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Super Crate Box is a freeware PC & Mac arcade game created by Vlambeer in 2010.

In it, you play as a Waddling Head who has to fight a army of monsters that come from the top of the screen. However, you don't get any points by killing them. Instead, you must collect the boxes that appear at random locations in the screen, and every time you pick one of them, your current weapon changes.

On April 1, 2011, Vlambeer announced they had fixed a supposed “bug” in the scoring system, which was now tied to enemy kills and not crates, and also made the discgun not deadly for the player. To great surprise, it turned out real, but the original version was obviously restored for download the day after.

It will be re-released on the Nintendo Switch in April 2019, with added local co-op and versus modes.


This game contains examples of:

  • Bottomless Magazines: The weapons never run out of ammo.
  • Crate Expectations: The objective is to collect them.
  • Deadly Disc: The Discgun. It bounces off walls and can kill you too. The April Fools' version has a non-deadly Discgun.
  • Elvis Impersonator: One of the unlocked avatars.
  • Endless Game
  • Flash of Pain: When enemies get hurt, they flash red.
  • Gatling Good: The minigun fires out enough bullets to clear anything and everything that you're pointing in the general direction of within a second or two. The knockback can be daunting to newcomers, but it is completely neutralized by simply running in the direction you're shooting. Getting one in SFMT or Ambush when your screen is flooded with enemies is a prelude to a swift bout of room-clearing.
  • Guns Akimbo: The Dual Pistols. Too bad they're the lamest weapon a crate can give you.
  • Katanas Are Just Better: One hit kill, lightning fast swing, and it is a katana.
    • It can also turn the big enemies around.
  • Keep Circulating the Tapes: Will probably be the fate of the April Fools' version.
  • Lava Pit: Falling into the pit of fire will, of course, spell instant death.
  • Nintendo Hard: Getting 40 crates in Normal Mode is difficult, but not quite this. It's the mode unlocked afterward that plunges into this: SFMT Mode. Still too easy? Have fun with Ambush Mode!
    • Completely subverted by the April Fools' version. Tying the score to enemy kills makes the game trivially easy (just get a good weapon and you're set to kill hundreds), sometimes even boring, and it takes no more than 30 minutes to unlock everything. If Vlambeer wanted to make a point towards who protested the original scoring, they hammered it good.
  • No Ontological Inertia: A rare player case. When you die, any mines you have set up immediately explode.
  • One-Hit-Point Wonder
  • Revolvers Are Just Better: It is strong and shoots fast, without much delay. It's also the second-most powerful non-explosive weapon, with the laser gun being the only non-explosive with an instant kill on everything.
  • Short-Range Shotgun: To the point where the pellets suddenly vanish after only a few feet.
  • Shotguns Are Just Better: I can't make up my mind, okay? They're all good.
  • Turns Red: If a enemy drops on a Bottomless Pit, it just respawns, red and faster. Don't let too many enemies do this, or else...
  • Videogame Flamethrowers Suck: Averted. The flamethrower is excellent for quickly killing all enemies on screen.

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