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Trope was cut/disambiguated due to cleanup


* MakeMeWannaShout: Some animals can roar to immobilize animals around them, like lions, tigers and wolverines. Wolves can also howl to immobilize animals right in front of them.


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* SuperScream: Some animals can roar to immobilize animals around them, like lions, tigers and wolverines. Wolves can also howl to immobilize animals right in front of them.
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Trope was cut/disambiguated due to cleanup


* ArtificialStupidity: The sea snails, AI-controlled mice and chipmunks, and ducks. While a human player would try to avoid predators, the AI prey seem to let players eat them. This may have been {{Justified}}, as they are prey themselves.

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* ArtificialStupidity: The sea snails, AI-controlled mice and chipmunks, and ducks. While a human player would try to avoid predators, the AI prey seem to let players eat them. This may have been {{Justified}}, {{Justified|Trope}}, as they are prey themselves.
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[[http://mope.io Mope.io]] is a massive multiplayer game inspired by ''VideoGame/{{Agario}}'' , developed by Stan Tatarnykov and released on October 3rd, 2016. It follows the classic RisingUpTheFoodChainGame style of Agar.io, but the players are animals who start off small, but as they eat food scattered around the arena alongside other animals that are lower on the food chain. Unlike Agar.io, there is an additional hydration bar, that needs to be replenished with water or else the animal will die of thirst (even moreso with marine animals, which is why they need to stay in the water). Also, most of the animals have their own abilities akin to ''VideoGame/{{Diepio}}''.

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[[http://mope.io Mope.io]] is a massive multiplayer game inspired by ''VideoGame/{{Agario}}'' , ''VideoGame/{{Agario}}'', developed by Stan Tatarnykov and released on October 3rd, 2016. It follows the classic RisingUpTheFoodChainGame style of Agar.io, but the players are animals who start off small, but as they eat food scattered around the arena alongside other animals that are lower on the food chain. Unlike Agar.io, there is an additional hydration bar, that needs to be replenished with water or else the animal will die of thirst (even moreso with marine animals, which is why they need to stay in the water). Also, most of the animals have their own abilities akin to ''VideoGame/{{Diepio}}''.



* HairRaisingHare: [[SubvertedTrope Subverted]] with rabbits and arctic hares. Sure, they may be a threat to mice, shrimps and chipmunks, but lots of higher-ranked animals can eat them.

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* HairRaisingHare: [[SubvertedTrope Subverted]] {{Subverted|Trope}} with rabbits and arctic hares. Sure, they may be a threat to mice, shrimps and chipmunks, but lots of higher-ranked animals can eat them.
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Up To Eleven is a defunct trope


* ArtisticLicenseBiology: This game is [[UpToEleven chock-full of them.]] Animals [[AscendedToCarnivorism eating food that they]] [[VegetarianCarnivore wouldn't eat in real life]], animals [[HollywoodEvolution evolving into completely different creatures]], and so on.

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* ArtisticLicenseBiology: This game is [[UpToEleven chock-full of them.]] them. Animals [[AscendedToCarnivorism eating food that they]] [[VegetarianCarnivore wouldn't eat in real life]], animals [[HollywoodEvolution evolving into completely different creatures]], and so on.
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Disambiguating; deleting and renaming wicks as appropriate. Moved to discussion


* TyrannosaurusRex: The T. rex is the second strongest animal after the Black Dragon, and can maul animals like sharks and crocodiles.
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* ArtisticLicenseLinguistics: When you get bitten by a certain animal, a message appears, reading "You're grabbed by a [insert certain animal]"; it should say "you've been grabbed".
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* AnimalsNotToScale: Newly-upgraded animals start off small, usually smaller than XP-heavy lower animals, which is interesting when you see a small bear and a giant fox together (as seen in image provided above).

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* AnimalsNotToScale: Newly-upgraded animals start off small, usually smaller than XP-heavy lower animals, which is interesting when you see a small bear and a giant fox together (as seen in image provided above). Higher animals with low XP can also be smaller than the lower animals.

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Moo Moo.io was developed by Sidney de Vries, and not Tatarnykov. Also, some other fixes.


