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Mope.io is a massive multiplayer game inspired by Agar.io, developed by Stan Tatarnykov and released on October 3rd, 2016. It follows the classic Rising Up The Food Chain Game style of Agar.io, but the players are animals who start off small, but as they eat food scattered around the arena alongside other animals that are lower on the food chain. Unlike Agar.io, there is an additional hydration bar, that needs to be replenished with water or else the animal will die of thirst (even moreso with marine animals, which is why they need to stay in the water). Also, most of the animals have their own abilities akin to Diepio.


Trope.io:

  • Animals Not to Scale: Newly-upgraded animals start off small, usually smaller than XP-heavy lower animals, which is interesting when you see a small bear and a giant fox together (as seen in image provided above). Higher animals with low XP can also be smaller than the lower animals.
  • Anti-Frustration Features: Respawning with most of the XP you had when you died. No need to start over at the bottom of the food chain!
    • Prey can bite onto some of their predators' tails, dealing damage and stealing XP.
  • Artistic License – Biology: This game is chock-full of them. Animals eating food that they wouldn't eat in real life, animals evolving into completely different creatures, and so on.
    • In particular, it's worth restating that if an animal has a red circle around it, you better run even if you think it cannot logically harm you. Foxes and hedgehogs preying on deer is nothing: try Macaws that are capable of overpowering Zebras and Lions.
    • The stingrays. While Real Life stingrays have venomous tails, the stingrays in Mope.io are capable of emitting pulses that can stun nearby animals.
    • Hedgehogs shooting venomous quills. This obviously is false in Real Life. Meanwhile, rattlesnakes are not poisonous, and can only rattle their tails (though this may change yet).
    • Jellyfish have eyes.
    • Macaws can fully mimic an animal that looks nothing like them, as long as it's considered weaker than them in the game, (i.e. a mouse, or confusingly, a zebra).
    • Peacocks can outright hypnotize pretty much any other animal with their tails.
  • Artistic License – Linguistics: When you get bitten by a certain animal, a message appears, reading "You're grabbed by a [insert certain animal]"; it should say "you've been grabbed".
  • Artificial Stupidity: The sea snails, AI-controlled mice and chipmunks, and ducks. While a human player would try to avoid predators, the AI prey seem to let players eat them. This may have been Justified, as they are prey themselves.
  • Anyone Can Die: Every animal can die from getting eaten by a predator, running out of water/lava, being harmed by other animals, including prey, and being exposed to unsuitable climates. Yes, even the Black Dragon.
  • Bigfoot, Sasquatch, and Yeti: The Yeti, the top Arctic animal.
  • Black Bead Eyes: Every animal has them.
  • Escape Battle Technique: Small animals can hide in holes (though foxes will dig them right out), and any animal that's not apex predator Black Dragon can hide in caves. Nearly any animal that can go into water and isn't too large can also dive down in water for a while, (though Flamingos ignore that protection.) Fully aquatic creatures can outright hide in whirlpools. Birds can fly away, and land on elevations like hills, rocks and trees that are inaccessible to land animals. Mid-size animals can hide in berry bushes.
  • Everyone Chasing You: If you're the prey and there are predators around, expect this.
  • Experience Points: XP, which are gathered by eating food and touching healing stones and are used to upgrade animals
  • Giant Spider/Spiders Are Scary: Giant Spiders can place webs around, allowing them to trap any animal and poison theme.
  • Hair-Raising Hare: Subverted with rabbits and arctic hares. Sure, they may be a threat to mice, shrimps and chipmunks, but lots of higher-ranked animals can eat them.
  • Heal Thyself: Healing stones heal animals rapidly when touched and also provide them water and XP.
  • Hello, [Insert Name Here]: Players can type in any nickname for their animal. However, this feature is why you shouldn't be fooled by the game's childish look...
  • Kidnapping Bird of Prey: Eagles. They can kidnap any animal smaller than them and fly away with them no matter where they are on the food chain, including predators or other eagles. This is why they are known to be The Dreaded amongst Mope.io players.
  • Make Me Wanna Shout: Some animals can roar to immobilize animals around them, like lions, tigers and wolverines. Wolves can also howl to immobilize animals right in front of them.
  • Never Smile at a Crocodile: Crocodiles can easily swim through mud and drag weaker animals with their jaws, making them very feared predators.
  • Nintendo Hard: This game, especially on large servers, can be this, if you are cornered by predators 24/7.
  • No Plot? No Problem!: Be an animal, eat food, drink water, and avoid predators, try to evolve into a stronger animal, and repeat.
  • Our Dragons Are Different: Dragons and Black Dragons.
  • Painful Pointy Pufferfish: The pufferfish can inflate and deal damage to other animals.
  • Poisonous Person: The hedgehogs, cobra, and Giant Spider can inflict poison upon other animals.
    • Ironically, Rattlesnakes lack poison, and can only rattle their tail.
  • Playing with Fire: The extremely rare Lava Toucans (there's 1% chance of being spawned as one if you choose to evolve into a Toucan), which drink lava instead of water and can spit it at their foes.
    • Most player are much more likely to instead encounter the Phoenix, which not only shares the ability to drink lava, but can straight-up generate fire tornadoes that'll autonomously chase after other animals and shoot fireballs at them.
  • Recycled In Space: Agar.io WITH ANIMALS!
  • Ridiculously Cute Critter: Thank the simplistic design for making the animals cute. Invoked with the mouse, shrimp, and chipmunk, which are meant to make them innocent, thus attempting to sympathize with predators.
    A little mouse...
  • Rising Up The Food Chain Game: With animals.
  • Snakes Are Sinister: The cobras, who can spit out poison, and the boa constrictor, who can strangle other animals.
  • Shockwave Stomp: The special ability of the giraffe. At one point, it was strong enough to be of concern even to Black Dragons.
  • Super Not-Drowning Skills: None of the non-aquatic animals drown when being submerged in water, mainly due to them needing water to survive.
  • Super-Persistent Predator: Some animals can be like this when they're hunting their prey.
  • Threatening Shark: Sharks are very high on the food chain, and they can bite and maul weaker animals.
  • Water Is Blue: Water droplets and bodies of water are colored blue.
  • Wounded Gazelle Gambit: Macaws have a miraculous ability to imitate weaker animals. So, if you are a mid-tier animal, and see a mouse, or even a pig, just sitting suspiciously passive, do not get excited yet, as it's possible a macaw is just about to ambush you. Since they are strong enough to defeat lions in-game, that is a real concern.

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