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"a meme and reference-filled randomizer fighting experience. can it get more chaotic?"
The description for the game

item asylum is a fighting game based on the Video Game Randomizer genre on Roblox, created by JeanRBLX, PortABoi, and Xerroz.

The premise is simple: You and up to 15 other players have eight minutes to rack up as many kills as possible on a random map, using an equally-random assortment of weapons and tools that change every time you respawn. The game's main selling point, however, lies in what those weapons, tools, and maps actually are, being packed to the gills with referential comedy that pokes fun at all sorts of memes, shows, and other video games (including those also on Roblox). Oh, and everyone screams incredibly loudly (which also references other memes) on death.

Suffice to say, Denser and Wackier doesn't even begin to describe it compared to other Roblox PvP games with randomization. The game currently receives infrequent updates that add new weapons, maps, bosses, modes and more for even more hilarity.


Tropes:

  • Action Bomb:
    • The Bobm detonates in a large radius after a quick startup, instantly killing everything around it (including its user). The Gender Reveal is similar, but can be activated immediately and has less range.
    • The Deployable Joel spawns a man who will walk forwards a short distance, jump, and then explode. He deals only 70 damage, compared to the One-Hit Kill from the Bobm or Gender Reveal, but doesn't take down the user with them once they detonate. The first part of the April Fools' Day 2023 update later updates the Joel to be reusable, encouraging a much more proactive use of this trope compared to the Bobm and Gender Reveal.
  • Aggressive Play Incentive: The Rage Meter which appears exclusively in the Boss and Juggernaut gamemodes increases the damage of the players' weapons by how much the meter is filled, up to a 1.5x damage multiplier, and the only way to increase it is to stay close to a boss/juggernaut. In particular, the Trench Shotgun alongside others are very deadly when used correctly.
  • And Show It to You: Hitting someone with Heart-to-Heart will cause you to brutally tear out the other's heart. Amusingly, this is not a One-Hit Kill, instead just doing a large amount of damage and briefly stunning the victim.
  • A.I. Breaker: The Combat King in boss_uncertified cannot lead the aimed shots from his buster and also does not use intelligent pathfinding. As a result, luring him away and constantly sidestepping completely ruins his intended behavior as he will always be firing away and missing his targets. He's also slow enough that a player can outpace him without using speed boosts, meaning he also can't get players into melee range on his own without using his super jump, which is heavily telegraphed and easy to avoid. The cherry on top? While its since been patched to not happen nearly as often, its still easy enough to get him stuck on map geometry like the various houses or the corners of the platform the statue is on, at which point he'll refuse to attack and let players whale on him for a free win.
  • All for Nothing: Played for Laughs in lobby_insert. After sacrificing the poor fellow to the machine, the door opens to reveal... absolutely nothing but a blank baseplate. This is because according to one of the loading screen tips, there was going to be an outside to the lobby, but Port forgot to add it in.
  • all lowercase letters: Everything except for most of the menu screens and loading screen tips are written in lowercase. The weapons still seem to follow proper capitalization outside of the hotbar, though.
  • All Your Powers Combined:
    • One of the potential loadouts a Juggernaut player can receive on Juggernaut rounds uses weapons and attacks from all three of the Beta Devs from boss_beta.
    • The titular boss of boss_10hourburstman uses numerous weapons used by the players, such as Darkheart and Vampirism.
  • Alone with the Psycho: lobby_forest fences the server into a campsite with a bunch of Birch Trees, which are a weapon that heavily leans into Horror Comedy. Going too far away from spawn will abruptly kill the player as if they'd been hit by a Birch Tree, smashing the victim's head into a fine red paste.
  • Anti-Frustration Features: The Post-April Fool's update introduced a new feature on the hud that shows the cooldowns of your weapons. Furthermore, if holding a weapon with unique keybinds, they'll show up on screen as well.
  • Arc Symbol: Wherever there may be Port, there also might be tree emojis.
  • April Fools' Day:
    • For 2023, the developers shipped a regular update that included a rework to many items and the game's UI and menus, but also collaborated with Allusions to have the combat UIs of both games switch places. Shortly after, they released a fake balance patch that overtuned many weapons to the point of absurdity, mostly causing stronger weapons to become useless and mid-grade weapons to become Purposefully Overpowered. Both changes reverted the morning of April 3rd, and its become a Running Gag for the patch notes of future updates to deny the event ever happened.
    • For 2024, the developers claimed they were rebranding to Serious Asylum and adjusting the game's tone accordingly. The real joke, however, was that the update itself was simply a repeat of last year's "cooking incident," this time with items introduced since then added to the mix and Sensory Abuse galore.
  • Attack Reflector:
    • The Shine, true to its origins as Fox and Falco's reflectors in Super Smash Bros. Melee, will reflect certain projectile attacks with the right timing. It can also reflect individual ticks of the Michael P's Damage Over Time, and a well-timed activation can even stop the Death Note.
    • The Franklin Badge retains its ability to reflect lightning-based attacks from EarthBound, but is also a more reliable way of stopping the Death Note; doing so rewards a badge.
  • Balance Buff:
    • The third slot of the player's hotbar, reserved for single-use weapons and miscellaneous support gear (plus the Audacity), used to be polluted with gag items that spawned useless objects. The updates leading up to and including the 1st anniversary update slowly cleaned them out of public rotation until only mostly functional items remained. This change has been somewhat reverted over time, introducing items like the Radio, Car That Doesn't Work and Cardboard Cutout Floppa back into rotation, but the number of useful miscellaneous items now far outweigh the gag items.
    • A lot of weapons were heavily reworked in the 8.0 update, but most notable was the hit detection of multiple guns which were made to be more reliable, and also the ability to reload even with ammo remaining, thus avoiding the situation where you literally have to dump your ammo by shooting before it's too late. The Pixel Gun is one of the most notable of these, since aside from the improved hit detection, it also has a faster firing rate, allowing it to become decent under the right hands.
    • The Pact was changed in the Dead Snow update to make kills by one linked player count for the other and vice versa, greatly incentivizing the choice to keep each other alive instead of immediately going for a suicide maneuver, which used to give Pact users a free kill without even touching their target.
  • Betting Mini-Game: Casino used to have two attractions; the slot machines that are entirely random but could give huge payouts, and the blackjack tables that didn't give as much, but were easier to manipulate for a consistent profit. Both of these used the points players earn from matches that can be spent on emotes and custom tags. However, Roblox cracking down on depictions of gambling forced the map to be removed, and when it was eventually readded, the minigames in them didn't return.
  • BFG: The America takes this trope to the extreme, being many times larger than the player. Matching its massive size, the gun's firepower is so strong that it'll One-Hit Kill whoever you aim at with hitscan, but it only has one shot and the recoil is so strong that you'll very often be flung out of bounds of the map and die too. Unless you snag on the map geometry and manage to survive instead.
  • BFS: Two of the most well known iterations of the trope, the Buster Sword and Masamune appear as melee weapons. The former has a Limit meter that builds up over time, which when full, gives the user a Finishing Touch that deals high damage to anyone near them. The latter gives the user essentially a second health bar, refilling the user's health to full the first time it hits zero (in most situations) and giving them Sephiroph's titular wing as an indicator.
  • Black Comedy:
    • The Train gives the user A-Train's Super-Speed and projects an "Instant Death" Radius that executes anyone under 50 HP by running them over, essentially recreating the Plot-Triggering Death of the entire series. Your character will then say "I can't stop..." for added irreverence, and it's set to a rendition of the peppy "Murder in my Mind."
    • Landing a hit with Marks Pistol will in return, kill you instead.
    • It's hard to make out at first, but the line the Deployable Joel says before exploding is "I killed my wife and children."
    • The Icecream Treat is a direct reference to a video of someone bullying a child in real life by giving them said treat, slapping it out of their hand, and filming them crying afterwards.
  • Bland-Name Product:
    • Previously averted with the Starbucks Coffee item, later changed to Cassiebucks Coffee.
    • On mu_grenzemall, a Mangosoft store with computers is present.
