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* MultipleEndings: [[spoiler: It depends on the moral choices at three points in the game: How Adrian treats the prisoner - largely allegorical of his father - in the Block Nine basement, how he defeats Agnes and how he responds to questions in the house with the crime scene. The ending affects the tone of the message Adrian recieves from his father.]]

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* MultipleEndings: [[spoiler: It depends on the moral choices at three points in the game: How Adrian treats the prisoner - largely allegorical of his father - in the Block Nine basement, how he defeats Agnes and how he responds to questions in the house with the crime scene. The ending affects the tone of the message Adrian recieves receives from his father.]]

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-->''The Restless Ghost of St. Mariah''
-->''A bloody shard of glass''
-->''The King's Ninth Crown''
-->-- The titular list.



''Remorse: The List'' is a FirstPersonShooter / SurvivalHorror game made by Ashkandi and [=DeppreSick=] Team, developed using the Unreal Engine and loosely based on ''VideoGame/CryOfFear''.

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''Remorse: The List'' is a FirstPersonShooter / SurvivalHorror game made by Ashkandi and [=DeppreSick=] Team, Team (who previously did the ''VideoGame/HalfLife2'' mod VideoGame/{{Grey|HalfLife2}}), developed using the Unreal Engine and loosely based on ''VideoGame/CryOfFear''.



Released on 22 April 2022, the game is made available for the PC, UsefulNotes/NintendoSwitch, UsefulNotes/XboxSeriesXAndS, UsefulNotes/XboxOne, and UsefulNotes/PlayStation5 (yet to-be-determined).

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Released on 22 April 2022, the game is made available for the PC, UsefulNotes/NintendoSwitch, UsefulNotes/XboxSeriesXAndS, UsefulNotes/XboxOne, Platform/NintendoSwitch, Platform/XboxSeriesXAndS, Platform/XboxOne, and UsefulNotes/PlayStation5 Platform/PlayStation5 (yet to-be-determined).



* ChalkOutline: The Blood Demons are essentially ''sentient'' Chalk Zones, further resembling this trope when they lie down flat dead.

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* ChalkOutline: The Blood Demons are essentially ''sentient'' Chalk Zones, Outlines, further resembling this trope when they lie down flat dead.



* DropTheHammer: Adrian's first weapon pickup is a heavy-duty sledgehammer for bashing zombies in the brain.



* MyBrainIsBig: [[spoiler:The type of undead Agnes, the protagonist Adrian's mother, turns into, with her swollen brain coming out from behind her head. Adrian needs to aim for it to put her down]].
* PaperPeople: The Blood Demons, probably the creepiest example of this trope. They're the flat, red humanoid figures made of blood, and by strafing around them it's revealed their sides are paper-thin.

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* MyBrainIsBig: [[spoiler:The type of undead Agnes, the protagonist Adrian's mother, turns into, with her swollen brain coming out from behind her head. Adrian needs to aim for it to put her down]].
down for the direct approach]].
* PaperPeople: The Blood Demons, probably the creepiest example of this trope. They're the flat, red humanoid figures made of blood, and by strafing around them it's revealed their sides are paper-thin.paper-thin, akin to a ChalkOutline.



* ShotgunsAreJustBetter: Found in the hospital, it is the strongest weapon in the game, being able to one-shot some of the weaker enemies. There's also the least amount of ammunition available for it.

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* ShotgunsAreJustBetter: Found in the hospital, it is the strongest weapon in the game, being able to one-shot some of the weaker enemies. There's It has also the least amount of ammunition available for it.it.
* ShoutOut: Within Block Nine appartament it is possible to stumble upon a corpse [[spoiler:with multiple heads attached on top of another]] in a matter similar to [[spoiler:Shuichi Makita's father]] from Creator/{{Junji Ito}}'s ''[[Manga/JunjiItoKyoufuMangaCollection Honored Ancestors]]''.
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* {{AKA47}}: The firearms are modeled after real weapons but either use generic or made up names. The AK-47 rifle itself is named AKR in this game.


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* ApocalypticLog: Adrian can find recordings left by his father. [[spoiler: The latter really did not want Adrian to find out what he did.]]


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* BlackEyesOfEvil: The enemy types that do have discernible faces tend to have these.


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* ChalkOutline: The Blood Demons are essentially ''sentient'' Chalk Zones, further resembling this trope when they lie down flat dead.


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* FanDisservice: A common enemy type are female that wear nothing but a tube top and shorts..... and also have plastic bags wrapped completely over their heads and they have stumps for legs and blades for arms.


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* HarmfulHealing: [[spoiler: Agnes died taking some faulty medication prescribed to her. The doctor who prescribed these got murdered by Ardian's father in revenge as a result.]]
* HellIsThatNoise: Some of the enemy types tend to be on a louder (and bizarre) side.