[[http://mope.io Mope.io]] is a massive multiplayer game inspired by ''VideoGame/{{Agario}}'' , developed by Stan Tatarnykov, also known for creating ''Moomoo.io'' and released on October 3rd, 2016. It follows the classic RisingUpTheFoodChainGame style of Agar.io, but the players are animals who start off small, but as they eat food scattered around the arena alongside other animals that are lower on the food chain. Unlike Agar.io, there is an additional hydration bar, that needs to be replenished with water or else the animal will die of thirst (even moreso with marine animals, which is why they need to stay in the water). Also, most of the animals have their own abilities akin to ''VideoGame/{{Diepio}}''.

to:

[[http://mope.io Mope.io]] is a massive multiplayer game inspired by ''VideoGame/{{Agario}}'' , developed by Stan Tatarnykov, also known for creating ''Moomoo.io'' Tatarnykov and released on October 3rd, 2016. It follows the classic RisingUpTheFoodChainGame style of Agar.io, but the players are animals who start off small, but as they eat food scattered around the arena alongside other animals that are lower on the food chain. Unlike Agar.io, there is an additional hydration bar, that needs to be replenished with water or else the animal will die of thirst (even moreso with marine animals, which is why they need to stay in the water). Also, most of the animals have their own abilities akin to ''VideoGame/{{Diepio}}''.



** In particular, it's worth restating that if an animal has a red circle around it, you better run even if you think it cannot ''logically'' harm you. Foxes and '''hedgehogs''' preying on deer is nothing: try Macaws that are capable of overpowering Zebras and '''Lions'''.



** Hedgehogs shooting venomous quills. This obviously is false in RealLife.

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** Hedgehogs shooting venomous quills. This obviously is false in RealLife. Meanwhile, rattlesnakes are '''not''' poisonous, and can only rattle their tails (though this may change yet).


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** Macaws can fully mimic an animal that looks nothing like them, as long as it's considered weaker than them in the game, (i.e. a mouse, or confusingly, a zebra).
** Peacocks can outright hypnotize pretty much any other animal with their tails.


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* EscapeBattleTechnique: Small animals can hide in holes (though foxes will dig them right out), and any animal that's not apex predator Black Dragon can hide in caves. Nearly any animal that can go into water and isn't too large can also dive down in water for a while, (though Flamingos ignore that protection.) Fully aquatic creatures can outright hide in whirlpools. Birds can fly away, and land on elevations like hills, rocks and trees that are inaccessible to land animals. Mid-size animals can hide in berry bushes.


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** Ironically, Rattlesnakes lack poison, and can only rattle their tail.
* PlayingWithFire: The extremely rare Lava Toucans (there's 1% chance of being spawned as one if you choose to evolve into a Toucan), which drink lava instead of water and can spit it at their foes.
** Most player are much more likely to instead encounter the Phoenix, which not only shares the ability to drink lava, but can straight-up generate fire tornadoes that'll autonomously chase after other animals and shoot fireballs at them.


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* ShockwaveStomp: The special ability of the giraffe. At one point, it was strong enough to be of concern even to Black Dragons.


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* WoundedGazelleGambit: Macaws have a miraculous ability to imitate weaker animals. So, if you are a mid-tier animal, and see a mouse, or even a pig, just sitting suspiciously passive, do not get excited yet, as it's possible a macaw is just about to ambush you. Since they are strong enough to defeat '''lions''' in-game, that is a real concern.
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Changed link to web game from game hosting site to the official .io site


[[Mope.io Mope.io]] is a massive multiplayer game inspired by ''VideoGame/{{Agario}}'' , developed by Stan Tatarnykov, also known for creating ''Moomoo.io'' and released on October 3rd, 2016. It follows the classic RisingUpTheFoodChainGame style of Agar.io, but the players are animals who start off small, but as they eat food scattered around the arena alongside other animals that are lower on the food chain. Unlike Agar.io, there is an additional hydration bar, that needs to be replenished with water or else the animal will die of thirst (even moreso with marine animals, which is why they need to stay in the water). Also, most of the animals have their own abilities akin to ''VideoGame/{{Diepio}}''.

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[[Mope.[[http://mope.io Mope.io]] is a massive multiplayer game inspired by ''VideoGame/{{Agario}}'' , developed by Stan Tatarnykov, also known for creating ''Moomoo.io'' and released on October 3rd, 2016. It follows the classic RisingUpTheFoodChainGame style of Agar.io, but the players are animals who start off small, but as they eat food scattered around the arena alongside other animals that are lower on the food chain. Unlike Agar.io, there is an additional hydration bar, that needs to be replenished with water or else the animal will die of thirst (even moreso with marine animals, which is why they need to stay in the water). Also, most of the animals have their own abilities akin to ''VideoGame/{{Diepio}}''.
Is there an issue? Send a MessageReason:
Changed link to web game from game hosting site to the official .io site


[[http://vevegames.com/mope-io/ Mope.io]] is a massive multiplayer game inspired by ''VideoGame/{{Agario}}'' , developed by Stan Tatarnykov, also known for creating ''Moomoo.io'' and released on October 3rd, 2016. It follows the classic RisingUpTheFoodChainGame style of Agar.io, but the players are animals who start off small, but as they eat food scattered around the arena alongside other animals that are lower on the food chain. Unlike Agar.io, there is an additional hydration bar, that needs to be replenished with water or else the animal will die of thirst (even moreso with marine animals, which is why they need to stay in the water). Also, most of the animals have their own abilities akin to ''VideoGame/{{Diepio}}''.