  • Blessed with Suck: The Sneakers are an item that give you a speed boost while active, and hitting someone who has them transfers the item to you. Sounds good, right? Unfortunately, you automatically equip them when you get them, causing you to unequip whatever other item or weapon you were holding. With bad timing, it can prevent you from following up on an enemy as you're forced out of using your current weapon, or even worse, the Sneakers can be transferred onto the player you were comboing and allow them to escape.
  • Bloodier and Gorier: The game started dabbling in more and more extra violence as time went on. Weapons like the Eyelander or London could draw blood, a handful of weapons like the Fire Axe and fr??? blew up people's heads, getting killed by the grinder in Grinder, and a good chunk of blood spurting out the insert slot when putting an unlucky sap into the machine in lobby_insert.
  • Bomb Disposal: Getting to the end of the cart ride in lobby_majima will force the player to re-enact the bomb defusal scene with Goro Majima from Yakuza Kiwami 2. Cut the right wire, and you'll be awarded with the Majima Kensetsu Certification badge. Cutting the wrong wire will, of course, set off the bomb and disintegrate everyone in the lobby.
  • Boring, but Practical:
    • There's a good handful of items that aren't flashy, funny or particularly notable, but effective at dealing damage and getting kills nevertheless, such as the Rukiryaxe, Crowbar, Torch, etc.
    • Of all the exotic and wacky ranged items, one of the most potent and reliable is none other than the humble "Makarov", being a mundane pistol with no gimmicks, upgrades, or even any memes/references, but nonetheless sporting incredible damage and accuracy that lets it sit amongst the best of the best.
  • Boss Remix:
    • Played for Laughs. The first half of boss_klevprime has a slightly more sped up version of Tomfoolery, the same music that plays on lobby_slungus. Of course, given you're fighting the disembodied head of the game composer's pet rabbit (named Slungus) and that it's a Trick Boss, it isn't given any level of intensity or seriousness whatsoever.
    • Played straight with "Chicken Attack," which is a full re-orchestration of the song of the same name by The Gregory Brothers into a proper battle theme for the Man of Nature.
  • Boss Warning Siren: If a player manages to activate Smile's Merge ability or successfully Bird Up and unlock Twilight, the entire server will be warned by the background music changing to "Too Many Trumpets" or "SMILER" (depending on the source of the threat) and warnings flashing in the corners of the HUD. As they are based off of the warning system in Lobotomy Corporation, the HUD warnings have three tiers and scale accordingly:
    • A freshly-unleashed Smile is considered a First Trumpet.
    • A maxed-out Smile is considered a Second Trumpet. Twilight users also have their warning class demoted to this tier once only one remains.
    • As long as two or more Twilight users are alive, the threat level is maxed out at the Third Trumpet.
  • Bottomless Magazines: Zig-zagged. Most guns in the game have limited ammo and need to be reloaded once you run out, but others like the Chicago, Moscow, and Ebony and Ivory can fire for as long as the trigger is held and never need to reload.
  • Bowdlerise:
    • The Jar of Latex and lobby_ventilation, both of which were references to Changed, were removed from public servers sometime in 2021 to avoid moderation action, as Changed deliberately plays heavily into the transformation fetish.
    • boss_clayman fight preserved most of its unnerving aura from the original fight, but some elements were toned down, such as an attack with a pillar of screaming faces being replaced with a pillar of generic white energy.
    • The dance in the emote "They Don't Know" is based on the episode of the same name from the Surreal Horror series Boisvert, which on top of its disturbing imagery and audio is generally agreed to be a metaphor for depression and social anxiety; "They Don't Know" in particular is often interpreted as a panic attack. item asylum neuters much of the terror and tragedy in its origins by also referencing an edit that overlays the upbeat song "Newlove" by Sewerslvt over the dance.
  • Bread, Eggs, Milk, Squick: The dummy that appears when using Distraction has a ton of possible names for it, ranging from memes to Self-Deprecating Humor jabs at the developers. It may also instead say "the bodies were mutilated beyond recognition" or "you do not recognize the bodies in the water."
  • Bribing Your Way to Victory: Three gamepasses are sold for a miniscule amount of Robux to give the player a minor edge: one causes the Judge, Nut, and Scroll to increase the odds of their more powerful attacks, one doubles your votes for a map in the lobby, and the third swaps the odds of getting a Stand or dying when you use Arrow.note 
  • Brick Joke:
    • A loading screen tip that may appear says "Beware la proxima creature." Entering the shop reveals an emote called exactly that which makes the player get on all fours and bounce wildly while the horde theme from Left 4 Dead plays in the background.
    • A technical one. One of the items you can find in dropships storage is ''the Tsar Bobm'', an implied-to-be even more powerful version of the normal Bobm. By going into a private server and looking at the admin panel, you will be able to find the Tsar Bobm as a usable weapon, and oh boy does it stick to it's promise. Understandably, this is the only way you can use it, as the Tsar Bobm is not obtainable in public rotation.
    • There are mentions of a creature named Billy sprinkled through out the game, from the shopkeeper mentioning his experience with Billy, to some loading screen tips, and even one of the killfeed messages say "fed [player] to billy". Accessing the admin panel in a private server will give you access to an item named "billy summon", where you can actually summon Billy and see him in action; he's a small, dopey Eldritch Abomination that eats anything who comes close to him. Even most bosses aren't safe from him.
    • In arcade, you can find Kapi on a dancepad. And once again, accessing the admin panel can let you use Kapi as a weapon, being a rapid-fire version of The Man.
  • Bullying a Dragon: It's possible to climb over the wall or roof of the border patrol checkpoint in lobby_checkpoint. Doing so will prompt the sniper perched up nearby to take you out. On the bright side, it nets you an achievement.
  • The Bus Came Back: Some updates bring back weapons that were previously removed from the game or from public rotation. For example, the Dead Snow update brings back the Stop Sign and Roomba summon.
  • Cats Are Mean:
    • Maxwell is a cat that appears in the miscellaneous slot. You can pet him... and doing so sets up a parry that instantly kills attackers while doing so.
    • One of the game's de-facto mascots is The Man, a generic model of an orange cat who is both the Shopkeeper Dummy's pet and appears as both a melee (The Man on a Leash) and a throwable ranged weapon (The Man).
  • Car Fu: Hellion sticks the user in a transparent car they can drive into enemies with. It was later retooled into Honk, witch does the same thing but is temporary and sticks the user in a straight line.
  • Cat Scare: Inflicted by a variety of weapons that briefly cover your screen, such as the Apparition, Sad Moyai, Sugarcoat and the Killer Fish from San Diego.
  • Combo Platter Powers: What is the Rock Cooking fires fast-moving projectiles that can inflict every status effect in the game and stagger targets with enough repeated hits. Like just about everything else in the game, the reason for this is entirely due to Rule of Funny.
  • Contractual Boss Immunity: Zig-zagged. Every boss is immune to knockback, being ragdolled, and being frozen. However, bosses are not immune to being inflicted with curse, taking residual damage from burn or poison, or the most extreme One-Hit Kill weapons that ignore HP, being Death Notenote  and Mori.
  • *Crack!* "Oh, My Back!": Getting a 1 on the Judge makes a snapping sound and audible groan, also causing the user to take damage. It's implied they pulled something trying to swing the hammer. Killing yourself in this manner awards you with a badge as an insult to injury.
  • Creating Life Is Unforeseen: Zig-zagged with the Uncertified, who are a society of Combat Dummies with factory defects that give them human intelligence instead of none at all (they're supposed to be non-sentient pieces of Organic Technology for authentic weapons testing.) While the original, Dr. Combatant, was wholly a mistake and thus this trope, most Uncertified are actually a product of him recreating the dummy assembly line, only rigged to always produce Uncertified.
  • Cycle of Hurting:
    • The Pool Noodle, Cane, Sugarcoat and Spy inflict ragdoll upon hit, and they can be used with relatively little delay. With this in mind, it's fairly easy to stunlock someone to death with them, provided you can get in range to use them. However, with the Dead Snow update, came nerfs for Pool Noodle, Cane, and Spy. Cane got its hitbox raised so it can no longer hit ragdolled players, Spy got its ragdoll time reduced, and Pool Noodle got its damage reduced, making it no longer able to stunlock as effectively anymore. The Sugarcoat in particular lampshades this trope to hell and back, as it's based on a Tekken meme about embracing cheap fighting game combos.