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* LimitedLoadout: Adrian begins the game with room for two slots in his backpack space, four single pocket slots, and a space for primary weapon (double slot) and secondary weapon (single slot, thus longer weapons like the rifle or shotgun cannot be fit there). The player can upgrade his backpack twice, each time giving two more slots.
* MultipleEndings: [[spoiler: It depends on the moral choices at three points in the game: How Adrian treats the prisoner - largely allegorical of his father - in the Block Nine basement, how he defeats Agnes and how he responds to questions in the house with the crime scene. The ending affects the tone of the message Adrian recieves from his father.]]


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* PuzzleBoss: One encountered in the hospital - [[spoiler: Agnes - can be defeated either by damaging her brain to kill her, or collecting three mementos found within the place she's fought in and burning them at a furnace. Defeating her the latter way is one of the prerequisites towards the good ending.]]
* SaveGameLimits: The player can only save with tape recorders scattered throrough the town.
* ShotgunsAreJustBetter: Found in the hospital, it is the strongest weapon in the game, being able to one-shot some of the weaker enemies. There's also the least amount of ammunition available for it.
* SprintMeter: It has one just under the heatlh number, expended for sprinting.
* TeleportSpam: There is an enemy type that have screens for faces and wield ''[[ImprobableWeaponUser wired keyboards]]'' as a weapon, and their sole method for traversal movement is repeatedly teleporting few feet towards you (they can even teleport behind you).


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* RevolversAreJustBetter: A downplayed example. While it is more powerful than the regular pistol, it isn't as powerful of a HandCannon other SurvivalHorror games would make you believe, with [[ShotgunsAreJustBetter the other type]] taking on this role for that game.


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* UniversalAmmunition: Downplayed, the Uzi shares ammunition with the pistol and that's pretty much it.
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* AmmunitionConservation: Bullets for Adrian's firearms are very, very, ''very'' scarce in the game. The minimal amount of undead enemies might be a relief to players, but given hos most of the zombies takes ''forever'' to kill it's pretty much best for Adrian to run the hell away from fights if needed.

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* AmmunitionConservation: Bullets for Adrian's firearms are very, very, ''very'' scarce in the game. The minimal amount of undead enemies might be a relief to players, but given hos how most of the zombies takes ''forever'' to kill it's pretty much best for Adrian to run the hell away from fights if needed.
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Set in [[UsefulNotes/The90s 1996]], Adrian, a private investigator (and the PlayerCharacter) is discreetly contacted by his estranged father, whom he had never spoken to ever since dumping Adrian at the steps of an orphanage following the death of Adrian's mother Agnes during his childhood. Informed by his father to return to his hometown, the (fictional) Hungarian rural district of Hidegpuszta for a rendzvous, Adrian took the train from the States back to Hungary. But upon arrival, Adrian realize Hidegpuszta to be deserted, and his only clue to proceed is a mysterious list his father left behind.


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Set in [[UsefulNotes/The90s [[The90s 1996]], Adrian, a private investigator (and the PlayerCharacter) is discreetly contacted by his estranged father, whom he had never spoken to ever since dumping Adrian at the steps of an orphanage following the death of Adrian's mother Agnes during his childhood. Informed by his father to return to his hometown, the (fictional) Hungarian rural district of Hidegpuszta for a rendzvous, rendezvous, Adrian took the train from the States back to Hungary. But upon arrival, Adrian realize Hidegpuszta to be deserted, and his only clue to proceed is a mysterious list his father left behind. \n\n




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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/baf471295e88636d68d7f3ade88614f4eea8e0ff523b706e277529de0ebed74a_product_card_v2_mobile_slider_639.jpg]]

--> ''A mysterious list, a small Hungarian town, and unimaginable horror...''

''Remorse: The List'' is a FirstPersonShooter / SurvivalHorror game made by Ashkandi and [=DeppreSick=] Team, developed using the Unreal Engine and loosely based on ''VideoGame/CryOfFear''.

Set in [[UsefulNotes/The90s 1996]], Adrian, a private investigator (and the PlayerCharacter) is discreetly contacted by his estranged father, whom he had never spoken to ever since dumping Adrian at the steps of an orphanage following the death of Adrian's mother Agnes during his childhood. Informed by his father to return to his hometown, the (fictional) Hungarian rural district of Hidegpuszta for a rendzvous, Adrian took the train from the States back to Hungary. But upon arrival, Adrian realize Hidegpuszta to be deserted, and his only clue to proceed is a mysterious list his father left behind.


Released on 22 April 2022, the game is made available for the PC, UsefulNotes/NintendoSwitch, UsefulNotes/XboxSeriesXAndS, UsefulNotes/XboxOne, and UsefulNotes/PlayStation5 (yet to-be-determined).



