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''Let's Tap'' is a quirky collection of minigames developed by Creator/YujiNaka and released for the UsefulNotes/NintendoWii in 2008. The game was the first title developed and published by his studio, Prope. Naka would also release the similarly titled VideoGame/LetsCatch for UsefulNotes/WiiWare.
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''Let's Tap'' is a quirky collection of minigames developed by Creator/YujiNaka and released for the UsefulNotes/NintendoWii Platform/NintendoWii in 2008. The game was the first title developed and published by his studio, Prope. Naka would also release the similarly titled VideoGame/LetsCatch for UsefulNotes/WiiWare.
Platform/WiiWare.
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* WideOpenSandbox: The Visualizer has no "goal" of any kind, it is just an open canvas that allows the player to create imagery.
* ZenGame: Silent Blocks has a zen-like atmosphere with light and airy music as well as a slow pace.
* ZenGame: Silent Blocks has a zen-like atmosphere with light and airy music as well as a slow pace.
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* WideOpenSandbox: The Visualizer has no "goal" of any kind, it is just an open canvas that allows the player to create imagery.
* ZenGame: Silent Blocks has a zen-like atmosphere with light and airy music as well as a slow pace.imagery.
* ZenGame: Silent Blocks has a zen-like atmosphere with light and airy music as well as a slow pace.
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* WideOpenSandbox: The Visualizer has no "goal" of any kind, it is just an open canvas that allows the player to create imagery.
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* WideOpenSandbox: The Visualizer has no "goal" of any kind, it is just an open canvas that allows the player to create imagery.imagery.
* ZenGame: Silent Blocks has a zen-like atmosphere with light and airy music as well as a slow pace.
* ZenGame: Silent Blocks has a zen-like atmosphere with light and airy music as well as a slow pace.
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* ExactlyWHatItSaysOnTheTin: It's a game about tapping on a hard surface.
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* ExactlyWHatItSaysOnTheTin: ExactlyWhatItSaysOnTheTin: It's a game about tapping on a hard surface.
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* ExactlyWHatItSaysOnTheTin: It's a game about tapping on a hard surface.
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[[caption-width-right:256:Tap into a new party experience.]]
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[[caption-width-right:256:Tap into a new party experience.]]experience!]]
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!Let's Tap! features examples of:
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!Let's Tap! Tap features examples of:
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!Let's Tap features examples of:
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!Let's Tap Tap! features examples of:
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* MazeGame: Bubble Voyager is the "Collect every object before the goal" variety.
* MinigameGame: The bulk of the game consists of four minigames.
* PartyGame: Contains only minigames but with the exception of "Rhythm Tap", the other game modes can be played with up to four players all taking turns tapping a surface.
* MinigameGame: The bulk of the game consists of four minigames.
* PartyGame: Contains only minigames but with the exception of "Rhythm Tap", the other game modes can be played with up to four players all taking turns tapping a surface.
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* TheMaze: Bubble Voyager is the "Collect every object before the goal" vairtey.
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* CasualVideoGame: The game is very slow-paced and gameplay involves simply tapping a surface while the Wii remote is on it.
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* TheMaze: Bubble Voyager is the "Collect every object before the goal" vairtey.
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[[quoteright:256:https://static.tvtropes.org/pmwiki/pub/images/lets_tap.jpg]]
[[caption-width-right:256:Tap into a new party experience.]]
[[caption-width-right:256:Tap into a new party experience.]]
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* TechDemoGame: Naka created this game when he wanted to experiment with the Wii remote's capability to pick up vibrations when left on a flat surface.
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* BizarrePuzzleGame: Silent Blocks Puzzle Mode where the player must work to match three like colors of blocks by eliminating blocks of the wrong color.
* TechDemoGame: Naka created this game when he wanted to experiment with the Wii remote's capability to pick up vibrations when left on a flatsurface.surface.
* WideOpenSandbox: The Visualizer has no "goal" of any kind, it is just an open canvas that allows the player to create imagery.
