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"Of course, you can ignore me completely. Go about your daily life, picking at the shell of a dead world...trying to live...or you could do as I say and really live."

It all starts in the Mojave Wasteland (which is an okay place to live), where a certain Courier is waking up from a bad case of two bullets in the brain. After a check up from Doc Mitchell, Courier Six sets out to the New Vegas strip to get some answers and maybe some retribution if they played their cards right. However that all changed when they heard a sort of wheezing groaning noise...

"Vworp! Vworp! Vworp!"

...and turned around to see a blue police box appear out of thin air right behind them!

Fallout Who Vegas is a very ambitious and faithful mod made by the people over at The Foundry for Fallout: New Vegas. It aims to insert the Doctor Who mythos into the irradiated 22nd century by allowing the player to find, maintain, and eventually pilot their own TARDIS all across the cosmos and beyond! But beware, do not take this responsibility lightly for there are some corners of the universe which have bred the most terrible things. Things that act against everything we believe in, and they must be fought! To do this, you must craft a few of the handcrafted weapons that have been pulled straight from the show, and maybe find a few companions to help you.

There is also original quests and cosmetics that help build a ongoing storyline pertaining to the whereabouts of Gallifrey and more importantly, the whereabouts of The Doctor.

Tropes found in Fallout Who Vegas:

