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A Video Game Adaptation of an Animated Adaptation of a Comic Book.

The Beat 'em Up tie-in game for Teen Titans (2003) made for the PlayStation 2, Nintendo GameCube and Xbox.

The game features the Teen Titans (Robin, Raven, Cyborg, Starfire, and Beast Boy) as playable characters in story mode. Players are able to switch between any of the five Titans in real time, each with unique fighting abilities, and the game allows up to four players simultaneously.

For the vastly different Game Boy Advance tie-ins, see Teen Titans (2005) and Teen Titans 2.


Tropes associated with Teen Titans:

  • Adaptational Badass:
    • Beast Boy can damage enemies larger than him... while in human form. He doesn't even need to turn into animals to beat down robots.
      • In animal form, Beast Boy can use projectile attacks unlike in the show. The final stage have a Cutscene Power to the Max version where pterodactyl!Beast Boy has the ability to fire a green energy blast from his mouth.
    • Plasmus can divide himself into mini-Plasmuses without reducing his size, in the stage fought far away from the sludge pool. Additionally, in "Divide and Conquer" Plasmus can split himself into six entities max; in the game he turns into several dozens.
  • Addressing the Player; At the end of the game, it turns out the reason for all the random chaos is because the developers are putting them through these situations merely to entertain "You there on the couch". In other words, you are the Big Bad.
  • Amazing Technicolor Wildlife: Mumbo's rabbit mooks comes in real-world colours like white or brown, but also in pink, blue and yellow. Justified because magic.
  • Assist Character: When you're playing as a Titan, and the AI controls the other four. They did a pretty decent job too, taking down enemies on their own.
  • Battle in the Rain: The stage atop Titans Tower is set in rain, and the player (in control of one of the five Titans) will have to beat up enemies in the middle of the downpour.
  • Breaking the Fourth Wall: One mission has the entire game glitch, causing the screen to turn completely gray except for the Titans and Mumbo Jumbo's mooks. You're lead to believe its a legitimate glitch, until the Titans comment on it. The ending does this, see The Man Behind the Man.
  • Combination Attack: Each boss fight only ends when the player has all five Titans simultaneously assault the boss with a barrage of ranged attacks. Robin will keep throwing exploding boomerangs, Starfire, Raven, and Cyborg will all fire their lasers at the boss, and Beast Boy will turn into an appropriate animal to beat the boss down.
  • Continuity Nod:
    • One of Gizmo's lines references events of the episode, "Crash".
    Gizmo: Hey Beast Boy, why don't you do the Amoeba thing again so I can stomp on you?
    • Raven will mention the events of "Bunny Raven" during and after the Mumbo boss battle.
    Raven: And I thought I couldn't hate rabbits more than I already do.
    Raven: [to Mumbo, after the boss battle] Magician to magician, how'd you do it?
    • Robin's Smart Bomb move have him throwing the same IED he used in "Aftershocks - Part 2" to take down the remnants of Slade's robots. Meanwhile Starfire's is the energy bomb-esque attack she used on Slade's fire-demons in "The End - Part 1", while Raven's shadowy silohoutte of a, erm, Raven, comes from the ending of "Fear Itself".
    • The Titans seeing Cinderblock, Plasmus and Overload in the same area and immediately recognizing it as bad news, because they remembered how the three monstrosities pulls a Fusion Dance to become Ternion way back in their last encounter in "Aftershocks - Part 2".
  • Death Dealer: Mumbo's projectile attacks during his boss fight are playing cards. The last stages of his battle have him sending a Macross Missile Massacre of card projectiles.
  • Elevator Action Sequence:
    • There's a stage on a descending platform on Titans Tower, where enemies will climb up from the edges to attack and the Titans will have to battle through a constant stream of enemies until the platform reaches bottom.
    • HIVE academy has a similar stage, this one being in the academy's trademark hexagonal shape.
  • Fake-Out Opening: The game opens with a tutorial where the player's selected Titan beats up some Sladebots, before they're suddenly cornered by over 200 of them. Which they fail to defeat, leading to the introduction credits... but the next scene reveals the whole thing to be a video game. With a pissed-off Beast Boy throwing the controller at the screen.
  • Forced Transformation: Mumbo Jumbo, as in the show, can turn his enemies into harmless little bunny rabbits. Annoyingly, he does this all the time throughout his boss fight.
  • Giant Mook: Slade's Blockers, just like in the cartoon, where they're gigantic enemies with the Titans standing to their waists.
  • Insurmountable Waist-Height Fence: The game's pretty bad in this regard, in which the Titans can be stopped by electric fences not even as tall as themselves, in outdoor environments, that they must deactivate by hitting switches or performing certain actions. Even if you're controlling a Titan who can fly.
  • Killer Rabbit: Mumbo's mooks are giant humanoid rabbits who packs quite a punch. They can even throw carrots as projectiles!