    • The Combat Wizards in boss_uncertified can cast a fireball, a thunderbolt that paralyzes its target, and an explosion at the target's location. All three make the targeted player ragdoll and have no cooldown, meaning getting caught by one attack can easily result in instant death from either the rest of the spells chaining or being attacked by other dummies.
  • Damage-Increasing Debuff: The Secare is a black cutlass that weakens players in this fashion whenever it damages them. It was originally replaced with the Raygun which had the added downside of being placed in the ranged slot despite not actually shooting projectiles before the 1st anniversary update swapped them back. What is the Rock Cooking and Tenebris can also inflict the same debuff as the Secare, but this is RNG-dependent.
  • Damn You, Muscle Memory!: Legion Kata and Kanabo have ability to roll and parry attacks, but the problem is that both weapons have their buttons swapped from their original games. To roll, Legion Kata requires pressing E while Kanabo requires pressing R, and to Parry with Legion Kata requires pressing R and Kanabo requires pressing E.
  • Dangerous Forbidden Technique: The Dang has an ability called Embrace which works only if the player is holding 15 charges with it by performing uppercuts. This causes the user to deal explosions with their fists. The catch? You die after the effects of Embrace expires. As such, it's recommended to use this in desperate situations or when the round is about to end soon.
  • Death by a Thousand Cuts:
    • The Kentucky kills in this manner, as the drumsticks fired from the gun do not actually deal impact damage. Rather, they inflict afterburn for about half a second, which chips away a tiny portion of the target's health. Combined with its absurd firerate, this makes the Kentucky a deceptively painful and effective way of killing.
    • Him kills in a similar manner, as the bouncy balls deal Scratch Damage yet can be thrown even faster than the Kentucky's firerate.
  • Deal with the Devil:
    • boss_beta is the outcome of one. The Beta versions of the developers struck a deal with Weegee to become popular again, and it...sorta worked, according to Port.
    • The Beta Devs themselves are implied to give these out as well, as the official lore for the Beta Figure juggernaut is a player who has samples of their abilities in exchange of swearing loyalty to them.
  • Death from Above: Manus Dei and Fimbulvetr slam a massive fireball and ice block respectively into a target location from above. The former inflicts less knockback, but ignites players; the latter doesn't inflict afterburn but flings players farther and freezes them.
  • Death Ray: The Master Spark fires the ever-familiar giant laser after charging it with 300 damage from other weapons.
  • Developer's Foresight: The "Mario" lobby inspired by one of Flamingo's games he made for a video is styled after the "guess who?" quizzes that are around Roblox, with all the images being Mario, and is designed to have a deceptively endless hallway. If you actually try to figure out if the hallway has an end or not, you'll eventually find out that, yes, it indeed does, and a sign with Mario telling the player "Thank you for playing my game!" as demonstrated here, though you will probably need to do this on a Private Server due to how long the hallway is. Similarly, the "mandrill" lobby has a seemingly endless hallway, but also has an end with an actual mandrill, as seen here.
  • Dice Roll Death:
  • Difficult, but Awesome:
    • The Airpod Shotty, while hard to aim with, can easily kill a player if you successfully land your hits, and the recoil can also be used for a quick getaway, and/or to get to places that otherwise wouldn't be accessible.
    • Borrow has a pretty stubby hitbox and is decently laggy. But hitting an opponent with it will steal whatever item they're holding and replace Borrow with it. Sneak up on an unsuspecting player with a Game-Breaker and their lucky break becomes your lucky break.
    • Tiger Drop is a Counter-Attack with a generous window for activation and a few second cooldown. The close-ranged hitbox means all it can do against projectiles is tank a single hit, but letting an opponent hit you while being close enough deals high damage, low knockback and ragdolls them, letting you follow up with your melee or ranged weapon for the kill. It can let you successfully turn the tide against weapons that stunlock you and is one of the few melee weapons that can challenge the fish head on!
    • The Birch Tree might be the slowest weapon in the game, thanks to its overload of cooldowns, but much like the Fire Axe or Lucille, it'll guarantee an instant-kill on anybody.
    • The Big Rock doesn't seem to be all that, on the count that it drains your health when equipped. Sounds bad, right? Thing is, the longer you have the Big Rock out, while your health drains, your max health increases. If your able to stay alive for long, you can have up to 150 or even more extra health; something usually only doable in private servers or if your lucky enough with the Wish Vest, which can possibly raise your health up to 200! Doubly so as the thing hits as hard as a Table.
    • Maxwell has a stricter parry timing compared to Tiger Drop, but if it successfully activates, it is guaranteed to instantly kill anyone with their health boosted above 125 HP.
    • The Button takes the cake for the highest risk-reward bonus yet. It has a damage quota of 825 in order to be used, and takes 12 seconds to activate once pressed, but get past those issues, and you get to watch as a nuke devastates everybody in the blast radius(you most likely included).
    • Intervention is a sniper that, contrasting every other ranged weapon, demands usage of the first-person view due to its scope and "quickscope" mechanic that doubles its damage, increases reload rate, and doesn't expend ammo if done within seconds of scoping in. It is also one of the few weapons with inverse falloff, meaning that it does more damage the farther your target is. If used well, it is an absolute beast of a weapon that one-shots all average classes at all ranges, with only the AWP (only acquired after a 10-kill streak with the SSG-08) competing in that category.
  • Easter Egg:
    • The Bat will instantly kill anyone using the Furry tag or the "XD" emote.
    • Hitting a player with Ultra Instinct equipped using the Small Pebble will blow yourself up.
    • Saying "Luigi", "Weegee", or "Charlie Day"note  in lobby_mario will get you vaporized by Mario's laser eyes.
    • Should three players meet up with Theres A Bird On His Head, Judgement or judge and Torch or Lamp, all three will cause a Third Trumpet and have their entire loadout replaced with Twilight.
    • The radio in the room preceding Clayman's fight can be tuned. Doing so will reveal Dr. Combatant talking to himself about the creation of the Uncertified.
  • Edible Ammunition: A few examples.
    • Kentucky rapid fires tiny drumsticks of chicken that don't directly damage enemies, but inflict a small amount of damage through afterburn.
    • Milk fires an explosive bottle of delicious milk.
    • Pineapple is... a pineapple, which travels slowly but inflicts high knockback.
    • Puffer Gun is based off of the infamous pufferfish moaning meme, and as such, fires chunks of carrots from its mouth.
    • Shopping Cart fires various packaged foods, such as frozen pizza, boxes of waffles, cereal boxes, etc.
    • What is the Rock Cooking fires a volley of different foods at random, each inflicting a different status effect on hit.
    • Dinner Blaster shoots burger projectiles that function similarly to Kentucky, but deal direct damage instead of afterburn.
    • Bowl of Delactable Food is a ramen bowl that fires stray noodles that blow up for whatever reason.
  • Equipment Upgrade: Getting 5 or more kills with a certain weapon will give you another item. Using that one will upgrade the weapon in question:
    • The first weapon to receive this trope is the Real Knife, it will be imbued with True Love, making your characters head twitch even more, increasing health to 60 and increasing the number of projectiles with the E move.
    • The Airpod Shotty will become an Airpod AA12, receiving a bigger clip and more controllable(but pretty weak) recoil.
    • The M1911 becomes the Mad Noob's Shotgun, with humongous spread but the unenviable traits of having a reduced clip size and manual reloading.
    • The Chair becomes a table, which deals 80 damage to whoevers hit with it, but regenerates slowly.
    • The Lamp becomes a couch, similar to the table but has windup and doesn't hit as hard.
    • The Ssg-08 becomes an AWP, which has serious damage to the body and is able to instakill with headshots, effectively turning it into a Game-Breaker to surpass even the M1911.
