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Evil Is Not Well-Lit

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"Men have preferred darkness to light because their deeds were evil. For everyone who does wicked things hates the light and does not come toward the light, so that his works might not be exposed."

Any scene location where the villains do their plotting is invariably dark. This includes, but is not limited to, starship command centers, unethical laboratories, and throne rooms. A more personal effect is when the villain seems to absorb the light around him, presenting dramatic shadows that you could have sworn weren't there moments before the heroes arrived.

In some circumstances, it's obvious. The villains don't want to meet on the street, either to conspire or with a victim of Blackmail, or travel with their ill-gotten and conspicuous goods, or go into their stronghold when it's broad daylight; people will see them. Night is necessary to hide. Also, they may not want the characters they are talking to to be able to recognize them, and gloom helps there.

But they don't turn on the lights once they're inside the stronghold and everyone knows them.

Interestingly enough, it has been produced in a lab: people are more likely to be dishonest/commit moral transgressions in a dark environment. Perhaps it is revealing What You Are in the Dark.

Often the setting for the Omniscient Council of Vagueness. Glowy orange or purple colors are optional. Compare Empathic Environment, Sliding Scale of Shiny Versus Gritty, and Face Framed in Shadow. See also Dark Is Evil, Darkness Equals Death, and Nocturnal Crime for why this trope is employed, and Chiaroscuro (and the page image) for another reason why. Compare and contrast Light Is Not Good. Compare The Future Is Noir, a setting trope for the Sci-Fi genre.


Examples:

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    Advertising 
  • An advertisement for Amnesty International had a Secret Policeman reading files in a darkened office about people being tortured, only to quickly put them away whenever someone turned on a light or lit a match. The Aesop is that: When they think they're being watched, it's surprising what they won't do.

    Anime & Manga 
  • The Seven Stars from Corpse Princess.
  • In Death Note, Light Yagami's room, where he does most of his evil planning in the earlier part of the anime, is always dark.
  • The senators in Eureka Seven. (Points for a dramatic green light in the center of the room.)
  • Father from Fullmetal Alchemist plays it straight with his dark subterranean throne room.
  • Alucard's room in Hellsing is particularly dark, although it could be said that not much of Hellsing could be considered bright. Possibly justified because Alucard is a vampire, and vampires are typically nocturnal.
  • Higurashi: When They Cry is interesting in that as the plot gets darker, so does the environment. Go on, see for yourself.
  • Magical Girl Lyrical Nanoha has Precia and most of the areas in her Garden of Time.
  • Akatsuki in Naruto were initially shown to meet in a really dark cave with only their outlines being (barely) visible. This is eventually explainable as security protocol. When all they're doing is meeting, they pick a place nobody (including them) has ever physically gone near to minimize the chances of spies already present and use telepresence to minimize the chance of being followed. Once their meetings start requiring physical supplies on hand, those include lights.
  • All evil plotting in Tsubasa -RESERVoir CHRoNiCLE- takes place in almost complete darkness.

    Comic Books 
  • Parodied in Alan Ford: Vampire Baron Wurdalak owns a decrepit castle which is dark and creepy because he didn't have the money to pay the bills.
  • Inverted with Batman, Daredevil, and Teenage Mutant Ninja Turtles, who use the darkness to make themselves scarier to their foes.
  • Edge of Spider-Verse (2022): When Queen Mysteria enacts her plan to kill everyone at her own ball, becoming the Mysterious Empress, it causes all the lights in the room to dim. When Spinstress defeats her, the lights come back on again.
  • Played with in The Flash, where the Rogues typically do their plotting in a diner or bar and once met in a movie theater.
  • The Legend of Zelda: A Link to the Past (1992): The interior of Ganon's castle has absolutely no light at all; just a featureless black void crawling with Force Ghosts of defeated foes!
  • New Avengers (2015) has a borderline parody of the trope in the form of Mor-i-dun, dark star-wizard of the fifth (aka dark) cosmos, who isn't only fond of lurking in the shadows but a power so dark that its mere presence makes the lights go out, scaring the Maker's henchmen.
    Henchman: zzir? We, ah, we can't turn the lights back on.
  • Parodied in The Simpsons: The villains of Radioactive Man, the Secret Bonfire Club, like to meet in an entirely dark room, prompting one of them to ask why, if they're supposedly super rich, they can't afford any lightbulbs.
  • Sin City is dark almost everywhere you go, but then again, it's a bad place.

