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Video Game / Five Nights at Treasure Island

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"I know you're here, so, please bless me and help me out here."
Oswald

Five Nights at Treasure Island is a fan-made game based on Five Nights at Freddy's created by Matthew Phoenix Rodriguez and developed by Radiance, set in the Treasure Island Resort which inspired Abandoned by Disney.

You are Jake, an intern for a foundation known as the Supernatural Studies Association, and you're assigned to watch Treasure Island at night per the agreement. According to the Five Nights At Treasure Island Wiki, "Jake was hired as an intern to collect data from the location, before a research team brings over more supplies from Alabama to investigate the attraction. Two people will leave voicemails providing information on how to pass through all the nights.

"However, the costumes at the location are somehow alive and mobile, and will attempt to harm Jake if they encounter him ... Using this knowledge given to him from the Phone Callers, Jake must survive against Photo-Negative Mickey, Donald Duck, Goofy, and several other hostile costumes, from 12:00 midnight to 6:00 a.m."

Matthew Phoenix Rodriguez left the project in June 2015, unable to continue working on it with his schedule, but the Purity Sinners — the voice actors up to that point — had taken on the task of finishing the game. Alas, they could not keep the game out of Development Hell either, and due to personal matters with Purity Sin and drama surrounding the game — culminating in getting chewed out by Slimebeast himself — it was eventually cancelled.

However, over the course of time, the project was revived and completed by multiple fans, the most popular of which is one released in September 2016 by a user named — funnily enough — Photo_Negative_Mickey (now known as Malrat). You can play the reboot here. For a while, the game was even officially being revived, with Matthew Phoenix Rodriguez back in the helm, saying that he will make the remake faithful, but polished. This did not come to fruition, as the engine he used corrupted the game file, forcing him to cancel it. Eventually, however, a new team would come along known as Radiance, and with them, a full version of the game would finally see the light of day.

In 2020, the final version of the game was released, known simply in-game as Treasure Island. It included a bit of everything from previous versions, as well as a mode allowing you to play the first ever version in full for the first time, and a custom night featuring several exclusive characters. It even received approval from Rodriguez and Slimebeast. It can be downloaded here.

On Halloween of 2023, A remaster of the final version was announced. It's page is listed here.

The game also now has a sequel, Oblitus Casa.


Five Nights at Treasure Island provides examples of:

