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Video Game / Polyrhythm Mania

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Polyrhythm Mania is a Rhythm Heaven Fan Game originally released in 2021. It's primarily based on the "Polyrhythm" mode from the Japan-only Rhythm Tengoku: a game where widgets roll down an assembly line, and you have to press two buttons in time with pistons that pop up to get them to the other side.

Polyrhythm Mania not only remasters the game, but expands it with a full-on story mode. In this, you are a new recruit for Polyrhythm Inc, satisfying requests from other clients and being notified of your company's changing status as it undergoes a corporate acquisition and restructuring.

There are also multiple other games to play. One is a basketball mode, the second is a rework of Solitaire, and the third is a recreation of Built to Scale from Rhythm Heaven Fever. A custom level creator, endless mode, and daily challenges are also present.

You can see the game's official page here, and download the latest release here.


Polyrhythm Mania contains examples of:

  • Achievement Mockery: One achievement is awarded for letting widgets explode, which happens when you miss an input.
  • Achievement System: You earn achievements for playing and completing levels, letting widgets pass, exploding them, and playing the side modes.
  • Anti-Frustration Features: If you fail the same level a few times in a row, the game will give you the option to skip it, preventing you from getting permanently stuck.
  • Art Shift: Depending on the level, the game's graphics will switch between an arcade or GBA presentation, or a more modern Fever-inspired one. You can also choose one to use permanently in the options menu.
  • Blackout Basement: Some levels make things more difficult by only shining spotlights on the rods or certain blocks, leaving you unable to see anything else.
  • Brutal Bonus Level: Beating the Final Boss will unlock some incredibly difficult bonus levels, based on the minigames' sequels.
  • Do Well, But Not Perfect: A few levels have defective widgets that will make you lose if you let them pass. Here, the goal is to not hit all the inputs like usual, but to fail some on purpose so the defective ones crash and explode.
  • Endless Mode: Endless Mode lets you play randomly-generated Polyrhythm patterns. Letting one of the widgets crash makes you lose a life. You have 3 lives and regenerate one every 10 levels.
  • Evolving Title Screen: The menu music for story mode gets more instruments and sounds more triumphant the further you progress.
  • Leitmotif: The menu theme and story mode music are both arrangements of Polyrhythm's theme from Rhythm Tengoku.
  • Medium Blending: The Basketball levels use live-action stock photographs as backgrounds.
  • Rhythm Game: Press buttons to the beats of the pistons to let the widgets pass to the other side. The story mode levels use songs from the Rhythm Heaven series.
  • Shout-Out: The menu is based on that of Portal 2.

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