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"It's your turn to take command!"

Lord of Heroes is a Korean RPG mobile game developed by Clover Games, available for free on Android and iOS.

Players step into the shoes of the Monarch, whose ambition is to conquer and revolutionize a corrupt and war-torn world. From their small, isolated nation of Avillon, the Monarch, alongside their cadre of elite, loyal knights must venture forth and conquer rival countries, occupy vast territories, and recruit unique and powerful heroes in their fight against dark forces growing in the far corners of the continent.

This page is still under development. Any contributions would be greatly appreciated!

Please be wary of unmarked spoilers!

Tropes:

  • Beast Man: The animal-people of the setting are called therians, divided into a broad variety of kin such as dogkin and birdkin. The Monarch recruits several therian knights, beginning with the dogkin knight-errant Schneider.
  • Breaking the Fourth Wall: In chapter 4-2 of the Extreme timeline, Astrid ends a brief inner monologue by directly addressing the reader to solicit their agreement with her opinion of the current situation.
  • Crapsack World: The main setting is a corrupt and war-torn world.
  • Defeat Means Friendship: The Monarch sets out to form alliances with the nations of the western continent, but ends up having to fight almost every single person they're looking to ally with due to a combination of misunderstandings, the Empire's disrupting influence, and in some cases just plain not having time to do things more diplomatically.
  • Good Cop/Bad Cop: In the Extreme difficulty timeline, Charlotte assures Fram that Fram's typical outspokenness will only make Oswald that much more responsive to Charlotte's flattery, making him easier for everyone to deal with in the long run. She refers to this as the "good knight, bad knight" strategy.
    Monarch: Is that what you learned at the Academy?! I'm going to stop sending people there...
  • "Groundhog Day" Loop: Emperor Kartis is a "Returner" who has lived the same life so many times he has lost count. His time-looping, and everything he's done over the course of the game, is his attempt to prevent a devastating future calamity. After their defeat at his hands at the end of the Normal difficulty path, the Monarch also enters a time loop in an effort to overcome Kartis and stop the calamity where he has failed. However, Mu warns that they can only reset a finite number of times.
  • Magnetic Hero: The Monarch collects allies wherever they go, and exerts themself to win over defeated enemies whenever possible. They're successful more often than not, with many former enemies joining the knights of Avillon either because the Monarch treats them better than the side they were working for or because the Monarch's unfailing idealism has stuck a chord with them.
  • Modest Royalty: The main protagonist, the Monarch, wears a mostly black ensemble which, while undeniably snappy and sporting a Badass Cape, looks much more like a military uniform than royal regalia.
  • Praetorian Guard: The playable units are presented as the Monarch's cadre of elite, loyal knights and recruited heroes.
  • Purely Aesthetic Gender: The gender and final appearance of the the Monarch is entirely up to the player, and has no impact on their character's interactions in the game.
  • Ripple-Effect-Proof Memory: Once the timeline is reset, nobody else remembers the previous version of events... except for Astrid, who's ready and waiting to join the Monarch's side when they arrive in the Gallus Empire the second time around. Even Kartis does not recall his previous interactions with the Monarch, since their time loops are separate; it's not clear why Astrid alone is immune, but the character's apparent Medium Awareness probably has something to do with it.
  • Royals Who Actually Do Something: Though the Monarch doesn't take part in combat, they personally lead their knights on their missions and conduct diplomatic negotiations themselves.

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