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Warning: The most egotistic game you'll probably ever play.
Five Nights at Lugig5's is a series of "generic remakes" of Five Nights at Wario's...note 

Jokes aside, FNaL5 is a series of modification of the original FNaW games developed by the titular creator SuperLugig5, adding brand new content and brand new opponents to fight.

The series is mostly a semi-parody of the originals, making them a bit Denser and Wackier but still keeping that horror tone to not entirely ruin the original concept.

In total, 3 games have been released:

  • Five Nights at Lugig5's 2, a modification of FNaW2;
  • Five Nights at Lugig5's 4, a modification of FNaW4;
  • Five Shows at Lugig5's, a modification of FSaW, with an included endgame quest as well like the original, Adapted Out to use only the previous two games.

This is a generic trope list:

     All games 
  • Adaptation Deviation: The plot and various events of all 3 games, while retaining the same cutscenes and contept of the original, are completely changed into something less serious.
  • Cast of Expies: Some of the enemies the player faces take gimmicks from the original counterpart.
  • Creator Cameo: Lugig5, Red Bass (a friend of the former that commonly helps out with fangames) and MarioGlitchy9 (a Mario Paint composer) appears in all 3 games as enemies you have to fend off. In the third game, more developers of other popular Five Nights at Wario's fangames makes a cameo during the endgame quest.
  • Mythology Gag: Like the original game, all models are made using renders taken from Brawl. Unlike the original however, the models here are recolored on top of being rendered.
  • Palette Swap: The vast majority of the characters are recolored models, utilizing some altered texturing on the clothing, faces and hat icons as well, giving them more originality.
  • Security Blanket: All 3 games are chockful of plushies.
  • Shout-Out: Red Bass gimmicks will always reference other games.
  • The Protagonist: WarioHacky1, an orange colored Wario with a yellow-green skintone, is the protagonist of all 3 games.
     FNaL2 
  • All Just a Prank: While not completely confirmed, the death screen implies that the player (and by extension WarioHacky1) is not dead after getting hit by a Jump Scare, which likely means that they simply got scared by their colleagues for the sake of having a death screen. Subverted during the day shift mode, where the text says... Otherwise, after being jumpscared by the VIRUS versions of the characters.
Game Over. You're probably dead though.
  • And Now for Someone Completely Different: Daisy5 takes the role of WarioHacky1 during Day Shift mode.
  • And Your Reward Is Interior Decorating: The player unlocks different statues and plushies upon beating the various modes.
  • Art-Style Clash: Lugig, a doodle of Luigi originating from another game made by the same creator. His design is identical as how he appears in his home game, where all characters are drawn in the same style. Other characters in the same style as Lugig appear in Classic Mode.
  • Fire of Comfort: From night 3, the room gains a campfire, done to introduce the gimmick of Red Bass.
  • Hallucinations: The various tutorials by Lugig5 and the main enemies you will deal are implied to be one.
  • Jump Scare: While obvious in a horror game, a modifier in the Custom Night mode adds the ability to trigger random flashing images when playing the night. Examples of random screens will be a blue lobster, Saul Goodman and Bruno Locktrap.
  • Lightning Reveal: The main way the characters can enter the room is with these, and is also used to check Cam 9, as that's where MarioGlitchy9 is. It's also used as a challenge in Custom Night.
  • Memory Match Mini-Game: MarioGlithy9 gimmick is to force the player to match 3 icons to be identical to the one shown under a timer, or they will die.
  • Overly Long Scream: Played for Laughs during Classic mode, were Lugig4 will be followed by a wall of text, due to playing the Silent Movie trope.
    Lugig4, after jumpscaring the player: AAAAAAH!
  • Sanity Slippage: If Red Bass turns your campfire off, a Sanity meter will appear on the corner, forcing you to strategize more than normal, as sanity will drain faster if the energy is low and shadow creatures will start to appear to distract you, until reaches zero and you get killed by Red Bass. In order to gain sanity back, the player must touch any of the flower on Daisy5 model, which is also utilized as a Custom Night challenge. In fact...
  • Shout-Out: ...The entirety of Red Bass gimmick in this game references Don't Starve, with both Sanity meter and shadow creatures coming from that game. The game over screen that will play after being killed by him is also the same one as Don't Starve, with the player surviving "a lot (of) days".
  • Silent Movie: Classic Mode is jokingly stylized as this during the cutscenes, on top of giving Lugig4 a tophat and a stick to mimic the classic stereotype. There's also a wall of text that appears after he jumpscares you when the lights are off.
  • The Right Hand of Doom: Red Bass gimmick is to slowly move his right hand to the campfire in order to extinguish it. Players have to press on the hand in order to send it away.
     FNaL4 
  • And Your Reward Is Interior Decorating: Kinda. Buying with the money gained through the nights or getting achievements will unlock new remotes the player can use, with some of them having side effects (such as random Jumpscares or tainting the game completely red) or being just ShoutOuts to other games.
