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  • Accidental Innuendo: While the Frenchie emote is supposed to be a reference to Unusual Troubles, the animation for it resembles a pelvic thrust, hence why it was removed in the Summer 2023 update.
  • Awesome Music:
    • The 8.0 update introduces tdm_chaotical, and with it a new BGM for the gamemode that also plays on tdm_caves. For a meme-based game, it's surprisingly catchy.
    • "Rightfully Woof" is the theme of the Zapper. Despite being the background music for exactly one weapon, its full length reveals it to be a retro-style battle theme that would be right at home on the SNES or Sega Genesis.
    • XD is surprisingly good for playing in a taunt which can anger some people.
    • "Chicken Attack" is a Boss Remix of the song of the same name by The Gregory Brothers, reimagining the theme of the man with the power of nature as an actual battle song.
    • Successfully acquiring Twilight will play Too Many Trumpets which is based on Lobotomy Corporation's Third Warning. Rather than being a dismal tune representing a Darkest Hour however, it holds a fast pace that emphasizes how everyone can still work together to beat the trio who gained the Apocalypse Bird's power.
    • Similarly, should someone successfully merge Smile, the background music is overrided by SMILER, a fast-paced panic song taking inspiration from speedcore and managing to match the Second Warnings overall theme; something very dangerous is loose, and it's up to everybody to stop it before it gets worse.
    • Prelude 2, the 10-Hour Burst Mans first theme, is a dark atmospheric song, with occasional crow-like riffs in the distance. All to hammer home that this isn't just a random player trying to jump you and your friends. It's something far, far more worse.
    • 10 Hours, the 10-Hour Burst Mans second theme, in contrast to Prelude 2, is a frantic number, mixing techno beats and amen breaks to represent the little sparks of hope that have ignited in your heart; you've managed to survive this thing's onslaught, and it's either do or die.
  • Broken Base:
    • MU is a massive Out-of-Genre Experience compared to any other mode in the game, due to being a faithful recreation of Murder Mystery 2's gameplay with some of Item Asylum's weapons and different maps. Naturally, the mode is incredibly polarizing between players who hate the drastic genre shift and those who are fans or otherwise enjoy the change of pace.
    • Boss rounds spark debate whenever they show up in a lobby. One camp enjoys the PvE mechanics and how lucrative the rounds are for farming points compared to other modes. The other hates them due to being damage sponges and the lives system meaning you can get saddled with some pretty bad loadouts and struggle to contribute if unlucky. The playerbase fractures even further when it comes to boss_uncertified and Juggernaut mode as an alternative.
  • Catharsis Factor:
    • Much like in its game of origin, the Eyelander starts off decent, but becomes a nightmare if you get enough kills with the weapon itself as it snowballs into a force to be reckoned with. The Real Knife grants a similar powertrip, exchanging blistering speeds for more health and projectiles that can put up serious offensive pressure and let the weapon double as a melee and ranged weapon.
    • Birch Tree is Mighty Glacier-incarnate, but can wreck havoc in capable hands. However, getting a speed-boosting miscellaneous item in tandem with it, such as Sunshine in a Bag, Skeleton Juice, or even Fire Force, will inspire fear in every player in your sights as you move faster than most other players can run with a weapon that greatly rewards getting up close and personal.
    • Master Spark is made for this. Dealing 300 damage with your other weapons lets you fire a huge, rainbow laser of destruction that evaporates any player in its path, and can be immensely satisfying and start a killstreak when timed correctly. It also gives utility to some weapons that aren't the best at getting kills, but can rack up enough damage to charge your Master Spark and make worth keeping.
    • 6 words; Juice That Makes Your Hea~d Explode! This one seems to be steering to this direction, since it's probably the most reliable misc item you can use. While despite it's short range, it instantly kills anyone you splash with it. As long as you stay alive and don't accidentally flip it, you can rack up a good streak with the thing.
    • Wanna go apeshit on Combat Dummies? Going onto boss_uncertified on your private server then arming yourself with the private-server exclusive Purposely Overpowered weapons is the trick, allowing you to overcome several of the maps very hated entities. You can finally get rid of Combat Wizards en masse using something like Instant Death or the Dragon Deagle, chop down Combat Dummies and Soldiers by the minute using the Crackedlandernote , and endlessly pelt bosses like Count Dracombat with cats using The Kapi and pull the ultimate Taking You with Me utilizing the Portable Don't Touch Me.