  • Abandoned Playground: The titular island resort that Jake visits is a playground designed by Disney for children, and it has obviously been abandoned long enough for supernatural beings to manifest there.
  • Aborted Arc: The room that the player visits on Floor 2 of Pirate Caverns at the end of Night 3 featuring ominous warnings and drawings of Mickey Mouse is never explained, with it being implied it was created by Undying, who we find out in the sequel is actually Henry Miller himself after MOTHER trapped him in the suit, and that's it.
  • Adaptational Villainy: As part of the Abandoned by Disney lore the game is based on, every enemy in the game is a distorted, evil version of the cast of the kid-friendly Mickey Mouse franchise that it's based on.
  • Alternate Continuity: There are several obvious differences between the continuity of this game and Slimebeast's creepypasta stories.
    • There are no other characters in the stories that copy the likeness of Mickey Mouse characters besides Photo-Negative Mickey himself. If anything, the game would be more lore-accurate if Mascot Photo-Negative Mickey from the Custom Night in the 2020 game was the only enemy present, as it fits with the actual lore of the series.
    • Photo-Negative Mickey in the original version is not just a 3D default Mickey Mouse, and is more like a Disneyland mascot. The main antagonist of the first game is more like a default Mickey Mouse.
    • The characters in the original lore are not established as being dead employees possessing suits or the physical manifestation of the public's desires known as Corruptus, in which Corrupti serve their own continuity.
    • Suicide Mouse is completely irrelevant to the Abandoned by Disney lore, yet he is included amongst the other characters who also shouldn't be present.
    • There is no such thing as a non-corporeal being controlling everything in the original stories. GOD/UO/MOTHER, who plays this role, has no relevance to how the mascots came to be in Slimebeast's stories because she does not exist in them.
  • Anti-Frustration Features: While venturing into Pirate Caverns post-Night 3 in the final version, The Face is hardly visible in the darkness unless the player happens to shine their light on him. His presence is made obvious when the lights flicker and he can be heard moving around.
  • Art Evolution: The final version of the game updated the enemy models to look darker than before. They even look to be covered in an ink-like substance, almost like Bendy and the Ink Machine.
  • Artistic License – History: Since the game takes place in 2003, it doesn't make sense that Oswald is part of the cast of toons, since he wasn't property of Disney until he was bought back in 2006.
  • Artistic License – Physics: In the final version, turning off the lights makes the office completely jet black in darkness. While the office has no windows and the player is operating during a night shift, realistically, Jake should be able to see what's in front of him at least slightly. Even in the original franchise's first game, the power going out only made the office completely dark when Freddy himself - of whom is supernatural - forcibly had the lights turned off. Instead, everything is essentially invisible, and the lights being used aren't supernatural as they're used to ward off the toons. This is not how light travels in reality, and it's also most certainly not how human retinas operate either.
  • Big Bad: Photo-Negative Mickey is the main antagonist, being easily the most iconic threat (in-universe and out) that the human characters are all too familiar with, the only one that comes after you from the very first night onwards and the only one that Greg mentions by name and warns you about from the very beginning, all of which imply that Mickey's threat level is the highest (at least lore-wise). In Night 6, he becomes Hourglass, a One-Winged Angel Fusion Dance between him and the other Toons (except Face and Undying, who have both disappeared). Hourglass still asks if you wish to see his head come off, indicating that he has the mind and spirit of Photo-Negative Mickey.
  • Big Bad Duumvirate: Photo-Negative Mickey is working with MOTHER to kill off any visitors to Discovery Island so she can keep the island a secret.
  • Big Bad Ensemble: Photo-Negative Mickey is the Obviously Evil Big Bad who puts himself at the forefront as the main antagonist and mascot of the first game; The Face is the one whom MOTHER can't control, which makes him more of a threat than the other toons due to having self-awareness; MOTHER is the main one masterminding the events of the entire series, and is the overall Big Bad.
  • Blatant Lies: No, you shouldn’t have any trouble at all with the suits.
  • Body Horror: Goofy and his body are separated, leading to his fitting name of Acephalous, Donald also seems to be missing the rest of his body, also with the fitting name of Disembodied, Oswald is missing his arms and The Face is missing his legs. His face, as the name implies, is also distorted.
