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Video Game / Ultra Toukon Densetsu

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The three playable Ultras.

Ultra Toukon Densetsu is a 1993 Beat 'em Up arcade game by Banpresto, part of Tsuburaya's Ultra Series. Being released in the peak of the arcade craze of the early 90s, after the popularity of arcade games such as Final Fight and Captain Commando, Ultra Toukon Densetsu follows the template of allowing the players to select one (or two) among available characters, then control them through a side-scrolling mission where they get to fight their way across legions and legions of Ultramen-themed enemies.

Players can select between three characters: Ultraman, Ultraseven and Ultraman Taro. Plenty of familiar enemies and iconic foes shows up throughout.

Here's a playthrough if anyone's interested.


This video game provides examples of:

  • Airborne Mooks: Peguilas, which have a nasty habit of swooping in and gliding all over the place as they attack.
  • Aquatic Mook: Bemlars and Ragons, the latter which can hurl tridents at you.
  • Artificial Stupidity: Whenever there's any number of Alien Zarabs (who can shapeshift into Ultramen, and can use powers similar to yours) amongst a group of enemies, very frequently your other enemies will mistaken Zarabs as you, and attack them instead. Heck, sometimes shape-shifted-Zarabs will actually attack each other, thinking they're attacking you!
  • Boss Rush: Fittingly enough, the final stage is set in the Monster Graveyard, and over there you'll have to fight all the past bosses.
  • Bullfight Boss:
    • The first level ends with the Boss Battle against the Dinosaur Tank, who charges all over the arena before slowing down. Try getting behind it as it gradually grinds to a halt (to avoid its friggin' Eye Beams) and whack it from the butt repeatedly.
    • Fittingly enough, the Red Kings can also be considered this. After they're done charging towards you, and started slowing down, its a good chance for you to land a few quick blows on them in that small window of opportunity.
  • Canon Immigrant: The mid-level boss of the first stage is Garamon, which is from Tsuburaya's Ultra Q, pre-dating Ultraman by a couple of years. Uninformed players would no doubt be asking, "Why is Pigmon attacking me again?"
  • Charged Attack: Hold down your attack button, and release it when you're close to an enemy, to release a supercharged Megaton Punch that deals severe damage. Sometimes your target can even gets Punched Across the Room before crashing into each other.
  • Combining Mecha: Fittingly enough, one of the harder bosses is King Joe, who periodically separates itself to attack players.
  • Crossover: Ultraman, Ultraseven, and Ultraman Taro.
  • Dual Boss: The Red Kings that attacks you in the snow level are TRIPLE bosses. You fight one first, but then the second interrupts the battle, and then the third... and if you think they're frustrating, you would NOT be looking forward to seeing them again in the Monster Graveyard...
  • Dynamic Entry: Right at the start of the first level, your character(s) will perform a Diving Kick and whack the first (or first two) enemies onscreen.
  • Elite Mook:
    • Giradorous, which can summon thunderclouds that can strike you from anywhere, and with a rather massive health bar to boot.
    • Takkongs can blast you with a really thick column of flames which are difficult to avoid, and taking them down without a Smart Bomb isn't easy either.
  • Evil Knockoff: Alien Zarabs will show up frequently, and they will assume the form of either one of the three playable Ultras, complete with identical powers and attacks.
  • Giant Mook:
    • Nerongas. They're four times the size of players, but they are also quite slow. As long as players can get close enough to them before they unleash their horn lightning they'll go down in no time.
    • Giradorus, which can be considered a harder version of Nerongas. Similar in size, but faster on their feet, with a stronger life bar.
  • The Goomba: Bemlars, pathetically weak enemies that assaults you in the first stage, who tends to appear in large numbers but can be taken out easily.
  • Grievous Harm with a Body: During gameplay, it is possible to grab enemies (if they're roughly the same size as you) and swing them in circles, or hoist them over your heads (even if they're larger than you), before throwing them towards their comrades, causing damage to multiple enemies at once. Be warned though - if you're playing with a friend, you can harm your partner in this way too.
  • Kaiju: An Ultraman-themed video game without kaiju? Surely not!
  • No-Holds-Barred Beatdown: If you manage to knock your enemy off their feet and get close to them before they get up, you can pounce on them and shove your fist repeatedly on their face.
  • Rapid-Fire Fisticuffs: Another move players can execute, by tapping the attack button repeatedly.
  • Rolling Attack: The Mochirons does this, rolling from one side of the screen to another constantly.
  • Sphere of Power: This is how Tyrant reveals itself to you right in the final stage.
  • Spin Attack:
    • Playing as Ultraman allows you to execute a spin move that's very effective if you're cornered by too many opponents.
    • The Gillas Brothers, when they're close enough to each other.
    • Tyrant, the True Final Boss.
  • Smart Bomb: Each player have one of these, which releases an aura of circular energy that starts from where the player stood and can deal damage based on proximity.
  • Timed Mission: You have 60 seconds to clear each section of enemies.
  • Trailers Always Lie: Some promotional material implies that you can choose between ALL the existing Ultramen at the time, and enemies like Zetton and Alien Temperor are among the bosses (or at least, make an appearance). Too bad nothing of the sort happens in the game!
  • True Final Boss: Tyrant.
  • Turns Red: The Red Kings. When they do this, get out! Nothing can stop them from trampling everything in their way.
  • Unexplained Recovery: So... during the final level's Boss Rush, how did the past bosses you've slain resurrect themselves? Keep in mind this game was released more than a decade before the Giga-Battlenizer's debut.
  • Unique Enemy:
    • There is only one Alien Hipporito in the entire game, and while his health bar is stronger than the average Mook and you have to smash the capsules he summons, however he goes down rather quickly and doesn't show up after that. Not even during the Boss Rush in the Monster Graveyard.
    • Mochirons only shows up in the Monster Graveyard, and there's only two of them. Although some ports may offer a few more, but their appearance are exclusively on this one level.
  • Use Your Head:
    • Alien Metrons attack players by rushing towards them with a nasty headbutt, which can be hard to dodge if players are already dealing with massive amount of mooks.
    • The Red Kings will do this as well, and they're both harder to avoid and deals heavier damage compared to Metrons.
  • Wake-Up Call Boss: Alien Baltan, who can teleport all over the place during the Boss Battle, unleash a hard-to-dodge supersonic wave that can freeze players, and have a noticeably longer health bar compared to either of the earlier bosses.


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