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** One of the custom night challenges is named Invisi-Ghoul, referencing a challenge of the same name found in Videogame/PlantsVsZombies. The gimmick is also identical, with all the enemies turned invisible.
Changed line(s) 56 (click to see context) from:
* AscendedExtra: The SecurityBlanket plushies ends up becoming actual threats during the Pipebomb Day minigame, as they will now hold pipebombs. They even have their own jumpscare.
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* AscendedExtra: The SecurityBlanket plushies ends up becoming actual threats during the Pipebomb Day minigame, as they challenge. They will now hold pipebombs. They even have their own jumpscare.now the titular pipebombs, and if not taken before a specific time, you lose the challenge.
Changed line(s) 62 (click to see context) from:
* EasterEggs: Bruno Locktrap, a community RunningJoke character consisting of an [[StylisticSuck amalgamation between Warioman/Bruno Gate and a poorly drawn stickman]] made by [=Lugig5=] appears in this game during Pipebomb Day, riding a bike againts you. The trophy you get by beating the mode will also be him holding a Pipebomb. There's also an achievement for finding him.
to:
* EasterEggs: Bruno Locktrap, a community RunningJoke character consisting of an [[StylisticSuck amalgamation between Warioman/Bruno Gate and a poorly drawn stickman]] made by [=Lugig5=] appears in this game during Pipebomb Day, riding a bike againts you. The trophy you get by beating the mode will also be him holding a Pipebomb. [[EffortlessAchievement There's also an achievement for finding him.him]].
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Changed line(s) 59 (click to see context) from:
-> WE'RE ALL LIVING A LIE. CAN YOU SEE ME? LOOK HARDER. [[TheFourthWallWillNotProtectYou SERIOUSLY HOW ON OVERWORLD DO YOU NOT SEE ME?]]
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-> WE'RE ALL LIVING A LIE. CAN YOU SEE ME? LOOK HARDER. [[TheFourthWallWillNotProtectYou CAN YOU SEE ME? LOOK HARDER. SERIOUSLY HOW ON OVERWORLD ON]] '''overworld''' [[TheFourthWallWillNotProtectYou DO YOU NOT SEE ME?]]
Changed line(s) 68 (click to see context) from:
** A true lie is now a parody of Videogame/AmongUs, taking place inside the Skeld. On top of that, a scanning minigame will be used for hard mode, while Insane mode will add a "sus meter".
to:
** A true lie True Lie is now a parody of Videogame/AmongUs, taking place inside the Skeld. On top of that, a hard mode, the scanning minigame will be used for hard mode, implemented, while on Insane mode will add a mode, you'll be in the center stage of Skeld, having to survive and finish before the "sus meter".meter" fills completely.
Changed line(s) 73 (click to see context) from:
--> '''[=WarioHacky1=]''': Why, are you so weird... Like that one web series character.
to:
--> '''[=WarioHacky1=]''': Why, are you so weird... Like that [[WebAnimation/{{ENA}} one web series character.character]].
Changed line(s) 76 (click to see context) from:
* TakeThat: During the second variation of the main menu, you can access to a secret night called "Chapter 2", which is actually a recreation of the infamous Videogame/FiveNightsAtWariosCabinFever Chapter 2 (now called Cabin Fever 2 Classic), but with the style of Lugig games. This was likely included due to the disappointing result the original Cabin Fever 2 ended up being at the time of the game creation, and for how punishing the game used to be with his lack of explanation on the enemy behaviors. While still quite difficulty, [=Lugig5=] added a book to help the player out with how to deal with all monsters. Beating the mode will reward the player with a trophy of The Maw holding a tophat in his hand, in tribute of two of the monsters made by [=EpicTagey=].
to:
* TakeThat: During the second variation of the main menu, you can access to a secret night called "Chapter 2", which is actually a recreation of the infamous Videogame/FiveNightsAtWariosCabinFever Chapter 2 (now called Cabin Fever 2 Classic), but with the style of Lugig games. This was likely included due to the disappointing result the original Cabin Fever 2 ended up being at the time of the game creation, release, and for how [[UnintentionallyUnwinnable punishing the game used to be with his lack of explanation on the enemy behaviors. behaviors and terrible coding]]. While still quite difficulty, difficulty ([[BrutalBonusLevel as now you have an entire long night to beat instead of five]]), [=Lugig5=] added a book to help the player out with how to deal with all monsters. Beating the mode will reward the player with a trophy of The Maw holding a tophat in his hand, in tribute of two of the monsters made by [=EpicTagey=].