  • Common Knowledge: Slungus is not Aden Mayo's pet rabbit. He belongs to Twitter use mg_0313, and his real name is Mugimaru.
  • Crosses the Line Twice:
    • One of the messages for resetting/committing suicide in the game contains a Spoiling Shout-Out to OMORI. To be more specific, committing suicide will sometimes have the game state that you're "just like mari from Omori"... In other words, who fell down the stairs during an argument with Sunny. Players who do get the reference have busted a gut over this.
    • Literally the weapons Chicago, Moscow, America, private-server-exclusive Romania, and London. Chicago and Moscow are guns, America is a giant sniper rifle, Romania is an infinite use borrow, and London is a knife. You can probably figure out why that is.Note
    • Every item has a tooltip message, since items go directly into Roblox's hotbar. What does it say for the shopping cart?
    • The Icecream Treat is based on a video of someone filming themselves bullying a child in real life, complete with the kid's crying being part of the weapon's audio. It's just as irreverent as everything else, though, because it's repeatedly implied the rest of item asylum's world is just as hilariously abusive.
  • Demonic Spiders: The Combat Soldiers in boss_uncertified have hitscan from their rifles, meaning that going into a group of them can be dangerous without a ranged weapon of your own, and good luck if it's a terrible one. They can also duck right before they fire a rocket launcher, blowing up unsuspecting players.
  • Game-Breaker: Lots of them right here.
  • Gameplay Derailment:
    • Smallplate, due to its size, quickly turns into a race to see who can lock down the entire plate with a knockback weapon for the longest by flinging people as soon as they spawn. Given the minimal effort required to do so (all you need to do is hope the Random Number God gives you something like the Fish, or the Michael P to steal kill credit), it typically doesn't last long for one person and becomes monotonous for the entire server very rapidly. The Dead Cold update does make it better by lowering the amount of time spent on the stage.
    • Stud is smallplate up to eleven. A single platform much smaller than the player to stand on, with everyone sharing the same spawn. As soon as somebody spawns with a knockback weapon with low cooldown such as knuckle samwitch, bat, or fish, you might as well take your hands off the keyboard until the round ends. Respawn invincibility is ignored by knockback, meaning once a player gets going, just about nothing can stop them, so it's not uncommon to see them get a hundred points while everyone else gets scraps from stray hits while falling. Mercifully, this map lasts for only a minute, in contrast to every other map in the game lasting for eight. The map has thankfully been replaced by Widestud and later Longplate, which allows for more wiggle room but keeps the same problems as its predecessor.
    • tdm_poolparty is similarly cramped but lacks an edge, leading to plain old spawncamping since the spawns aren't blocked to enemies unlike tdm_chaotical.
    • Casino, as described below under Sidetracked By The Golden Saucer. The promise of a payout from the map's gimmicks created a divide between players who wanted to gamble for as long as they can while the round lasts and players who would rather fight no matter what. The map's incredibly small size, consisting of the slot machine room, a small connecting hallway, the bar, another small connecting hallway and the blackjack room, cause both sides to run into each other more than they would like. The former players would often get killed while at or trying to get back to the machines after a respawn, while the latter players would get teamed on relentlessly if they tried to fight in a room full of gambling players. The map has since been removed, before returning with none of the map's gimmicks in tow due to Roblox's crack down on depictions of gambling.
  • Good Bad Bugs:
    • With the power of Roblox physics, there's a chance you can survive the crazy knockback from America and the Wand if you manage to snag onto the geometry. And America is a weapon deliberately crafted to knock you out of bounds.
    • If you play boss_skeleton and the map happens to be zs_survivethekiller...nothing happens. the boss never shows up, due to the map lacking any background music to initate Letting the Air out of the Band, meaning this can pretty much be a waste of a round. Well, unless you want to face the Port NPC in the map to pass the time.
    • Very rarely, sometimes you might not die from being pacted with another player. However, because the game technically considers you dead, you won't be able to take damage, and as a result, you're effectively immortal for the entire round.
