DC Comics, Midway Arcade, Ninjago, Portal, Scooby-Doo, The Simpsons, The Wizard of Oz, 2001: A Space Odyssee, The Flintstones, The Jetsons, The A-Team, Adventure Time, Beetlejuice, E.T. the Extraterrestrial, The Goonies, Gremlins, Knight Rider, Mission: Impossible, The Powerpuff Girls, and potentially more.
    • Portal takes place in the same universe as Half-Life and Team Fortress, The Simpsons has crossed over with Family Guy and Futurama, and had a couch gag involving Rick and Morty.
    • Adventure Time and Powerpuff Girls provide connections to many more Cartoon Network shows - in particular, this troper recalls a crossover episode between Steven Universe and Uncle Grandpa where Uncle Grandpa had a list of characters to visit which included characters from Adventure Time and Powerpuff Girls in addition to Dexter's Laboratory, Ed Edd n Eddy, The Grim Adventures of Billy and Mandy, Foster's Home for Imaginary Friends, The Life and Times of Juniper Lee, SWAT Kats, The Marvelous Misadventures of Flapjack, Clarence, and of course Steven Universe which is the show the crossover took place on.
    • I'd like to see someone make a coherent timeline of when all of these games and other shit take place.

All the characters in SSB are just copies.

The people of the Smashverse wanted entertainment, so their leader (Master Hand) observed other worlds and made copies of their greatest heroes. The thing is, these copies cannot be killed, only turned into trophies. And they have an irresistable urge to fight each other, which explains why characters who were friends in their original 'verse are now beating the crap out of each other.

Anyway, these characters fight in front of crowds, which is why we hear spectator noises throughout the fights, and why there's an announcer.

  • This would also explain why Kirby can use some of his powers without eating beasties (am i the only person who dislikes this?), master hand found that those were the powers he used most often
  • Eh, sorry to burst your bubble, but this isn't your idea. This is the REAL PLOT.
    • The "they're all trophies and not the real ones," yes. The "Master Hand copied them from the real ones" isn't confirmed either way.

Master Hand is the synergy between player and character given form

So you wanna know what Master Hand is? Here ya go.

In 64, Master Hand pulls toys (the fighters) out of a toybox and makes them fight in a diorama on his desk. Given the description in Melee and Brawl of Master Hand, I believe this to be symbolic of a gamer playing the character in a fictional world.

Melee: Trophy #159: "The Master Hand awaits anyone who survives the long difficult road to the Final Destination. This symbolic link between the real world and the imaginary battlefields of Super Smash Bros. Melee is quite a handful in battle..."

Brawl: "A being tied to the link between this world, where trophies fight, and the world beyond. The meaning of his existence is unknown, as are his goals, but he seems to have obtained (and kept hidden) a power that borders on absolute..."

In Subspace Emissary, Tabuu uses Master Hand as his puppet. Master Hand is described as the link between two worlds, in other words, the game world and ours. Master Hand is the synergy between player and character given form in Smash Bros, which is why Tabuu uses him to reach into all the different worlds of Nintendo.

Master Hand, Crazy Hand, and Tabuu are Harman Smith, Kun Lan, and Iwazaru.
Iwazaru has a smiliar stance to Tabuu, Harman represents Master Hand, and Kun Lan is Crazy Hand.

Everyone else is Emir.

Specially Mr. Game and Watch.

the Brawlverse is actually Valhalla.
It would explain the presence of (death spoiler!) Snake, anyways. Tabuu is Loki trying to sew seeds of discord among the Einherjar, which is why the more chaotic ones were so easy to trick for him. Master Hand never actually existed except as his puppet.
  • Snake's not dead.
    • Maybe he's talking about Big Boss? The Snake in Brawl is seemingly a Composite Character, anyway...
    • Snake dies at the end of Guns of the Patriots due to old age. But if he didn't die in battle, what the deuce is he doing in Valhalla?!?

Master Hand, Crazy Hand, and Tabuu are Brahma, Shiva, and Vishnu, respectively.
Master Hand created the world of the trophies, so he fits in with being Brahma the Creator. SSBB explicitly states that Crazy Hand is a destructive force opposing Master Hand, thus he can be likened to Shiva the Destroyer. This leaves Tabuu, who's like Vishnu the Preserver, gathering together all the interesting people and places of the world in his domain, where they would stay for eternity, had Dedede's Gambit Roulette not come to fruition.

Master Hand and Crazy Hand represent the twin spirits of creativity and self-control.
Without creativity in a video game, you're bored. Without self-control in a video game, you have no fun, as you have no limit to what you can do. The two forces are equal and opposite and need to be in tune to create a game. The final battle, then, is a metaphor for the difficulty of creating a game.
  • How is having no limit of what you can do a bad thing? Just look at LittleBigPlanet.
    • Even LittleBigPlanet has its limits. You only get to make platformer type levels, and all your creations must be 3 layers or less. and you have to use the textures that they give you.
      • LittleBigPlanet 2 blows a few of those out the window, though.
    • Even if what you can do is unlimited (or at least has very large boundaries), people tend to just stick to a few things that work. This is kinda why Scribblenauts got average reviews, despite all the hype. Also, if the game is truly unlimited and has no boundaries, you tend to get sucked into the Quicksand Box.
  • To paraphrase the almighty Pantsman: one always ends up having too much fun screwing around in that vast world they give you, and subsequently getting distracted from any sort of goal and ending up bored.
  • Half of this one is confirmed - the trophy for Master Hand calls him the embodiment of creation. Crazy Hand is the embodiment of destruction, though.

Master Hand and Crazy Hand are Glover and Crosstich, respectively
Glover was so bad it was good, but nobody realized this. Glover and Crosstitch are pissed, so they've decided to take it out on all the popular characters.
  • I have been saying this since the original SSB. I love you.