* TechDemoGame: Naka created this game when he wanted to experiment with the Wii remote's capability to pick up vibrations when left on a flat
* WideOpenSandbox: The Visualizer has no "goal" of any kind, it is just an open canvas that allows the player to create imagery.
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!Let's Tap features examples of:
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!Let's Tap features examples of:of:
* TechDemoGame: Naka created this game when he wanted to experiment with the Wii remote's capability to pick up vibrations when left on a flat surface.
* TechDemoGame: Naka created this game when he wanted to experiment with the Wii remote's capability to pick up vibrations when left on a flat surface.
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The game also features a visualizer where the player can simply create images like fireworks, paint splattering, or ripples in a pond.
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The game also features a visualizer where the player can simply create images like fireworks, paint splattering, or ripples in a pond.pond.
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!Let's Tap features examples of:
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!Let's Tap features examples of:
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''Let's Tap'' is a quirky collection of minigames developed by Creator/YugiNaka and released for the UsefulNotes/NintendoWii in 2008. The game was the first title developed and published by his studio, Prope. Naka would also release the similarly titled VideoGame/LetsCatch for UsefulNotes/WiiWare.
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''Let's Tap'' is a quirky collection of minigames developed by Creator/YugiNaka Creator/YujiNaka and released for the UsefulNotes/NintendoWii in 2008. The game was the first title developed and published by his studio, Prope. Naka would also release the similarly titled VideoGame/LetsCatch for UsefulNotes/WiiWare.
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''Let's Tap'' is a quirky collection of minigames developed by Creator/YugiNaka and released for the Usefulnotes/NintendoWii in 2008. The game was the first title developed and published by his studio, Prope. Naka would also release the similarly titled VideoGame/LetsCatch for UsefulNotes/WiiWare.
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''Let's Tap'' is a quirky collection of minigames developed by Creator/YugiNaka and released for the Usefulnotes/NintendoWii UsefulNotes/NintendoWii in 2008. The game was the first title developed and published by his studio, Prope. Naka would also release the similarly titled VideoGame/LetsCatch for UsefulNotes/WiiWare.
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''Let's Tap'' is a quirky collection of minigames developed by Creator/YugiNaka and released for the Usefulnotes/NintendoWii in 2008. The game was the first title developed and published by his studio, Prope. Naka would also release the similarly titled VideoGame/LetsCatch for UsefulNotes/WiiWare.
Each of the minigames in ''Let's Tap'' requires the player to set the Wii Remote face down on a flat surface and then tap the surface to allow the remote to pick up the vibrations. The game features four main minigames:
''Tap Runner''- The player must compete in a side-scrolling race along an obstacle course involving jumping over chasms, climb up ramps, and edge along tightropes in addition to occasionally stopping their run to complete a short task.
''Rhythm Tap''- The player must tap in time to a series of musical beats.
''Silent Blocks''- A game where the player must carefully tap to remove blocks from an unstable tower. This game has a puzzle variant where the player must match three like colors by making blocks in between of a different color disappear.
''Bubble Voyager''- The player must move the character through a maze of floating mines to collect stars along the way to a goal.
The game also features a visualizer where the player can simply create images like fireworks, paint splattering, or ripples in a pond.
Each of the minigames in ''Let's Tap'' requires the player to set the Wii Remote face down on a flat surface and then tap the surface to allow the remote to pick up the vibrations. The game features four main minigames:
''Tap Runner''- The player must compete in a side-scrolling race along an obstacle course involving jumping over chasms, climb up ramps, and edge along tightropes in addition to occasionally stopping their run to complete a short task.
''Rhythm Tap''- The player must tap in time to a series of musical beats.
''Silent Blocks''- A game where the player must carefully tap to remove blocks from an unstable tower. This game has a puzzle variant where the player must match three like colors by making blocks in between of a different color disappear.
''Bubble Voyager''- The player must move the character through a maze of floating mines to collect stars along the way to a goal.
The game also features a visualizer where the player can simply create images like fireworks, paint splattering, or ripples in a pond.