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Video Game / Five Nights at Vault 5

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Five Nights at Vault 5 is a fan-made mod for Fallout: New Vegas, based on the Five Nights at Freddy's series. In this mod, you come across an abandoned Vault; a Vault that, as you quickly discover, contains a fully functioning Arena. The Arena's function is simple: it provides a survival training program that requires you to survive being locked inside from midnight to 6 AM, for five nights in a row, with various robots and sources of radiation trying to kill you. Can you make it out of the Arena alive and find out what lies inside the mysterious Reward Room?

As of June 2021 the mod has been taken down by its creator, citing dissatisfaction with the final product as to why.


This mod provides examples of:

  • Affably Evil: Mark Henderson, the original inventor of the Arena. A recording of him congratulates you after entering the Reward Room.
    Mark Henderson: Godspeed, Vault Dwellers! I hope that not too many of you died out there in the Arena! Ha ha ha ha!
  • And Your Reward Is Clothes: One of the prizes in the Reward Room is a suit of experimental power armor.
    Mark Henderson: As compensation for what I imagine must be a very stressful time for you, I present you... a brand new, experimental issue of Vault-Tec's own power armor! And also a lifetime supply of Nuka Cola Victory, that's worth mentioning too. I hope that now you have everything you need to face the dangers of the wasteland that this world likely turned into!
  • And Your Reward Is Edible: The Reward Room contains a lifetime supply of Nuka Cola Victory alongside a suit of power armor.
  • Anti-Frustration Features:
    • The game autosaves every in-game hour. In addition, the game will wait with autosaving if you are currently in immediate danger.
    • The doors are modified to allow you to close them also by aiming at the empty space, not just the tangible bits (something that can't be done with doors in the rest of the game).
    • Your radiation is always cleared at the start and at the end of the night.
    • If you have Hardcore Mode on, all related stats will always be kept at zero throughout your entire stay inside the Arena.
    • The Arena can only be entered between 10:00 PM and 11:00 PM. Don't want to tediously wait or sleep until the required hour? Simple, use the Time Skipper lying on the table. It will immediately bring you to 10:00 PM. Later versions of the mod allow to do this also by just clicking on the elevator door.
    • The game will make a hard save every time you leave the Arena.
    • The doors are specifically scripted in such a way that, if the camera is in 3rd person view and you're standing next to their corresponding button, then even if the crosshair does not technically aim at the button's collision, the door will still respond to you attempting to press the button and will close accordingly.
    • If you are close to dying from radiation poisoning, the next terminal you turn off will decrease your radiation by a considerably higher amount than usual.
  • Apocalyptic Log: The pre-recorded messages from the Overseer, Nicolaus Ainsworth. Each depicts how the situation goes From Bad to Worse.
  • Alone with the Psycho: As per the norm for FNAF games, you are left alone against the deadly robots. Bonus points towards Night 5, where it's you alone against only one robot: the Nightmare.
  • Brutal Bonus Level: The Ultimate Night, with all five robots present and the alert frequency cranked up to max.
  • Collection Sidequest: As a sort of easter egg, after you beat all of the nights, a number of coins appears all over the Vault, and collecting all of them will net you a unique reward.
  • Cosmetic Award: The stars that appear over the Arena door when you beat a night.
  • Creator Cameo: The author of the mod voices Nicolaus Ainsworth and the robots.
  • Developer's Foresight: Try to use cheats to get inside the Reward Room early, and the game will call you out on it.
  • Developer's Room: After you beat all nights, the big computer in the office becomes accessible. Figuring out the password will bring you to the secret party room.
  • The Dreaded: Nightmare. Even the other robots just teleport away if he gets near.
  • Driven to Suicide: As noted in one of the messages, this was the fate of some of the Vault inhabitants who couldn't take it anymore.
  • Electromagnetic Ghosts: Nightmare causes all of the lights near him to turn off and flicker.
  • Even the Subtitler Is Stumped: The game's quest log will actually express its confusion when you start Night 5 and find out there's no one inside the pod of the only robot to be present during the night.
  • Everything Trying to Kill You: All of the robots can kill you. And so can the terminals strewn across the Arena, if you don't turn off their alerts in time. Even the doors can kill you if you don't pay attention to the radiation they emit.
  • Evil Laugh: Nightmare does this when you start Night 5.
  • Evil Sounds Deep: Nightmare.
  • Expy: Almost all of the robots resemble FNAF animatronics in some way (Mr. Bun-Bun is Bonnie, Miss Cheeky is Chica, White Widow is Mangle, and Nightmare is FNAF4's Nightmare). The only exception is GlowTron, who doesn't really resemble any official animatronic in either behavior or appearance. note 
  • The Faceless: Again, Nightmare. Wherever he goes, all lights turn off. Thus, he's always shrouded in darkness and you can almost never make out even the outlines of his body, save for the occasional moments where the lights around him turn back on for a split second. Unlike any other robot, he never appears in person in the pods behind the glass, even though his pod does lit up when he's going to be present during the night. And even during the cutscene after Night 5, even when he walks up straight to your face, you can barely make him out due to all the lights going off in the office. Astute players will figure out that his model is essentially a recolored deathclaw, however.