Tabuu is part of an Evil Plan on the part of Sonic the Hedgehog.
It is waaay too suspicious that Sonic arrived in the nick of time to save the day, despite not appearing before and it being improbable that he could be there without, say, Tails and the Tornado, or some such. Tabuu was something he created with Chaos Control as a threat so that he could infiltrate his ancient foes of Nintendo, and take them out from the inside, knowing that no external force could really do the job due to their resilience and teamwork. Presumably, at some point after the game, he assassinates the lot of them. Or perhaps enslaves them, it depends on if he's more angry about his parent company's downfall (the former-)or his games sucking, which would lead to the latter (he would make them work to improve his games).
  • Alternatively, Sonic was in the Subspace because he was the weakest from his games being awful. Hence, he had to bide his time before making his strike.
    • Alternatively alternatively, it was a gambit by Dr. Eggman. After realising the nature of his world (i.e. one that exists based on the popularity of the Sonic games), he realises that the Sonic world is slipping into Subspace, aka video game hell (see the theory further down about Subspace being the place where various genres go once they die), and thus decides that, if he cannot prevent the slide into Subspace, he can at least rule it! Thus, he unleashes Chaos again, who, after his defeat in Sonic Adventure, is far easier to control, but is in far greater control over its powers. After being given the Chaos Emeralds to consume, Dr. Eggman renames it Tabuu, which is just a pseudonym to prevent Sonic from stopping him. The Subspace Army, the Subspace Bombs, and the army of R.O.B's were all created by Dr. Eggman, with the Ancient Magister being the one true R.O.B, who Dr. Eggman based all the copies on after being beaten into submission by Tabuu. The reason we don't see or fight Eggman after Tabuu/Perfect Chaos' defeat is because Sonic's hand in defeating Tabuu/Perfect Chaos is the other half of Eggman's Evil Plan: by appearing in an already successful series, he has brought some good publicity back onto the Sonic series, the proof being the lack of apprehension around Sonic Unleashed, despite the whole werewolf thing. Put simply, Eggman's plan was two pronged: had Tabuu/Perfect Chaos succeeded in pulling the Nintendo universe into Subspace, Eggman can rule with Tabuu/Perfect Chaos as his proxy, whereas if Sonic intervened and helped defeat Tabuu/Perfect Chaos, then the Sonic series gets a second chance at restoring its former glory and pulling it back from the brink of Subspace. Just. As. Planned.
      • This sounds more plausible when you remember the tickens, who let a small bird fly away when defeated. Now, who used to lock these poor little animals into machines?
      • Yet another alternately is that Tabuu kidnapped/stole the real Sonic about a half decade ago and replaced him with a fake that was intentionally meant to be inferior. The Smash characters gave Sonic enough time to break free from Tabuu's prison and escape.
      • OR, Sonic was caught in the Subspace Battleship's shot and pulled into Subspace, where he spent the time the others were getting through the Great Maze trying to find the one responsible for what happened.
  • I always thought it was so he could finally prove that, as a Sega character, he does what Nintendon't.
  • The Smash Bros Universe is the heaven Sonic went to when Mephiles killed him in 2006. Sonic 2006 and Brawl occur simultaneously, which is why he doesn't show up until the end, after he's dead in 2006.

The whole of SSE is a VR Simulation that was used to get Snake up to speed with combat (and the CQC techniques that Naked Snake/Big Boss had) between MGS 2 and MGS 4.
In short, a world where Nintendo characters (plus one blue hedgehog and a rouge FoxHound agent) fight and turn into life-sized trophies upon defeat doesn't make much in the way of sense. The only way it could make sense is if, indeed, Snake is playing out a, albeit rather outlandish by Kojima standards, virtual simulation to get up to speed in terms of combat since the events of MGS 2.
  • Tabuu is, of course, not a part of the simulation, but a computer program that hacked its way in and is trying to kill Snake with Your Mind Makes It Real, so that he can take Snake's body. He has to kill all the others because they were rewritten by Dedede's badge programs to be firewalls to Snake.
  • Or, the Snake in SSE is the real Snake, and the Metal Gear games are just a fictional account of his life story. Hell, let's just assume that ALL the characters in Smash are the 'real' ones.
    • Snake's in-game Codec calls seem to contradict this, often specifically referring to events and characters of Metal Gear.

Mr. Game & Watch is the Lord of Hammerspace.
Which is why he's 2-D in a 3-D world.

Mr. Game & Watch is Hammerspace.
He gained sentience due to all of the magical items inside him.
  • Likewise troper-canon.

Mr. Game & Watch is the Heartless of R.O.B.
He, being heartless, was glad to provide via a process of budding the Primids. Once his inner goodness is revived, and he joins the side of good, the resonance causes the reprogrammed R.O.B., effectively a nobody, to regain emotion subroutines, leading to the Ancient Minister's sudden Heel–Face Turn.
  • Jossed. By Word of God, G&W has no sense of right or wrong, so that basically puts him as neutral. Heartless are evil.

Luigi has somehow gotten his hand on Dio's "The World" Stand and all his negative thoughts about being in Mario's Shadow has lead to his Negative Zone final Smash.
You look at that technique and tell me it's not a take on The World's time stop.

Luigi's 'Negative Zone' was originally meant to be called 'Minus World'.
I wonder why they changed it?
  • Possibly it was a mistranslation. Or even a purposeful mistranslation as a reference to old games, such as the phrases "Shine Get!" or "I, Garland, will knock you all down!"
    • I always figured that it was a reference to the "Minus World" glitch in Mario 1.
    • I'd say Whoa Zone. See below.
    • I doubt it, the Negative Zone is nothing like Minus World.

Luigi is still the Man In Green.
The Prophecy of the Dark Prognosticus isn't over yet, the villains possessing Luigi actually delayed/altered it. Thus Luigi is still his Universe's version of the Anti-Christ.

Luigi is one of two separate Luigis.
In Super Mario Galaxy, there are two Luigis: the playable one and the one who you rescue and who subsequently finds stars for you. One of them is the "normal" Luigi who has no seemingly occult powers, and the other is the Brawl-playable one who knows the ways of the Negative Zone. As much as it carries the implication that we're not really playing as Luigi in Brawl, or at least not the "true" one, on the other hand, this troper is a fan of Luigi and thinks that he might have gotten a bit too weird in Brawl. I've also mentioned this idea in the WMG page for Super Mario Bros.

Luigi will have Negative Zone replaced by something else in Smash 4...
But Waluigi will become playable and inherit Negative Zone (aka "Waluigi Time") as his Final Smash.
  • Jossed for Waluigi becoming playable, but confirmed for Luigi having a different Final Smash. Waluigi is still an Assist Trophy and Luigi has the Poltergust as his Final Smash.

The characters of Subspace Emissary are distant relatives of the Weeping Angels.
Instead of turning into statues when looked at, they turn into trophies when severely wounded.