  • Adaptation Distillation: The overarching story of Fallout Who Vegas fuses the core events of the Eleventh Doctor's final two specials and removes most of the side-cast; putting The Courier in a role that makes them a Composite Character whose choices during the final two quests can mirror either Clara Oswald or the War Doctor.
  • Adaptational Early Appearance: Justified for various props and elements, given this takes place in an Alternate Universe. Costumes for the Twelfth and (if installed) Thirteenth Doctors can be found despite The Eleventh Doctor dying on Trenzalore.
  • A.I. Is a Crapshoot: The Wheeler A.I. that pilots the SS Cirius has apparently gone insane, communicating only in quotes from classic literature, and is steering the ship right into an errant star. It's revealed that the mission of the SS Cirius was to obtain and scan books from ancient earth with the implication being that's what caused Wheeler to go haywire.
  • Alternate Universe: While in the regular Whoinverse the Eleventh Doctor was able to fight off countless invasions on Trenzalore and was able to gain a new regeneration cycle from the Time Lords to become the Twelfth Doctor, here The Doctor is revealed to have perished while the Siege of Trenzalore is still happening. Due to this he was never able to find Gallifrey from the pocket dimension, leaving it up to you to pick up the mantle of The Great Protector.
  • Ascend to a Higher Plane of Existence: One of the goals of the main questline is to transform yourself into a Time Lord (or at least an approximation of one).
  • Bigger on the Inside: The TARDIS, natch. This trope is name dropped occasionally when bringing a companion into the TARDIS for the first time.
    • When you wear Time Lord clothes your carrying capacity improves thanks to dimensionally transcendental pockets.
  • Blessed with Suck: Becoming a Time Lord can be seen as this as while you gain passive healing and the ability to come back from the brink of death 12 times, human medicine (i.e. Stimpaks) becomes poisonous to you.
  • The Cameo:
    • If the player finds specific pieces of technology stashed away within the TARDIS, they can build K-9.
    • Kroton appears onboard Cyber-Station Zero. Freeing him gives the player one of the Painting Fragments they need. Afterward, they can either recruit him as a Companion or send him off, whereupon he disappears from the game.
  • Character Development: It's subtle, but before The Siege of Trenzalore, your dialogue options were expressive, loopy, or haughty. After The Siege the options become much more blunt and almost weary, as fighting in the war has seemingly taken its toll on your spirit.
  • Dare to Be Badass: Per the Page Quote above, your future self challenges you to break free of the confines of mercenary work and Ascend to a Higher Plane of Existence.
  • Elite Mook: Compared to the usual scum of Fallout, the cosmic horrors of Doctor Who are this.
  • Evil Wears Black: Equipping "The Renegade" suit with Xoanon's Unofficial Patches installed gives you penalties to your Strength and Charisma. This is because the suit belongs to The Master, one of The Doctor's greatest villains. It's the player's choice whether or not to play this trope straight.
  • Forever War: The Siege of Trenzalore, as depicted on Doctor Who, is a daily skirmish where alien ships bombard the landscape and alien foot-soldiers beam onto the surface every 24 hours to fight against each other and you. This also crosses over with Hopeless War, as it's said that the human casualties have reached well into the millions with no sign of stopping.
  • Gameplay and Story Integration:
    • Becoming a Time Lord grants you Regenerations that kick in once you die in-game.
    • In "Haunted...Hunted?", if you're caught by the Weeping Angels, you're taken to a bedroom where you have the option to live out the time the Angels took from you but you'll have to pop a Regeneration.
    • During "Unto, The Past," your controls are disabled upon arriving in Goodsprings so that you don't kill your past self.
    • If you activate The Moment at the end of "The Siege", the deed traumatizes you so much, you begin to Regenerate.
  • Gameplay and Story Segregation: You can obtain the outfits of the first Twelve Doctors despite the mod's version of The Doctor dying at his Eleventh.
  • Gotta Catch Them All: Three types and three times.
    • HyperCubes: Optional. Found mainly in the TARDIS, however some are on other planets, these unlock the outfits and memories of the maker of the HyperCube.
    • Encyclopedia Gallifreya: Optional. Can only obtain when you become a Time Lord. Found in the TARDIS, these unlock the (biased) history of Gallifrey and it's people and mental abilities such as hypnosis.
    • Painting Fragments: Crucial. Found across the universe, these are needed to break through the time lock on Gallifrey.
  • Guide Dang It!: Older versions of the mod made no attempt to ease your navigation of the TARDIS, resulting in ages of numb wandering and button-flipping. Thankfully, the modder Spasticon1 made a Note that documents crucial pathways, among other hints.
  • Grail in the Garbage: The Courier finds the TARDIS nestled at the center of Old Lady Gibson's scrap-pile.
  • Greater-Scope Paragon: The Doctor. It's their TARDIS you're flying about the cosmos, and it's their actions that have saved the universe countless times over. Their influence and actions resonate throughout the mod and one of the big questions that drives the plot is why they've disappeared.
  • Hell Hotel: Motel L.A. in Haunted...Hunted?, is a creepy, rundown, Weeping Angel infested Motel that the player must escape from when lured to it by the Angels.
  • Instakill Mook: Weeping Angels, per their in-show abilities. Unlike the show however, Who Vegas treats one coming in contact with you as death instead of a trip to the past. The only exceptions are the Angels in Motel Los Angeles, which will transport you to the bedroom if they touch you.
