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Two Ghosts against an entire army. What can go wrong?

Tom Clancy's Ghost Recon (sometimes known as "Ghost Recon Wii" to differentiate it from the original game and the series as a whole) is a 2010 Third-Person Shooter game developed by Next Level Games and published by Ubisoft worldwide exclusively for the Wii.

The game takes place in both Norway and Russia after pro-Ultranationalist forces wage a coup to overthrow the legitimate government in Moscow. From there, they started an invasion of the Scandanavian countries, starting with Norway. The US military launches landings on the Norwegian coast to defeat the Ultranationalist occupation and drive them out of Norway. Dalton Hibbard and Joe Booth are deployed in Norway as part of the US Army Ranger contingent. They were subsequently recruited to the Ghosts.note 

On a mission in Russia three months after Dalton and Joe joined, their disguised convoy was caught in an ambush, forcing them to fight pro-Ultranationalist troops while being separated from fellow Ghost forces. From there, they're ordered to find and kill Maxim Cherskiy, who's responsible for defending Moscow.

The most noteworthy aspect of this game is that it's part of the large crossover revolving around a second Russian ultranationalist revolution (following the first one that took place in the original game), which also involved H.A.W.X. 2, Ghost Recon: Shadow Wars, and Ghost Recon: Future Soldier - of course, thanks in part to the Troubled Production of Future Soldier, none of the games quite match up with each other in terms of how the conflict is depicted.


Tropes found in Ghost Recon Wii:

  • Action Duo: Dalton and Joe are the only Ghosts the player/s can control as they fight against Ultranationalist forces in Norway and Russia in order to take down Cherskiy. Joe is usually controlled by the second player, otherwise he'll be a NPC.
  • America Saves the Day: The ending implied that Cherskiy's death played a role in the liberation of Moscow after he's shot by Dalton and Joe.
  • Concealment Equals Cover: Part of the Take Cover! mechanic. When the due are in cover, they're protected from enemy fire. It's when they peek that they start to take damage.
  • Elite Mooks: The game has gas mask-wearing, heavily Armored Spetznaz enemies that are faster and more maneuverable than normal mooks, resist headshots, and can survive 7-9 bullet hits, compared to just 2-3 for regular enemies. There are also Shield-Bearing Mook enemies armed with anti-materiel rifles.
  • Hallway Fight: Dalton and Joe use the Moscow Metro system to advance to Cherskiy's base while fighting off pro-Ultranationalist forces.
  • Notice This: The game marks where the enemies are so that you can scope them out and shoot them.
  • One Bullet Clips: The game does show how many bullets your firearms have before you need to make a reload.
  • Rogue Soldier: Like most Ghost Recon games, the protagonist find themselves working with anti-coup Russian troops.
  • Shield-Bearing Mook: This enemy type is based on an early version of Ghost Recon: Future Soldier. The most notably difference is that they're more heavily armored and are armed with anti-materiel rifles instead of the more sensible submachine guns their Future Soldier counterparts use.
  • Surprisingly Realistic Outcome: Since Dalton and Joe are separated from the other Ghosts (and from contact with Ghost HQ), they're forced to rely on anti-Ultranationalist forces for assistance and hide in designated safehouses to avoid being captured.
  • Take Cover!: The main game mechanic, both Dalton and Joe are controlled by the Wiimote or Wii Zapper to shoot at Russian troops while peeking out of cover.
  • Urban Warfare: Dalton and Joe fight on foot by themselves in the streets of Moscow by themselves with little to no support from fellow Ghosts, being forced to rely on anti-Ultranationalist Russian troops.

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