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* AntiArmor: The Blood Knife and Blood Shield armors can bypass opposing defense and absorb damage, respectively, an unlimited number of times. However, the bearer dies instantly if either armor winds up in contact with another pyramid's bare flesh.

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* AntiArmor: The Blood Knife and Blood Shield armors can bypass opposing defense and absorb damage, respectively, an unlimited number of times. However, the bearer dies instantly if either armor winds up in makes contact with another pyramid's bare flesh.
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* IceBreaker: Any frozen pyramid, even if it's armored, will be destroyed when hit anywhere.

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* AntiMagic: The Silence skill allows you to dispel all of an enemy pyramid's armors.



* DePower: The Silence skill allows you to dispel all of an enemy pyramid's armors.
* DispelMagic: The Silence skill can dispel all armors of one enemy pyramid.

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* DePower: The Silence skill allows you to dispel all of an enemy pyramid's armors.



* PowerNullifier:
** You cannot use special skills while you have a Skill Parasite latched on you.
** The Silence skill allows you to dispel all of an enemy pyramid's armors.

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* PowerNullifier:
**
PowerNullifier: You cannot use special skills while you have a Skill Parasite latched on you.
** The Silence skill allows you to dispel all of an enemy pyramid's armors.
you.
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* NewSkillAsReward:

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* NewSkillAsReward:NewSkillAsReward: Every time you level up, you are offered three skills to choose from, which can be reshuffled via video advertisement.

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* CounterAttack: The Thorns armor damages whatever directly destroys it.
* DispelMagic: The Silence skill can dispel all armors of one enemy pyramid.



* NewSkillAsReward:



* PowerCopying: The Transmuter armor and Transmute skill can turn an enemy pyramid into a piece of the type of armor it's equipped with. Because of the versatility these offer, [[AwesomeButImpractical the former can only be used once in a while, and the latter's potential is very difficult to meet]].



* PowerParasite: The Thief armor puts whatever armor blocks it in place of it.



** A force field will also block one hit you take, but it encompasses you entirely. You can create one on you by killing an enemy with the Generator armor, getting hit on another armor while you have a Windmill armor on you, or using the Force Field skill.

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** A force field will also block one hit you take, but it encompasses you entirely. You can create envelop yourself in one on you by killing an enemy with the Generator armor, getting hit on another armor while you have a Windmill armor on you, or using the Force Field skill.skill.
* VideoGameStealing: The Thief armor puts whatever armor blocks it in place of it.
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* PoisonMushroom: Parasites are essentially walking triangle armors that try to latch on to one of your sides. Once one attaches itself, it will replace the armor of the side it's on, and from then on, will consume any armor or ExperiencePoints you try to gain on that side. To kill one, you must either step on it before it can attach to you, or let an enemy hit it while it's latched on to you.
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** The Heavy Shield cannot be broken by getting hit, and the Transmute armor can turn an enemy pyramid it kills into one of its armors. However, both of them dispel (that is, become blank armors) if you step with them hitting the floor.

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** The Heavy Shield cannot be broken by getting hit, and the Transmute Transmuter armor can turn an enemy pyramid it kills into one of its armors. However, both of them dispel (that is, become blank armors) if you step with them hitting the floor.floor, rendering each one extremely unlikely to be used well.



* BreakablePowerUp: The Guardian Angel armor breaks if you attack with it, the Heavy Shield and Transmute armors dispel upon being stepped on, and the Windmill armor dispels if you attack with it.

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* BreakablePowerUp: The Guardian Angel armor breaks if you attack with it, the Heavy Shield and Transmute Transmuter armors dispel upon being stepped on, and the Windmill armor dispels if you attack with it.

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You and enemy pyramids move around by stepping between tiles with one edge on them being fixed. You also have a limited number of chances to undo moves, and can rotate 120 degrees clockwise twice per floor. This makes enemies more complex to fight, giving the game its puzzle perspective.



!!''Peak's Edge'' provides examples of (under construction):

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!!''Peak's Edge'' provides examples of (under construction):of:



** The Thief armor puts whatever armor blocks it in place of it. However, the victim is practically certain to retaliate and break the armor, which doesn't work well for you considering that enemy pyramids are much more expendable than [[PlayerCharacter you]] are.