The Pikachu in Brawl evolved from Pichu in Melee.
Think about it. In Brawl, Pikachu has one of Pichu's taunts, two of Pichu's costumes from Melee (in particular, the goggles) and, of course, it knows Volt Tackle, a move that can only be known by a Pikachu evolved from a Pichu.
  • Not to mention it can wall jump — something that Pichu could do, but Melee's Pikachu couldn't.
    • Correction: Pikachu could in Melee. Many stories are made up (possibly) because everyone hated Pichu... yet missed him in Brawl.
      • Alas, Poor Scrappy.
      • Every character could walljump, if you ukemi'd off the wall. But IIRC Pikachu wasn't capable of walljumping normally.
    • Perhaps the Pikachu from Melee evolved into Raichu, justifying the need for a replacement Pikachu.
    • Various problems — Pichu evolves via happiness. Everyone hated Pichu. Second, Light Balls and Volt Tackle didn't exist in the second generation (or at least Volt Tackle didn't). Pichu couldn't have gotten it anyway, originating from those games.
      • OBJECTION! NOT everyone!
    • He evolved in between the games with his original trainer, after the attack came out.
  • Maybe this can provide some insight?
  • I propose a similar theory. The Pikachu has been the same throughout all 4 games, but the Pichu is Pikachu's younger form, similar to the relationship between Link and Young Link.

The Smash Bros. characters cannot be wounded, and are effectively immortal.
This is pretty observable - they show absolutely no visible damage upon being sliced through with blades, blown up by explosives, eaten, and launched hundreds of feet away by a single blunt impact — the worst they show for it is being turned into a trophy, which can be revived back to optimal health with a single touch. The trophies are indestructible, as evidence by Bowser's attempts to damage Ganondorf's trophy; despite him punching and biting it repeatedly, it doesn't show so much as a scratch, and Bowser walks away, likely in full knowledge the trophy was indestructible and merely venting some anger.
  • Yes, this is probably true.
  • I don't have personal experience with this, but doesn't Bowser's trophy shatter in Melee after defeating Giga Bowser?
    • Yes, Bowser does disintegrate when defeated, but not only is the Bowser faced in Adventure Mode significantly larger and stronger than the controllable Bowser, but the latter couldn't transform into Giga Bowser until Brawl. Hence, the Bowser faced in Adventure Mode is a different trophy entirely, most likely part of an identical set (which explains how it can be destroyed by all the Melee characters and still be around).

Tabuu and Giygas are transdimensional alternates/opposites of each other.
Tabuu and Giygas are so similar and yet opposite to each other that this must be true — they are both otherworldly beings with immense power, but while Tabuu is a being of pure rationality, said to have great leadership skills and characterized by his elaborate plans, Giygas is an uncontrollable being of pure emotion, completely without any level of rationality or intelligence. Their forms are similarly opposite — while Tabuu is clear blue with a distinctive silhouette, whose form is iconic and imposing, Giygas is a red, indistinct mass of pure terror. Perhaps Tabuu and Giygas are alternate destinies of the same being (hitherto referred to as "Giegue" for convenience) — Tabuu results when Giegue masters his powers and brings them under his control, thus becoming the intelligent but immensely strong master of Subspace. Giygas, however, results when Giegue loses control of his power and it destroys his mind and body, resulting in an uncontrollable mass of pure evil power only loosely driven by his emotions. This also explains how Tabuu could gain the allegiance of the selfish Porky, who pledged his allegiance to Giygas until his defeat.

Olimar is not actually a fighter.
Think about it: The characters in Smash bros. are Trophies. The trophies are probably about the size of Olimar (that's one talented trophy maker), and Olimar is about the size of Kirby in-game. The ROB that Olimar was fighting was a real-world ROB, which is why it was gigantic compared to Olimar and Captain Falcon combined.
  • Yeah that's always bothered me. But the problem with that is Captain Falcon was also tiny. Why would that Captain be a different one than what we use to fight?
    • That's because Captain Falcon is a trophy which is about the size of the real Olimar.

Dark Cannons and Trophy Stands are devices to turn Nintendo characters into Trophy Fighters and Assist Trophies.
How else would there be 'Newcomers'?

The Ice Climbers as seen in this game, intentionally or not, represents two faces of Yandere.
Among the different kinds of Yandere, there is the obsessive one who will kill her/himself if the beloved one dies, and the possessive one who may either kill both of them to stay together forever, kill just the beloved so they'll be together yet again, or brutally murder somebody who dares to touch or harm their... erm, victim.The only times that Nana doesn't magically disappear upon his death is when she's in black and red. Remember, black has to do with death and red is also violent, blood — and love.In short:Nana is mostly obsessive, but with her Red and Black costumes she obtains her possessive side, who goes insane with grief (not shown because it would take too long, you don't want to wait for her lust of revenge to be satisfied do you... Player?) whenever Popo is thrown away, and then continues the rampage that he was on for his sake. However, she becomes a much worse fighter on purpose so she can meet him again sooner. The other colours are the obsessive side who kills herself instantly to stay together with him... until the trophies are brought back alive and thrown onto the stage, where her mind resets and they are back to their original state of mind.Popo is likewisely more possessive but has a tendency to become obsessive whenever Nana is possessive.

The World of Trophies is filled with underground vegetables and Pikmin.
Anybody agree?

Master Hand is the Announcer.
Come on, he CREATED the world of Trophies, and he's voiced by the guy who does the Announcer.

Even though the announcer is a different guy in each game, the Master Hand is still voiced by that guy.

