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* ArtShift: Depending on the level, the game's graphics will switch between a [[{{Retraux}} arcade or GBA presentation]], or a more modern ''Fever''-inspired one. You can also choose one to use permanently in the options menu.

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* ArtShift: Depending on the level, the game's graphics will switch between a an [[{{Retraux}} arcade or GBA presentation]], or a more modern ''Fever''-inspired one. You can also choose one to use permanently in the options menu.
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* ArtShift: Depending on the level, the game's graphics will switch between a [[{{Retraux arcade or GBA presentation]], or a more modern ''Fever''-inspired one. You can also choose one to use permanently in the options menu.

to:

* ArtShift: Depending on the level, the game's graphics will switch between a [[{{Retraux [[{{Retraux}} arcade or GBA presentation]], or a more modern ''Fever''-inspired one. You can also choose one to use permanently in the options menu.
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* BrutalBonusLevel: Beating the FinalBoss will unlock some incredibly difficult bonus levels, based on the minigames' sequels.
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!!Tropes in all Games

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!!Tropes in all Games!!''Polyrhythm Mania'' contains examples of:
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[[quoteright:1000:https://static.tvtropes.org/pmwiki/pub/images/polyrhythm_mania.png]]
'''''Polyrhythm Mania''''' is a ''VideoGame/RhythmHeaven'' FanGame originally released in 2021. It's primarily based on the "Polyrhythm" mode from the Japan-only ''Rhythm Tengoku'': a game where widgets roll down an assembly line, and you have to [[RhythmGame press two buttons in time with pistons that pop up]] to get them to the other side.

''Polyrhythm Mania'' not only {{remaster}}s the game, but expands it with a full-on story mode. In this, you are a new recruit for Polyrhythm Inc, satisfying requests from other clients and being notified of your company's changing status as it undergoes a corporate acquisition and restructuring.

There are also multiple other games to play. One is a basketball mode, the second is a rework of ''Solitaire'', and the third is a recreation of ''Built to Scale'' from ''Rhythm Heaven Fever''. A custom level creator, endless mode, and daily challenges are also present.

You can see the game's official page [[https://github.com/chrislo27/PolyrhythmMania here]], and download the latest release [[https://github.com/chrislo27/PolyrhythmMania/releases/ here]].
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!!Tropes in all Games
* AchievementMockery: One achievement is awarded for letting widgets explode, which happens when you miss an input.
* AchievementSystem: You earn achievements for playing and completing levels, letting widgets pass, exploding them, and playing the side modes.
* AntiFrustrationFeatures: If you fail the same level a few times in a row, the game will give you the option to skip it, preventing you from getting permanently stuck.
* ArtShift: Depending on the level, the game's graphics will switch between a [[{{Retraux arcade or GBA presentation]], or a more modern ''Fever''-inspired one. You can also choose one to use permanently in the options menu.
* BlackoutBasement: Some levels make things more difficult by only shining spotlights on the rods or certain blocks, leaving you unable to see anything else.
* DoWellButNotPerfect: A few levels have defective widgets that will make you lose if you let them pass. Here, the goal is to ''not'' hit all the inputs like usual, but to fail some on purpose so the defective ones crash and explode.
* EndlessMode: Endless Mode lets you play randomly-generated Polyrhythm patterns. Letting one of the widgets crash makes you lose a life. You have 3 lives and regenerate one every 10 levels.
* EvolvingTitleScreen: The menu music for story mode gets more instruments and sounds more triumphant the further you progress.
* {{Leitmotif}}: The menu theme and story mode music are both arrangements of Polyrhythm's theme from ''Rhythm Tengoku''.
* MediumBlending: The Basketball levels use live-action stock photographs as backgrounds.
* RhythmGame: Press buttons to the beats of the pistons to let the widgets pass to the other side. The story mode levels use songs from the ''Rhythm Heaven'' series.
* ShoutOut: The menu is based on that of ''VideoGame/Portal2''.
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