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Spelling/grammar fix(es)
Changed line(s) 65 (click to see context) from:
* NintendoHard / {{Nerf}}: As [=Lugig5=] points out in the Gamejolt page, this game is much harder compared to Five Shows at Wario. In fact it was so hard it had to be toned down quite a lot, in the titled "Difficulty Cut update".
to:
* NintendoHard / {{Nerf}}: NintendoHard[=/=]{{Nerf}}: As [=Lugig5=] points out in the Gamejolt page, this game is much harder compared to Five Shows at Wario. In fact it was so hard it had to be toned down quite a lot, in the titled "Difficulty Cut update".
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Spelling/grammar fix(es), Added example(s)
Changed line(s) 35 (click to see context) from:
* JumpScare: While obvious in a horror game, a modifier in the Custom Night mode adds the ability to trigger random flashing images when playing the night. Examples of random screens will be a blue lobster, Saul Goodman and Bruno Locktrap.
to:
* JumpScare: While obvious in a horror game, a modifier in the Custom Night mode adds the ability to trigger random flashing images when playing the night. Examples of random screens will be a blue lobster, [[Series/BetterCallSaul Saul Goodman Goodman]] and [[RunningJoke Bruno Locktrap.Locktrap]].
Changed line(s) 40,41 (click to see context) from:
* SanitySlippage: If Red Bass turns your campfire off, a sanity meter will appear, forcing you to strategize more than normal, as sanity will drain faster if the energy is low and shadow creatures will start to appear the lower your sanity is. In order to gain sanity back, the player must touch any of the flower on [=Daisy5=] model, which is also utilized as a Custom Night challenge. ''In fact''...
* ShoutOut: ...The entirety of Red Bass gimmick in this game references Videogame/DontStarve, with both Sanity meter and shadow creatures coming from that game. The game over screen that will play after being killed by him is also the same one as Don't Starve when the character dies.
* ShoutOut: ...The entirety of Red Bass gimmick in this game references Videogame/DontStarve, with both Sanity meter and shadow creatures coming from that game. The game over screen that will play after being killed by him is also the same one as Don't Starve when the character dies.
to:
* SanitySlippage: If Red Bass turns your campfire off, a sanity Sanity meter will appear, appear on the corner, forcing you to strategize more than normal, as sanity will drain faster if the energy is low and shadow creatures will start to appear the lower your sanity is.to distract you, until reaches zero and you get killed by Red Bass. In order to gain sanity back, the player must touch any of the flower on [=Daisy5=] model, which is also utilized as a Custom Night challenge. ''In fact''...
* ShoutOut: ...The entirety of Red Bass gimmick in this game references Videogame/DontStarve, with both Sanity meter and shadow creatures coming from that game. The game over screen that will play after being killed by him is also the same one as Don'tStarve when Starve, with the character dies.player surviving "a lot (of) days".
* ShoutOut: ...The entirety of Red Bass gimmick in this game references Videogame/DontStarve, with both Sanity meter and shadow creatures coming from that game. The game over screen that will play after being killed by him is also the same one as Don't
Changed line(s) 43 (click to see context) from:
* TheRightHandOfDoom: Red Bass gimmick is to slowly move his right hand to the campfire in order to turn it off and jumpscare you. Players have to press on it in order to send it away.
to:
* TheRightHandOfDoom: Red Bass gimmick is to slowly move his right hand to the campfire in order to turn it off and jumpscare you. extinguish it. Players have to press on it the hand in order to send it away.
Changed line(s) 59 (click to see context) from:
--> WE'RE ALL LIVING A LIE. CAN YOU SEE ME? LOOK HARDER. [[TheFourthWallWillNotProtectYou SERIOUSLY HOW ON OVERWORLD DO YOU NOT SEE ME?]]
to:
Added DiffLines:
* LiarRevealed: During the first cross-game quest steps, one of them will have a phone guy that will speak to you in a cryptic way. In the rooms you will find a Daisy plush, that when pressed will give the real instructions on how to deal with them, on top of calling out the phone guy for lying to you.