  • Law of Chromatic Superiority: Red HIVE drones and Sladebots and Blockers with golden armor are stronger than their regular counterparts, capable of dishing out more damage and more of a challenge to destroy.
  • Leaning on the Fourth Wall: Early in the game:
    Starfire: Somebody has made a video game starring us? How joyous!
  • Literal-Minded: Starfire, just like in the show...
    Robin: [when the Titans are pursued by an Advancing Wall of Doom in the form of a giant drill] Look out, she's activated that boring machine!
    Starfire: Boring? I find it fairly interesting... if a little dangerous.
  • The Man Behind the Man: Numerous Villains turn out to answer to another guy, only for that guy to be taking orders from another guy, Eventually culminating in the developers being revealed as the Big Bads with you as The Dragon, or as Their Partner, depending on how you interpret yourself.
  • Mecha-Mooks: Slade-bots, Hive droids, Blockers, and various robotic enemies makes an appearance as mooks battled in-game. Alongside some other original mechs.
  • Mini-Game: Bafflingly enough, there are mini-games between stages based on classic arcade games like Space Invaders (with Starfire as the "ship") and Pong.
  • Mythology Gag: The game packs quite a few references to the show:
    • Beast Boy getting Mind-Control Eyes in the prologue, similar to the episodes "Mad Mod" and "Revolution".
    • Soto's dog, from the episode "Every Dog Has It''s Day" is a collectible item early on.
    • One stage have Gizmo sneaking behind Cyborg and sabotaging him from behind, borrowed from "Final Exam".
    • There's yet another prison escape where the Titans must detain fleeing convicts, lifted from the pilot "Divide and Conquer". Dialogue from the same episode is faithfully re-integrated into the game as well:
      • One of Robin's lines during the Plasmus boss fight is calling Plasmus a "giant zit".
      • The Cinderblock boss have this quote from Starfire (very likely a stock recording from the show):
    Starfire: "I'm sorry to disappoint you, but I'm stronger than I look."
    • Robin and Cyborg performing their Sonic Boom move on Cinderblock, although unlike the show where they accidentally screwed up, here it works.
    Cyborg: I'll do the sonic, you get the boom!
    • Raven name-drops one of the episode titles when she calls Ternion "less than the Sum of his Parts".
    • Beast Boy can turn into his werebeast form from "The Beast Within".
    • Finally, in the final cutscene, where Robin realize he, and the rest of the Titans, are video game characters and addresses the players for the hell they just put him through. Just like in "Episode 257-494" when he tells the audience to "stop watching this show!"
  • Produce Pelting:
    • While each and every character have a projectile-based move lifted from the show (Robin's birdarangs, Cyborg's sonic cannons, Starfire's starbolts and Raven's dark energy blasts), for Beast Boy his ranged attack consists of... him turning into a monkey and throwing bananas.
    • Mumbo's rabbit mooks can throw carrots. They carry dozens and dozens of these from their Badass Bandolier.
  • Protection Mission: One mission has you protect Beast Boy while he tries to push back a train.
  • Shout-Out: During the Plasmus boss fight, Cyborg calls Plasmus a "Purple People Eater".
  • Smart Bomb: Each Titan has one of these, though they need to use it sparingly:
    • Robin hurls an IED which generates a massive energy circle damaging enemies caught in the blast.
    • Cyborg performs a Ground Punch releasing sonic energy in a wide radius.
    • Raven summons a dark aura of energy, manifesting into a massive silhouette of a raven engulfing a whole area.
    • Beast Boy performs a vertical leap before transforming into an elephant in mid-air and landing with a massive Shockwave Stomp, crushing mooks underneath.
    • Starfire unleashes a circular green energy sphere that radiates across an area, damaging enemies caught in it.
  • Tempting Fate: When seeing Cinderblock, Overload and Plasmus in the same area...
    Robin: He'll soon be a mass of pure energy. If that happens, they'll link up to form...
    Beast Boy: Don't say it, dude.
    Cyborg: [completing Robin's sentence] …Ternion.
    [Beast Boy does a Facepalm]
    Cyborg: What? You didn't tell me not to say it.
    [cue Cinderblock, Overload and Plasmus performing a Fusion Dance and becoming Ternion one stage later]
  • Throw a Barrel at It: Barrels appears in various areas, which can be grabbed and flung at enemies. In fact throwing barrels is the best way to damage Plasmus and Ternion during their boss fight.
  • Throw the Mook at Them: Players can grab enemies and hurl them as projectiles, especially when stronger Titans - e.g. Cyborg, Starfire, Gorilla!Beast Boy - is in play.
  • Weaponized Offspring: Plasmus creates miniature versions of himself as flunkies during his boss fight. And as he's fought in a pool of sludge, he'll keep creating mini-Plasmuses out of the pool until he's defeated.
  • Whack-a-Monster: The Mumbo boss fight is set in an arena containing multiple hats, and Mumbo will randomly pop out through one of these to launch projectile attacks before going back in. And sometimes he'll teleport the hats around to make things even trickier.
  • Wouldn't Hit a Girl: Subverted in the Jinx boss fight, if you happen to be playing as Cyborg.
    Cyborg: I just don't feel right fighting a girl. But I'll get over it.

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