    Fan Works 
  • Becoming a True Invader: The Employer likes to keep his personal chambers completely darkened in order to make himself feel more mysterious.
  • Child of the Storm features this frequently with its villains: Gravemoss, the most vile member of the HYDRA alliance, initially skulks in the Catacombs of Paris, before moving to the poorly lit basement of HYDRA's main base; the Red Room favour attacks in the dark and at night (though at the same time, they're perfectly happy to act in broad daylight, flaunting their believed impunity); Dracula (for obvious reasons) acts at night as do his minions, instigating a massive blackout of New York (as the Heirs of Kemmler do in Chicago at the same time) to add to the fear factor, along with a massive storm to blot out all natural light; the Elder Wyrm lives in darkened catacombs beneath the Hogwarts Lake and its Wights hunt among the tunnels, being happy to keep to the shadows (though it is also perfectly happy to break out into the sunlight); even Surtur ( the original Dark Phoenix) despite his fiery associations is often cast in shadow, being referred to as a being 'of shadow and flame'.
  • Lampshaded in A Cure for Love: after L and Light have a fight (and L reflects that perhaps upsetting Kira like that was a bad idea), L returns to HQ to find Light sitting alone in the dark:

  • Dungeon Keeper Ami features this whenever Ami tries to alter the appearance of her dungeon. Coupled with Creepy Changing Painting, Fisher King, and Eldritch Location. She eventually works around the problem by making the lights look like creepy glowing eyes and such.
  • Deconstructed in My Little Pony: Friendship Is Magic fanfiction Between Day and Night when Princess Luna nefariously tries to get her sister married to her student.
    The cult leader took a few steps in the direction, he thought the voice came from and hit his shin hard on the coffee table. Dignified, he bit his lip until the pain dissipated and kneeled before the starry mane of his princess.
    “My princess, we are here to...”- “You are talking to the window.” Luna interrupted his greeting.
    “Oh, excuse me, I can see three starry surfaces and I just took the one to the left.” The cult leader apologised.
    At the same time, the other cultist hit his head on a statue.
    “Say, my princess, do we have to keep the light off? We common ponies can’t see as well in the dark as you.”
    Another groan indicated that his friend had hurt himself again.
    Luna rubbed her forehead.

  • In Manehattan's Lone Guardian, the initial meetings between Cocoa Mocha's agents and his proxy, Ignition, take place in a completely darkened room. Comments are made that the agents can only see each other because of whatever gear they're equipped with, with the possibility of replacement lights being brought up. One of the agents even quips that their leader has it completely dark because he likes hearing them hit their legs on the furniture. New lights are eventually installed, putting an end to this.
  • The Night Unfurls has several of such locations.
    • The Black Fortress, true to its name, is a dark place bound to the will of its mistress, Olga Discordia. Its hallways are always dimly lit with torches.
    • The Malys Estate is the domain of the Leaping Lizards and later Shamuhaza, who not only experimented on the former group to produce more mutated troops, but also became an Eldritch Abomination himself. The estate is so dark that the three hunters attacking the place have to use a lantern and a couple of torches to advance. The fact that their company launches the attack at night only serves to deepen the darkness within.
    • The place where an unnamed group of nobles and clergymen are plotting at the end of Chapter 10, remastered version is an undisclosed location in the dark.
  • Generally Inverted in RainbowDoubleDash's Lunaverse, as you would expect when the Big Bad is the personification of the Sun.
  • The Rise of Darth Vulcan: Darth Vulcan admits this is the case with his lair at one point. He says it's good for intimidation in general, but not so much when his audience can't see specific threats.
  • Tiberium Wars: Invoked by Kane. He claims the point is to remind Nod that they are literally and figuratively at home in the shadows, but the truth is that he just thinks making his minions stumble around in the dark is funny.
  • A Is A:
    • The PAC military committee prefers to keep their faces in shadow when holding a meeting with lesser-ranked individuals.
    • Lampshaded in Oh, Spirits!, when the leader of an as-yet unnamed group rises to leave a meeting and slams their foot into the leg of a table.
    "Argh! Can we please get some new lights in here!"