  • Game-Breaking Bug: Parodied in Night 3 to introduce Daisy5 gimmick, as she will crash the game with a Fake-Out Opening night start.
  • Madness Mantra: Following the above fake-out, booting up the game again will result in getting bombarded with the word "Daisy" and "I'm Daisy" over and over again.
  • Shout-Out:
    • Red Bass in this game references Terraria, with the player being forced to chop wood from trees and killing slimes, in order to gain enough materials to keep the torches burn and not get killed by him. Just like the previous game, one of the custom nights references the game even further by utilizing the Moon Blood mechanic.
      • His remote will change the cursor to now become the Rainbow Cursor.
    • The Liquify effect fact Lugig4 mentions in one of his fun facts might be a reference to a specific image utilized in Five Shows at Wario's Endgame quest, being a Mario png with one of his arms stretched out with the same effect.
     FSaL 
  • And Your Reward Is Interior Decorating: like the previous games, getting achievements will unlock new plushies that will appear during the levels.
  • Ascended Extra: The Security Blanket plushies ends up becoming actual threats during the Pipebomb Day minigame, as they will now hold pipebombs. They even have their own jumpscare.
  • Boring, but Practical: The minigames of Lights Out are these, being mostly simple but a necessity to survive the night.
  • Call-Forward: Subterranean Wario's, a still mysterious and work in progress game developed by WWWWario, makes an appearance as one of the steps during the Endgame quest. This parody references the main opening of the game, albeit instead of being confusing, it's much more creepier and sudden.
WE'RE ALL LIVING A LIE. CAN YOU SEE ME? LOOK HARDER. SERIOUSLY HOW ON OVERWORLD DO YOU NOT SEE ME?
  • Deteriorates Into Gibberish: During the Endgame quest, Virus WarioHacky1 ends up having one.
  • Demoted to Extra: The weird extra roaming stage from the original Shows ends up becoming a step for this game Endgame Quest.
  • Easter Eggs: Bruno Locktrap, a community Running Joke character consisting of an amalgamation between Warioman/Bruno Gate and a poorly drawn stickman made by Lugig5 appears in this game during Pipebomb Day, riding a bike againts you. The trophy you get by beating the mode will also be him holding a Pipebomb. There's also an achievement for finding him.
  • Liar Revealed: During the first cross-game quest steps, one of them will have a phone guy that will speak to you in a cryptic way. In the rooms you will find a Daisy plush, that when pressed will give the real instructions on how to deal with them, on top of calling out the phone guy for lying to you.
  • Mythology Gag: Entity 0 will turn into a very low quality version of Entity 01 whenever she takes damage, in reference to the original game final boss.
  • Nintendo Hard / Nerf: As Lugig5 points out in the Gamejolt page, this game is much harder compared to Five Shows at Wario. In fact it was so hard it had to be toned down quite a lot, in the titled "Difficulty Cut update".
  • Shout-Out: This game includes more references than the previous two:
    • The background of Red Bass level (Cooking without Emma) is stylized as a Minecraft house. He will also force the player to utilize the crafting table during Pipebomb Day.
    • A true lie is now a parody of Among Us, taking place inside the Skeld. On top of that, a scanning minigame will be used for hard mode, while Insane mode will add a "sus meter".
    • The manual regarding how to deal with the House enemies is stylized as the Suburban Almanac from Plants vs. Zombies, foreshadowing a later night where you will be forced to utilize actual gimmicks from that game. Additionally most of the music from the series is utilized during the endgame quest.
    • Megalovania from Undertale becomes the main Leitmotif of the game.
      • WarioHacky1 colors after gaining the knowledge from Entity 0 temporarily resembles Sans, including the glowing eye.
    • The True Final Boss, Entity 0, takes a lot of ideas from ENA, such as the confused animation style, weird way of speech, the odd poses, and the different colors to describe each personality. Even WarioHacky1 points it out during Step 3.
    WarioHacky1: Why, are you so weird... Like that one web series character.
    • Entity 0 will also mention the infamous ME! ME! ME! during her quite confusing introduction.
  • Suddenly Voiced: The opening of the Endgame Quest is dubbed instead of utilizing subtitles like the original.
  • Take That!: During the second variation of the main menu, you can access to a secret night called "Chapter 2", which is actually a recreation of the infamous Five Nights at Wario's: Cabin Fever Chapter 2 (now called Cabin Fever 2 Classic), but with the style of Lugig games. This was likely included due to the disappointing result the original Cabin Fever 2 ended up being at the time of the game creation, and for how punishing the game used to be with his lack of explanation on the enemy behaviors. While still quite difficulty, Lugig5 added a book to help the player out with how to deal with all monsters. Beating the mode will reward the player with a trophy of The Maw holding a tophat in his hand, in tribute of two of the monsters made by EpicTagey.
  • Victory Fake Out: Peach5 (a brown haired Peach wearing pink and blue overalls) will do this if the player got the wrong choice during A True Lie, jumpscaring the player.

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