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** The Thief armor puts whatever armor blocks it in place of it. allows you to steal any other pyramid's armor. However, you might not be able to use what you stole; the victim is practically certain to retaliate and break the armor, which doesn't work well for you considering that enemy pyramids are much more expendable than [[PlayerCharacter you]] are.are.
** The Transmute and Skip Floor skills can turn any enemy pyramid into a piece of armor and teleport you to the next floor from anywhere, respectively, but they have the longest floor cooldowns of any powerup: ''6'' and ''8'' respectively.



* ExtraTurn:
** You gain one by stepping on a Speedy armor, attacking with a Quick Attack armor, or using the Quickstep skill.
** Using the Wait skill, however, [[InvertedTrope lets you take a turn without moving at all]].
** Stepping with a latched Time Parasite face down gives all of your enemies an extra move.



* PowerNullifier:
** You cannot use special skills while you have a Skill Parasite latched on you.
** The Silence skill allows you to dispel all of an enemy pyramid's armors.
* PowerParasite: The Thief armor puts whatever armor blocks it in place of it.
* PowersAsPrograms: In addition to you being able to use various skills, many armors are imbued with one of 34 different abilities.



* SingleUseShield: A force field will encompass you entirely, and will block one hit you take. It will appear by killing an enemy with the Generator armor, getting hit on another armor while you have a Windmill armor on you, or using the Generator skill.

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* SingleUseShield: SingleUseShield:
** Each of most armors protect you on one side from a single hit.
**
A force field will encompass you entirely, and will also block one hit you take. It will appear take, but it encompasses you entirely. You can create one on you by killing an enemy with the Generator armor, getting hit on another armor while you have a Windmill armor on you, or using the Generator Force Field skill.

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* AwesomeButImpractical: The Thief armor turns into whatever armor blocks it. However, the victim is practically certain to retaliate and break the armor, which doesn't work well for you considering that enemy pyramids are much more expendable than [[PlayerCharacter you]] are.

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* AwesomeButImpractical: AwesomeButImpractical:
** The Heavy Shield cannot be broken by getting hit, and the Transmute armor can turn an enemy pyramid it kills into one of its armors. However, both of them dispel (that is, become blank armors) if you step with them hitting the floor.
**
The Thief armor turns into puts whatever armor blocks it in place of it. However, the victim is practically certain to retaliate and break the armor, which doesn't work well for you considering that enemy pyramids are much more expendable than [[PlayerCharacter you]] are.



* BreakablePowerUp: The Guardian Angel armor breaks if you attack with it, the Heavy Shield and Transmute armors dispel (that is, become blank armors) if you step with each pf them onto the floor, and the Windmill armor dispels if you attack with it.

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* BreakablePowerUp: The Guardian Angel armor breaks if you attack with it, the Heavy Shield and Transmute armors dispel (that is, become blank armors) if you step with each pf them onto the floor, upon being stepped on, and the Windmill armor dispels if you attack with it.


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* MindControl: You can use the Redirect skill to dictate the direction of a mobile enemy's next step.


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* PsychicAssistedSuicide: You can use the Control, Redirect, and Startle skills to force an enemy onto a spike trap or bomb.
* SingleUseShield: A force field will encompass you entirely, and will block one hit you take. It will appear by killing an enemy with the Generator armor, getting hit on another armor while you have a Windmill armor on you, or using the Generator skill.

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* AllegedlyFreeGame: Inverted with the Ad Block armor, which becomes mechanically identical to powerless armor once the premium purchase is completed.
* AntiArmor: The Blood Knife and Blood Shield armors can bypass opposing defense and absorb damage, respectively, an unlimited number of times. However, the bearer dies instantly if either armor hits or gets hit by another pyramid's bare flesh.

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* AllegedlyFreeGame: Inverted {{Inverted| Trope}} with the Ad Block armor, which becomes mechanically identical to powerless a blank armor once the premium purchase full version is completed.
* AntiArmor: The Blood Knife and Blood Shield armors can bypass opposing defense and absorb damage, respectively, an unlimited number of times. However, the bearer dies instantly if either armor hits or gets hit by winds up in contact with another pyramid's bare flesh.



* BreakablePowerUp: The Guardian Angel armor breaks if you attack with it, the Heavy Shield and Transmute armors dispel (that is, become blank armors) if you step with each pf them onto the floor, and the Windmill armor dispels if you attack with it.
* BribingYourWayToVictory: {{Exaggerated| Trope}}. Without the full version, undoes are strictly limited, and additional advertisements must be watched to obtain more.