    Films — Animation 

    Films — Live-Action 
  • Martyrs: The torture dungeon is consistently dimly lit, when it might make more sense for it to be brightly lit when the torturers are working, and for the lights to be turned off when the prisoner is alone.
  • The evil owner of the baseball team from The Natural kept his office unlit. That led to a humorous scene when the hero turned on the light on his way out, and the team owner completely overreacted. (Roger Ebert complained about the opposite device in his review, saying that Robert Redford and Glenn Close were frequently lit like angelic beings, just in case you didn't know who to root for.)
  • Star Trek:
  • Star Wars:
    • Before becoming the Emperor, Palpatine always appeared as Darth Sidious, hidden in shadow to conceal his identity.
    • Averted with the Empire. The Death Star and Star Destroyers are all pristine clean and extremely well-lit. Except for Palpatine's throne room. Clearly, he's got a taste for it.
    • Taken to an extreme in The Rise of Skywalker, in which scenes on Exegol, an ancient Sith planet in the Unknown Regions of the galaxy, is almost pitch black if not for the frequent but brief lightning strikes.
  • The VVitch: The only time we ever see the Witch in her true form and not some form of Glamour is in very dim lighting. And when Black Phillip takes his human form to talk to Thomasin in the penultimate scene, it's so dark all we can make out is the outline of his face, the brim of his hat, and a quick glance of his boot as he walks towards her.

    Literature 
  • In City of No End, the throne room of the King of the Depths is described as quite dark, lit only by a few braziers of blue flame, with most of the place shrouded in shadows. Averted, however, with the Kendars, who conduct their business under bright electric lamps as part of their Light Is Not Good theme.
  • Conan the Barbarian: In Robert E. Howard's The Hour of the Dragon, Conan is taken to such a place.
    Whether it was day or night the king could not tell. The palace of King Tarascus seemed a shadowy, nighted place, that shunned natural illumination. The spirit of darkness and shadow hovered over it, and that spirit, Conan felt, was embodied in the stranger Xaltotun.
  • Discworld: In The Truth, the evil conspiracy has their dimly lit room described so that it matches the trope well and points out a potential advantage of using it: if the room is badly lit but for one bright light, it's hard to make out anyone's face and learn his identity.
  • In The Ellimist Chronicles the Crayak has a mobile planetoid he uses as a spaceship/house. At one point it's described as "dark and gloomy"
  • In the Fear Street series Fear Streat itself is always gloomy and overcast, even on summer days.
  • Harry Potter: Lord Voldemort, a.k.a. the Dark Lord is very fond of this trope. His favorite scenes for evil showdowns include an old graveyard (at midnight) and a vast chamber filled with snake statues built far underground. Also, Slytherin house, which has a far greater ratio of mean students to nice ones, has a common room that is noticeably darker compared to the common rooms of the other houses. Lampshaded by Dumbledore, who believes Voldemort is using the darkness and the death motifs to scare his enemies. From what we heard of Slytherin, he wasn't a very pleasant person, and the students who are enrolled in his house are usually very much like him, so it's somewhat justified.
  • Honor Harrington: Specifically averted in The Short Victorious War, in which the future Committee of Public Safety, who have not yet carried out their coup, meet in a tennis court in an abandoned high-rise — but while the windows are thoroughly blacked out, the inside is well lit.
  • In Robert E. Howard's Kull/Bran Mak Morn story "Kings of the Night", where the Religion of Evil performs its Human Sacrifice:
    The Druids of his own isle of Erin had strange dark rites of worship, but nothing like this. Dark trees shut in this grim scene, lit by a single torch. Through the branches moaned an eerie night-wind. Cormac was alone among men of a strange race and he had just seen the heart of a man ripped from his still pulsing body.
  • Averted, sort of, in The Man Who Was Thursday, when the Supreme Council of Anarchy meets over breakfast in broad daylight in a very public location. Of course, as with just about any other event in the novel, there's more going on than meets the eye. For starters, none of the Council members are actually evil.
  • Mediochre Q Seth Series: The Organisation Which I Represent is seen in one of their meetings at the start of The Good, the Bad and the Mediochre. It's in a darkened room lit only by a single candle, which provides enough light for the various members to just about make out where they are, but prevents them from identifying each other.
  • In Shaman Blues, the location of the sacrifices and the source of Black Magic driving ghosts insane is a house without windows or lamps, and with walls painted black just to make sure there's no light in there at all.
  • The Witch of Knightcharm is set in an evil Wizarding School which is built in a castle-like structure deep underground. The only light sources are wall-mounted torches and a few magical lights, none of which are enough to stop the school from looking dark and gloomy.