Tabuu is Master Hand's father.
From the original game, we know that the Master Hand is a kid playing with his toys. Tabuu "captures" the Master Hand during the Subspace Emissary, forcing him to defeat his creations — i.e., clean-up his toys. Subspace is really just the toy closet. At the end, after mother/father and child have put everything away, the Sonic figure within the closet falls, inadvertently starting an avalanche of the other toys, at which point the mom just gives up. This also explains why characters are where they are at the start of SSE; the Hand was just playing with his toys, and was just experimenting putting different figures with different playsets (R.O.B. on a giant floating island, possibly an Angel Island set, for instance).
  • Let's extend it even farther; in the first game, the characters are plushes. In Melee, they are trophies. Why? The Master Hand's friend, the Crazy Hand, brought over a bunch of character trophies from the second series of Nintendo's "Smash Bros." toy line, the successor to the Master Hand's collection of plush dolls. The friend is a bit more destructive (and thus perhaps younger) than the Master Hand, and, of course, left-handed. Their playtime depicted in Melee convinces the Master Hand to start collecting them, but he was unable to find the out-of-print Mewtwo, Roy, Pichu, Young Link, and Dr. Mario trophies in time for Brawl. The Crazy Hand comes back over to play during Classic and Boss Battles, but his absence in SSE means he wasn't playing over that day.
  • And the ungloved hand in Melee's opening? Notice how it's the left hand, and how it throws the Mario trophy rather haphazardly. That hand is the Crazy Hand, before Tabuu comes in and tells him that, in their house, they have a rule that you have to wear gloves when playing with toys so you don't hurt yourself. Tabuu is really overprotective.
    • Or Master Hand wants to make sure that his stuff doesn't get messed up, or Crazy Hand liked the Gloves and somehow got some (Or might have borrowed them).
  • The Fighting Polygon team from the first game is made out of Play-Doh. Metal Mario is a figurine, the first one of the trophy toy line that he collected (probbably as a birthday present from the Crazy Hand).
  • The characters which must be "unlocked" are either "lost" (for example, Ness in Brawl) by MH or "new" (as in the case of MK, Sonic, etc.). The "areas" merely represent the aforementioned "playsets." The subspace bombs and "arrow-shootin' guns" in Brawl may represent putting them away in boxes to simplify clean-up. As for the Ancient Minister and Dr. Mario, Mario and R.O.B. just came in regular and "collector's edition" versions.
  • Here's an extension of this idea based on the extended description of the SSE storyline given here. All of the events of SSE are because the kid's family is moving to a new house and Tabuu aka the father (since the official website describes Tabuu as male) is forcing the kid to pack up the trophies and playsets — depending on the age of the kid, he may think this is packing them up forever. Paraphrasing from the website, Tabuu is stuck in Subspace and wants to cut up the world the heroes live in: the father has no imagination of the kid's fantasy world, and he wants to reduce it to the discrete inanimate objects. Chains of light force the Master Hand to do Tabuu's bidding, i.e. the father is forcing the kid to pack his toys away. The Master Hand in turn has bad guy characters like Ganon and Bowser do his bidding, i.e. the kid doesn't want to put them away, so he imagines that the bad guys do the work. The circular shockwaves Tabuu emits that KO characters instantly are the father yelling at his kid — doing so snaps the kid back into the real world and the trophies, without his control, fall to the ground lifeless. King Dedede's plan to restore some of the heroes is the kid fighting back against the perceived aggression by taking steps to ensure that not all of them end up in Subspace/the boxes. So instead he puts badges on them, aka slips a few into his pocket so he can play with them later. Tabuu reconstructs elements of the heroes' world into a maze — the father puts the playsets haphazardly into a box. At the end, the heroes win when they get to their new house and the kid sets it all up again. All the parts of the world are restored, except the Isle of the Ancients, which is destroyed because that playset is lost or broken during the move.
    • So pretty much the SSBB Subspace Emissary is the Nintendo version of the Toy Story series? That means all the crazy events that the video game character trophies/toys experience is actually the plot line the child imagines as he's packing the toys and moving to a new place. (Akin to the first Toy Story movie, yes?)
    • Or perhaps it's the Nintendo version of The LEGO Movie.

Alternate version of the "Kid with his Toys"-theory
It all started with a pair of siblings living together with their somewhat childish dad (in an AU of our world), who once bought a trophy set of his favourite characters at the time. Their dad was often busy with work, so when the small kids didn't have him around, they would pitch these trophies against each other and pretend that the scenery was there. They had an idea that after every 11th "battle", the elder brother always said "Hey, it's hard controlling so small trophies with my hand, I'll simply use the hand itself". (Classic mode)Later on (Melee), Dad found another set to add to the first, but the elder son wasn't interested anymore — he was in a "Childish things are dumb"-phase, so he and the younger one played very similarily to how the siblings had done before, only that Dad sometimes used his left hand as well — as he in his youth had been forced to write with the right despite being a leftie, left became the "Crazy Hand" as he was better at using it for toying purposes and the kid would always make his characters think "Man, that big hand is crazier than the other!". Now for the interesting part, Brawl.

Many years later, the elder son had become a film director, and remembering his childhood, he managed to convince the copyright holders of the trophies and the characters to let him direct a movie based on his memories of the toys, although he had forgotten some from the second set and also added some of the video game characters he played in his phase. The movie wasn't selling too well, so he let another person take care of the game adaption, that worked much better. This would explain why SSE includes at least some emotions in the cutscenes, why Master Hand's voice is different in each game — first they joked around with the brother's voice, then Dad's, and finally a professional voice actor's, and the absence of some Melee characters.

Master Hand and Crazy Hand are Them.
First of all, They seem to have access to other dimensions, as They manifest in Real Space as the Orz. This allows Them to group together so many video game characters, by moving to their dimensions. The Orz are said to be Their "fingers," so by extension, Master Hand and Crazy Hand could be Their hands. Besides, Master Hand and Crazy Hand wear gloves. Who's to say that under those gloves are the Orz, where the fingers would be?

In the SSE storyline, Snake was hired by Dedede.
This is what we know about Snake's role in Subspace Emissary: 1) Snake was on a mission. 2) Snake is against the Subspace army. 3) Snake is inactive until Dedede is trophified. Since Dedede was on the Halberd when it was taken, he could give Snake access to the ship (somehow). Snake would then hide on board and keep a link with Dedede via the Codec, where he would act when given the signal and/or something happened to Dedede (only the latter ended up happening). His mission was to retake the Halberd, eliminate the supply of Shadow Bugs, and rescue any captives on board. If it weren't for the blowing up the Island of the Ancients and subsequent use of the gunship — as well as several other factors that neither Snake nor Dedede could have possibly known about — it would have effectively destroyed the Subspace Army.
  • It's also possible that Dedede hired not only Snake, but also Fox, Falco, Captain Falcon, and Samus. Fox and Falco were assigned to try to destroy the guns on the Halberd before boarding it and meet up with Snake to retake it with him. Falco was falling behind a bit because he had to go and get the Great Fox. Captain Falcon and Samus were teamed up on the Isle of Ancients. From there, the two split up and Samus found the Research Facility while Falcon met Olimar, DK, and Diddy.

Ness and Lucas are astronomy fans in this continuity.
They can both use PK Starstorm, a technique neither could use in their respective games. This is because they are actually using their own custom-made PK attack, which is named after their favorite thing; their Final Smashes are called PK Starstorm because starstorms are their favorite things.
  • I think this is just to make the graphics logical. And allow a sound effect. Frankly, PK Starstorm is appropriate considering the importance of aliens.
    • I would have killed to have Ness use PK Rockin', though (since that's the first Don't Care name, much like Ness is).
  • The trophies mentioned that they learned it from the person they know who knows PK Starstorm (Poo and Kumatora, respectively.)

Cloud Strife was originally going to be in Brawl, but they couldn't get the rights, so they replaced him with Ike.
Imagine, Sakuri wanted to put Cloud in Brawl, so he made the team create Cloud. But they didn't have time to get the rights from Square to use Cloud (who would be idiots NOT to accept), and they ended up using Ike, another pretty boy with a big sword.

Here are my reasons that Cloud was orignially in Brawl:

1. In Brawl, Ike fights alot like you'd expect Cloud to, with slow but powerful attacks, and a BFS.2. Do you see many Ike fans around here? Neither do I.3. Compare Cloud's Omnislash to Ike's Great Aether and tell me you don't see a resemblance.