  • By the Lights of Their Eyes: In the reboot, turning off the lights shows the eyes of hostile suits as white circles in the darkness, even for suits that seemingly have no eyes. One thing to note: The game does enjoy messing with the player by showing eyes where isn't actually anythimg there, including a rare chance of making it look like you're completely surrounded.
  • Chekhov's Gunman: Henry, the previous intern who went missing on the job. On Night 3, he calls you.
  • Crapsaccharine World: The game's setting is the cheerful Discovery Island created by the popular Disney company having been transformed into a hellhole infested with supernatural beings who represent the exact opposite of Disney's positive image.
  • Criminal Doppelgänger: The toons are evil versions of Mickey Mouse characters. Said characters are heroic in their source material. These characters are anything but heroic, and look exactly the same as their original counterparts in terms of basic design; this is the only thing reminiscent of said original counterparts.
  • Darker and Edgier: Over the course of 1.0 (2014) to 6.0 (2020), plus Oblitus Casa, the game's foundation gradually gets more and more disturbing, with a plot that becomes increasingly dark and tragic as it's progressively set up. 6.0 reaches a peak, reaching a maximum sense of hopelessness and insanity, to the degree that the atmosphere itself strikes a pure sense of caution within the player.
  • Early-Installment Weirdness: Before 6.0, the character designs were largely simplistic (Photo-Negative Mickey was just an official Mickey model color inverted), the color of the environment was much too bright, the ambience was stock, and the game was made in cheap RPG studio, which also caused the cameras to pan at the same time as the office. By the final version, everything is much darker, the sounds are original, and the designs are custom-made, giving it a more professional image than the previous versions of the game.
  • Embedded Precursor: A recreation of the original Five Nights at Treasure Island in its "complete" form under the name "Classic Mode" can be unlocked in the 2020 reboot.
  • Enemy Chatter: A signature of both games is that the enemies constantly talk during their attacks, which applies to all versions.
  • Expy: Mortimer is directly based on Suicide Mouse.
  • Eyeless Face:
    • None of the suits have proper eyes if you don't count pinprick eyes as proper eyes. It's most prominent with Pluto, who otherwise looks the most normal.
    • Averted with The Face, who has visible human eyes.
  • Faux Affably Evil: In both games, the majority of the villains will speak to you politely during gameplay while trying to brutally murder you, especially MOTHER. The only one who doesn't hide their true evil nature behind such a demeanor appears to be The Face.
  • Featureless Protagonist: Averted with the protagonist of the game. Not only does he have a name, Jake Smith, this is what he looks like.
  • Final-Exam Boss: Hourglass copies attack patterns from all the previous enemies in the game. You need to find where it spawns, remember which suit usually starts in that room, and use the method to defeat it against Hourglass when it enters your office.
  • From Bad to Worse: On Night 1, you only have to deal with a Photo-Negative Mickey costume. You're also told that PN Mickey is blind and relies on sound. Then Oswald appears on Night 2, you're told that they aren't costumes, they don't know what they are, and apparently some of them can see. And then you end up facing even more suits as the week goes on.
  • Fusion Dance: The Final Boss Hourglass is a combination of the suits, not just in appearance but also in gameplay as it'll copy attack patterns from its individual parts
  • The Ghost: Photo-Negative Minnie, later given Minnie’s proper colors and renamed to Impure Mouse, and eventually Impurity in later versions.
  • Greater-Scope Villain: It's implied that MOTHER is this, given that she calls the suits her "children" and is stated by the developers to have adopted and guided them along. The fact that Hourglass mentions her as being "unhappy" as a warning to the player further indicates this.
  • Hell Is That Noise:
    • Everybody has a really loud Jump Scare. Even Goofy, who doesn't even have a head.
    • When Oswald moves around, you hear a dark mumbling. HIS mumbling. Same with everybody else, except louder and a little chattier.
    • Mortimer has a little song that plays when he's on the prowl. It's apparently the same song (scream and all) played in the Lost Episode about him.
    • If Donald is in your office, he'll emit loud quacking noises that sound like bad radio reception.
    • Undying moans and groans in pain inside his suit constantly, which would almost make you feel bad for him, if he wasn’t trying to kill you.
  • Implausible Deniability: Lisa and Greg know very well that the suits aren't behaving, but they aren't going to admit any murderous intentions.
  • Jump Scare: What else can you expect from a homage to Five Nights at Freddy's?
  • Living Motion Detector: Acephalous, the Undying and one of Hourglass's attack patterns requires the player to sit completely still or get deaded.
  • Never Say "Die": Lisa and Greg again, for legal reasons.