    Live-Action TV 
  • Agents of S.H.I.E.L.D. somewhat inverts this. S.H.I.E.L.D.’s science labs and many of its other facilities are typically dimly lit and have mainly dark colours in their interior design, contrasting with the white walls and bright lights of the HYDRA lab where Jemma Simmons works as a mole in the second season.
  • This happens in Asfour when Itzik is taken to meet Saragousti. Justified, as Saragousti has suffered very severe brain damage several years prior, barely moves if at all, and does not speak. Kobi uses him as a dummy boss quite literally; in that scene, he keeps Saragousti seated on a revolving chair with his back to the unwitting Itzik, who is very nervous about the scene.
  • Towards the end of Breaking Bad, the Whites' home is commonly shown in darkness with lots of shadows, creating an uncomfortable atmosphere as Walter and Skyler descend further into the underworld. This is contrasted with the Schraders' house, which is always bright, well-lit, and roomy.
  • Doctor Who: In "The Stolen Earth", Davros is hidden in shadow for the better part of the episode until he interrupts the heroes' subwave network.
  • Good Omens (2019) depicts Hell as a gloomy, underlit, shadowy, place. Heaven, by contrast, is so brightly lit that the intense white light and lack of shadows makes it equally opressive and unpleasant. Ironically, the earth-bound Angel Aziraphile prefers his home, a second-hand bookshop, to be underlit and a little gloomy; the earth-bound demon Crowley's home is spacious, sunny and well-lit.
  • In one episode of Hercules: The Legendary Journeys, the title character steps into such a lair, looks around, and says that just once, he'd like to meet a villain who demands fresh air and sunshine.
  • iCarly: Nevel's blackmail of Carly takes place in the dark dingy alley behind her and Freddie's apartment building.
  • Lampshaded in Iron Fist (2017): Madame Gao notes that her secret office on the thirteenth floor of the Rand Enterprises building is a bit dark. The secretary promises to put in an order for some lamps.
  • Rita Repulsa (and later Zedd)'s palace in Mighty Morphin' Power Rangers is noticeably darker than Rangers' Command Center and in sharp contrast to the colorful Ranger suits.
  • In The Orville, Krill ships are dark inside. Justified as they evolved on a planet that doesn't get any sunlight and are therefore used to darkness. They require tinted helmets and full-body protection to operate in what humans consider natural lighting; exposure to enough UV light to give a human a sunburn is instantly fatal.
  • Stargate: Averted with the Goa'uld, the Ori, and the Asurans, as all of them had pretty well-lit ships. Played straight with Replicators and the Wraith. Seemingly inverted in Stargate Universe, as the Destiny (and presumably the other very old Ancient ships) was darker than the hostile alien ships were so far.
  • Star Trek:
  • Studio C: In "Evil Asides", the creepy old lady has dark green lighting and an ominous hum whenever she makes an aside about killing the lost campers who are following her.
  • In The X-Files, the conspirators often meet to confer in dimly-lit, smoky rooms.

    Pro Wrestling 
  • The Undertaker is famous for putting out the lights just by showing up. One of his trademarks is to slowly raise his arms, causing the lights to come back on.
  • The Wyatt Family live in a dark shack in a dank swamp. When they enter the arena, the lights go out, the only light being a lantern carried by Bray Wyatt.

    Tabletop Games 

    Video Games 
  • Usually why any given Stealth-Based Game is winnable. Proper lighting would make such games Unwinnable.

  • Alan Wake's Dark Presence is not only this but Not Well Lit Is Evil.
  • In the final confrontation in Brain Dead 13, where the room is entirely in darkness, and only the tiny pillars of light are seen, as well as Dr. Neurosis, Fritz, and Lance.
  • Arachnos in City of Heroes likes the same color and lighting scheme. If you aren't wearing a helmet or mask with integrated low-light optics you probably don't belong there anyway.
  • In the Command & Conquer: Tiberian Series, Brotherhood of Nod bases tend to have very minimal, very stark red lighting, such that 80% of any given shot is black and the rest red (see the page pic for Dark Messiah for a typical example).
  • In Control, the AWE expansion ( a Stealth Sequel to the above-mentioned Alan Wake) has light and darkness as the main gameplay element. The overall goal of the segment is to turn on all the lights so the evil entity has nowhere to hide.

