Follow TV Tropes

Following

Video Game / Remorse: The List

Go To

https://static.tvtropes.org/pmwiki/pub/images/baf471295e88636d68d7f3ade88614f4eea8e0ff523b706e277529de0ebed74a_product_card_v2_mobile_slider_639.jpg

The Restless Ghost of St. Mariah
A bloody shard of glass
The King's Ninth Crown
— The titular list.

A mysterious list, a small Hungarian town, and unimaginable horror...

Remorse: The List is a First-Person Shooter / Survival Horror game made by Ashkandi and DeppreSick Team (who previously did the Half-Life 2 mod Grey), developed using the Unreal Engine and loosely based on Cry of Fear.

Set in 1996, Adrian, a private investigator (and the Player Character) is discreetly contacted by his estranged father, whom he had never spoken to ever since dumping Adrian at the steps of an orphanage following the death of Adrian's mother Agnes during his childhood. Informed by his father to return to his hometown, the (fictional) Hungarian rural district of Hidegpuszta for a rendezvous, Adrian took the train from the States back to Hungary. But upon arrival, Adrian realize Hidegpuszta to be deserted, and his only clue to proceed is a mysterious list his father left behind.

Released on 22 April 2022, the game is made available for the PC, Nintendo Switch, Xbox Series X|S, Xbox One, and PlayStation 5 (yet to-be-determined).


What Lies in Hidegpuszta, Indeed...