  • Final Boss: Nightmare, the fifth robot and the only robot who appears during Night 5.
  • Hard Mode Perks: Playing the Ghost Challenge (where the player is killed as soon as they are spotted) lets the player track every robot in the Arena at once instead of one at a time (with the latter including a penalty for changing the currently tracked robot, in the form of a substantial dose of radiation). Can lead to Non-Indicative Difficulty, as players who find it impossible to evade robots once they've been spotted (meaning they might as well be dead once spotted) will find being able to track all the robots at once far more beneficial than the slim chance to escape once spotted.
  • Hell Is That Noise: Any noise that a robot makes when they see you. Because hearing it means that unless you get away from them pronto, you're dead.
  • Instant-Win Condition: As per the norm for FNAF-like games, no matter what happens during the night, successfully reaching 6 AM instantly results in victory.
  • Lethal Joke Item: If you manage to beat the Ultimate Night's Ghost Challenge without dying or loading a save, you get a Golden Fan. It's a weapon that shoots fire and blows every unlucky target away.
  • Lights Off, Somebody Dies: The fifth robot, Nightmare, causes lights around him to go off. If he catches you, he'll kill you.
  • Luck-Based Mission: To an extent. Many aspects of the robots are randomized, and so are the terminal alerts, meaning that you can get screwed over by bad internal dice rolls, only to have the game load up the last save and find out that this time you are given a much more favorable result.
  • Maybe Magic, Maybe Mundane: It is never fully explained whether everything that Nightmare does is just part of his programming, whether he's going haywire, or whether there's something supernatural going on about him.
  • No Fair Cheating: Nightmare will mock the player if he catches him with the God Mode on.
  • Non-Indicative Difficulty:
    • Some players find the Ghost Challenge easier than the default settings, since with the defaults, they have a hard time tracking the robots with the audio cues and often panic when spotted, which tends to result in closing doors from the wrong side while trying to run. As such, being spotted could very well be an Instant Kill for them even before they are caught. With the Ghost Challenge allowing to track every robot at once, these players can play the game at a slower pace (checking the Pip-Boy every second, if not more often), easing back on sensory overload and cutting out the middle man, since it allows them to reload as soon as they are spotted instead of waiting to be caught.
    • For some, Night 5 is considerably easier than Night 4. While Nightmare is relentless in pursuing you, he's only one robot and his relentless pursuit actually makes him fairly predictable and easier to deal with than the two randomly moving Glowtron and White Widow, especially as the darkness makes his location easy to track even when his tracking device malfunctions at the start of the night.
  • Nothing Is Scarier: For the first hour of Night 5, no hostile creatures (robots or otherwise) are present in the Arena. However, because this is preceded by a cutscene where the player is temporarily stuck inside an elevator with lights going on and off while something is walking outside, and because the pod of the fifth and only robot is seemingly empty at the start of the night, AND because the player hears an Evil Laugh shortly after the starting siren dies down, most players who play the mod blind end up freaking out during that first hour regardless, wondering what the hell is coming for them.
  • Obvious Rule Patch: As long as the Ghost Challenge is active, the mod deliberately bends some of its rules in your favor in order to prevent it from becoming impossible.
  • Offscreen Teleportation: The robots use this at times, primarily if you shut a door in their face. The White Widow is particularly guilty of this, being capable of teleporting onscreen.
  • One-Hit Kill: Three out of five robots present in the Arena can kill you instantly if they catch you.
  • One-Word Vocabulary: The only thing GlowTron ever says is shouting "Intruder!" whenever he sees you.
  • Punch-Clock Villain: Nightmare's dialogue in the secret room indicates that he only does what he does because that's what his job is, and is quite polite and friendly otherwise.
  • Red Eyes, Take Warning: Nightmare. His red glowing eyes are the only colored element on his otherwise pitch-black body.
  • Sore Loser: A selection of cheats is unlocked after beating the Ultimate Night, including one that makes all the robots be unable to attack you. If you turn it on, Nightmare will voice his disapproval the next time he sees you.
  • Stealth Run: The Ghost Challenge. If you manage to beat a night without being seen, the corresponding star will be filled with a smaller star and you will be awarded an extra perk.
  • Walking Wasteland:
    • GlowTron constantly emits radiation, which can poison you even through doors. To offset this, he's slower than the other robots.
    • The White Widow can hit you with radiation just by looking at you.
  • Your Head A-Splode: Contestants are required to wear explosive collars when entering the Arena. If Bun-Bun or Cheeky catch them, the collars explode.


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