  • Goddamned Bats: Combat Wizards in boss_uncertified are very Squishy Wizards, but if they get a hit on you, there's a very high chance you'll get stunlocked by their spells, as all of them ragdoll you on hit. Not only that, their teleport ability means that they can get to you from anywhere on the map, on top of making them liable to appearing just out of your vision and getting cheap hits in. Oh, and if they're in the middle of casting a spell when you kill them, they still fire it off. Get zapped while there's a Kami Dummy just around the corner? Sucks to be you.
  • Goddamned Boss:
    • boss_skeleton is, in theory, not that difficult of a boss. It's a giant floating skull that'll charge around the map, sometimes pause to shoot fr??? projectiles and drive around on a motorcycle once it Turns Red, but is pretty easy to deal with. In theory, at least, because this boss doesn't have its own dedicated map. Instead, when the round starts, it'll choose any of the FFA maps available to fight you on. The boss can phase and shoot through any terrain, while very few of the weapons you can get can do the latter. Depending on the stage, the boss will be a breeze, a nightmare, or entirely unbeatable, either because you'll all die or the time will run out long before you can hit it enough times.
    • The reworked version of boss_clayman for the 10.0 update is surprisingly harder than the original, but not for the reasons you would expect. The arena is dimly lit, the screen is constantly being barraged by Interface Screw that makes it hard to see incoming attacks, and the golems you need to kill to progress the fight can be difficult to spot even without all the effects on your screen due to how they blend in, and not seeing them in time can be the difference between life and death. You're no longer limited to just the axe or fire axe as your weapon, but only spawn with a melee weapon, no ranged or misc weapons. But the real point of contention is the fact that you only get two lives for this fight, unlike every other boss that gives you at least six to start with. It's not uncommon to see most servers wipe before the boss becomes vulnerable due to being unaware of how the fight works or due to being blinded at an unfortunate time. A later update made it so that players spawn with exclusively axes, making it slightly easier.
    • The reworked Man of Nature boss fight. All of the enemies now hitstun, making it very easy to get comboed to death by them. To make matter worse, the Rats have a tendency to dodge your attacks a lot, while the Pig somehow has a throw attack that tracks your movement. Oh, and the Man of Nature himself also hitstuns as well, not to mention the continued amount of enemies that spawn during his boss fight.
  • High-Tier Scrappy: Has its own page.
  • It's Popular, Now It Sucks!: Zombie Survival, in spite of being voted the 4th most popular gamemode, is generally disliked by a lot of players due to the game being heavily unbalanced towards zombies rather than survivors, and low payouts as well. Good luck finding a server that doesn't pick this over the other gamemodes such as Kit, or heaven forbid, Boss, due to the achievements.
  • Low-Tier Letdown: Has its own page.
  • Nightmare Fuel: As per usual, Specimen 9 brings every ounce of horror from his origin to his boss battle in boss_clayman. It used to be nearly entirely true to the original boss until the Bowdlerise. Even then he's still a terrifying boss. Constantly spamming your screen with static, blood and his Madness Mantra "TO TAKE THE DEAD" as rocks fall from the sky is a little uncomforting, but the nail in the coffin is that there's no comedic undertones in his boss fight anywhere. If item asylum is taking something seriously, it's not gonna be pretty.
  • Rescued from the Scrappy Heap:
    • Loadsamoney, which was arguably the worst melee weapon in the game, was buffed in the Dead Snow update. Its damage was boosted from a meager 10 per hit to 25, and finally gets rid of the Power Up Letdown by making the meter dance do something by setting anyone within its radius ablaze. While it's still a bit underpowered, it's far from the laughing stock it was before.
    • Emperor (formerly named empor) was considered by many to be a Power Up Letdown due not having the barrage qualities of the other Stands. However, after the Arrow was reworked to diversify the Stands, Emperor shot a lot up into usefulness, as not only does it phase through walls, but also has a fast bullet to catch mobile opponents, and has a easier learning curve compared to the other Stands. If anything, it's now regarded as a better Lovestruck, as while Lovestruck has hitscan, it's balanced out with a wonky hitbox and overheating.
    • Pirate Sidearm was regarded as a mediocre weapon due to its low damage per pellet. The Summer Update not only significantly buffed the damage, but added a special attack to it that deals massive damage and if its user was lucky enough, the size of the special attack could be massive. While it still has some issues, it now is a viable option for high risk and high reward potential.
