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''Super Mario World'' is an UnlicensedGame produced by Hummer Team and released in 1995, acting as an unofficial VideoGameDemake of the 1991 UsefulNotes/SuperNintendo game ''VideoGame/SuperMarioWorld''. In terms of gameplay, the bootleg actually manages to stick closely to the original, even having Yoshi, albeit suffering from wonky physics and being significantly shorter.

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''Super Mario World'' is an UnlicensedGame produced by Hummer Team and released in 1995, acting as an unofficial VideoGameDemake of the 1991 UsefulNotes/SuperNintendo Platform/SuperNintendo game ''VideoGame/SuperMarioWorld''. In terms of gameplay, the bootleg actually manages to stick closely to the original, even having Yoshi, albeit suffering from wonky physics and being significantly shorter.

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Explained the Volume 1 in lead


For Hummer Team's other "classics", see ''{{VideoGame/Somari}}'' (an unlicensed demake of ''[[VideoGame/SonicTheHedgehog1 Sonic 1]]''), ''VideoGame/KartFighter'' (a FightingGame based on ''VideoGame/SuperMarioKart''), and ''{{VideoGame/Titenic}}'' (a BeatEmUp based on ''Film/Titanic1997'').

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For Hummer Team's other "classics", Unusually, the original release of ''Super Mario World'' was given the ''[[EpisodicGame Volume 1]]'' suffix and only contains 16 of the 28 levels; presumably, the intend was to release the remaining 12 levels as ''Volume 2'', but this never came to fruition. The full version of the game was eventually released as part of the ''JY-120 Super 45-in-1'' multicart, as well as later printings.

Also
see ''{{VideoGame/Somari}}'' (an ''{{VideoGame/Somari}}'', an unlicensed demake of ''[[VideoGame/SonicTheHedgehog1 Sonic 1]]''), 1]]'', and, ''VideoGame/KartFighter'' (a FightingGame based on ''VideoGame/SuperMarioKart''), and ''{{VideoGame/Titenic}}'' (a BeatEmUp based on ''Film/Titanic1997'').
''Film/Titanic1997''), also made by Hummer Team.
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* GameMod: Like with ''{{VideoGame/Somari}}'' an [[https://www.youtube.com/watch?v=FeLqcKjBVS8 Improvement Hack has been made]] to fix up the graphics and physics to be more accurate to the Super Nintendo game.
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[[quoteright:256:https://static.tvtropes.org/pmwiki/pub/images/super_mario_world_nes_title.png]]

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general clarification on works content


''Super Mario World'' is an UnlicensedGame produced by Hummer Team and released in 1995, acting as an unofficial VideoGameDemake of the 1991 UsefulNotes/SuperNintendo game ''VideoGame/SuperMarioWorld''. In terms of gameplay, the bootleg actually manages to stick closely to the original, albeit with some wonky physics and being significantly shorter.

to:

''Super Mario World'' is an UnlicensedGame produced by Hummer Team and released in 1995, acting as an unofficial VideoGameDemake of the 1991 UsefulNotes/SuperNintendo game ''VideoGame/SuperMarioWorld''. In terms of gameplay, the bootleg actually manages to stick closely to the original, even having Yoshi, albeit with some suffering from wonky physics and being significantly shorter.



* SuperDrowningSkills: Neither Mario nor Luigi can swim in water in non-water levels (that is, levels not entirely submerged, similar to a few levels from the original ''VideoGame/SuperMarioBros1'').

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* SuperDrowningSkills: Neither Mario nor Luigi can swim in water in non-water levels (that is, levels not entirely submerged, similar to a few levels from the original ''VideoGame/SuperMarioBros1'').''VideoGame/SuperMarioBros1'').

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''Super Mario World'' is an UnlicensedGame produced by Hummer Team and released in 1995, acting as an unofficial VideoGameDemake of the 1991 UsefulNotes/SuperNintendo game ''VideoGame/SuperMarioWorld''. In terms of gameplay, the bootleg actually manages to stick closely to the original, albeit with some wonky physics and being significantly shorter.