    • The 9mm becomes a Micro Uzi, having a bigger clip and shedding headshot multiplier for more accuracy.
    • The Pixel Gun becomes a Pixel Rifle, to put it simply; it's a even more game-breaking version of Chicago.
    • The Suppressed Pistol becomes a Suppressed MAC-10, having a 32 round clip and spread that matches even the Airpod Shotty in width.
  • Famous, Famous, Fictional: Variant: Of all the spells that were reused from Rogue Lineage, only one of them (Acereus) is considered to be original to Item Asylum.
  • Flunky Boss: Weegee can summon minions.
    • Specimen 9 can summon two stone creatures named Lost Servants if you survive the beams of light.
    • The Man Of Nature has several animals (mostly chickens) at his disposal.
  • Foreign Cuss Word: One of the death sounds has the player screaming "I NA HEE", which is Thai for "you pussy face".
  • Foreshadowing: The Shopkeeper Dummy may sometimes mention a mysterious "10 hour burst man" who is such a Person of Mass Destruction that all the flights booked in Towny were cancelled. Said 10 hour burst man can be fought as a boss as of the Halloween 2023 update.
  • The Fourth Wall Will Not Protect You: Loggus always backfires unlike its counterpart in Rogue Lineage, booting the player out of the server entirely.
  • Four-Seasons Level: The 4Seasons map embodies this trope, with the four quadrants of the map each based on a respective season.
  • Freak Out: The "They Don't Know" emote isn't supposed to be a funny dance, but rather this. It's sourced from an episode of Boisvert often thought to be about a panic attack (punctuated by the mechanical screaming of the original audio), though item asylum downplays the unpleasant context by invoking some Soundtrack Dissonance.
  • Game-Breaking Bug: When the Summer update was released, Uncertified began have massive memory leaks that would persist until the player rejoined the game. This was fixed in the Halloween update.
  • Glass Cannon:
    • The Bobm-using Kami Dummies' in boss_uncertified are balanced by their incredibly low HP of 20 - quite a few ranged weapons can kill them instantly, and those that don't typically only require another shot to do so.
    • Similarly, the "Kamakazi" kit consists of solely Bobm, which when combined with a speed of 24, is guaranteed to take out someone. Consequently, it has 25 HP, and the player better immediately find someone to kill with it or they're dead on the spot.
    • The "Dead Meat" kit has a negative 25% defense multiplier to compensate for Miami boosting the kit's HP to 75 HP to 125 HP, but also has a 1.6x damage multiplier, meaning that Flying Guillotine is almost guaranteed to kill someone, and it will take a single hit for someone to get downed by Golf Club.
    • The "Boston Basher" kit is armed with Airpod Shotty and Bat, and has Bonk alongside 20 Speed to get them to opponents faster. However, the kit has 75 HP, meaning that if they aren't under the effects of Bonk, they're very vunerable.
    • The "1. End" kit takes this trope to its natural extreme. You only get one HP, but get one free use of End, which has a ludicrous x10000001 damage multiplier. If you click on someone, they're guaranteed to die, but you better act fast before you die from a stray hit.
  • Grievous Harm with a Body:
    • Parodied with the spy melee weapon. It's just the Spy's model from TF2 perpetually stuck in an A-pose, used to batter your enemies to death.
    • Downplayed with Tank Zombies. Their attack will launch and ragdoll survivors; any survivor hit by their flung comrades will also get flung, although less far and for less damage.
  • Have a Nice Death: Your deaths are recorded in the killfeed with a variety of silly descriptors. Committing suicide (intentionally or not) will produce unique messages mocking you while the Seinfeld theme song plays in the background.
  • He Was Right There All Along: Starting The Skeleton boss fight spawns everyone on a random FFA map with the usual music playing and no introductory cutscene like every other boss has. But then the music deflates a few seconds later and is swapped out for the actual boss music as THE SKELETON (and the boss's health bar) APPEARS.
  • Hitbox Dissonance: Usually averted; the lack of this is often why trying to hit someone with certain weapons can be so irritating given Roblox's netcode and physics engine. However, two notable examples play it straight:
    • The Stopsign was inconsistent in its hurtbox but also absolutely miserable to fight against when it actually worked. Not helping matters is the erratic swinging pattern the Player Character uses when wielding it, and all of the above is probably why it was taken out of public rotation in the Halloween update.
    • The Trash Gang's hitboxes in boss_trashgang are much smaller than the sprites used for their appearances. As a result, using anything that isn't a firearm or explosive pretty much guarantees death against them.
  • Holy Burns Evil:
  • An Ice Person: The "Ohh that Combo Cold" kit consists of Freeze Ray, Gelidus, and Fimbulvetr, all ice-based abilities.
  • Imposter Forgot One Detail: A variation. Landing a backstab with the Your Eternal Reward turns the user into a perfect copy of their kill, but two small details will give you away. One, the username above your head will not change, giving away your true identity. Two, during Team Deathmatch, you'll disguise as your kill, but won't copy the opposing team color, making you even more of a dead giveaway to the opposing team that you aren't their teammate.
  • Interface Screw:
    • Apparition briefly flashes a still of Wario's face on the opponent's screen whenever it hits.
    • The Killer Fish From San Diego has the same effect as the above, but the image of a fish stays on the screen for about a whole second, blinding players at close range.
    • Sad Moyai causes anyone within its range to ragdoll on the ground harmlessly at fixed intervals, flashing an image of a moai on the screen when it does. Notable in that it affects any player, including the one who puts it down.
    • Sugarcoat flashes an image of the user on the opponent's screen as it juggles them, setting up for a Cycle of Hurting that'll cover their screen on every hit.
    • Speed will cover the opponent's screen with pop-up windows of the user's avatar looking at them with a darkened face and single eye. They don't go away on their own; you have to manually close the windows or die to get them off your screen.
    • The Halloween-exclusive boss_clayman weaponizes this a bunch, covering the screen in harsh static or its Madness Mantra to distract players from its actual attacks.
    • 5 Star Edward Newgate causes the unfortunate player to be bombarded with images from One Piece for 40 seconds, and it even persists throughout multiple lives.
  • Interface Spoiler: Subverted with The Skeleton boss. When first loading into the map, one of the FFA maps chosen at random, no boss health bar shows up and the interface above the player's health bar reads the name of the current map. But once the boss and its health bar appears, the text above your health bar changes to "THE SKELETON APPEARS".
  • Improvised Weapon: Several weapons are depicted as everyday objects, some are reasonable, like the Chair, Cinderblock and Scissors, some are more inconvenient like the Him, which are rubber balls, it's former form, the Breadclip, and the Pool Noodle, and some outright exaggerate the trope such as the Couch, the iPod, and Air. As in somehow using the air to attack enemies.
  • It's a Wonderful Failure: Fail to beat the 10 Hour Burst Man and you'll receive a special screen showing a "Missing" poster that shows your player's avatar alongside others.
  • Joke Item: Given the nature of the game, it's possible to encounter some items that are purposely underpowered.
    • Mark's Pistol instead nets your target a free kill, as it instantly kills its user upon shooting someone.
    • [Content Deleted] is a fatal version of the re-roll dice that completely deletes your avatar upon use.
    • Untextured unrigged blender brick is based off a comment made against the game.
    Untextured unrigged blender brick tool-tip: mfw the new item is an untextured unrigged blender brick that just falls into the ground when you use it
  • Knockback: Several weapons will send opponents flying backward on hit, but the shining example is easily the Wand, the victims of which will be sent flying at such speeds and distances that it's nigh-impossible to survive unless they're extremely lucky. Even on indoor maps, it's not uncommon for those hit by the Wand to clip through walls to their deaths.
  • Lava Is Boiling Kool-Aid: Present in Incinerator, Jffactory, Rocket Arena 2023 and tdm_caves as environmental hazards. You can fight near and above it with no issue, but even the slightest brush will either instantly kill you, or deal heavy damage and set you on fire, but bounce you out to possibly still survive... or fall right back in if you're in a ragdolled state and can't control yourself. No matter the case, being near the stuff doesn't hurt you unless you directly touch it.
