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A tremendously brown First-Person Shooter made using a derivative of the Wolfenstein 3-D engine. Developed by Capstone Software (who was also responsible for Corridor 7: Alien Invasion), it gives an excuse plot of militant terrorists taking over the United Nations Headquarters and holding ambassadors hostage on the top floor.

The first five (approximately) levels take place in a sewer, where you have Goddamned Rats and Demonic Slime Monsters to deal with, and then you get into the first of the two towers and the game starts to pull out all the stops. In each floor, you must kill a certain number of enemies before continuing on to the next floor. While in Tower One, you have three allies, which you can switch between. However, if the person you are controlling dies, you lose.


This game provides examples of:

  • Artificial Stupidity: Your allies can - and will - step right in front of you just in time to get shot. On the flip side, free armor!
    • Also, enemies will try to take a straight path to you, and then try following a wall to get to you if that doesn't work.
  • Armor Is Useless: While most attacks will hit armor first, two enemies that start appearing in the first 10 levels will also damage your health directly regardless of armor: Giant rats and shock drones. The former has health damage reduced by the presence of armor, the latter completely bypasses it.
  • Badass Long Coat: Victor wears one.
  • Bottomless Magazines / Emergency Weapon: The shotgun has the slowest firing rate of any weapon (1 and a half seconds, roughly, between firing it and doing anything else involving a weapon, like firing another shot). you start off with that and an Uzi. You WILL use the shotgun for most of the first 3 levels, at least. The shotgun has infinite ammo. The Uzi and the Galil (that you will later get after the sewers) do not.
  • Cut and Paste Environments: Most floors in the UN towers resemble each other a lot.
  • Die, Chair, Die!: Shoot walls with shotgun or bullet weapons, and holes will appear; shoot windows with any weapon, and the glass will break; shoot most props with a flamethrower, and they will burn; shoot walls or props with a grenade launcher, and they will turn into rubble, making nearby walls look damaged as well.
  • "Die Hard" on an X: Die Hard on the UN Headquarters.
  • Dude, Where's My Reward?: When you defeat the final boss in the floppy version, all you get is an image of a medal and a text "Victory".
  • Evil Is Not Well-Lit: Many levels are quite dark. In some of them, you can turn the lights on by finding and using a generator. However, this will alert the enemies.
  • Excuse Plot
  • Fake Difficulty: If you get ambushed and die before getting a chance to change to an ally, you lose automatically. Not that this is an issue when you enter tower #2, which is a solo operation to the end.
  • Featureless Protagonist The player and his allies are pretty much this, except you can see their faces and bodies. However, they have no dialogue, no names, no ages, and almost no background information.
  • First-Person Shooter
  • Friendly Fireproof: Played straight with the enemies, averted with your teammates. This can be really frustrating if any of your own allies walk into your line of fire accidentally in the middle of a heated firefight and you unintentionally kill them when you need them the most.
  • Goodies in the Toilets: Useful items, typically health packs, are often placed in toilets.
  • Gorn
  • Hard Levels, Easy Bosses: The final boss takes very few hits to kill.
  • Hitscan: The shotgun, the Uzi, and the Galil.
  • Interface Screw: Killing people at close range can cause a blood splatter on your screen. Getting hit by the sewer monsters will cause part of your screen to be covered in sewer gunk. The map happens to be drawn under the blood splatters and sewer gunk.
  • It's All Upstairs From Here: Justified, as you start from the sewers of the UN Headquarters while eventually making it all the way to the top floor of the building.
  • Kill It with Fire using a flamethrower. There are also notes related to the trope in the manual supplement:
    • Flamethrower is said to be "mother of all killing machines".
    • It is also stated that fire burns.
    • A note related to bodies: "Booby traps or spontaneous human combustion?"
  • Locked Door: Averted. Unlike in most first-person shooters of the time, the levels are entirely accessible from the start.
  • Luck-Based Mission: Game Mode "R." For those without a manual, this is random enemy placement. This means you could get swarmed with giant rats in the first level without even having a chance to fire. Otherwise, it's identical to Game Mode "3" (Hard).
  • Medium Blending: Played straight in the CD version, in which the actual game world consists of ray-casted 2.5D tilemaps and sprites, but one of the cutscenes is drawn like a cartoon and the rest of them are 3D-modelled animations.
  • Nintendo Hard: Some of the levels where you have no allies, especially with higher difficulties. Also, Game Mode "R" might be this.
  • No Name Given: Everyone except the final boss, Victor.
  • Scenery Gorn: One of the last levels is badly destroyed. Also, you can turn pretty much any other level into this with a grenade launcher, optionally a flamethrower and a decent supply of ammo.
  • Sequel Hook: After the final battle, it seems Victor doesn't actually die, but he teleports away.
  • Shareware: A short demo version of the game exists.
  • Shout-Out
    • In the floppy version, the command line parameter to enable cheat codes is based on names of Honda motorcycles.
    • In the ending cutscene of the CD version, the player is featured on the front page of a newspaper called Capstone Daily.
  • Too Awesome to Use: Anything that's not the shotgun in general, since the shotgun alone can clear out most of the floors.
  • United Nations: Duh.
  • A Winner Is You: A medal image and a text reading "Victory" are the only rewards you get after defeating Victor in the floppy version.

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