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[[http://vevegames.com/mope-io/ [[Mope.io Mope.io]] is a massive multiplayer game inspired by ''VideoGame/{{Agario}}'' , developed by Stan Tatarnykov, also known for creating ''Moomoo.io'' and released on October 3rd, 2016. It follows the classic RisingUpTheFoodChainGame style of Agar.io, but the players are animals who start off small, but as they eat food scattered around the arena alongside other animals that are lower on the food chain. Unlike Agar.io, there is an additional hydration bar, that needs to be replenished with water or else the animal will die of thirst (even moreso with marine animals, which is why they need to stay in the water). Also, most of the animals have their own abilities akin to ''VideoGame/{{Diepio}}''.
Is there an issue? Send a MessageReason:
None


[[http://mope.io/ Mope.io]] is a massive multiplayer game inspired by ''VideoGame/{{Agario}}'' , developed by Stan Tatarnykov, also known for creating ''Moomoo.io'' and released on October 3rd, 2016. It follows the classic RisingUpTheFoodChainGame style of Agar.io, but the players are animals who start off small, but as they eat food scattered around the arena alongside other animals that are lower on the food chain. Unlike Agar.io, there is an additional hydration bar, that needs to be replenished with water or else the animal will die of thirst (even moreso with marine animals, which is why they need to stay in the water). Also, most of the animals have their own abilities akin to ''VideoGame/{{Diepio}}''.

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[[http://mope.io/ [[http://vevegames.com/mope-io/ Mope.io]] is a massive multiplayer game inspired by ''VideoGame/{{Agario}}'' , developed by Stan Tatarnykov, also known for creating ''Moomoo.io'' and released on October 3rd, 2016. It follows the classic RisingUpTheFoodChainGame style of Agar.io, but the players are animals who start off small, but as they eat food scattered around the arena alongside other animals that are lower on the food chain. Unlike Agar.io, there is an additional hydration bar, that needs to be replenished with water or else the animal will die of thirst (even moreso with marine animals, which is why they need to stay in the water). Also, most of the animals have their own abilities akin to ''VideoGame/{{Diepio}}''.
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* AnyoneCanDie: Every animal can die from getting eaten by a predator, running out of water/lava, being harmed by other animals, including prey, and being exposed to unsuitable climates. Yes, even the Black Dragon.

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* AnyoneCanDie: Every animal can die from [[TheManyDeathsOfYou getting eaten by a predator, running out of water/lava, being harmed by other animals, including prey, and being exposed to unsuitable climates.climates]]. Yes, even the Black Dragon.
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** Prey can bite onto some of their predators' tails.

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** Prey can bite onto some of their predators' tails.tails, dealing damage and stealing XP.
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* NoPlotNoProblem: Be an animal, eat food, drink water, and avoid predators, try to evolve into a stronger animal, and repeat.

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* RidiculouslyCuteCritter: Thank the simplistic design for making the animals cute.

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* RidiculouslyCuteCritter: Thank the simplistic design for making the animals cute. {{Invoked}} with the mouse, shrimp, and chipmunk, which are meant to make them innocent, thus attempting to sympathize with predators.
--> A little mouse...
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* AnimalsNotToScale: Newly-upgraded animals start off small, usually smaller than XP-heavy lower animals, which is interesting when you see a small blue whale and a giant fox together.

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* AnimalsNotToScale: Newly-upgraded animals start off small, usually smaller than XP-heavy lower animals, which is interesting when you see a small blue whale bear and a giant fox together.together (as seen in image provided above).
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* WaterIsBlue: Water droplets and bodies of water are colored blue.

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[[http://mope.io/ Mope.io]] is a massive multiplayer game inspired by ''VideoGame/{{Agario}}'' , released on October 3rd, 2016. It follows the classic RisingUpTheFoodChainGame style of Agar.io, but the players are animals who start off small, but as they eat food scattered around the arena alongside other animals that are lower on the food chain. Unlike Agar.io, there is an additional hydration bar, that needs to be replenished with water or else the animal will die of thirst (even moreso with marine animals, which is why they need to stay in the water). Also, most of the animals have their own abilities akin to ''VideoGame/{{Diepio}}''.

to:

[[http://mope.io/ Mope.io]] is a massive multiplayer game inspired by ''VideoGame/{{Agario}}'' , developed by Stan Tatarnykov, also known for creating ''Moomoo.io'' and released on October 3rd, 2016. It follows the classic RisingUpTheFoodChainGame style of Agar.io, but the players are animals who start off small, but as they eat food scattered around the arena alongside other animals that are lower on the food chain. Unlike Agar.io, there is an additional hydration bar, that needs to be replenished with water or else the animal will die of thirst (even moreso with marine animals, which is why they need to stay in the water). Also, most of the animals have their own abilities akin to ''VideoGame/{{Diepio}}''.



