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A first-person shooter made by Cyclone Studios and published by both Ubisoft and 3DO in 1999 for Windows computers. It is fairly basic shooter in the vein of Doom and Quake, but shakes things up a bit by the fact you are playing as an angel who has his own set of supernatural powers he can use alongside his weapons, from elemental abilities like shooting lightning out of your hands to biblical themed powers like turning enemies into harmless piles of salt.

Several years in the future the Fallen have successfully taken over the earth and have being forcing humanity to create a colossal space ship known as the Leviathan, which the the Fallen intend to use to invade Heaven and force Armageddon to happen. Naturally God doesn't want this and sends the mighty angel Malachi down to earth to stop the Leviathan's creation, send the demons back to Hell, and liberate humanity.

The game is currently available on Gog.com, though getting it to run on modern systems can be hit-or-miss.


Requiem: Avenging Angel provides examples of:

  • Apocalypse How: The Fallen's goal is to cause a Class X. They are less interested in using the Leviathan to attack Heaven and more interested in having it touch Heaven and force God to instigate Armageddon.
  • Armored But Frail: The heavy soldiers in exosuits actually have comparable health to the medium soldiers in power armor, but the exosuit armor is Immune to Bullets.
  • Artificial Brilliance: The A.I. is pretty good considering the game comes from the Quake era. Enemies can mantle up on ledges and crates and navigate the environment in a fairly intelligent manner, and can also retreat or run into cover during combat instead of just standing still shooting. They also throw grenades occasionally in addition to using their firearm.
  • A Winner Is You: The game ends rather abruptly and surprisingly has no spoken dialogue. After fighting Lucifer, the demon king falls down and apparently dies. Cut to the Leviathan exploding and Malachi ascending back up to Heaven. We then get a flyby back on earth showing the last members of the Resistance safe and sound, then it cuts to the town square where we see a statue of Malachi has been erected in his honor. The final scene shows Malachi and Aaron hanging out in Heaven.
  • Boom, Headshot!: One of the earlier games to have headshots deal significant bonus damage. A couple shots to the head will kill soldiers who can otherwise soak several bullets to the torso before dying, and will occasionally remove their head entirely.
  • Bottomless Magazines: Like many earlier FPS games, there's no reloading and you can fire your weapon until you run out of total ammo. Interestingly Requiem came out just as this trope was on the way out, with games like Half-Life, SiN, System Shock 2, and Kingpin: Life of Crime incorporating reloading and being released the same year or one year prior.
  • Bullet Time: The Warp Time power slows time around you while you continue to move at normal speed, allowing you to dodge bullets. Unfortunately, your weapon fire rate is also in "slowed time" and thus limited. You can, however, spam angelic powers in slow motion time, but this requires a large mana pool to pull off. Warp Time also cancels out other powers such as Haste, so you typically can't combo it with other effect powers.
  • Charged Attack: Pentacost, the second offensive power you acquire, does this. The regular shot is a weak energy ball, but a fully charged shot is so powerful it'll gib most enemies simply by passing near them.
  • Difficult, but Awesome: Deflect creates a shield which protects you from incoming projectiles, but it only lasts for less than a second. It's basically for perfect parrying bullets and takes practice to be able to use, but it's useful for countering some of the cheats the A.I. does such as wallhacking and pre-firing as you come around corners. Warp Time does not extend its duration so the two can't really be comboed. It also won't protect you from the splash damage of your own explosives.
  • Disc-One Final Boss: Lilith, the apparent Big Bad, is killed only halfway through the game in a sudden ambush boss battle after an unremarkable mission to steal some enemy railguns. Turns out the Final Boss is Lucifer himself. While the Evil Plan was Lilith's, Lucifer was helping her out For the Evulz by posing as the resistance Leader and sending them on repeated suicide missions of no real strategic value and takes over the plan after Lilith dies.
  • Dystopia: Thanks to the Fallen, earth has become this.
  • Early Game Hell: After a brief prologue traveling through Purgatory in which you have 200 health/mana and a few high-end powers like Lightning and Flight, you're dumped onto Earth with only 100 health, 50 mana, Pentacost (which is actually quite powerful but costs too much mana for you to use properly yet), and a magic light. For most of the early game you're reliant on basic weapons and faced with the game's quite difficult and numerous enemies. The game becomes easier later on as you accomplish objectives and get more powerful angelic powers, increase your health and mana, and find heavier weapons like the rocket launcher and railgun.
  • Evil Is Visceral: You can tell what areas have been made by the demons due to the sudden large amount of living flesh and bones in the architecture.