  • This is very much the case in Darkest Dungeon, although oddly enough the most evil locations - the Courtyard and the Darkest Dungeon itself - are somewhat better lit than the Weald, Warrens, Ruins, and Cove. All four cases are justified: the Ruins are a twisted knot of warped corridors with only a few above-ground windows; the Warrens are long-buried ruins that are inhabited by pig-monsters (pigs have pretty bad eyesight in real life); the Cove is mostly a cave network covered in ancient, eldritch ruins; and the Weald is a claustrophobic forest with an incredibly dense and dark canopy. (As for the exceptions, the Courtyard is mostly an above-ground swamp where there is at least some daylight, and the Darkest Dungeon is given reduced torch consumption as one of the game's few Anti-Frustration Features.)
  • In The Dark Meadow, monsters won't attack you in any room that has light coming in. (Although a little bit getting in through a crack is OK for them, apparently.)
  • Doom:
    • The levels in the Playstation and Saturn ports of Doom are quite a bit darker than their console counterparts thanks to the use of colorized sectors and shadows to give the levels a more foreboding feeling. This was carried over into Doom 64.
    • The monsters in the Doom mod Lasting Light thrive in the dark: the Screecher can pounce on you with impunity in the dark, the Creeper hates the light and will attack you if lit by your lantern for more than a split second, and the Stalker doesn't need light to see you by.
    • Justified in Doom³: the Mars base has suffered from bureaucratic meddling since its founding, so it was never fully installed with proper lighting and is severely behind repair during the game's events. Furthermore, the secret teleporter experiments are wreaking havoc with the power grid, resulting in short circuits, blackouts and outright burn-outs across the base.
  • Morphix's GLOPP factory in Duke Nukem: Manhattan Project is really dark, especially at the start. The only light you get at that point is the Sickly Green Glow of the GLOPP far below.

  • Endless Legend's Broken Lords, a tragic society of honorable knights who bound their souls to armor to survive the end of the world, must drain Dust from living creatures to sustain their bodies. Their once beautiful capital is now a barren wasteland cloaked in endless night, where the only sources of light are the ominous blue glow emanating from the eyes of Broken Lords and the vast beacon atop their castle.

  • In Halo, Flood-infected buildings and Covenant ships are dimly lit.

  • Inverted in Mass Effect. Compared to the portrayal in the first and third games where it's an Alliance ship the Normandy is extremely bright in Mass Effect 2 where it's being operated by Cerberus, a terrorist group. Also, one of your crew in the third game even justify why having the lights up is a bad idea - in case the ship is attacked then it's harder for the crew's eyes to adjust to the shift into complete darkness. This is only one of many issues the retrofitting team had with Cerberus' engineering choices. Pilot Joker mentions they also made other civilian-friendly changes like making the chairs comfortable.
  • The titular Nightmares in Mary Skelter: Nightmares are perpetually shrouded in darkness, and start chasing the heroes if they wander deep enough into the shroud. It's inverted in the sequel, where they are instead shrouded in a white haze.
  • Taken to an extreme in Metal Gear: Ghost Babel; a spinoff for the Game Boy Color. The villain Marionette Owl can see well in dark areas.

  • Pirate stations in StarMade are very sparsely lit with red lamps, while the standard generated stations are lit brightly lit with standard white lamps.
  • Count Bleck's Castle in Super Paper Mario is completely black, with only the walls, floor, and other features bordered with white lines.
  • In The Sims 3, sims will get a negative moodlet without proper lighting. Sims with the evil trait won't.

  • In Terraria when going into the corruption, the sun will become dim.
  • In Transformers: War for Cybertron, when Optimus, Bumblebee and Sideswipe allow themselves to be taken to the Decepticon capital of Kaon in an attempt to rescue Autobot leader Sentinel Prime, its dingy, dark appearance contrasts with how shiny Iacon (the Autobot capital) was in comparison.
    • Unusually, the boss fight with Sentinel Prime in the Decepticon campaign (which takes place chronologically earlier than the Autobot campaign) takes place in a fairly dark facility lit only by Sentinel's defenses and Tron Lines on the walls and floor. This was deliberate to show Sentinel, compared to his successor Optimus, wasn't exactly the nicest guy.
    • In the sequel Transformers: Fall of Cybertron, you see more of Kaon (compared to just Kaon Prison as in War For Cybertron). Even the gladiatorial arena is just as dark and as gloomy as the prison, to say nothing of Soundwave's lab.

  • The BlackCastle in An Untitled Story. Not only is it black, it also has a room with faulty lighting.

  • Visage: The house you are in gets progressively darker as the game goes on as paranormal activity keeps destroying the lights.

  • In Wario Land: Shake It!, the throne room the Shake King stays in through about 90% of the game is literally completely dark. As in, the bit Wario enters from is pretty much just a black screen and the rest of it seems like only half the lights are on, to the point where you can see the villain's eyes glowing in the dark.

    Web Animation 
  • Chadam: Viceroy spends his time in a dark, dingy lair. He hides out watching normal citizens from dark places and operates on people from inside a dark room.