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!! What Lies in Hidegpuszta, Indeed...
* AbandonedHospital: One of the stages Adrian explores, and it's expectedly infested with the undead. Luckily, medical kits are still functionable and can be collected to boost Adrian's health.
* AcidAttack: Wall zombies, owing to being embedded inside walls (what their name implies) spits globs of black acid as their sole attack.
* AlwaysNight: The entire game is set in Hidegpuszta at dusk. [[spoiler:In the best ending it's dawn again]].
* AmmunitionConservation: Bullets for Adrian's firearms are very, very, ''very'' scarce in the game. The minimal amount of undead enemies might be a relief to players, but given hos most of the zombies takes ''forever'' to kill it's pretty much best for Adrian to run the hell away from fights if needed.
* TheAtoner: As Adrian finds out in the GoodEnding, his father, despite having never spoken to Adrian almost his entire life, it turns out [[spoiler:his father is genuinely remorseful over the abandonment]].
--> [[spoiler:After your mother passed away, I ccouldn't raise you properly. I want you to understand that I didn't want you to see the things I've done after your mother's death.]]\\
[[spoiler:I'm not proud of what I've done, but now I'm trying to do what's right. I went to many anonymous meetings at the hospital, talked to people with the same story as mine...]]
* BloodyMurder: The Bloody Demons, creatures made ''of blood'' who flinge puddles of blood at Adrian as an attack. Not only are the blood corrosive, but if it misses it's mark, the blood will somehow sprout bloody spikes that deals extra damage on Adrian.
* BodyHorror: In ''spades''.
** The first zombie enemy Adrian faces, Neckless zombies, whose heads are twisted backwards 90 degrees and flops around while it's body moves. They're somehow alive after all that.
** There's also the Boneless Zombies, who looks like humans, but their arms and legs are grafted together and they move about by ''slithering everywhere'', akin to a snake.
** [[spoiler:Agnes has her head split open and her brain exposed. It also floats a bit atop her head]].
** Even the non-zombie details are disgusting. Like the HumanSacrifice victim Adrian finds at one point whose body is twisted into a coil shape while ''his bones'' are still intact...
* CameraAbuse: The screen will flash red and be splattered with blood if Adrian suffers any damage.
* CouldntFindAPen: ''All over'' the damn place, the game's filled with bloodied writings on walls, letters, and assorted symbols drawn in red. All these serves as clue to help Adrian find out what happened to Hidegpuszta.
* DropTheHammer: Adrian's first weapon pickup is a heavy-duty sledgehammer for bashing zombies in the brain.
* EldritchLocation: Nothing in Hidegpuszta makes sense. Besides the undead-infested streets, every now and then Adrian could end up in a blank void filled with floating glass, bricks, BottomlessPits, that the town randomly throws at him to screw with his mind. [[spoiler:The FinalBoss stage notably takes place on a gigantic gameboard hovering in the middle of nowhere]].
* EliteZombie: ALL the undead-based enemies in this game are far stronger and deadlier than their contemporary zombie counterparts. Even the weakest of them can tank plenty of punishment, and the flavors went from Boneless Zombies who slithers on the floor like snakes only to move with lightning-speed, to the Wall Zombies who's embedded on surfaces (like their namesake) but can spit acid as a ranged attack, to ''flying'' zombies and other enemies.
* {{Gorn}}: The game is decorated with a massively generous dosage of red, from bloodied zombies and monsters (taken ''literally'' with the Blood Demons) to dismembered corpses left in the open and plenty of red stuff all over walls and floors.
* HumanoidAbomination: ...where to start? Most of the game's enemies are humanoid, but twisted to grotesque proportions, from the human-snake - a boneless human who writhes along the floor and move towards you in a serpentine motion - to the floating zombies whose heads are snapped backwards from the neck, and flops around as the creature floats towards Adrian in pursuit.
* KillTheOnesYouLove: A rather depressing example; one of Adrian's boss fights is against [[spoiler:his zombified mother, Agnes, and killing her is the only way]].
* MyBrainIsBig: [[spoiler:The type of undead Agnes, the protagonist Adrian's mother, turns into, with her swollen brain coming out from behind her head. Adrian needs to aim for it to put her down]].
* PaperPeople: The Blood Demons, probably the creepiest example of this trope. They're the flat, red humanoid figures made of blood, and by strafing around them it's revealed their sides are paper-thin.
* TorsoWithAView: Exaggerated with the floating zombies who doesn't even ''have a torso''. Said monster is a deformed head, two limbs and two legs, forming a humanoid shape and floating everywhere to attack. Oddly enough, shooting the blank space where their torso ''should'' be can hurt them.
* UnexpectedlyAbandoned: Hidegpuszta, a TownWithADarkSecret where Adrian realize there's nary any townsfolk in sight once he arrives. And then the undead starts appearing after dusk...
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