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Video Game / Peak's Edge

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Peak's Edge is an endless puzzle roguelike by Kenny Sun. You play as a blue-armored pyramid, descending hexagonal floors made of triangular tiles.

You and enemy pyramids move around by stepping between tiles with one edge on them being fixed. You also have a limited number of chances to undo moves, and can rotate 120 degrees clockwise twice per floor. This makes enemies more complex to fight, giving the game its puzzle perspective.

You can download the game on the App Store here.


Peak's Edge provides examples of:

  • Allegedly Free Game: Inverted with the Ad Block armor, which becomes mechanically identical to a blank armor once the full version is completed.
  • Anti-Armor: The Blood Knife and Blood Shield armors can bypass opposing defense and absorb damage, respectively, an unlimited number of times. However, the bearer dies instantly if either armor makes contact with another pyramid's bare flesh.
  • Anti-Magic: The Silence skill allows you to dispel all of an enemy pyramid's armors.
  • Armor-Piercing Attack: The Piercing armor can bypass one enemy armor's defense.
  • Attack Its Weak Point: Hitting any pyramid's flesh (any unarmored side) is most often required to kill it.
  • Awesome, but Impractical:
    • The Heavy Shield cannot be broken by getting hit, and the Transmuter armor can turn an enemy pyramid it kills into one of its armors. However, both of them dispel (that is, become blank armors) if you step with them hitting the floor, rendering each one extremely unlikely to be used well.
    • The Thief armor allows you to steal any other pyramid's armor. However, you might not be able to use what you stole; the victim is practically certain to retaliate and break the armor, which doesn't work well for you considering that enemy pyramids are much more expendable than you are.
    • The Transmute and Skip Floor skills can turn any enemy pyramid into a piece of armor and teleport you to the next floor from anywhere, respectively, but they have the longest floor cooldowns of any powerup: 6 and 8 respectively.
  • Boring, but Practical: The Quickstep and Wait skills can each be used up to every two floors, and are useful to make sure you are in the correct position to get the first strike on a moving enemy.
  • Breakable Power-Up: The Guardian Angel armor breaks if you attack with it, the Heavy Shield and Transmuter armors dispel upon being stepped on, and the Windmill armor dispels if you attack with it.
  • Bribing Your Way to Victory: Exaggerated. Without the full version, undoes are strictly limited, and additional advertisements must be watched to obtain more.
  • Counter-Attack: The Thorns armor damages whatever directly destroys it.
  • Endless Game: You can go down an unlimited number of floors in one run.
  • Extra Turn:
    • You gain one by stepping on a Speedy armor, attacking with a Quick Attack armor, or using the Quickstep skill.
    • Using the Wait skill, however, lets you take a turn without moving at all.
    • Stepping with a latched Time Parasite face down gives all of your enemies an extra move.
  • Ice Breaker: Any frozen pyramid, even if it's armored, will be destroyed when hit anywhere.
  • Level Cap: You can level up no more than six times in one run, and thus can learn only six skills in each run (besides the basic undo and spin).
  • Mind Control: You can use the Redirect skill to dictate the direction of a mobile enemy's next step.
  • My Rules Are Not Your Rules: Unlike you, enemies can avoid moving if they can't do so without dying.
  • New Skill as Reward: Every time you level up, you are offered three skills to choose from, which can be reshuffled via video advertisement.
  • Nintendo Hard: If the undo skill is limited or unused, small yet permanent mistakes easily add up, and death may very well be impossible to recover from.
  • No Plot? No Problem!: There's nothing in terms of plot; just a spin on traditional roguelike gameplay.
  • People Puppets: The Control skill allows you to move a mobile enemy one space in any direction of your choosing, and the Spin Attack skill lets you rotate an enemy pyramid.
  • Poison Mushroom: Parasites are essentially walking triangle armors that try to latch on to one of your sides. Once one attaches itself, it will replace the armor of the side it's on, and from then on, will consume any armor or Experience Points you try to gain on that side. To kill one, you must either step on it before it can attach to you, or let an enemy hit it while it's latched on to you.
  • Power Copying: The Transmuter armor and Transmute skill can turn an enemy pyramid into a piece of the type of armor it's equipped with. Because of the versatility these offer, the former can only be used once in a while, and the latter's potential is very difficult to meet.
  • Power Nullifier: You cannot use special skills while you have a Skill Parasite latched on you.
  • Powers as Programs: In addition to you being able to use various skills, many armors are imbued with one of 34 different abilities.
  • Psychic-Assisted Suicide: You can use the Control, Redirect, and Startle skills to force an enemy onto a spike trap or bomb.
  • Single-Use Shield:
    • Each of most armors protect you on one side from a single hit.
    • A force field will also block one hit you take, but it encompasses you entirely. You can envelop yourself in one by killing an enemy with the Generator armor, getting hit on another armor while you have a Windmill armor on you, or using the Force Field skill.
  • Video Game Stealing: The Thief armor puts whatever armor blocks it in place of it.

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