    Webcomics 
  • Played with in Bob and George. Mynd is unable to find the lightswitch in his lair. The Non-Alternate version has a similar problem.
  • Subverted in Dan and Mab's Furry Adventures: Dan finds the Dark Pegasus plotting in a dimly-lit room, but it's not because he's evil - the power went out due to reckless damage caused by Dan's allies.
  • In El Goonish Shive, Lord Tedd is shown to be in a dark room in two out of three of his appearances. The third appearance is in well-lit rooms. He seems far more evil in the dark room than in the well-lit rooms to the point of seeming to be a different person entirely (which is not out of the question given the multiversal setting).
  • Emergency Exit:
    • Kyran likes this, despite complaints about its impracticality.
    • Played straight, lampshaded and then subverted in this strip.
  • Parodied twice in Exterminatus Now:
    • An assassin departing on a mission has to ask his vile master to turn on a light so he find the exit.
    Look, we're an evil secret organization; we shouldn't have to pay the bloody electric bill.
    • when just prior to The Reveal, The Mole calls his employer, a sinister face in a green glowing darkness... who turns out to just be his poker buddy who was sleeping in bed with a digital alarm clock with a green display, after apologizing for the wrong number he hangs up and dials again. Then we get the Big Bad from a previous arc, cheerfully answering the phone in a brightly lit kitchen, cooking dinner and wearing a "Kiss the Cult Leader" apron.
  • In Far from Home, lampshaded when the prisoners ask why and the captain answers it's for effect.
  • The Order of the Stick:
    • There's the deep dark Dungeon of Dorukan in the first mention of plot. Interestingly it doesn't seem to be that dark inside; the PCs aren't even carrying torches. Of course, while the current occupant is evil the original builder was not.
    • Subverted with the Monster in the Darkness, which is always shadowed by magical darkness. He is not really evil and wants more than everything get out of the darkness. The problem is that he is the secret weapon of the villains who don't want to reveal him until the dramatically appropriate moment.
  • Lampshaded via a Running Gag in Pebble Version is the (presumably) Big Bad's search for adequate lighting in his office. When he does get a lamp, it is blindingly bright.
  • Sluggy Freelance both plays straight and lampshades this one with sinister corporation Hereti-Corp, whose "Evil Room" is kept dark. Lampshaded in its initial appearance and again when the company is dismantled and its leaders take over a fast-food franchise from the bottom up. The rebuilt corporation of later years plays it straight.

    Web Original 
  • In The Fantastic Favio Bros, Dr. Lucifer parodies the trope by having his mansion be pitch black in his introduction. He then averts it when he falls down the stairs due to the darkness.
  • In The Legend of Neil, not only is Ganon's lair poorly lit, but also commonly under the effects of fog machines (fog = power), making it damn near impossible to find anything.
  • Subverted in the Creepypasta "Thanks". The monster is unable to find its victim in the darkness. Turning on the nightlight is what dooms him/her.
  • Unwanted Houseguest: Litchfield Asylum is surprisingly dark for a medical facility, albeit one that's been operating in secret for years since it was officially closed down. A power outage is also what allows Aberfoyle Manor to fall to the Shadow Demon.

    Western Animation 
  • In Cyber Six, the only sources of light to be found in any of Von Reichter's lairs is the glow from computer screens and tubes filled with Sustenance, as well as the occasional flash of lightning.
  • Discussed in the DuckTales (1987) episode "Sweet Duck of Youth". Launchpad says that they'll be all right as soon as the sun comes up because "everybody knows that ghosts can only do their haunting at night."
  • Parodied in Freakazoid!, when Cobra Queen dramatically welcomes her old foe Atomic Boy to her lair... only for Freakazoid to awkwardly identify himself. An apologetic Cobra Queen admits she made the mistake because there's so little light in her sewer hideout. Freakazoid suggests that she could brighten the place up with some Japanese paper lanterns ("Japanese paper lanterns? Are they expensive?" "Nah, my dad got a bunch of them for the backyard."); the next time we see her lair, she has taken his advice.
  • Parodied in SpongeBob SquarePants when Barnacle Boy goes "over to the dark side" and moves his tray to the side of the Krusty Krab that Mr. Krabs is too cheap to light.

  • The Decepticon warship Nemesis in Transformers: Prime is dark and its hallways are only minimally lit. Several of the more important rooms (e.g. the bridge, the med lab) subvert this, probably because good visibility is actually important in those rooms.


 
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