  • Lethal Joke Character: The "I did not hit her" kit consists of solely Bottle, a weapon that only does five damage upon hit. This may seem like an against, but keep in mind the kit is colored yellow, meaning that it's one of the best kits, and it shows with a monstrous 21x damage multiplier, ensuring that Bottle is a One-Hit Kill against most users unless they have above 105 HP.
  • Lethal Joke Weapon:
    • This is the whole point of the game, really. Sixteen players duking it out with weapons based on memes and sarcastic takes on other works, all of which will shed blood very quickly.
    • Subverted with the now-removed Snap. It's completely useless, but the nature of the game hinted at it having another more combat-viable function. After it was taken out of public rotation, the messages for committing suicide were updated to lampshade this perception with the line "stop asking how the snap works please." Double-subverted when it was added back to the game with the same usage, but with an incredibly small chance to instantly vaporize anyone unfortunate enough to be standing near you.
  • Lightning Bruiser: Lots of them in the kit gamemode:
    • The "John Halo" kit has 150 HP, 18 Speed and 70 Jump Height, and is armed with Energy Sword and Banhammer, alongside the Wish Vest, which if lucky enough, also grants you 100 HP, giving a total of 250 HP.
    • The "SFOTH Enthusiast" kit only has 100 HP and average Jump Height, but has 18 speed is armed with a Darkheart, an powerful melee item, and equipped with a Medkit for emergency healing and Distraction for getaways.
    • The "John Darksouls" kit has Ultra Instinct from the get go, compensating for the kit's 75 HP, and is armed with Allusions, which has synergy with Ultra Instinct causing it to turn into a Flaming Sword, and Legion Kata for further evasion and stunning, not to mention a above-average 20 speed.
    • "The Red Mist" kit is a degraded version of the Red Mist juggernaut set, but is fast and hard-hitting as ever with an 350 HP kit.
    • "The OTHER Pizza Guy" kit consists of A-Train and A Singular Punch, both pretty powerful abilities which are augmented with a 1.25x damage multiplier, and it has 75 Jump Height to go above other places.
    • The "R: Feast" kit has an 1.75x damage multiplier and a 50% Defense buff alongside a small speed increase and has Vampirism to quickly drain HP from an opponent and Smile to regain and increase max HP to compensate for a meager 75 HP.
    • "The Reaper" kit has a 1.2x damage multiplier, and has access to Hellgate to teleport around the area, Ashura Senku to dodge attacks, and Solemn Lament is a rapid-firing pistol that is capable of dramatically increasing its fire rate.
    • The "Dragon of Dojima" kit has 20 Speed and Ultra Instinct, increasing their HP to 150, but also has Sugarcoat to stunlock enemy players and Tiger Drop to prevent them from retaliating.
    • The "Future Heritage" kit is armed with Ultra Instinct, increasing its HP to 250, and has Vampire Knives to drain HP from enemies and Shadow The World to brutalize those who come to close.
    • The "Jonathan Joestar" kit has 150 HP, 18 Speed and a 50% defense buff, with powerful close range options such as Knuckle Samwitch, Strong Left and Hamonic Blade.
    • The "Bossraid Oni" kit effectively has 150 HP thanks to Bossraid, and with a 1.15x damage multiplier and unique synergy with Uppercut alongside Tactical Fighting Technique, this kit can literally bring the pain to groups.
    • The "OMORIBOY" kit has a whopping 1.75x damage multiplier, and has not just Real Knife, but double The Soy, ensuring that not only the kit hits hard, but also has a continuously regenerating healing option.
    • The "Stardust Crusader" kit is similar to the "Future Heritage" kit, but exchanges Vampire Knives for The Man, a ranged tool that can ragdoll others.
    • The "Greatest High" kit, while not as durable as "Future Heritage", still has 200 HP to deal massive damage, and has vampirism to move quickly and drain others HP for those that get too close.
    • The "Motivated" kit has 125 HP, 18 Speed and an damage multiplier of 1.5x, and Poser's Katana can deal delayed damage to bypass health regeneration, Legion Kata to block, parry and dodge attacks, and Buster Sword for raw speed and damage.
    • The "Caped Baldy" kit has 150 HP alongside a 1.3x damage multiplier and a 20% defense buff, meaning that a Singular punch is guaranteed to bring some people to the brink of death if they're not thrown out of the arena, and renders them vulnerable to the other punch-based items like Legion Kata and Knuckle Samwitch.
  • Logo Joke: Every update, the thumbnails on the game's Roblox page are changed for a new set of logos from other works edited to say "Item Asylum." For those curious, the original one pictured above references Persona.
  • Long Song, Short Scene:
    • Most of the songs for the various lobbies are much longer than 30 seconds, but unless you go into a private server and pause the timer, you'll never hear any of them before another round starts.
    • The train weapon has a song lasts about one minute. However, you can only hear it in game for at most 10 seconds before either hitting sometime with it or dying.
  • Luck-Based Mission:
    • boss_skeleton can become this due to how it can appear on any map in the game. While it's possible to have it appear on a map where it's easy to avoid its attacks and / or deal damage to it (such as baseplate), it's just as likely for it to show up somewhere that one or both of those aforementioned advantages are borderline impossible - woe betides the lobby if the game decides that you're fighting it on smallplate.
    • Invoked with the kit "RNG hell", which has all of its items related to RNG. The Judge will either deal damage, sometimes deal a One-Hit Kill, or hurt you instead, realistic MP5 can sometimes jam, and nametag grants you four random abilities, only two which are pretty good.
    • Also invoked with the kit "Giftcard Giveaway", witch gives you three Fortnite Cards, an item that in turn grants you a random item, be it good or bad. Either way, your odds of surviving with this kit entirely depends on what you pull from the cards.
  • Ludicrous Gibs: Surprisingly averted for the most part, except for when a player is killed by the grinder in grinder.
  • Magikarp Power: Some weapons evolve when enough kills are gained with them. Most notably, the real knife can fire Sword Beams with enough kills. The Slayer's Sword is an extreme case of this trope: while it does have decent damage alongside applying a curse debuff, it requires at least 20 kills to get the required 10 souls for an upgrade (10 kills assuming all were finishers, made harder that unlike Golf Club, finishers don't have i-frames). Once that requirement is reached, however, reequipping the item allows the player to perform an Awakening, granting them a 100 HP boost alongside increased damage and finishers now grant 25 max HP, maxing out at 600 HP; that's the highest amount of max HP gained from a melee weapon, surpassing even Smile and Big Rock!
  • Marathon Boss: boss_uncertified is a drastic Unexpected Gameplay Change and takes longer to beat than any other boss. You first fight three waves of Combat Dummies, with Kami Dummies, Combat Soldiers and Combat Wizards being added into the mix gradually. Then comes wave four, with a roulette popping up on screen. Depending on what it rolls, you'll next have to fight up to three different bosses one after another, with multiple phases if any of the slots roll the same boss more than once. And if a standard Combat Soldier icon is rolled, you'll have to fight half of a normal wave while fighting these bosses and the other half of it after. And then comes the final wave, with the Combat King bringing in yet another wave of dummies to fight alongside them. Completing this boss can be a monumental task, even with a full server. Luckily, you get an additional life with every wave cleared, and if you've lost all your lives and whoever's still alive clears a wave, you get revived with one life. The payout on points for clearing the boss is also nearly triple what you get for beating any other boss.
  • Mechanically Unusual Fighter: The Isle-themed weapons granted by the relevant item don't function like regular guns. Instead, you need to hold the fire button down on a target, after which the gun fires a quick burst with perfect aim. This makes them excellent at mid- and long-range encounters (perhaps even more than the Spinbot or Ssg-08 depending on the situation), but unreliable at close range. However, people targeted by the guns are aware that you are doing so at all times, adding some risk compared to regular guns.
  • Mercy Invincibility: Respawning after you die gives you a glowing outline and protects you from most forms of damage and knockback for a couple seconds.
  • Mirror Boss: 10 Hour Burst Man is only boss that uses existed weapons that player can obtain to fought players.