    • The Franklin Badge and Shine were both considered Low-Tier Letdown's for a long time, but come Summer they recieved some well-needed buffs. Shine can now block every attack in the game as long as your timing is right, and the Franklin Badge no longer suffers from Informed Ability and now really does reflect every lightning based attacknote , including the more annoying ones like Bible and Zapper.
    • The "I can't stop..." KIT only gave the player Train, which was problematic since the damage wasn't enough to OHKO a player with 100 HP. Because of this, the Halloween 2023 update buffed the damage multiplier to 2.5, allowing it to instantly kill players who are Wat 125 and below provided they don't have damage resistance.
  • Scrappy Mechanic:
    • Kills were originally awarded to the player who dealt the killing blow to a target, and only the player who dealt the killing blow. With how hectic and chaotic the game is by its nature, any number of stray hits could steal the kill you were whittling away at if you don't have a weapon that deals fast and/or consistent damage, hence why the Summer 2023 update introduced assists to the game. Killstealing only returns in GG if you have a golden weapon, meaning the kill you need to win the game has to be entirely your own.
    • The lives system for boss maps is fine on its own, but players joining a round late get the short end of the stick. Even if you join a second after the round starts, if you weren't in the server before it starts, you have no lives and can only spectate until the server wins or loses. It's not as big of a problem with most bosses, but boss_uncertified makes sure you'll be waiting a good long while before you can play, if you don't just hop to a different server instead.note 
    • Some of the Team Deathmatch maps note  have color-coded forcefields over their spawns, giving the impression they're barriers that players on the opposite team cannot cross. Turns out they're entirely aesthetic and do nothing, as any player who's been on the receiving end of a team spawncamping the other's base will tell you. The boxed-in structure of these maps make the issue that much worse.
    • The Skeleton boss's doesn't have a set map and it randomizes each time you fight it. If the game happens to spawn you on the rooftops, you better pray to God that you're not the one who gets launched at spawn by the flying skull on all of your six lives in a row..
  • Self-Imposed Challenge: Taking on boss_uncertified alone. Not only do you have to rely on your own skill and maybe a private server just to be sure, you have to deal with the usual randomized items as well (though the fact that this can usually be only done in private servers means you have at least some freedom of choosing what items you want), and the player has to pay a lot of attention to their surroundings or else!
  • Sidetracked By The Golden Saucer: Casino featured slot machines and blackjack tables. Players could interact with these and pay with the in-game points used for buying emotes and tags for a potential payout larger than what they paid. This used to cause a divide between players who wanted to gamble their points and those who wanted to actually fight, before the map was removed and then re-added with these side attractions removed.
  • Special Effect Failure: The background noise of mu_clue makes it sound like it's storming outside, and one section of the map shows it appropriately raining and cloudy out. But every other window of the map is clear and sunny, quickly breaking the illusion.
  • Spiritual Successor: To Infinite Welfare, another game with roughly the same premise but which had support dropped for it sometime prior to the release of item asylum. In-game, infinite welfare is referenced with the item of the same name, which drops a bag of money that actually serves as a bomb.
  • Suspiciously Similar Song: Likely enforced with the music for the Distraction emote. Follow Roblox's infamous purge of most copyrighted music from their Creator Marketplace in March 2022, a lot of songs used for various items, maps and emotes were no longer available. Covers or original replacements were made for most of these lost songs in the following update. Distraction originally played Carnival Night Zone Act 1 as it's background music, and a cover of it was made to replace it in the Summer 2022 update. But considering how even Sega has struggled to retain the rights to the song without paying royalties, the cover's chord progression is different and legally distinct enough to seemingly not try and raise any red flags.
  • That One Achievement:
    • Crackedsweeper requires you to clear the Minesweeper lobby. Judging from the short lobby timer and general Luck-Based Mission, you're going to have a hard time clearing this. Thought you could cheese it in a private server? HA HA HA—No. Most achievements are disabled in private servers, meaning that you have to rush quickly in order even achieve it. Good luck getting this!
    • Similarly, majima kenetsu certification. While getting to the end of lobby_majima can be somewhat a trip, here you basically have to guess which one isn't the wrong wire, and it's randomized every time you enter lobby_majima. Get the wrong wire, and you'll blow yourself up alongside everyone else, alongside getting a lot of (understandably) angry reactions from other players.