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Spelling/grammar fix(es)
Changed line(s) 40,41 (click to see context) from:
* SanitySlippage: If Red Bass turns your campfire off, a sanity meter will appear, forcing you to strategize more than normal, as sanity will drain faster if the energy is low and shadow creatures will start to appear the lower your sanity is. In order to gain sanity back, the player must touch any of the flower on [=Daisy5=] model, which is also utilized as a Custom Night challenge. **In fact**...
* ShoutOut: ...The entirety of Red Bass gimmick in this game references Videogame/DontStarve, with botj Sanity meter and shadow creatures coming from that game. The game over screen that will play after being killed by him is also the same one as Don't Starve, when the character dies.
* ShoutOut: ...The entirety of Red Bass gimmick in this game references Videogame/DontStarve, with botj Sanity meter and shadow creatures coming from that game. The game over screen that will play after being killed by him is also the same one as Don't Starve, when the character dies.
to:
* SanitySlippage: If Red Bass turns your campfire off, a sanity meter will appear, forcing you to strategize more than normal, as sanity will drain faster if the energy is low and shadow creatures will start to appear the lower your sanity is. In order to gain sanity back, the player must touch any of the flower on [=Daisy5=] model, which is also utilized as a Custom Night challenge. **In fact**...
''In fact''...
* ShoutOut: ...The entirety of Red Bass gimmick in this game references Videogame/DontStarve, withbotj both Sanity meter and shadow creatures coming from that game. The game over screen that will play after being killed by him is also the same one as Don't Starve, Starve when the character dies.
* ShoutOut: ...The entirety of Red Bass gimmick in this game references Videogame/DontStarve, with
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Spelling/grammar fix(es)
Changed line(s) 64 (click to see context) from:
* NintendoHard/{{Nerf}}: As [=Lugig5=] points out in the Gamejolt page, this game is much harder compared to Five Shows at Wario. In fact it was so hard it had to be toned down quite a lot, in the titled "Difficulty Cut update".
to:
* NintendoHard/{{Nerf}}: NintendoHard / {{Nerf}}: As [=Lugig5=] points out in the Gamejolt page, this game is much harder compared to Five Shows at Wario. In fact it was so hard it had to be toned down quite a lot, in the titled "Difficulty Cut update".
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Added example(s)
Changed line(s) 18 (click to see context) from:
* AdaptationDeviation: The plot of all 3 games, while retaining the same cutscenes and contept of the original, are completely changed into something less serious.
to:
* AdaptationDeviation: The plot and various events of all 3 games, while retaining the same cutscenes and contept of the original, are completely changed into something less serious.
Changed line(s) 64 (click to see context) from:
* NintendoHard: As [=Lugig5=] points out in the Gamejolt page, this game is much harder compared to Five Shows at Wario.
to:
* NintendoHard: NintendoHard/{{Nerf}}: As [=Lugig5=] points out in the Gamejolt page, this game is much harder compared to Five Shows at Wario.Wario. In fact it was so hard it had to be toned down quite a lot, in the titled "Difficulty Cut update".
Is there an issue? Send a MessageReason:
Added example(s)
Changed line(s) 40,41 (click to see context) from:
* SanitySlippage: If Red Bass turns your campfire off, a sanity meter will appear, forcing you to strategize more than normal, as sanity will drain faster if the energy is low and shadow creatures will start to appear the lower your sanity is. In order to gain sanity back, the player must touch any of the flower on [=Daisy5=] model, which is also utilized as a Custom Night challenge.
* ShoutOut: Red Bass in this game references Videogame/DontStarve, with the Sanity meter and shadow creatures mentioned above which is taken from that game. The game over screen that will play during that night is also the same one as Don't Starve when the character dies.
* ShoutOut: Red Bass in this game references Videogame/DontStarve, with the Sanity meter and shadow creatures mentioned above which is taken from that game. The game over screen that will play during that night is also the same one as Don't Starve when the character dies.
to:
* SanitySlippage: If Red Bass turns your campfire off, a sanity meter will appear, forcing you to strategize more than normal, as sanity will drain faster if the energy is low and shadow creatures will start to appear the lower your sanity is. In order to gain sanity back, the player must touch any of the flower on [=Daisy5=] model, which is also utilized as a Custom Night challenge.
challenge. **In fact**...