  • The problem with this theory, though, is Cloud is pretty much the biggest anti-Nintendo Final Fantasy character ever. Final Fantasy VII was the first FF not released on a Nintendo console, and putting him in Brawl would just be a bit of a mockery really of why they left. Now stick in one of the Final Fantasy VI cast, and you have yourself a brilliant, deserving-of-their-place third-party FF character. And there are a lot of Ike fans out there.
    • Personally, I would've loved FFII/IV's Rydia to be playable; Being a summoner, it would've made for some epic final smashes :)

  • Ike, like Roy before him, was included as a representative for the most recent Fire Emblem game. It's the same reasoning that replaced Mewtwo with Lucario.
    • Plus, if you've played the game, you realize just how badass Ike is. Badass enough for Smash Bros.

  • Not many Ike fans? I beg to differ. I'm totally gay for Ike. Okay, maybe I'm a little extreme, but aside from being in the most recent game, Ike is also, on his own, one of the more popular lords of Fire Emblem. I couldn't give you any sources offhand, but I've heard that Ike has come behind only Marth and Sigurd in Japanese popularity polls.
    • Same here! Ike's awesome! Better than Marth, at least.
    • On another random unrelated note, Ike's Great Aether is more similar to Squall's Lion Heart, if you ask me.

  • From the start, all that had been declared was that the characters would've been on Nintendo consoles. 'sides, Ike was pretty much one of the first brought out. If they were trying to secure the rights to Cloud, they wouldn't've promoted him as early as they had.

  • As Cloud is now a playable character in Smash 4, this WMG can be considered a moot point.

Tabuu is the embodiment of the Xbox 360.

He looks like some kind of high-tech... thing, when the Isle of Ancients is destroyed it turns into a very Xboxy-looking X, and his most annoying move involves Red Rings of Death.

  • I wold like to move that subspace is the embodiment of games and genres becoming forgotten in the "Current Gen," the place where games are forgotten by all ether by means of time or by the newer game being horrid (Hence why Sonic was in subspace). For example, the Stadium geting Subspaced at the start represents the genre of 2D fighters dying out. It would also explain Jigglypuff, Wolf, and Toon Link being trapped in Subspace (their doors don't appear until Tabuu is destroyed), as Jigglypuff is from the first generation of Pokemon games and then 1 of 493 Monsters to think about, Wolf debuted on the N64, which isn't well received, and Toon Link started in Wind Waker, a game vilified for its art style in the shadow of the Spaceworld 2001 tech demo.
  • Sonic survived in subspace because people still remember how good the original Sonic Trilogy, CD, Chaotix, the handhelds, and the adventure games were, and he was waiting for the right moment to strike against Tabuu. Sonic and the Secret Rings, Sonic Rush, and (to a lesser extent) Sonic Rivals gave him the means to fight back, just as he was about to Red Ring everyone a second time.
  • Also notice Samus starts off rather weak, and then makes a very explosive and badass comeback during the story. It seems to illustrate the period after Super Metroid until the release of Metroid Prime.
  • It could stand for reason, then, that Tabuu might actually be the embodiment of the Video Game Market Crash of 83. He stands for the flood of shovelware that was released and the poor quality games of famous franchises (ET and Pac-Man) and is the spirit of all the quality games that should have been and yet were not ether because people overestimated technology, rushed the game though development, or were never able to develop them due to market conditions.
    • Tabuu, cursed to eternally be the embodiment of "what ifs" and "never-nevers," wishes to subject the Smash Brothers world (The embodiment of Nintendo (And Konami and Sega by proxy)) to the horror and despair of the Video Game industry's follies and have the world and its inhabitants consumed into subspace (The video game equivalent of hell, not Super Paper Mario's Underwhere, just so we're clear on that) so it may force all to wallow in its eternal damnation in some sort of sick, condemned, entertainment.
      • So, yes, Tabuu is more or less the Video Game equivalent of the Anti-Spirals.
      • So if Tabuu is the Anti-Spiral, who's Kamina?
      • Captain Falcon!
      • Also, Lucas is Simon, Pikachu is Boota (or at least his descendant considering the Pokemon WMG page), Samus is Yoko, and either Master Hand or Ganondorf is Lord Genome
      • Furthermore, Peach is Nia, Rossiu is the Ancient Minister who wants to save as many of his people as possible and later realizes the error of his ways, and Bowser is Guame.
      • Also, Link is Viral.
      • Actually, I think Dedede's Viral. Link might be Kittan.
    • Obviously, this means that Tabuu has enacted his subspace plan before (specifically, in 1983). That time, he succeeded in destroying the world. The only survivors of the previous subspace cataclysm were the Pac-family, Frogger, and Pitfall Harry (quick, name a pre-1983 video game character besides those). Pitfall Harry and Frogger both passed on during the PS1 era due to their horrible revival games, but the Pacs are still out there... somewhere. (As shown when Pac became a smasher)
      • No, Frogger made an appearance on the Nintendo GameCube. Haven't heard of him after that, though.
      • He was around as late as the late Wii era, and Pitfall Harry also survived to that point. Tabuu may have finally gotten them during his last Subspace attack.
      • The Pong Paddle.
      • #$%^ Qbert, Mother@$%#s!
      • What about Evil Otto and the little man with the invincble neck in Berzerk?
      • Well, a lot of them didn’t have any new games after that, though, despite being well-remembered. Something akin to The Land of the Remembered is a thing, a paradisiacal afterlife for well-remembered but dead franchises and characters, which can potentially be attacked by the likes of Galleem. It is the new home of series like Frogger. This also explains why Sherrif, for example, is only an ancient sprite; he’s a ghost firing shots from the afterlife, due to his minimal legacy at Nintendo outside of this series. If he was still alive, he would still be a 3D model like everyone else. There may or may not be a Land of the Forgotten as well… or is that Subspace?
      • How can you forget Taizo Hori from Dig Dug?
      • Also, among the playable characters, Mr. Game and Watch first showed up in 1980, and Donkey Kong debuted in 1981 (along with proto-Mario "Jumpman").
      • On reflection, the pre-Crash world is likely the "real world" Mario and Luigi originally hailed from (after all, the original Mario Bros. was from the 2600 era). So they, too, would be survivors of the Great Crash.
      • This also explains the ancient R.O.B. civilization, since they saved the world from Tabuu's first attempt.
      • Pacman is imprisoned as an exhibit in the Namco Mueseum. (Got freed by the time of Smash 4)
      • It is interesting to note that the first Smashers to be targeted by Tabuu were survivors of the Great Crash. Mr. Game and Watch was captured before the game started, Mario was involved in the Halberd's attack on Midair Stadium, and Bowser sent his entire army after Donkey Kong before doing anything else. Dedede probably took Luigi first to keep the last survivor out of Tabuu's hands.
  • Let me drive this even further. Mario and Kirby were the two first characters, which makes sense since these seemed to be some of the most popular characters around. Zelda and Peach are equally powerful due to their series's popularity. Peach getting captured by Wario (this way makes more sense) signifies Wario getting more popular than Mario, and is also why Mario seems helpless a lot of the time later on. Yoshi was a new series and slowly gaining popularity, which might be why he's shown waking up the first time you see him. Kirby has about the same amount of strength the whole way through. Dedede is revealed pretty early on, which makes sense since he was the first final boss of the Kirby series. And as even MORE "proof", Olimar is quite weak and scared when he first arrives, because at that point in the Nintendo timeline he was a new character. Captain Falcon, on the other hand, was part of a popular racing game series, which is why he's so powerful, plus his Falcon Punch made him permanently famous. Especially with the Metroid Prime area, since about that point, new F-Zero games started getting released on newer consoles. And if you thought that was impressive, Sonic appearing near the end (and quite powerful at that point as well) symbolizes that he could survive in Subspace as mentioned earlier, and also that Nintendo expects the newer sonic games to be a lot better. I am good at this.
  • Or, Tabuu is the embodiment of Atari, Intellivision, Sega, and all those dead companies' resentment for Nintendo's amazing survival ability. The reason Sonic shows up is because Sonic games are now on Nintendo platforms, and so Sega's main character wants to help Nintendo, too.
  • So, how do Sonic Colors and Sonic Generations fit into this. Will Sonic become a Game-Breaker? Will he bring a friend to the Brawl?
  • Hmm, does this all mean that Galeem and Darhkon also represent something? Maybe Galeem, with his bright and angelic exterior hiding the fact he turns everything in sight into Spirits, even franchises in the afterlife, is the embodiment of the worst aspects of mobile gaming, while Dharkon is the embodiment of bloated, faceless Western game corporations that chronically kill their developers and bury franchises under oodles of copyright entanglements? Both have become bigger threats to Nintendo than the Xbox has, which is why they were able to defeat Tabuu, plus why some Microsoft characters even fight alongside the Nintendo ones. If Tabuu embodies dead companies, it would explain why Terry showed up to help.

