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Video Game / Let's Tap

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Tap into a new party experience!
Let's Tap is a quirky collection of minigames developed by Yuji Naka and released for the Nintendo Wii in 2008. The game was the first title developed and published by his studio, Prope. Naka would also release the similarly titled Let's CATCH for WiiWare.

Each of the minigames in Let's Tap requires the player to set the Wii Remote face down on a flat surface and then tap the surface to allow the remote to pick up the vibrations. The game features four main minigames:

Tap Runner- The player must compete in a side-scrolling race along an obstacle course involving jumping over chasms, climb up ramps, and edge along tightropes in addition to occasionally stopping their run to complete a short task.

Rhythm Tap- The player must tap in time to a series of musical beats.

Silent Blocks- A game where the player must carefully tap to remove blocks from an unstable tower. This game has a puzzle variant where the player must match three like colors by making blocks in between of a different color disappear.

Bubble Voyager- The player must move the character through a maze of floating mines to collect stars along the way to a goal.

The game also features a visualizer where the player can simply create images like fireworks, paint splattering, or ripples in a pond.


Let's Tap features examples of:

  • Bizarre Puzzle Game: Silent Blocks Puzzle Mode where the player must work to match three like colors of blocks by eliminating blocks of the wrong color.
  • Casual Video Game: The game is very slow-paced and gameplay involves simply tapping a surface while the Wii remote is on it.
  • Exactly What It Says on the Tin: It's a game about tapping on a hard surface.
  • Maze Game: Bubble Voyager is the "Collect every object before the goal" variety.
  • Minigame Game: The bulk of the game consists of four minigames.
  • Party Game: Contains only minigames but with the exception of "Rhythm Tap", the other game modes can be played with up to four players all taking turns tapping a surface.
  • Tech-Demo Game: Naka created this game when he wanted to experiment with the Wii remote's capability to pick up vibrations when left on a flat surface.
  • Wide-Open Sandbox: The Visualizer has no "goal" of any kind, it is just an open canvas that allows the player to create imagery.

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