!!This game provides examples of:

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!!This game provides examples of:!![[{{Pun}} Trope]].io:
* AnimalsNotToScale: Newly-upgraded animals start off small, usually smaller than XP-heavy lower animals, which is interesting when you see a small blue whale and a giant fox together.



** Jellyfish have eyes.



* AnyoneCanDie: Every animal can die from getting eaten by a predator, running out of water, or being damaged by fire, extreme temperatures. Yes, even the Black Dragon.

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* AnyoneCanDie: Every animal can die from getting eaten by a predator, running out of water, or water/lava, being damaged harmed by fire, extreme temperatures.other animals, including prey, and being exposed to unsuitable climates. Yes, even the Black Dragon.



* ExperiencePoints: XP, which are gathered by eating food and touching healing stones and are used to upgrade animals



* HealThyself: Healing stones heal animals rapidly when touched and also provide them water and XP.
* HelloInsertNameHere: Players can type in any nickname for their animal. However, this feature is [[VideoGamePerversityPotential why you shouldn't be fooled by the game's childish look...]]



* PoisonousPerson: The hedgehogs, cobra, and GiantSpider can inflict poison upon other animals.


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* PainfulPointyPufferfish: The pufferfish can inflate and deal damage to other animals.
* PoisonousPerson: The hedgehogs, cobra, and GiantSpider can inflict poison upon other animals.
* RecycledInSpace: ''VideoGame/{{Agario}}'' [[AC:WITH ANIMALS!]]
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** Some prey can bite onto some of their predators' tails.

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** Some prey Prey can bite onto some of their predators' tails.


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* AnyoneCanDie: Every animal can die from getting eaten by a predator, running out of water, or being damaged by fire, extreme temperatures. Yes, even the Black Dragon.


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* BlackBeadEyes: Every animal has them.
* EveryoneChasingYou: If you're the prey and there are predators around, expect this.

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* BigfootSasquatchYeti: The Yeti, the top Arctic animal.

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* BigfootSasquatchYeti: BigfootSasquatchAndYeti: The Yeti, the top Arctic animal.



* NintendoHard: This game, especially on large servers, can be this, if you are cornered by predators 24/7.



* RidiculouslyCuteAnimal: Thank the simplistic design for making the animals cute.
* RisingUpTheFoodChainGame

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* RidiculouslyCuteAnimal: RidiculouslyCuteCritter: Thank the simplistic design for making the animals cute.
* RisingUpTheFoodChainGameRisingUpTheFoodChainGame: With animals.
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* BigfootSasquatchYeti: The Yeti, the top Arctic animal.
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* ArtisticLicenseBiology: This game is [[UpToEleven chock-full of them.]] Animals [[AscendToCarnivorism eating food that they]] [[VegetarianCarnivore wouldn't eat in real life]], animals [[HollywoodEvolution evolving into completely different creatures]], and so on.

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* ArtisticLicenseBiology: This game is [[UpToEleven chock-full of them.]] Animals [[AscendToCarnivorism [[AscendedToCarnivorism eating food that they]] [[VegetarianCarnivore wouldn't eat in real life]], animals [[HollywoodEvolution evolving into completely different creatures]], and so on.
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* ArtisticLicenseBiology: This game is [[UpToEleven chock-full of them.]] Animals eating prey that they wouldn't eat in real life, animals evolving into completely different creatures, and so on.

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* ArtisticLicenseBiology: This game is [[UpToEleven chock-full of them.]] Animals [[AscendToCarnivorism eating prey food that they they]] [[VegetarianCarnivore wouldn't eat in real life, life]], animals [[HollywoodEvolution evolving into completely different creatures, creatures]], and so on.

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* ArtificialStupidity: The sea snails, along with computer players. While a human player would try to avoid predators, the AI-controlled animals seem to let players eat them. This may have been intentional, as they were meant to be prey anyway.

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* ArtificialStupidity: The sea snails, along with computer players. AI-controlled mice and chipmunks, and ducks. While a human player would try to avoid predators, the AI-controlled animals AI prey seem to let players eat them. This may have been intentional, {{Justified}}, as they were meant to be are prey anyway.themselves.