  • No Ending: Ultimately, in the final version, while Jake does find evidence for the reason the toons exist in the first place, it does not explain why they're attacking people or why MOTHER believes that she should protect the toons from visitors in the first place. Of course, this is because the plot is resolved in the sequel, where it's revealed that MOTHER has a serious god complex.
  • No OSHA Compliance: Averted — Disney is ALL about OSHA compliance, given their need for a family-friendly image and to maintain young blood. This naturally led to the Treasure Island resort getting abandoned, and a paranormal investigation firm squatting on the ruins.
  • Obviously Evil: The game's antagonists are very clearly evil from the moment they're seen, both in their suit forms in the early versions and their toon forms in 6.0 in the 2020s versions. The biggest qualifier is Photo-Negative Mickey, who is blatantly psychopathic even before he starts chasing down the player on Night 1.
  • Off with His Head!: Classic mode's game over screen shows that Photo-Negative Mickey does this to himself just as he did in the original creepypasta. Matthew Phoenix Rodriguez confirmed that when jumpscared in the game, Photo-Negative Mickey then does this to the player as well, becoming a photo-negative Mickey Mouse costume with a human head.
  • Press Start to Game Over: If you let the game sit on the title screen for about 70 seconds, Photo-Negative Mickey will look at the player, fall downwards and Jump Scare the player. After that, the game will crash. A similar jumpscare is present in Classic Mode as well, but it sends you back to Night 1 instead.
  • Rule of Scary: A combination of this and Rule of Funny thanks to Radiance Team's... different values to the game's original creator, the first game and the sequel both try to be as unnerving as possible for the sole fact that they could make it that way. However, it also tries to be comedic in spite of the horror, which makes the final version and its sequel seem like a case of Uncanny Valley.
  • Shout-Out: Oswald and Suicide Mouse are featured.
    • In the reboot's Custom Night mode, Sparky, the subject of a famous hoax where someone photoshopped an animatronic dog into Five Nights at Freddy's, is an unlockable opponent.
    • On rare occasions, Animatronic Squidward from Five Nights At The Chum Bucket can appear on the meat freezer camera, though he doesn't do anything.
  • Skewed Priorities: Greg cares more about his equipment than about endangering an intern.
  • Suspiciously Specific Denial: The phone calls from the supervisors include these.
    • Greg on Night 1: "Legally, I can neither confirm or deny any suspicious activity due to a... supernatural being. But, uh... let's say, hypothetically, if something were to get into your office, it's very important that you make noise somewhere else in the building."
    • Lisa on Night 2: " I mean, aside from the suits that move... I heard Greg never told you about Oswald, and he's lucky you're aliiiiiiii... uh, heh, I, uh, I mean, okay."
  • Tempting Fate: Subverted; Lisa doesn't think Oswald will be a problem since he has no arms, but she quickly follows it up by advising you not to take that chance.
  • Too Dumb to Live: The paranormal investigation for squatting on Disney property with murderous suits. Of course, they send out an intern to watch the equipment, without filling in Jake on the details.
  • Tragic Villain: Implied with many of them. Oswald has a tendency to beg for mercy, Impurity asks why she exists, Acephalous hopes for salvation and Undying pitifully groans in pain.
  • Truer to the Text: The intention of 6.0 and the following sequel is to match elements of Slimebeast's original creepypastas, Abandoned by Disney, Room Zero, and A Few Suggestions.
  • Tulpa: The toons are basically this, as revealed when the player finds the vault containing the animation studio at the end of the first game, as they are a group of hostile Corruptus, a Nigh-Invulnerable manifestation of the public's negative desires, which is supposed to match with the lore of the original Abandoned by Disney. MOTHER being their leader is seemingly a role she took on herself, the ones actually leading the toons being the public itself.
  • Vocal Dissonance: In older versions, Oswald had a high-pitched scream for his jumpscare, but when he talks, he has a deep voice. Averted in the current version, as Oswald shares a very deep jumpscare noise with the other characters alongside his still-deep voice.
  • Wham Line: The phone calls on Night 1 and Night 2, as well as 4 and 5, tell you how to survive, and they're from your supervisors. On Night 3, the phone rings, and someone new answers: "My name is Henry," your predecessor and the intern that vanished. He wants to tell you the truth in person, at the Pirate Caverns, but the phone goes dead. He tries again on Night 6, so he can warn of the threat posed by Hourglass, and tells you the code to help unlock the truth of what’s going on.
  • You Dirty Rat!: More like "You Dirty Mouse!" The main enemies of the series represent evil versions of Disney's Mickey Mouse, of whom is usually a heroic mouse. Namely Photo-Negative Mickey, The Face, 6.0 Undying, Willie, Hourglass (due the mouse mask), and MOTHER.

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