Brawl has a One True Pairing, and it's Samus x Snake.
  • Well, duh, everyone knows that!
    • She has the balls. He has the box.
      • But C. Falcon has one thing Snake doesn't have...
      • They have to be the OTP. They're both too hot for anybody else to handle.
      • Everyone knows C. Falcon and Snake are gay together. Sure it's gay, but it's AWESOME gay.
      • Can you say... "threesome"?
      • Well, this brings a whole new meaning to "show me your moves."
  • Personally, this Troper has seen WAY more Pikachu/Samus fanart. And, to be perfectly honest, they DO get more screen-time together and form a powerful connection....
  • You're all wrong! It's Samus X Kirby! That was the reason she arrived on dreamland in KD 3!

  • Oh you're so imaginative! No one has thought of that pairing before!

The Ancient Minister is the only trophy R.O.B.
The Subspace Bombs require the destruction of two R.O.B. units. There's also a cutscene where we see R.O.B.s ripped to shreds by an opening Subspace portal. But wait! In this world, trophies fight - why don't they turn into trophies like every other character? Equally, why wasn't the Ancient Minister affected when Ganondorf took control of the rest of the R.O.B. Squad? And come to that, why wasn't he obliterated by Tabuu's attack?

The explanation for all of this is simple. The R.O.B. who plays the part of the Ancient Minister is the only R.O.B. who is also a trophy.

How did he come to be this way? I'm not sure. A couple of wild guesses:

  • The Ancient Minister has more advanced AI - clearly the other R.O.B.s do have some AI, but perhaps they're more on the level of dogs or something. With sapience comes trophyness.
  • The Ancient Minister is the robotic version of Pinocchio. Somewhere along the line, a Great Fairy turned him into a Real Trophy.
  • The Ancient Minister is a R.O.B. from Gyromite, and like all the other video game characters in the game, is also a trophy. The others are actual R.O.B.s, upgraded in capacity and apparent intelligence, but still ultimately nothing more than circuits and plastic.
    • You mean Shadow Bugs. It's my personal belief that Shadow Bugs are EVERYTHING in Subspace, consdering Tabuu has an unlimited supply.
    • This troper believes that all ROBs used to be trophies, but the newer ROBs were built using subspace tools, so they leave no trophies. Maybe there's a big stash of old ROB trophies somewhere in subspace.
      • That would explain why some of them are friggin' unkillable in cutscenes.
  • Alternatively, if we use the "kid playing with his toys" story, the kid uses his R.O.B. trophy/ies as the army of mooks the heroes need to fight before taking on the "real bad guys." He's imagining it in different colours (or has a couple R.O.B.s in different colours) and keeps putting it on the table to fight the good guys until he gets tired of it and decides to make R.O.B. become one of the good guys.

The Island of the Ancients is actually Angel Island.
First of all, it's a Floating Continent with just about the same shape as Angel Island is shown to have in the Sonic Games. Second, if you watch the cutscene where Samus and Pikachu leave the Research Facility, you can see a stone altar that looks almost exactly like the Shrine of the Master Emerald, sans Emeralds. As a wise judge once said: "two conicidences pointing to the same thing seems more like a pattern".What happened is this: a few days before everything happened, Knuckles suddenly received word that he had won an all-expenses paid vacation. Being gullible, he left and the Master Emerald got stolen; presumably by Robotnik or Wario. The island was targeted because of its vague but powerful mystic importance, and becasue there was a culture of robots living inside it, which made the place perfect for Tabuu's plans.

All this leads up to Knuckles coming back from his vacation and finding a very shiny piece of air where his life's mission used to be. Again.

  • Whether you're comparing the Isle of the Ancients against the Floating Island as seen in Sonic & Knuckles or the version in Sonic Adventure, the Isle looks nothing like the Island beyond both being flying rocks. They're completely different shapes.
    • At the most I'm betting it'd just be a Shout-Out, sadly.
      • I like to think it is at least an equivalent of Angel Island. Maybe in the next game Sonic will visit the island and find the hidden Master Emerald or something.
    • Completely different shapes? Really? Compare the Isle of the Ancients, shown here, and Angel Island, shown here. Now, Angel Island has a few more mountains than the Isle of Ancients, but that's what happens when Robotnik burns and-or takes over your hometown on a regular basis.
      • "A few more mountains" is a pretty huge understatement. Angel Island's got a lot more altitude to it. And if you compare it to the Sonic Adventure version, which has a much, MUCH larger 'underside', they look even less alike.
  • It's probably Sonic the Hedgehog (Archie Comics)'s Angel Island. All the labs are abandoned ancient Echidna technology, or Dark Legion bases. Nobody uses them, and they were sealed away. Until Dr. Eggman got hired by Ganondorf to conquer Angel Island. He then roboticised all the Echidnas turning them into ROB's, and Knuckles became the Ancient Minister. Then ordered them to bring out all the technology they had. And as soon as Eggman finished taking complete control, Ganondorf betrayed him. And he's never heard from for the rest of the game.