  • Money Sink: Gakuen is the most expensive taunt, and for that matter, most expensive item in the game you can spend points on, at a whopping 500,000 points. Keep in mind the average round will net you points within the low hundreds range, if that. boss_uncertified rewards around 1,500 points, but that’s with both of the game’s point multipliersnote , meaning you will need weeks, if not months of gameplay under your belt if you want to be one of the very few that own this taunt.
  • Musical Assassin: The Vuvuzela is a ranged weapon that stops the user in place as they blow into it. The user can't move, only turn, and anyone close enough and in front of the instrument will get blown back and take damage, making it most useful near bottomless pits.
  • Must Have Caffeine: 10 Hour Burst Men rely on the titular energy shot for their Person of Mass Destruction qualities. Presumably, this is why the one faced in boss_10hourburstman is so adept at using the player arsenal, being able to switch between various heavy hitters on the fly and with reduced cooldowns.
  • Nerf:
    • The Bobm on a Stick initially launched without being able to deal self-damage. Since the weapon is a buffed version of the Stick that carries over its high damage and boosts to walkspeed and jump height that also explodes on contact (thus flinging opponents everywhere), this was quickly changed.
    • The Fish used to ragdoll players, making it even easier to score environmental kills with Bottomless Pits than it is now.
    • Ignis and Gelidus were updated in the Halloween update to exhaust themselves if spammed too much. Once this (currently undocumented) threshold is reached, the next use backfires the spell and inflicts its effects onto the user.
    • Tenebris used to inflict curse on its target and ragdolled them as well. As of 8.0, it still is the case, though the target is now invisible for a short while, because without it, Tenebris would be very synergic with other item combos.
    • 9.0 increases the amount of kills required to upgrade the Ssg-08 to the AWP.
    • The 10.0 update nerfed a lot of the gun weapons, adding more cooldown between each shot so the clip can't be spammed all at once to shred through a target's health.
    • The Chaos Sabers used to be swung decently fast after dealing with the second of start-up when equipping them, and could 2 or 3-hit kill opponents pretty swiftly. Come 10.0, they were reworked entirely, given much slower swings that deal higher damage and an alt fire that launches small projectiles.
    • 14.0 removes the ability to Bird Up in TDM and TC, dissuading players from stalling for Twilight's components and preventing sudden sweeps in the event that they do manage to assemble them.
    • The Engineer Kit used to have an Airpod Shotty alongside an normal damage multiplier. The 14.0 update changed it to an Mad Noob's Shotgun, but to compensate, the damage multiplier was increased to dampen the Mad Noob's Shotgun's poor range.
    • Initially, Red Mist users had the ability to activate EGO whenever their HP is at 50% or less. Now it requires the user to deal 1250 damage with Mimicry, with the cooldown decreased to a minimum of 30 seconds the less HP the user has, which is notable on KIT, since the Red Mist kit has less HP.
  • No Fair Cheating: To prevent players from using an auto-clicker to escape from a Vampirism user, if the game detects that the player is clicking too fast, the escape bar will stop being filled up.
  • Not Completely Useless: Some weapons are particularly even more overpowered in certain maps:
    • Maps that are very easy to get knocked into an instant death, such as Smallplate means that even weaker items such as Shine can be useful thanks to the knockback they inflict.
      • While on the topic of Shine, despite it's only best known use is reflecting a Death Note, it can also be used to stop any possibly deadly outcomes in their tracks with the right timing, like a Table which can immediately put your health bar in the red, or a bullet from the Mad Sheriff, which outright halves your health on hit.
    • The Airpod AA12 and the Mad Noob's Shotgun are normally considered Power Up Letdowns... unless they're used in a close-quarter maps such as tdm_poolparty, which has just enough space for them to fully exploit their massive burst damage. They're also surprisingly useful in Flunky Boss fights such as Man of Nature, since the upgrades will likely outshine their base kits (though you still need to be careful regardless).
    • Despite being a pain in the ass to land a perfect hit on, there's nothing more satisfying than landing a blow to the head with the Fire Axe. It can also be used in conjunction with weapons that ragdoll anyone hit by them like The Man and Misery, giving you enough time to strike.
    • Out of all the junk spells obtainable from the Scroll, Hoppa is agreed to be the least bad out of all of them, being useful for making a quick escape from certain death situations in roofless maps.
      • On the contrary, Inferi is mostly derided for being entirely situational, but in a Flunky Boss map like uncertified, it becomes pretty powerful, being able to change several of the aforementioned flunkies into Bound Shriekers under your control.
  • Number of the Beast: The Sinner kit has a 1.666x damage multiplier.
  • Obvious Rule Patch:
    • What items can spawn during boss rounds used to be no different to standard rounds, but this was eventually changed to prevent players from getting the Death Note, which could instantly end any boss with a single click if a player was lucky enough to get it. The only item that functions similarly to it, Mori, is still allowed to spawn, but it's so rare to get and there's still a chance it can kill the user instead that it somewhat balances out.
    • Perfect runs were disabled during the April Fools' Day 2024 event, as most of the joke buffs could be used to cheese them.
  • One-Hit Kill: Besides the items listed under Purposefully Overpowered, there's also:
    • The Plan, which is unlikely to hit... but deals an excruciating 500 damage to anyone it connects with.
    • The Fire Axe normally does 45 damage, but dealing a blow to the head will instantly kill the target, alongside making their head explode.
    • Fr??? shoots a small skull projectile that does 35 damage on hit. The gun has a low rate of fire, seeming rather unimpressive, but nailing a headshot will instantly kill the target, alongside making their head explode.
    • The Birch Tree, which has a buffer before you can use it when equipping and a LONG wind-up, but crushes any player within its long range... alongside making their head explode.
    • Your Eternal Reward acts like a standard dagger weapon in a similar vein to the Dimmadagger, but much like in it's source material, instantly kills anyone with a backstab.
    • Lucille, much like the Fire Axe, normally does 35 damage, but with the overhead move, it'll insta-kill the target if it hits the head, alongside caving their skull in.
  • One-Steve Limit: Some old weapons were renamed to allow new weapons to inherit their old names.
    • The Axe was renamed to the Rukiryaxe, while a new weapon of the same name was added from Spooky's Jump Scare Mansion.
    • The Hitman ranged weapon was renamed to the Scrumptious Beverage when a new weapon of the same name was introduced that has closer ties to the series of the same name.
  • Overly Long Gag: Three unique messages for committing suicide are extremely long compared to the others: one is the script of "Meet the Engineer," one is the game's actual Roblox description, and the last is as much of Mr. Hippo's monologue as could be physically crammed into the field (which is a lot, quite surprisingly).
  • Parental Bonus:
    • A possible killfeed message is "[playername] turned you into that unfortunate girl on the machine," which references part of a series of shock content circulating on the internet. What makes this particularly tropeworthy is the fact that Roblox has a content policy geared towards younger children, which the material the message referencing is the exact opposite of.
    • The Jar of Latex and lobby_ventilation also used to count as they reference Changed and its heavy leanings into transformation fetishism until they were removed from public rotation.
    • A title introduced in the Halloween 2021 update allows you to dub yourself the "Father of Lies."Explanation
  • Protection Mission: boss_uncertified, which tasks the server with protecting a statue from hostile combat dummies. It's based on Garden and Graveyard Ops from Plants vs Zombies: Garden Warfare, right down to a slot machine being used to select the bosses of higher waves.
  • Purposefully Overpowered: To lower the odds of one player being far too dominant above the others, the Pact, Death Note, Bobm, and America are all purposefully designed to be impossible to escape from if targeted by and can instantly kill their victims at a moment's notice.
    • Also done with most of the private-server exclusive weapons, since they are private server exclusives. Notable examples are Moon, a practically steroid-overdosed version of the Plan, Romania, an infinite use-version of Borrow, Instant Death, an infinite use-version of the Death Note, the Dragon Deagle, no introduction needed if you know it's origin, The Backup Plan, a shotgun-esque version of the Plan, and Dr Pepper, a powerful healing item that gives you 50 speed and 500 health.
