Each of the minigames in Let's Tap requires the player to set the Wii Remote face down on a flat surface and then tap the surface to allow the remote to pick up the vibrations. The game features four main minigames:
Tap Runner- The player must compete in a side-scrolling race along an obstacle course involving jumping over chasms, climb up ramps, and edge along tightropes in addition to occasionally stopping their run to complete a short task.
Rhythm Tap- The player must tap in time to a series of musical beats.
Silent Blocks- A game where the player must carefully tap to remove blocks from an unstable tower. This game has a puzzle variant where the player must match three like colors by making blocks in between of a different color disappear.
Bubble Voyager- The player must move the character through a maze of floating mines to collect stars along the way to a goal.
The game also features a visualizer where the player can simply create images like fireworks, paint splattering, or ripples in a pond.
Let's Tap features examples of:
- Bizarre Puzzle Game: Silent Blocks Puzzle Mode where the player must work to match three like colors of blocks by eliminating blocks of the wrong color.
- Casual Video Game: The game is very slow-paced and gameplay involves simply tapping a surface while the Wii remote is on it.
- Exactly What It Says on the Tin: It's a game about tapping on a hard surface.
- Maze Game: Bubble Voyager is the "Collect every object before the goal" variety.
- Minigame Game: The bulk of the game consists of four minigames.
- Party Game: Contains only minigames but with the exception of "Rhythm Tap", the other game modes can be played with up to four players all taking turns tapping a surface.
- Tech-Demo Game: Naka created this game when he wanted to experiment with the Wii remote's capability to pick up vibrations when left on a flat surface.
- Wide-Open Sandbox: The Visualizer has no "goal" of any kind, it is just an open canvas that allows the player to create imagery.