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South Park is a 1998 First-Person Shooter game based on the cartoon of the same name, developed by Iguana Entertainment and published by Acclaim using the engine of the Turok series. It came out on the PlayStation, Nintendo 64 and Microsoft Windows. Trey Parker and Matt Stone reportedly hated working on the video game.


Tropes shown in this game:

  • Adults Are Useless: None of the adults do anything to help stop the threats caused by the comet. It's all up to the boys.
  • Advertised Extra: While Chef is seen on the cover, the only notability of him in the game is where he gives hints to the boys.
  • Alien Invasion: A comet of Visitors arrive to disrupt South Park.
  • Art Shift: From the 2D of the cartoons to full 3D, even in cutscenes.
  • Big Bad Ensemble: The Visitors are the main antagonists.
  • Checkpoint Starvation: There are no in-level checkpoints.
  • Cluster Bleep-Bomb: Stan can call an enemy "Speedy pussy mother(bleep)(bleep)er." Every "shit" and "fuck" is completely censored.
  • Comet of Doom: The flying comet kickstarts the game's plot.
  • Content Warning: It has the traditional content warning seen in the cartoon.
  • Continuity Nod: Cartman says "You will respect my authoritah!"
  • Early-Installment Weirdness: As with products related to South Park in the 1990s, it is dated to the show's early roots.
  • Fake Difficulty: Hordes of enemies and no checkpoints. You also have to kill any "tank" enemies who escaped into town after finishing a level. If you fail, you have to redo the entire level. This even applies after beating a boss.
  • Fartillery: The Terrance and Phillip dolls, naturally, fart. Phillip dolls are grenades and Terrance dolls are motion activated mines, but either way they release a cloud of nasty fart gas instead of exploding.
  • Groin Attack: The final boss is some kind of transformer whose only vulnerable spot is its crotch.
  • Hard Levels, Easy Bosses: The bosses are very slow moving, which makes it easier to avoid and kill them than the common enemies. As long as you have plenty of health and aren't almost dead from the previous enemies, in which case it can be pretty hard.
  • Humongous Mecha: The boss of the first level is a gigantic turkey mecha. Its only vulnerable spot is a bullseye where its sphincter would be if it were a real turkey.
  • Logo Joke: When the Iguana Entertainment logo shows up, the giant lizard eats Kenny.
  • Nintendo Hard: The game is very difficult, with some players being unable to beat the first boss.
  • Oh, Crap!: Said word-for-word by Chef after Cartman told him that the future of civilization is in his hands.
  • Oxygen Meter: Averted. You can take a character underwater without having any indication that there is a time limit, which may make you think the game gives you Super Not-Drowning Skills, only for you to start rapidly losing health after a while.
  • Power-Up Food: The characters can eat Cheesy Poofs so they can get health back.
  • Snowball Fight: Snowballs are the starter weapon and the one weapon with infinite ammo.
  • Starter Villain: The first villains the boys encounter are a group of turkeyouys.
  • Stylistic Suck: The graphics are even cheaper looking than the show itself. This actually works too well, as it makes the game look outdated even by 1999 PS1 standards. note 
    • The N64 version made it out a little bit better in this regard, because it came out a year earlier in 1998, and the lower standards that gamers had for non-first party games on the system.
  • They Killed Kenny Again: In the scene after winning the game, Kenny gets hit by a safe. Chef shouts the famous, prompting Stan and Kyle to point out how the wording doesn't actually make any sense.
  • Video Game Cruelty Potential: At the start of each new level, you have to guide whichever character you selected to go meet up with the other three boys. This is quite simple, but before making contact, you can pelt any of them with snowballs (which will prompt angry responses).
  • Video Game Cruelty Punishment: If you kill innocent animals (and Officer Barbrady in one level), you will lose points.
  • Wake-Up Call Boss: Downplayed with the transformer boss. It has the same slow moving issues as its predecessors, so it's not that tricky if you have enough health and ammo, as well as know where to aim for. The catch is that, unlike the other bosses, there is a stand that allows it to heal its damage, which might catch unsuspecting players off guard. If you fail to stop the robot from recharging, you'll have to start from scratch.

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