  • Punched Across the Room:
    • Okay, slapped across the room, but the Backhand Slap still sends opponents flying with no more than the user's bare hand.
    • Knuckle Sandwich, Sugarcoat, Strong Left, and The Punch all ragdols players and send them flying despite all being punches.
  • Quote Mine: Played for Laughs with Pro Golf's swing sound being cut down from this video of Steven Ogg screaming to sound like "GOLF" (and cutting off its profanity in the process).
  • Reality Warper: Weegee, as per usual. Here, he can drop down toasters, anchors, summon his minions, teleport to the other side of the arena, and reduce everyone’s health drastically.
  • Recoil Boost: The Airpod Shotty has enough recoil when firing for it to be usable as a quick getaway from a dangerous situation or to jump up to places you shouldn't be.
  • Reference Overdosed: Almost every single item and map in the game references some kind of meme or work, making a definitive list of references far too unwieldy to commit to writing.
  • Running Gag: In almost every update, at least one variation of the baseplate map is added into public rotation. So far, we have baseplate, baseplate2021, slopeplate, smallplate, stud, holeplate, widestud and longplate. The same music even plays on every stage, at varying speeds depending on the map.
  • Second-Person Attack: If someone with the Scissors melee weapon lands a killing blow, both the killer and the victim are treated to this perspective as the killer stabs the victim repeatedly, recreating a death scene from the game of origin with the same sound effects and "CHAOS REIGNS" voice clip to boot.
  • Self-Deprecating Humor: The Distraction dummy will sometimes be labeled "[developer name] cant script lol." Then there's poor Xerroz, who "cant script nor build lol xd."
  • Self-Insert: Played for laughs with the game's three developers, Jean, Port, and Xerroz. Port is both a melee weapon (based on the "marketable plushie" meme) and an entire map called portland, and the team can be faced as a Wolfpack Boss in the less-than-intimidating outfits of their avatars; Jean in particular is dressed as Guy Fieri for this specific outing.
  • Series Mascot: There's both The Man, the Shopkeeper Dummy's pet cat and a ranged weapon, and Slungus, composer Aden Mayo's Real Life pet rabbit.
  • Sensory Abuse: The Michael P lets out an ear-piercing scream when used.
  • Shamu Fu:
    • The Fish uses a giant one as part of a perpetual Spin Attack, smacking around and launching anyone hit by it.
    • The Killer Fish from San Diego involves a much smaller fish that blinds opponents hit by it with a second of Interface Screw.
  • Shed Armor, Gain Speed:
    • Fire Force sets the user on fire, but gives them a hefty speed boost while it's active.
    • Dead turns the user into Gold, removing 15 maximum health but also permanently increasing walkspeed.
    • 10-Hour Burst increases your run speed, but instead of cutting into your HP directly, makes you take 15% more damage.
  • Shmuck Bait: Leaning into its sardonic and memey tone, the game's no stranger to having a laugh at the expense of unaware players.
    • Mark's Pistol seems like a rapid-fire and useful gun, before your head explodes upon landing a hit with it.
    • Loggus takes it a step further, seeming like a useful and rare spell, before booting you out of the game entirely upon use.
    • This won't come as a shock to achievement hunting players, but anyone unlucky enough to be idle on Beef for two minutes will be warped to a different experience. Clicking the button to warp to a new server instead shows you something entirely different.
  • Shock and Awe: Weegee can drop toasters to toast players.
  • Soul-Sucking Retail Job: Although the Shopkeeper Dummy doesn't strictly hate his job, it's quite obvious it takes the wind out of his sails very often. Aside from the kind of audience and rumors his wares attract, his store is located in the dreary Thunderstorm, which also happens to be an active battleground.
  • Spoiling Shout-Out:
    • One of the possible killfeed messages for committing suicide is "just like mari from OMORI." To elaborate, you are prone to accidentally (or intentionally) falling to your death while fighting on any map with Bottomless Pits or heat sources, and Mari herself accidentally died falling down the stairs while arguing with Sunny. The primary difference is that while Mari's death was only disguised as a suicide, there's a fairly decent chance the message will show up on actual suicides.
    • Another suicide message is "nah i'd win," referencing the meme's original context of Satoru Gojo Tempting Fate with the line while talking about Ryomen Sukuna prior to his Undignified Death by Sukuna himself slicing Gojo in half in chapter 236.
  • Soundtrack Dissonance:
    • There is a good amount of songs that are peppy and nice on the ears to watch that most likely play when your slamming into people with a comically large fish. Bonus points go to hatsuneworld, featuring a cheerful remix of none other than Komm, Susser Tod.
    • The Anvil and Propane plays the tranquil "Clair de Lune" whenever it's used, with the kit card containing three copies of it and double attack power also being named after the song. A perfect song for cracking skulls with such a crude Improvised Weapon indeed. The teaser trailer featuring the item also consists solely of Port mowing down hordes of dummies in Casino to the same song.
  • Status Effects: The game has a set of three major status effects that play into basic archetypes:
    • Frozen: Similar to just being ragdolled, except the victim has a rounded hitbox due to being encased in a block of ice. The victim can't break out on their own and can only escape until about a full second after they've come to a complete stop (meaning if you're screaming down the lanes on bowlingalley or the conveyors in incinerator & jffactory, you're out of luck). Mainly inflicted by the Diamond Tester (which also sends victims skyward when it triggers), the Freeze Ray, Gelidus, and Fimbulvetr.
    • Burning: The victim is on fire and takes rapid Damage Over Time. Mainly inflicted by the Torch, Ignis, Kentucky, and Manus Dei, and is applied to a Fire Force user for its Shed Armor, Gain Speed effect.
    • Curse: Your standard Damage-Increasing Debuff. Mainly inflicted by the Secare, Tenebris, and Shriekers created by Inferi.
  • Super-Scream: The Michael P causes your character to scream into a microphone at a register so absurdly high it overflows back into bass in some parts. Anyone nearby takes constant Damage Over Time and explodes if it kills them.
  • Surprisingly Realistic Outcome: It's probably not something you'd see from a game like this, but it gives a couple of examples with the following items:
    • When you equip the item Big Rock, your character can be seen struggling to keep the rock up, and you lose health over time note , eventually resulting in the rock crushing you if you die holding it.
    • The Realistic mp5 is an item built on this trope, as it's a realistic mp5 that works exactly like the real thing. When equipped you need to take a second to take the weapon off safe, the reload is exactly how you reload the real mp5 (and just as long too), and the gun have a chance to jam and you need to manually unjam it for it to work again. Sometimes during reloads, common errors handling a real mp5 can occur, such as inserting the magazine the wrong way, the magazine getting stuck, or the gun jamming during a reload.
  • Stylistic Suck: All of the game's references have a degraded appearance to them, giving the game as a whole a sarcastic and/or sardonic tone. Some individual cases of this stand out, though:
    • The Pineapple is based on an old sketch from The Three Stooges where a thrown pineapple takes its sweet time to hit its target yet clearly hits like a truck due to dated practical effects. Fittingly, the Pineapple itself behaves in much the same way, traveling rather slowly but sending whoever touches it skyward.
    • The Makarov is a ranged weapon that is a pistol similar to other gun weapons like the m1911 or 9mm, with the only exception that it has no actual animation, with the only indication that the weapon is firing at all is the particle effects left by the bullet when it hits something.
    • The Trash Gang boss. Good lord, the Trash Gang. For starters, the stage is an obvious reskin of Matters stage, and the developer crew shows up for the scrap like the Beta Devs. Only here, there all poorly drawn(Jean in particular is represented by an actual pair of jeans) and have less health than most of the other bosses. But with literal boxes for a hitbox, they won't go down easy.
  • Suspiciously Specific Denial: A new loading screen tip and the patch notes at the beginning and end of the changelog for the update following the April Fool's Day update mentioned above fervently deny that anything happened on April 1st, 2023.
  • Take That!:
    • This killfeed message:
    forced [victim] to watch jojo
    [playername] forced you to watch jojo
    • Committing suicide sometimes produces the killfeed message "nice job making a rant on the devforum," as in Roblox's Developer Forums. The implication is that doing so is social suicide, based on statistics.