For Hummer Team's other "classics", see ''{{VideoGame/Somari}}'' (an unlicensed demake of ''[[VideoGame/SonicTheHedgehog1 Sonic 1]]''), ''VideoGame/KartFighter'' (a FightingGame based on ''VideoGame/SuperMarioKart''), and ''{{VideoGame/Titenic}}'' (a BeatEmUp based on ''Film/Titanic1997'').

!!''Super Mario World NES'' contains examples of:
* OneUp: {{Subverted}}; due to counting errors, it is ''impossible'' to get an extra life when collecting 100 coins or all 5 Dragon Coins.[[note]]The developers programmed the counters incorrectly, meaning it checks for 101 coins and 6 Dragon Coins; not only is there only 5 Dragon Coins per level, the coin count resets after reaching 99.[[/note]]
* AdaptationDistillation: Where to begin?
** There's only 28 levels (16 in ''Volume 1'') compared to the original's 78.
** Switch Palaces and Special World are completely removed.
** All branching stages lack alternate exits.
* AdaptedOut:
** Banzai Bills are completely removed, often replaced with three Podoboo fireballs,[[note]]This was likely due to technical limitations, given that they would've been too big for the NES to handle as a single sprite.[[/note]] as are Spinies, Diggin' Chucks, Lakitus, Fishbones, Big Boos, and regular Bullet Bills.
** Iggy and Larry Koopa are also cut with Reznor taking their places; Yoshi's friends are also not unmentioned.
* AntiFrustrationFeatures: Since the port doesn't feature any save feature, playing the completed version allows the player to start at any world they desire. Players also start with '''''15''''' lives rather than 3.
* AscendedExtra: Reznor in the original game was a SecretBoss who could only be fought in the Fortresses (which themselves were only available on the hidden paths); here, you fight him at the end of the first and fourth castles.
* CheatCode: Press Up, Right, A, Down, Right, B, Up, and Left while the game is paused, and the J.Y. Company logo will popup.
* CopycatCover: [[https://static.wikia.nocookie.net/bootleggames/images/5/5d/SMW1.jpg/revision/latest?cb=20100821105813 The cover and cartridge copy the SNES artwork wholesale]], save for the ''Super Mario Bros. 4'' subtitle being replaced ''Volume 1'' (itself dropped from later releases). A few versions [[https://static.wikia.nocookie.net/bootleggames/images/8/89/21447759744385_123.jpg/revision/latest?cb=20141122142447 replace Mario's head with Peach's]], for all that's worth.
* CreatorCameo: J.Y. Company's logo can be seen throughout various levels and the ending as a cloud; pausing the game and pressing Up, Right, A, Down, Right, B, Up, and Left during any level will also make their logo appear on the screen ([[GameBreakingBug with no way to exit out without resetting the game]]).
* EpisodicGame: Attempted. The initial releases of the game had the ''Volume 1'' suffix and end [[NoEnding rather suddenly]] after the fourth castle, suggesting the remaining 12 levels were to be distributed as ''Volume 2''. Ultimately {{Subverted}} as later releases simply include the remaining levels by default.
* GameBreakingBug: [[https://www.youtube.com/watch?v=9Qhoke-UJLk In the Chocolate Island levels, if a Dino Torch touches the top of the screen, the game resets itself.]]
* JumpPhysics: Annoyingly, jumping cancels almost all running momentum, making platforming over BottomlessPits more difficult than it should be.
* NoEnding: The ''Volume 1'' release ends rather abruptly after the fourth castle.
** AWinnerIsYou: The completed version of the game does end with the final Bowser battle and Princess Peach being rescued, before cutting to a THE END screen.
* ShoddyKnockoffProduct: What'dya expect?
* ShoutOut: The ending theme ''isn't'' a remix of the SNES track, rather it's an arrangement of the title screen track for the equally unlicensed ''[[https://www.youtube.com/watch?v=A5TUJae9CxM Taggin' Dragon]]'', which Hummer Cheng (the founder of Hummer Team) previously worked on.
* SuperDrowningSkills: Neither Mario nor Luigi can swim in water in non-water levels (that is, levels not entirely submerged, similar to a few levels from the original ''VideoGame/SuperMarioBros1'').

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