* PoisonousPerson: The hedgehogm, cobra, and GiantSpider can inflict poison upon other animals.

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* PoisonousPerson: The hedgehogm, hedgehogs, cobra, and GiantSpider can inflict poison upon other animals.


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* RidiculouslyCuteAnimal: Thank the simplistic design for making the animals cute.
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added trope to list

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* RisingUpTheFoodChainGame
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* PoisonousPerson: The cobra and GiantSpider can inflict poison upon other animals.

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* PoisonousPerson: The cobra hedgehogm, cobra, and GiantSpider can inflict poison upon other animals.

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* GiantSpider[=/=]SpidersAreScary: Giant Spiders can place webs around, allowing them to trap any animal and poison theme.



* SpidersAreScary: Giant Spiders can place webs around, allowing them to trap any animal and poison theme.
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How?


* SpidersAreNotScary: Giant Spiders can place webs around, allowing them to trap any animal and poison theme.

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* SpidersAreNotScary: SpidersAreScary: Giant Spiders can place webs around, allowing them to trap any animal and poison theme.

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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/mope_io.jpg]]



* AntiFrustrationFeatures: Respawning with most of the XP you had when you died. No need to start over at the bottom of the food chain!
** Some prey can bite onto some of their predators' tails.



* ArtificialStupidity: The sea snails, along with AI-controlled mice and chipmunks. While a human player would try to avoid predators, the AI-controlled animals seem to let players eat them. This may have been intentional, as they were meant to be prey anyway.

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** Hedgehogs shooting venomous quills. This obviously is false in RealLife.
* ArtificialStupidity: The sea snails, along with AI-controlled mice and chipmunks.computer players. While a human player would try to avoid predators, the AI-controlled animals seem to let players eat them. This may have been intentional, as they were meant to be prey anyway.


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* SpidersAreNotScary: Giant Spiders can place webs around, allowing them to trap any animal and poison theme.
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Created the page.

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[[http://mope.io/ Mope.io]] is a massive multiplayer game inspired by ''VideoGame/{{Agario}}'' , released on October 3rd, 2016. It follows the classic RisingUpTheFoodChainGame style of Agar.io, but the players are animals who start off small, but as they eat food scattered around the arena alongside other animals that are lower on the food chain. Unlike Agar.io, there is an additional hydration bar, that needs to be replenished with water or else the animal will die of thirst (even moreso with marine animals, which is why they need to stay in the water). Also, most of the animals have their own abilities akin to ''VideoGame/{{Diepio}}''.

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!!This game provides examples of:
* ArtisticLicenseBiology: This game is [[UpToEleven chock-full of them.]] Animals eating prey that they wouldn't eat in real life, animals evolving into completely different creatures, and so on.
** The stingrays. While RealLife stingrays have venomous tails, the stingrays in Mope.io are capable of emitting pulses that can stun nearby animals.
* ArtificialStupidity: The sea snails, along with AI-controlled mice and chipmunks. While a human player would try to avoid predators, the AI-controlled animals seem to let players eat them. This may have been intentional, as they were meant to be prey anyway.
* HairRaisingHare: [[SubvertedTrope Subverted]] with rabbits and arctic hares. Sure, they may be a threat to mice, shrimps and chipmunks, but lots of higher-ranked animals can eat them.
* KidnappingBirdOfPrey: Eagles. They can kidnap any animal smaller than them and fly away with them no matter where they are on the food chain, including predators or [[ImAHumanitarian other eagles]]. This is why they are known to be TheDreaded amongst Mope.io players.
* MakeMeWannaShout: Some animals can roar to immobilize animals around them, like lions, tigers and wolverines. Wolves can also howl to immobilize animals right in front of them.
* NeverSmileAtACrocodile: Crocodiles can easily swim through mud and drag weaker animals with their jaws, making them very feared predators.
* PoisonousPerson: The cobra and GiantSpider can inflict poison upon other animals.
* OurDragonsAreDifferent: Dragons and Black Dragons.
* SnakesAreSinister: The cobras, who can [[PoisonousPerson spit out poison]], and the boa constrictor, who can strangle other animals.
* SuperNotDrowningSkills: None of the non-aquatic animals drown when being submerged in water, mainly due to them needing water to survive.
* SuperPersistentPredator: Some animals can be like this when they're hunting their prey.
* ThreateningShark: Sharks are very high on the food chain, and they can bite and maul weaker animals.
* TyrannosaurusRex: The T. rex is the second strongest animal after the Black Dragon, and can maul animals like sharks and crocodiles.
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