    • Voided is harder than any of the above mentioned achievements and then some, purely for being a huge Luck-Based Mission. Using Snap, you have to trigger the extremely rare chance of instantly vaporizing a player whenever you use it. It's decently spammable, but that doesn't help much as you have to be close enough to another player for even the chance for it to trigger, and you're otherwise helpless and will likely be killed if you try to fish for this achievement.
    • Soul survivor, which requires a survivor to win Zombie Survival. Seems easy, right? Well, this was added after they added special infected to the gamemode, significantly decreasing the win rates for survivors.
    • Bird up, which requires you to obtain Twilight through a specific method. You have to get 3 players who are holding Judge or Judgement, Lamp or Torch, and There's a Bird on his Head! respectively. Then you have to get them close together. Considering the fact that this can only be done in public servers, the sheer amount of luck required to get it means that you're far more likely to get it by accident.
    • LEAVE ME ALONE, which involves killing a survivor in ZS with Scream. As a rule, Scream is intended as a support tool by slowing down survivors, and not as a weapon, and the only way to even kill one of them is if they're low or being pinned by a Hunter or Snatcher.
    • Guardians of the statues, which involves defending the statues without one of them falling to the attackers. Defending the statues are already hard as it is with the defenders having an increased spawn timer, but trying to not let even a single one of them fall to the attackers? Thankfully, the defenders got a spawn timer decrease after some complaints, but if the attackers get their hands on something incredibly powerful, good luck.
    • For the opposite side, Blitzkrieg, which involves capturing the towers at a rate of 3 minutes per tower. Using teleporters may help increase the speed of the towers captured, but on average, expect the capture time to be slightly more than 3 minutes.
    • Any Perfect Run related achievement. Some bosses listed under Goddamned Boss and That One Boss are already hard enough to deal with, but doing it in a single life? This also forbids you from using the server tools to give you items, leaving you at the mercy of RNG to get a kit suited for a no-death run. While it's understandable for some (i.e. Dr. Pepper, Dragon Deagle, etc.), it's less so for the items that can be acquired normally. Ironically enough, Clayman's achievement is considered to be the easiest of all of them, since the boss fight doesn't have much RNG to begin with as it simply gives you Axes.
  • That One Boss:
    • Weegee. Aside from carrying a bunch of attacks that either drop anchors to your location and summoning toasters for a nasty shock, there's also the fact that it summons mooks identical to players, creating confusion among them. The worst part comes when it Turns Red and unleashes its most deadly attack, fittingly called "DIE", which reduces everyone's HP to One, leaving them at the mercy of the mooks, and turning it to a DPS race before he can unleash it.
    • boss_sage. A player-sized boss that wields Shock and Awe to zip around the long, narrow hall of an arena you fight him in. Trying to hit him with your melee weapon? He'll likely flash across the stage before you can catch up with him, and either cold clock you or combo you with an uppercut and lightning dash that'll take out most of your health and knock you far away from him. Trying to hit him with your ranged weapon? You'll have an easier time, but he's still pretty slippery and more often than not, other players trying to get hits in will bodyblock your shots due to his size. boss_sage isn't a particularly hard boss, but tends to take significantly longer to whittle down compared to other bosses, becoming a borderline "Get Back Here!" Boss.
    • The Minos Dummy, one of the potential bosses that can spawn in the semi-final wave of boss_uncertified that is almost guaranteed to spell doom for an attempt at this boss if the server isn't on their A-game, thanks to one attack: Judgement Kick. Teleports to your location with a deceptively large aggro range and deals 80 damage, assuming the absurdly high knockback doesn't throw you out of bounds for a One-Hit Kill. The hitbox on the attack is also very generous for being an attack that comes out right on top of you, meaning if you don't start moving during the half-second startup animation of the attack, you won't have enough momentum to dodge it in time. Items that increase your base speed make the window for dodging more lenient, but due to the nature of the game, it's far from guaranteed that you'll get one. But if Minos Dummy being a mere boss within a boss round wasn't enough, the nature of the boss roulette means that while it's possible you don't fight him at all, it's also possible it'll make you fight him up to three times before you can reach Combat King. Getting him once is bad enough, but if you get two you may as well kiss the last 15-20 minutes spent getting to this point goodbye (and wish for a way to murder the RNG in cold blood).