The Isle of Ancients is the Hidden Land.
Compare the two. They are both floating islands in the sky, and they are both hard to find. The Hidden Land was pulled through Subspace into the Brawl-verse, and it became a base of the Subspace Army. Temporal Tower was destroyed long ago and replaced with the Subspace Bomb Factory. This means that Super Smash Bros Brawl is actually the future of Mystery Dungeon 2, if Darkrai actually succeeded in his plan.

Geno is actually in Brawl, as so many fans requested.
For that matter, he is also in the original game and Melee.

Now, I'm going to randomly switch to talking about Kirby. As far as I know, Kirby has never left his universe, known as Dream Land. (Or Popstar, or whatever planet he's on, but damn it I'm calling the universe Dream Land.) Obviously, this is because he is in the world of dreams. It stands to reason (well, no, it actually doesn't. At all. Let's just say it is.) that, if he were to appear outside of Dream Land, he would not appear as the pink puffball form he's known very well for.

Now, in Super Mario RPG, the Star Road was broken and and its pieces were scattered all over the Mushroom Kingdom. Kirby, the appointed guardian of peoples' dreams — peoples' wishes — realizes he has to go down and help recover them, but he can't take his original form outside of Dream Land (for some random, arbitrary reason that I haven't figured out yet. Someone help me out here.). So he sends his spirit down to inhabit — you guessed it — the body of a powerful-looking wooden puppet that shoots bullets out of his elbows.

Thus, Kirby is Geno, and Geno has been in Super Smash Bros. all along. Take That!.

  • Have you considered the possibility that Kirby is a dream and dreams basically can't exist outside Dream Land? I mean, do you see unrealistic things like Kirby in Real Life? Maybe a stretch, but...
    • Does that make Kirby Tidus? Would maybe explain why he never drowns...
    • Question- why would Kirby degrade himself by becoming something as lame and overhyped / overrated as Geno?
    • Because he's a baby.
    • Also, isn't the reason Geno calls himself Geno that his actual name is unpronounceable in Mario's language?
      • Have you tried pronouncing the name "kirby" in Italian? (Seriously, though, there's probably a fantasy language in play here.)

Super Smash Brothers is the true story of a universe created by Shigeru Miyamoto.
As I stated in the SuperMarioBros WMG, Nintendo games are used to keep alternate planets/dimensions/timestreams etc. from being destroyed, conquered, or fucked-up. Shigeru Miyamoto used his powers to bring all the characters who went up against the hardiest foes (plus Pit, Pichu, and Mr. Game&Watch) together. He also ushered in the kickass-est foes themselves. Super Smash Bros. Universe is, hence, an alternate version of the Nintendo multiverse where everybody goes between creating/foiling evil schemes.

Also, it is through Miyamoto's power that Sonic et al. became real, because most non-Nintendo video games are fake. (Snake is the exception, his exploits — which happened in OUR world — were covered up.)

The universe Brawl takes place in is post-Instrumentality Earth.
Well, everything else is!
  • And thus, Tabuu is exposed as an Angel, given that his AT field stops Master Hand.

Master and Crazy Hand are controlled by the C.H.I.E.F.
This is all a Batman Gambit to lure Carmen in. Expect her to appear in the DS edition.

Alternately, they are the hands of Carmen Sandiego.
Who else would be stealing all the characters from Nintendo (and now others') games?

The whole of the Subspace Emissary is just a game. Master Hand was never in any real danger.
It's simple, really. When his parents took him to the toy store one day, he found some trophies from a different "series" besides the Nintendo series. He takes them home and then starts playing with them. When he hears his best friend the Crazy Hand was coming over, he decides to create a new "campaign" with the blue angel dude trophy called Tabuu as the main bad guy, and the rest of the trophies as his minions. However, he thought the blue angel guy was so cool he wanted to keep it a secret, so he pretended that the Ancient Minister trophy was the main baddie, then later changing his mind and telling him that Ganondorf was the main baddie who was taking orders from him. Eventually, as the Crazy Hand kept beating the minions under his control, Master Hand pulled out the Tabuu trophy and said that the whole time he wasn't the one sending out all those bad guy trophies, the blue angel guy was controlling him. Crazy Hand, being a kid, thought this was incredibly brilliant. This also explains why Crazy Hand never showed up, you were the Crazy Hand the whole time.
  • This troper will extend it further, the Master Hand is a boy named Nicholas who has an uptight family, he enjoys Nintendo, and usually plays it. He comes across a Genki Girl named Tara (aka. Crazy Hand) who loves videogames in general, but has a soft spot for Nintendo. They get together and play with the figurines they collect. One day, Nicholas' father (aka. Taboo) locks them away in a chest. Tara picks the lock with her Sonic doll, and... okay, can someone write this?
    • I thought of another thing! The Ancient Minister is Nicholas' mother, and the subspace bomb are a bag that she throws the toys in. Taboo binding Master Hand was symbolic of Nick's dad grounding him, and the Dedede Brooches were strings that Tara tied to the toys to be able to pull their three favorite figurines out. However, the Peach/Zelda figurines' string broke, so she just grabbed whatever and got Dedede. Also, Tara throws the Sonic Doll at Nicholas' father's head, which results in the final battle, where they ensue in a battle of wits!

Snake is the Meta Guy because he is being played by Master Hand's big brother/sister.
It makes sense. If the Brawl verse is a kid playing with his trophies, and Tabuu is his angry dad, he could have a sibling. This means that, in order to cheer hir kid brother up, s/he would take out a trophy s/he had — Snake. But because s/he's not familiar with the setting, s/he constantly points things out that seem normal to Master Hand.

Master Hand wasn't killed by Tabuu.
Why not? Because then there can't be any sequels.
  • Zombie.
    • Would that give him the power to throw maggots at fighters?
      • I would love to see a pair of zombie hands in the next game as an optional boss, but it makes more sense that they survive or are revived.
    • No. He wouldn't come back as a zombie, but as a Darth Vader-esque form you may already know as... the Power Glove. *cue lightning strike*
  • Alternatley when Tabuu was killed, Crazy Hand stole Tabuu's power and used it to revive Master Hand. Or just touch him lightly to revive him.
  • Who says he was even dead at all? He keeps coming back despite being defeated multiple times and even eaten by Kirby over in his games. He's got Joker Immunity.