* LevelCap: You can level up no more than six times in one run, and thus can learn only six skills in each run (besides the basic Undo and Spin).

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* LevelCap: You can level up no more than six times in one run, and thus can learn only six skills in each run (besides the basic Undo undo and Spin).spin).



* PeoplePuppets: The Control skill allows you to move a mobile enemy one space in any direction of your choosing.

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* PeoplePuppets: The Control skill allows you to move a mobile enemy one space in any direction of your choosing.choosing, and the Spin Attack skill lets you rotate an enemy pyramid.
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* NoPlotNoProblem:
* PeoplePuppets:

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* NoPlotNoProblem:
NoPlotNoProblem: There's nothing in terms of plot; just a spin on traditional roguelike gameplay.
* PeoplePuppets: The Control skill allows you to move a mobile enemy one space in any direction of your choosing.

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You can buy the game on the App Store [[https://apps.apple.com/us/app/peaks-edge/id1502580967 here]].

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You can buy download the game on the App Store [[https://apps.apple.com/us/app/peaks-edge/id1502580967 here]].



* AntiArmor: The Blood Knight and Blood Shield armors can bypass opposing defense and absorb damage, respectively, an unlimited number of times. However, the bearer dies instantly if either armor hits or gets hit by another pyramid's bare flesh.

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* AllegedlyFreeGame: Inverted with the Ad Block armor, which becomes mechanically identical to powerless armor once the premium purchase is completed.
* AntiArmor: The Blood Knight Knife and Blood Shield armors can bypass opposing defense and absorb damage, respectively, an unlimited number of times. However, the bearer dies instantly if either armor hits or gets hit by another pyramid's bare flesh.



* AttackItsWeakPoint: Hitting any pyramid's flesh (any unarmored side) is most often required to kill it.
* AwesomeButImpractical: The Thief armor turns into whatever armor blocks it. However, the victim is practically certain to retaliate and break the armor, which doesn't work well for you considering that enemy pyramids are much more expendable than [[PlayerCharacter you]] are.
* BoringButPractical: The Quickstep and Wait skills can each be used up to every two floors, and are useful to make sure you are in the correct position to get the first strike on a moving enemy.



* NintendoHard:
* NoPlotNoProblem:

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* NintendoHard:
NintendoHard: If the undo skill is limited or unused, small yet permanent mistakes easily add up, and death may very well be impossible to recover from.
* NoPlotNoProblem:NoPlotNoProblem:

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/d4ddca9b_b2bf_4277_8448_ca6cd589eab5.jpeg]]

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[[quoteright:350:https://static.[[quoteright:180:https://static.tvtropes.org/pmwiki/pub/images/d4ddca9b_b2bf_4277_8448_ca6cd589eab5.org/pmwiki/pub/images/2e2de4ed_3c2d_4a8f_a35b_4863c1c08a70.jpeg]]



* AntiArmor:
* ArmorPiercingAttack:
* EndlessGame:

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* AntiArmor:
AntiArmor: The Blood Knight and Blood Shield armors can bypass opposing defense and absorb damage, respectively, an unlimited number of times. However, the bearer dies instantly if either armor hits or gets hit by another pyramid's bare flesh.
* ArmorPiercingAttack:
ArmorPiercingAttack: The Piercing armor can bypass one enemy armor's defense.
* EndlessGame: You can go down an unlimited number of floors in one run.
* LevelCap: You can level up no more than six times in one run, and thus can learn only six skills in each run (besides the basic Undo and Spin).
* MyRulesAreNotYourRules: Unlike you, enemies can avoid moving if they can't do so without dying.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/d4ddca9b_b2bf_4277_8448_ca6cd589eab5.jpeg]]

''Peak's Edge'' is an endless puzzle roguelike by Creator/KennySun. You play as a blue-armored pyramid, descending hexagonal floors made of triangular tiles.

You can buy the game on the App Store [[https://apps.apple.com/us/app/peaks-edge/id1502580967 here]].

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!!''Peak's Edge'' provides examples of (under construction):
* AntiArmor:
* ArmorPiercingAttack:
* EndlessGame:
* NintendoHard:
* NoPlotNoProblem:
* PeoplePuppets:
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