    • All of this, however, is completely overshadowed by one boss: trashgang. All of them weaponize Hitbox Dissonance, and even if you manage to get a weapon that is always accurate such as Michael P, the massive bullet hell combined with their erratic movement means that dodging is almost impossible unless you have a speedbooster (which you aren't likely to have as well). On a poll hosted on the official Discord server, trashgang was voted the most hardest boss in the game, with only Clayman and Klevprime being behind. Their hitboxes was later increased in response to the massive difficulty, but that's a small relief considering the bosses' erratic movement and attack patterns.
    • 10 Hour Burst Man, who might take the cake for the new hardest boss, which says a lot considering the entries above. The fight takes place on a small and narrow arena, not unlike boss_sage's, but is surrounded from all angles by pitch-black darkness. As the pre-fight cutscene warns, Darkness Equals Death, so you have little room to work with. Not helping things is how the boss is also pitch-black and the same size as a player, making it both hard to see him coming and aim ranged weapons at him with players in the way. But remember how much of a High-Tier Scrappy Vampirism was? Not to mention how incredibly powerful Star Platinum, Darkheart and Twilight are? Now imagine a boss who can use all of those weapons with no cooldown and is deceptively tanky, despite his namesake item. Oh, and unlike the normal version of Vampirism, the 10 Hour Burst Man's version is completely unescapable, and he'll gladly use it with little warning to pull a player into the dark for a free kill. It gets even worse when in its second phase, when it starts performing 3 Vampirism attacks. The only saving grace is that he takes double damage in his second phase and he's actually much easier to solo, but good luck trying to resist the temptation to vote for it in public servers.
  • That One Level: Now with it's own page.
  • They Changed It, Now It Sucks!:
    • The Cinderblock was a hard-hitting, if low velocity ranged weapon that could be used to deter opponents from coming close. However, the Mihawk update changed its mechanics to act as a Small Pebble with a huge wind-up. Many users have derided the change for completely ruining the weapon as in practice, the wind-up can result in the user almost never hitting anyone since everyone can see it coming, and even without that, the wonky mechanics of how Small Pebble works means that they will almost never land it at their desired location, in contrast with Pebble which at least instantly came out with no wind-up. Unsurprisingly, the weapon has since become a Low-Tier Letdown and calls to revert the changes have been made ever since.
    • Q1 2024 saw a series of removals of well-beloved content such as Pizzascape, Pizzeria, various Criminality items and most infamously, Cheems Cola. This series of removals has not been unnoticed by the community, who pointed out that the removals were rather extreme reactions, and lamented how they could have stay if the devs chose to resign them, but instead opted to throw the babies out of the bathwater instead and completely remove them.
  • Underused Game Mechanic:
    • The Real Knife used to be the only weapon that had an upgrade available for scoring enough kills with it. Come the Summer 2022 update, and a large number of guns were given this trait as well. However, the only non-ranged weapons given a kill upgrade are the Chair and Lamp, both being very slow and inefficient weapons that aren't good at farming kills. The devs eventually introduced more melee weapons with upgrades, and since then, this trope has been since averted.
    • Two newly added maps, ffa_halberd and ffa_finaldestination, are on the larger side but compensate for this by increasing everyone's base speed from 16 to 20. A welcomed addition, but no older maps were retroactively given this quality, despite there being plenty that are as big or even bigger than the two mentioned.
  • What Do You Mean, It's for Kids?: Item Asylum is a Roblox game, a platform aimed primarily at kids. That said, the game is filled with references to much more mature material than one would expect, slipping past the radar with seemingly innocuous weapons, tags, deathfeed messages, etc. Characters are even frequently decapitated with gushing blood or torn to shreds by certain weapons or stage hazards. But the silly tone and appearance of the game downplay it into being funny rather than shocking, and more standout mature references are mostly detached from their original context that makes them so dark. As such, the game only has a 9+ content rating rather than a 13+. The game only had one example that was too explicit to slip past the radar — as mentioned under Bowdlerise on the main page — getting it canned to prevent moderation action.

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