  • God Is Good: The main reason God sends Malachi to destroy the Leviathan is to stop Armageddon rather than protect Heaven. God knows He can defend Heaven, He wants to make sure humanity is the one who survives.
  • Heavily Armored Mook: Enemies wearing power armor can take a lot more hits than regular mooks, though rockets and angelic powers work pretty good on them. Troops wearing medium power armor carry either shotguns or rocket launchers and can withstand just a little under 30 bullets before falling. Large power armor is a straight out bulletproof exosuit equipped with dual arm-mounted chainguns or lasers and requiring multiple explosives or shotgun blasts to bring down. Mecha-Mooks encountered later in the game are even more heavily armored and vulnerable only to explosives or angelic powers.
  • Immune to Bullets: The large guards in exosuits, all robots, and most demon bosses are totally immune to bullets. The exosuit guards, the smaller robots, and the Tryxinos boss are at least still vulnerable to the shotgun.
  • Magnetic Weapons: The railgun is the last weapon you'll receive in the game. It accelerates a slug to a staggering 10% of lightspeed, and will gib any non-boss enemy in the game. According to the manual it's used to shoot down malfunctioning space stations from the surface.
  • Mêlée à Trois: Guards and demons will attack each other as well as yourself, but the two are very rarely in the same area. Usually it's one small demon attacking a group of guards to denote where guard areas end and demon areas begin.
  • Mole in Charge: The leader of the Resistance turns out to be Lucifer in disguise.
  • Puzzle Boss:
    • The first boss you encounter, the Geryon demons, have an extremely simple attack pattern that's heavily telegraphed and easily avoided (either slashing you in melee or firing lightning at you). However, they're immune to most of your weapons and even many of your angelic powers (since you only have a limited number when you face them), so the core focus of the fight is figuring out how to actually damage them effectively.
    • Lilith's boss fight mostly revolves around figuring out a way to damage her without taking damage yourself from her counterattacks, on top of learning her attack pattern to avoid her normal attacks.
    • Averted with the Tryxinos (the second boss) and the Final Boss (the fourth boss), who are straightforward fights.
  • Respawning Enemies: The game really likes to spawn in additional enemies to run into a room from the previous room you just cleared a few seconds ago. In the later levels it does this to an insane degree. Thankfully respawns are (usually) not infinite and can be cleared with patience, and you can do things like use Resurrection to leave behind some friendly troops to deal with enemies coming up behind you. Pressing ahead aggressively instead of backtracking for health/armor/ammo also cuts down on the number of enemy respawns.
  • Satan: Unsurprisingly, he is behind all the trouble in the game. He is also the Final Boss.
  • Sci-Fi Writers Have No Sense of Scale: The railgun is described as having a muzzle velocity well over 17,000 miles per second, which is about 11% of lightspeed. A weapon like that would leave craters visible from space (and probably not be very conductive to the wielder's health if he's shooting at anything within visible range), rather than being the rather standard FPS railgun it is in the game.
  • Set a Mook to Kill a Mook: You have 3 different angelic powers that allow you to do this.
    • Insist lets you Jedi Mind Trick enemies into fighting each other. It only works on one enemy at a time and will wear off after a short while.
    • Resurrect raises dead enemies to fight on your side, as long as their bodies are still intact. There also doesn't seem to be limit to how many Mooks you can do this do, and can potentially have a whole squad following you around. Better still, it doesn't wear off, unlike Insist which only lasts for a short period of time.
    • Possession allows you to jump into the body of an enemy and use their weapon against their fellows. The possessed body is nigh-invincible, but you'll explode out of it after a short period of time.
  • Shotguns Are Just Better: The shotgun is a pump-action triple-barrel shotgun that fires 3 shells at once. It's powerful enough to piece through the Immune to Bullets Powered Armor of large exosuit troopers and can kill them in just 3 blasts. Unfortunately, it's ineffective against the humanoid war robots encountered later in the game as well as demon bosses (other than the Tryxinos, which does take damage from it).
  • Space Clothes: You know it's the future because the people on the streets dress in outfits that seem inspired by cheesy 70's era sci-fi films.
  • Vasquez Always Dies: Elijah, an Action Girl who's the closet the game has to a primary supporting character, gets abruptly gibbed by a boobytrap about halfway through the game. Judith, the Resistance's tech support, also dies from illness about halfway through the game, but is brought back to life by Malachi.
  • Womb Level: The starting area of the game no less, a distorted and twisted world between worlds where doomed souls are being absorbed by the level itself.

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