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Super Mario World is an Unlicensed Game produced by Hummer Team and released in 1995, acting as an unofficial Video Game Demake of the 1991 Super Nintendo game Super Mario World. In terms of gameplay, the bootleg actually manages to stick closely to the original, even having Yoshi, albeit suffering from wonky physics and being significantly shorter.

Unusually, the original release of Super Mario World was given the Volume 1 suffix and only contains 16 of the 28 levels; presumably, the intend was to release the remaining 12 levels as Volume 2, but this never came to fruition. The full version of the game was eventually released as part of the JY-120 Super 45-in-1 multicart, as well as later printings.

Also see Somari, an unlicensed demake of Sonic 1, and, Kart Fighter (a Fighting Game based on Super Mario Kart), and Titenic (a Beat 'em Up based on Titanic (1997)), also made by Hummer Team.

Super Mario World NES contains examples of:

  • 1-Up: Subverted; due to counting errors, it is impossible to get an extra life when collecting 100 coins or all 5 Dragon Coins.note 
  • Adaptation Distillation: Where to begin?
    • There's only 28 levels (16 in Volume 1) compared to the original's 78.
    • Switch Palaces and Special World are completely removed.
    • All branching stages lack alternate exits.
  • Adapted Out:
    • Banzai Bills are completely removed, often replaced with three Podoboo fireballs,note  as are Spinies, Diggin' Chucks, Lakitus, Fishbones, Big Boos, and regular Bullet Bills.
    • Iggy and Larry Koopa are also cut with Reznor taking their places; Yoshi's friends are also not unmentioned.
  • Anti-Frustration Features: Since the port doesn't feature any save feature, playing the completed version allows the player to start at any world they desire. Players also start with 15 lives rather than 3.
  • Ascended Extra: Reznor in the original game was a Secret Boss who could only be fought in the Fortresses (which themselves were only available on the hidden paths); here, you fight him at the end of the first and fourth castles.
  • Cheat Code: Press Up, Right, A, Down, Right, B, Up, and Left while the game is paused, and the J.Y. Company logo will popup.
  • Copycat Cover: The cover and cartridge copy the SNES artwork wholesale, save for the Super Mario Bros. 4 subtitle being replaced Volume 1 (itself dropped from later releases). A few versions replace Mario's head with Peach's, for all that's worth.
  • Creator Cameo: J.Y. Company's logo can be seen throughout various levels and the ending as a cloud; pausing the game and pressing Up, Right, A, Down, Right, B, Up, and Left during any level will also make their logo appear on the screen (with no way to exit out without resetting the game).
  • Episodic Game: Attempted. The initial releases of the game had the Volume 1 suffix and end rather suddenly after the fourth castle, suggesting the remaining 12 levels were to be distributed as Volume 2. Ultimately Subverted as later releases simply include the remaining levels by default.
  • Game-Breaking Bug: In the Chocolate Island levels, if a Dino Torch touches the top of the screen, the game resets itself.
  • Game Mod: Like with Somari an Improvement Hack has been made to fix up the graphics and physics to be more accurate to the Super Nintendo game.
  • Jump Physics: Annoyingly, jumping cancels almost all running momentum, making platforming over Bottomless Pits more difficult than it should be.
  • No Ending: The Volume 1 release ends rather abruptly after the fourth castle.
    • A Winner Is You: The completed version of the game does end with the final Bowser battle and Princess Peach being rescued, before cutting to a THE END screen.
  • Shoddy Knockoff Product: What'dya expect?
  • Shout-Out: The ending theme isn't a remix of the SNES track, rather it's an arrangement of the title screen track for the equally unlicensed Taggin' Dragon, which Hummer Cheng (the founder of Hummer Team) previously worked on.
  • Super Drowning Skills: Neither Mario nor Luigi can swim in water in non-water levels (that is, levels not entirely submerged, similar to a few levels from the original Super Mario Bros.).


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