  • Abandoned Hospital: One of the stages Adrian explores, and it's expectedly infested with the undead. Luckily, medical kits are still functionable and can be collected to boost Adrian's health.
  • Acid Attack: Wall zombies, owing to being embedded inside walls (what their name implies) spits globs of black acid as their sole attack.
  • AKA47: The firearms are modeled after real weapons but either use generic or made up names. The AK-47 rifle itself is named AKR in this game.
  • Always Night: The entire game is set in Hidegpuszta at dusk. In the best ending it's dawn again.
  • Ammunition Conservation: Bullets for Adrian's firearms are very, very, very scarce in the game. The minimal amount of undead enemies might be a relief to players, but given how most of the zombies takes forever to kill it's pretty much best for Adrian to run the hell away from fights if needed.
  • Apocalyptic Log: Adrian can find recordings left by his father. The latter really did not want Adrian to find out what he did.
  • The Atoner: As Adrian finds out in the Good Ending, his father, despite having never spoken to Adrian almost his entire life, it turns out his father is genuinely remorseful over the abandonment.
    After your mother passed away, I ccouldn't raise you properly. I want you to understand that I didn't want you to see the things I've done after your mother's death.
    I'm not proud of what I've done, but now I'm trying to do what's right. I went to many anonymous meetings at the hospital, talked to people with the same story as mine...
  • Black Eyes of Evil: The enemy types that do have discernible faces tend to have these.
  • Bloody Murder: The Bloody Demons, creatures made of blood who flinge puddles of blood at Adrian as an attack. Not only are the blood corrosive, but if it misses it's mark, the blood will somehow sprout bloody spikes that deals extra damage on Adrian.
  • Body Horror: In spades.
    • The first zombie enemy Adrian faces, Neckless zombies, whose heads are twisted backwards 90 degrees and flops around while it's body moves. They're somehow alive after all that.
    • There's also the Boneless Zombies, who looks like humans, but their arms and legs are grafted together and they move about by slithering everywhere, akin to a snake.
    • Agnes has her head split open and her brain exposed. It also floats a bit atop her head.
    • Even the non-zombie details are disgusting. Like the Human Sacrifice victim Adrian finds at one point whose body is twisted into a coil shape while his bones are still intact...
  • Camera Abuse: The screen will flash red and be splattered with blood if Adrian suffers any damage.
  • Chalk Outline: The Blood Demons are essentially sentient Chalk Outlines, further resembling this trope when they lie down flat dead.
  • Couldn't Find a Pen: All over the damn place, the game's filled with bloodied writings on walls, letters, and assorted symbols drawn in red. All these serves as clue to help Adrian find out what happened to Hidegpuszta.
  • Eldritch Location: Nothing in Hidegpuszta makes sense. Besides the undead-infested streets, every now and then Adrian could end up in a blank void filled with floating glass, bricks, Bottomless Pits, that the town randomly throws at him to screw with his mind. The Final Boss stage notably takes place on a gigantic gameboard hovering in the middle of nowhere.
  • Elite Zombie: ALL the undead-based enemies in this game are far stronger and deadlier than their contemporary zombie counterparts. Even the weakest of them can tank plenty of punishment, and the flavors went from Boneless Zombies who slithers on the floor like snakes only to move with lightning-speed, to the Wall Zombies who's embedded on surfaces (like their namesake) but can spit acid as a ranged attack, to flying zombies and other enemies.
  • Fan Disservice: A common enemy type are female that wear nothing but a tube top and shorts..... and also have plastic bags wrapped completely over their heads and they have stumps for legs and blades for arms.
  • Gorn: The game is decorated with a massively generous dosage of red, from bloodied zombies and monsters (taken literally with the Blood Demons) to dismembered corpses left in the open and plenty of red stuff all over walls and floors.
  • Harmful Healing: Agnes died taking some faulty medication prescribed to her. The doctor who prescribed these got murdered by Ardian's father in revenge as a result.
  • Hell Is That Noise: Some of the enemy types tend to be on a louder (and bizarre) side.
  • Humanoid Abomination: ...where to start? Most of the game's enemies are humanoid, but twisted to grotesque proportions, from the human-snake - a boneless human who writhes along the floor and move towards you in a serpentine motion - to the floating zombies whose heads are snapped backwards from the neck, and flops around as the creature floats towards Adrian in pursuit.
  • Kill the Ones You Love: A rather depressing example; one of Adrian's boss fights is against his zombified mother, Agnes, and killing her is the only way.
  • Limited Loadout: Adrian begins the game with room for two slots in his backpack space, four single pocket slots, and a space for primary weapon (double slot) and secondary weapon (single slot, thus longer weapons like the rifle or shotgun cannot be fit there). The player can upgrade his backpack twice, each time giving two more slots.
  • Multiple Endings: It depends on the moral choices at three points in the game: How Adrian treats the prisoner - largely allegorical of his father - in the Block Nine basement, how he defeats Agnes and how he responds to questions in the house with the crime scene. The ending affects the tone of the message Adrian receives from his father.
  • My Brain Is Big: The type of undead Agnes, the protagonist Adrian's mother, turns into, with her swollen brain coming out from behind her head. Adrian needs to aim for it to put her down for the direct approach.
  • Paper People: The Blood Demons, probably the creepiest example of this trope. They're the flat, red humanoid figures made of blood, and by strafing around them it's revealed their sides are paper-thin, akin to a Chalk Outline.
  • Puzzle Boss: One encountered in the hospital - Agnes - can be defeated either by damaging her brain to kill her, or collecting three mementos found within the place she's fought in and burning them at a furnace. Defeating her the latter way is one of the prerequisites towards the good ending.
  • Save-Game Limits: The player can only save with tape recorders scattered throrough the town.
  • Shotguns Are Just Better: Found in the hospital, it is the strongest weapon in the game, being able to one-shot some of the weaker enemies. It has also the least amount of ammunition available for it.
  • Shout-Out: Within Block Nine appartament it is possible to stumble upon a corpse with multiple heads attached on top of another in a matter similar to Shuichi Makita's father from Junji Ito's Honored Ancestors.
  • Sprint Meter: It has one just under the heatlh number, expended for sprinting.
  • Teleport Spam: There is an enemy type that have screens for faces and wield wired keyboards as a weapon, and their sole method for traversal movement is repeatedly teleporting few feet towards you (they can even teleport behind you).
  • Torso with a View: Exaggerated with the floating zombies who doesn't even have a torso. Said monster is a deformed head, two limbs and two legs, forming a humanoid shape and floating everywhere to attack. Oddly enough, shooting the blank space where their torso should be can hurt them.
  • Revolvers Are Just Better: A downplayed example. While it is more powerful than the regular pistol, it isn't as powerful of a Hand Cannon other Survival Horror games would make you believe, with the other type taking on this role for that game.
  • Unexpectedly Abandoned: Hidegpuszta, a Town with a Dark Secret where Adrian realize there's nary any townsfolk in sight once he arrives. And then the undead starts appearing after dusk...
  • Universal Ammunition: Downplayed, the Uzi shares ammunition with the pistol and that's pretty much it.

Top