There will be a Subspace Emissary movie in the near future.
Likely straight-to-DVD, though.

Reasons for this guess;

There's more than an hour of cutscenes.

What SSB fans WOULDN'T want a Brawl movie?

There are cutscenes deleted from the game.

All you really have to do is add a little gameplay footage in between each cutscene and release it.

Somebody's already thought of doing it.

This post on the Dojo seems rather suspicious.

Sonic was missing for most of SSE because he was attempting to reach a fast enough speed to hit Tabuu hard enough to wreck his wings.
Why did Sonic only show up in time to fight Tabuu? How did he manage to hit Tabuu hard enough to break his wings when even the Master Hand couldn't scratch him? Why did he subsequently lower to a much more believable level of power? A possible answer to all three is that he spent the entirety of the crisis running, picking up speed to relativistic levels to deliver one or two ridiculously powerful hits to the Big Bad when the situation called for it. He may or may not have known about Tabuu specifically, but likely knew something big and bad was happening and started running and looking out for whoever looked to be responsible. How did he gain access to Subspace? Doesn't seem hard... numerous "holes" had been opened, plus Tabuu seemed to draw much of the world into subspace toward the end. Why wasn't Sonic as powerful afterward? Well... he stopped, thus not moving at relativistic speeds, thus rendering him unable to hit with infinte mass anymore.Feel free to poke holes in this theory, it was just something this troper came up with at random.
  • This actually makes sense since the Flash pulled the same trick once (in a Justice League episode I believe).
  • My take was this: Sonic was not on the map yet when Tabuu's first red-ring attack happened, as evidenced by the fact that he did not get trophicated. He arrives right afterwards, on the furthest outskirts of Smashworld from the giant Subspace portal, and has to start playing catch-up. While we play through the Luigi/Dedede/Ness and Kirby levels in Subspace, Sonic is running closer. While we play through the Great Maze, Sonic is running closer. Being Sonic, and considering that all of the major enemies have been eliminated by everyone else already, he is able to traverse all of Smashworld, Subspace, & the Great Maze in the same amount of time it takes for Team Dedede to wake everyone and all of them to get through the Maze, hence his arrival at Tabuu's chamber at the same time as the rest of the cast. At that point, he's already moving, so then your idea about built speed does make sense, as he is able to cripple Tabuu's wings to weaken the red-rings.
  • This was my theory — he needed to take that big of a run up to hit Tabuu that hard. And since there's no Speed Force in Sonic, he didn't have to worry about that.

Super Smash Brothers in general, and the Subspace Emissary in particular, is actually a tabletop RP. Everyone's just engaged in Deep-Immersion Gaming.
Even if we assume that the Master Hand was creative enough to at least partially come up with the backstory for the Subspace Emissary on his own (Whether Tabuu is an extra-dimensional being, MH's Father, or being controlled by him), this doesn't explain why he has a ridiculous amount of trophies lying around. Even if we assume his parents are extremely rich, this still doesn't explain why Master Hand chooses only to use trophies when action figures are much more useful for doing pretend fighting. Either MH is a big enough fanboy to only use Nintendo trophies, or there's a more pragmatic reason he has both a ridiculous number of trophies, and chooses only to use those. This can be explained by Master Hand actually being a tabletop gamer Nintendo fanboy. The trophies are actually miniatures, and Master Hand is the GM. Before you ask "But wait! Super Smash Brothers is a fighting game, not an RPG!", that's because you're just seeing the battles from the point of view of the characters. In the real world, they're all rolling dice to see whether their attacks hit. Okay, so it's not actually all that likely, but it's still an interesting idea that lets you see everything from an entirely different perspective.
  • With this logic, the reason why characters turn into trophies instead of actually dying is because all the players are too immature to admit defeat.
  • Or the characters do die in game, but this system just has an absurdly lenient revive system.

Peach and Zelda have enslaved a number of characters as gladiators.
The fact that Mario and Kirby start out as immobile trophies in the opening cutscene suggests that they were stored somewhere, along with who knows how many other characters. Since Peach nor Zelda are ever seen doing any actual work in their own games, it's possible they use these forced matches as a way to keep the public complacent.
  • I just went with the idea that they turned into trophies on purpose for a dramatic entrance.
  • Thanks for ruining Zelda for me, asshole.
    • Dude, I hope you're joking. It's just a game and this is (probably) a joke theory.
    • Plus, Smash Bros has its own canon. Zelda is still... herself in the LOZ canon.
      • This would explain why Lucario is the height of the other fighters in Brawl and 4, but only 3' 11" in the main Pokémon Games

The dog and duck from Duck Hunt have always been friends.
It's seen that the duo are very friendly with each other in Smash Bros. The logical explanation for that annoying laugh in the 8-bit game is that the dog was NEVER ON THE PLAYER'S SIDE. At the start of each round he is sniffing for his good duck friends, when all of a sudden, he notices a hunter (the player with the zapper) lurking around to shoot the ducks. He immediately jumps in the bushes, telling them to fly away. Those unfortunate to get shot by the hunter, the dog rescues, taunting the player by holding them up to show he won't be able to claim them for himself. And he laughs every time his duck friends manage to fly away and the player gets a game over. After all these years it seems the dog's intentions have been misjudged!
  • One problem... A player with a zapper is helping them fight as well, as seen in their smash attacks and the Duck Hunt trailer. My theory would be it was all just a game to them, much like the Smash Bros fights themselves.

Sma5h will re-integrate the technical aspects of Melee's gameplay.
Nintendo has not been exposed directly to the competitive scene before EVO 2013, and (unsuccessfully) tried to shut them down. Fast forward a year later, Nintendo of America is sponsoring entire Smash tournaments (notably EVO and Apex), and Reggie Fils-Aime made a shoutout to the professional Smash community (directly adressing Melee in it); Nintendo acknowledges that Melee is the favorite among the competitive Smash community, and also acknowledge the Smash professional league in general. Due to the age of Melee (and the fact that future games toned down the technicality), I believe Sma5h would reintroduce Melee's fast-paced physics (and wavedashing, SHFFLing, etc. with it).
  • On a side note, the character roster would be even bigger yet again.
  • Confirmed, they did put a focus on making gameplay competitive friendly with Super Smash Bros. Ultimate. It also has the largest roster, bringing back every past fighter as well as adding plenty of new ones.

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