    • One possible name for the Distraction dummy is "critical strike reference???," poking fun at Fan Myopia in general.note invoked
    • The line of items named after major cities/countries (London, Moscow, America, Chicago, Romania, etc) are obvious low blows against their namesakes' negative stereotypical aspects.
    • The "Gender Reveal" weapon (which makes a return in the Christmas update) is a pipe bomb, taking a jab at various incidents and wildfires caused by real gender reveal parties.
    • Getting hit with the Bat while wearing the Furry tag or using the "XD" emote will instantly kill you. This can also count as Self-Deprecation as some of the team members are openly furry.
    • One of the thumbnails of the game is a reference to VRChat, with it mocking the game's use of the EAC Anti Cheat by calling it "BAD Anti-Cheat", referencing the incident which not only resulted in mods being rendered useless, but also included the ones that were meant to help disabled people as well.
    • One of the self-destruct messages is "get out the ukulele buddy", referencing Colleen Ballinger's infamous apology video that featured her playing a ukulele.
  • Take That, Audience!: The "Don't Mind Me" kit has only Smile and two Noob Tubes equipped, with the title referencing a playstyle among Smile users hiding until a corpse is found or stalling out by relying on noobs.
  • Take That, Critics!: The "Hollow Imitation" tag and its shop description reference a rant posted in the JPX Discord server accusing the developers of not actually having an interest in any of the media referenced in-game.
  • Taking You with Me:
    • The Bobm, Gender Reveal, and America all kill the player but are practically guaranteed to kill at least one opponent if used correctly.
    • The Pact is often used as this. Using it on an opponent will sync their HP to yours, so that when one of you dies, so will the other. However, you still only receive credit for killing them if you directly attack them.
    • The End is probably as straightforward as it can get. If you click on someone, they instantly die, but it's guaranteed you're going with them.
    • While not its intended method of killing, Vampirism traps the targeted player in a grab while slowly dealing damage. If this is too slow for a player's liking, or the grabbed player is at risk of breaking free, they can jump off the map with their victim and get credit for the kill, at the cost of their life as well.
    • If you equip the Portable Don't Touch Me, there's no going back, as it will explode and kill every single person on the server, and bosses regardless of health boosts and whatnot.
  • Talking Weapon: Most weapons in the game make funny noises or play voice clips from various memes. The spy, however, may be the only weapon that plays this trope straight. You'll hear him talk whenever you take him out or put him away, as well as when you hit other players with him. Except it's not him talking when you hit foes with him. Hitting other players makes them cry out with Spy's death wails from his source game, making this an inversion.
  • There Is No Kill Like Overkill: The 1. End kit consists of only End, which already deals 500 damage. However, it has a damage multiplier of 100000001x, pretty much annihilating anyone whom the user clicked on.
  • invoked This Is Gonna Suck: The tooltip for Fimbulvetr is "it's time to log", referencing how in Rogue Lineage, Fimbulvetr is notoriously powerful to point where veteran players often log at the mere sound of it being casted.
  • Trick Boss: Considering it's a Whole-Plot Reference to Sisyphus Prime, boss_klevprime starts out with you instead fighting a Slungus, but when that health bar depleted, you instead switch targets to Klevinroto, who was imprisoned within it.
  • Turns Red: The EGO ability of Mimicry cannot be used until its' users HP are less than half remaining, with it's duration depending on how much HP the user has left.
  • Underground Monkey: The only enemies to have variants in boss_certified are the rare melee-wielding Combat Dummies, which have the same AI and appearance as the standard Combat Dummy but hold a Random Rumble, Built Different, or London.
  • Unexpected Gameplay Change: The game is primarily focused on free-for-alls, but most of the other game modes drastically change your objective and what items you're given.
    • Boss fights change the game from PvP to PvE, with limited lives to kill a boss (or ''bosses'' in some cases). Notable exceptions include boss_clayman, which gives you only an axe-based melee weapon and a boss that can't take damage until you reflect one of its attacks back at it, and boss_uncertified, a multi-wave affair explained under Marathon Boss above.
    • Zombie Survival/zs mode splits the server into two lopsided teams; Survivors start with a larger headcount and have a full kit, but if they die at all, swap to the Zombie team. The Zombie team starts smaller and moves faster, but only has the weak Maul melee attack, with the rare chance of spawning with a standard melee weapon in hand or as one of a few more powerful special zombies. The game ends after 4 minutes pass or once every Survivor dies.
    • Gun game/gg mode is similar to ffas, but every player starts with the same two weapons, a melee and a ranged weapon, and dying won't change your loadout. Every time a player gets a kill, they'll get two new weapons in a fixed order. The 16th kill will give a player a special golden version of a melee weapon that tells the entire server they're close to winning. The game ends once one player gets 17 kills.
    • Murder/mu mode switches out the every man for himself free-for-all with a suspenseful murder mystery. One person is a sheriff, one is a murderer and the rest are innocents. Much like the popular Garry's Mod gamemode, the innocents have to find clues and help the sheriff kill the murderer, while the murderer has to kill everyone else. The server chat is hidden, adding to the suspense as you can only see what other players near you are saying.
    • Juggernaut/jgn mode turns one player into a boss by giving them a unique loadout of weapons exclusive to the mode and a massive health bar, with movement speed penalties depending on the archetype. The juggernaut wins if the time runs out or they defeat every other player by depleting their lives, while everyone else wins if they can kill the juggernaut in time.
    • Team Deathmatch/tdm mode is downplayed, as while you're now fighting on teams instead of every man for himself, everything else about the game mode is practically identical to a normal ffa map, contributing to it being the mode most often assigned to maps that are usually played as standard ffas.
    • Tower Control/ts mode has two teams, with the red team trying to attack and capture statues while the blue team defends them.
  • Unintentionally Unwinnable: Depending on the size of the server and what map the game randomly chooses to put you on for boss_skeleton, you could be stuck in the unfortunate scenario of fighting the boss on the joke plate maps, such as Smallplate, Longplate, or Hellplate. These maps also have much shorter timers than other maps, and the boss uses the timer of whatever map it spawns on. Even if you weren't constantly being knocked off the stage, it can be impossible to kill the boss in time if the server's at all lively, as the boss's health scales per player present when the fight starts.
  • Vile Villain, Saccharine Show: boss_clayman has the server square off against Specimen 9/Taker, who retains most of the unsettling visual imagery from its source game and is one of the few things in the game not Played for Laughs or depicted in a neutral tone.
  • Video Game Caring Potential:
    • While Pact was originally designed as a Taking You with Me weapon, it's now encouraged to team up with whoever you pact with and fight alongside each other, as you both earn credit for kills made by either player. Surviving for 5 minutes and more under the effects of a pact gets you and the other person a badge.
    • Obtaining the elusive Twilight weapon outside of Kits requires three players to collaborate and stand close enough to each other with three specific weaponsnote . Doing so turns the three of you into behemoths with unique abilities depending on which item you contributed to the concoction, gaining massive health pools that shrink whenever a member of the trio dies and preventing the three of you from damaging each other, encouraging you to work together as an overpowered unit.
  • Weaksauce Weakness: Twilight users happen to be vunerable to one item that can One-Hit Kill them in an instant. That item? The Small Pebble.
  • Yet Another Stupid Death: It's deliberately very easy to get yourself killed with explosive weapons or the environment, which makes the killfeed's mockery for committing suicide even more callous (in a comedic way).
  • You Got Murder: The trailer for the Christmas update has Santa mail-bombing the dev team through their holiday presents; Jean eats the full wrath of the Holy Hand Grenade at point blank, Xerroz takes an Infinite Welfare sack to the face, and Port gets a pipe bomb (actually a then-unused item called "Gender Reveal.")
  • Your Mother: The spy weapon will frequently say the trope verbatim when pulled out, or say the following quote whenever he is unequipped. It's most often heard after brutally beating another player to death with it, causing it to double as a Have a Nice Death jab.
Spy: Well, off to visit your mother!


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