  • Instructive Level Design: The Christmas Special serves as one.
    • Antepiece: All the enemies you'll face across the game are teleported one by one to introduce you to their weapons and weaknesses.
    • Broken Bridge: The TARDIS is enclosed in a forcefield, preventing you from leaving until you've dealt with all the threats.
    • No Sidepaths, No Exploration, No Freedom: The map is one large snowy forest in the shape of a circle with futuristic walls enclosing you from going further.
    • Equipment-Based Progression: Completing quests gives you access to new weapons and apparel that'll help you fight more effectively later on.
  • Kaizo Trap: Activating the Grandfather Clock in the Costume Room takes you into the remnants of The Master's TARDIS, which will give you ten seconds to grab everything of worth before instantly killing you.
  • Killed Off for Real: The final fate of The Doctor.
  • Kill Sat: You can craft The Master's Laser Screwdriver if you unlock the Grandfather Clock in the Costume Roomnote  and grab the Hypercube within before you get chronologically squished.
  • Kryptonite Factor: Each main enemy alien has a weakness to a particular weapon that you can exploit.
    • Dalek: Dalekanium Bomb
    • Cyberman: EMP Bomb or Anti-Cyber Gun
    • The Silence: Wearing an Eye Drive to see them, otherwise proceed as usual.
    • Autons: Anti-Plastic
    • Silurians: Modified Sonic-Rifle with Anti-Silurian Microwave mode.
    • Weeping Angels are the only aversion of this as they cannot be killed outright. However, they can be thrown into the time vortex for 24 hours with the Chronodyne Generator.
  • Magic Tool: The trusty Sonic Screwdriver, when upgraded, can unlock, hack, scan for lifesigns, and disable weapons with ease.
  • Multiple Endings: Two, specifically. Fighting in the Siege Of Trenzalore enough times will give the player a message to travel to the Omega Arsenal, in which point they'll be presented with a Last-Second Ending Choice:
    • "Yes, this war must end...": The easiest ending. The Courier chooses to use The Moment to eradicate Trenzalore and every combatant on it. This Necessary Evil plummets the player's Karma and forces them to Regenerate from the trauma of having to take so many lives.
    • "I can't do this...": The Courier refuses, prompting an old woman to approach him and offer an alternative. The Courier has to make their way through the Catacombs and defeat the Church Of The Silence (Assuming they don't capitulate, which locks this ending). They then disable the forcefield isolating the Decaying TARDIS and sacrifice ten Regenerations to lock the battle of Trenzalore permanently in time.
  • No Name Given: The Doctor (excluding equipment) is never outright name dropped. Instead characters refer to them as "The Great Protector" or simply "Hero".
  • No Campaign for the Wicked: Even if you're playing a Master-like fiend of death and destruction, there's no solidly villainous way to end the main questline. You either achieve the good ending by breaking the Trenzalore loop with a ten-regeneration sacrifice to the heart of the derelict TARDIS or you activate The Moment, which is treated like I Did What I Had to Do.
  • Non-Player Companion: Who Vegas works in tandem with the base game's companions. After the "A King Of Infinite Space" quest, you unlock the ability to recruit random NPCs (or a few mod-specific ones) too. These NPCs operate on a different system that allows them to help you with certain obstacles and react to certain things you do.
  • Permanently Missable Content: If Kroton isn't recruited as a companion after the events on Cyber-Station Zero, or is ever dismissed at any point, you'll never see him again.
  • Plot-Triggering Death: Invoked. The Doctor died during the Siege Of Trenzalore and the story of the mod begins when you (with nudging from your future self) stumble onto his TARDIS. Progress far enough into the questline, and you finish the job he started...one way or the other.
  • Rapid Aging: The Laser Screwdriver's Genetic Acceleration can invoke this on an NPC up to three times, outright deleting them upon the fourth.
  • Repeatable Quest: The Earth Defender quest sees you fend off an alien invasion at a random settlement every 24 hours. They go something like this:
    • You receive a distress call telling you where the invasion is taking place.
    • When you arrive you fend off the (randomized) alien invaders, while gaining reputation with the settlement you defended.
    • You materialize onto the invaders stronghold (ship, base, underground caves, etc.) and (optionally) free any prisoners for karma.
    • Then you cause the stronghold to self-destruct and run back to your TARDIS and leave.
  • Shout-Out: The whole mod to Doctor Who.
    • On the console scanner you'll sometimes see scans of distant planets, one of these is Vulcan with the message "R.I.P. Leonard Nimoy."
    • During "A King of Infinite Space", the ship you're on looks like the BoS bunker in the base game. The bridge, however, is laid out exactly like Serenity.
  • The Siege: The aptly named quest The Siege sees you defend Trenzalore from a host of invading forces every 24 hours.
  • Take Up My Sword: The full context of the mod. The Doctor died in The Siege Of Trenzalore. It's his TARDIS and equipment you're using to save the universe.
  • Temporal Paradox: Someone claiming to be you arrives from the future to guide you to the TARDIS. One of the final quests is you time-travelling to Goodsprings to meet your past self.
  • Updated Re-release: A fully-patched community-managed "Complete Edition" of Fallout Who Vegas was released in 2015, containing various add-ons and mods made by various community members over the years.

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