*ShoutOut: ShoutOut: ...The entirety of Red Bass gimmick in this game references Videogame/DontStarve, with the botj Sanity meter and shadow creatures mentioned above which is taken coming from that game. The game over screen that will play during that night after being killed by him is also the same one as Don't Starve Starve, when the character dies.
*
Added DiffLines:
* CallForward: Subterranean Wario's, a still mysterious and work in progress game developed by [=WWWWario=], makes an appearance as one of the steps during the Endgame quest. This parody references the main opening of the game, albeit instead of being confusing, it's much more creepier and sudden.
--> WE'RE ALL LIVING A LIE. CAN YOU SEE ME? LOOK HARDER. [[TheFourthWallWillNotProtectYou SERIOUSLY HOW ON OVERWORLD DO YOU NOT SEE ME?]]
--> WE'RE ALL LIVING A LIE. CAN YOU SEE ME? LOOK HARDER. [[TheFourthWallWillNotProtectYou SERIOUSLY HOW ON OVERWORLD DO YOU NOT SEE ME?]]
Added DiffLines:
* SuddenlyVoiced: The opening of the Endgame Quest is dubbed instead of utilizing subtitles like the original.
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Spelling/grammar fix(es)
Changed line(s) 72 (click to see context) from:
* TakeThat: During the second variation of the main menu, you can access to a secret night called "Chapter 2", which is actually a recreation of the infamous Cabin Fever Chapter 2 (now called Cabin Fever 2 Classic), but with the style of Lugig games. This was likely included due to the disappointing result the original Cabin Fever 2 ended up being at the time of the game creation, and for how punishing the game used to be with his lack of explanation on the enemy behaviors. While still quite difficulty, [=Lugig5=] added a book to help the player out with how to deal with all monsters. Beating the mode will reward the player with a trophy of The Maw holding a tophat in his hand, in tribute of two of the monsters made by [=EpicTagey=].
to:
* TakeThat: During the second variation of the main menu, you can access to a secret night called "Chapter 2", which is actually a recreation of the infamous Cabin Fever Videogame/FiveNightsAtWariosCabinFever Chapter 2 (now called Cabin Fever 2 Classic), but with the style of Lugig games. This was likely included due to the disappointing result the original Cabin Fever 2 ended up being at the time of the game creation, and for how punishing the game used to be with his lack of explanation on the enemy behaviors. While still quite difficulty, [=Lugig5=] added a book to help the player out with how to deal with all monsters. Beating the mode will reward the player with a trophy of The Maw holding a tophat in his hand, in tribute of two of the monsters made by [=EpicTagey=].
Is there an issue? Send a MessageReason:
Spelling/grammar fix(es)
Changed line(s) 72 (click to see context) from:
* TakeThat: During the second variation of the main menu, you can access to a secret night called "Chapter 2", which is actually a recreation of the infamous Cabin Fever Chapter 2 (now called Cabin Fever 2 Classic), but with the style of Lugig games. This was likely included due to the disappointing result the original Cabin Fever 2 ended up being at the time of the game creation, and for how punishing the game used to be with his lack of explanation on the enemy behaviors. While still quite difficulty, [=Lugig5=] added a book to help the player out with how to deal with all monsters. Beating the mode will reward the player with a trophy of The Maw holding a tophat in his hand, in tribute of two of the monsters made by [=EpicTangey=].
to:
* TakeThat: During the second variation of the main menu, you can access to a secret night called "Chapter 2", which is actually a recreation of the infamous Cabin Fever Chapter 2 (now called Cabin Fever 2 Classic), but with the style of Lugig games. This was likely included due to the disappointing result the original Cabin Fever 2 ended up being at the time of the game creation, and for how punishing the game used to be with his lack of explanation on the enemy behaviors. While still quite difficulty, [=Lugig5=] added a book to help the player out with how to deal with all monsters. Beating the mode will reward the player with a trophy of The Maw holding a tophat in his hand, in tribute of two of the monsters made by [=EpicTangey=].[=EpicTagey=].
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Added example(s)
Changed line(s) 20 (click to see context) from:
* CreatorCameo: [=Lugig5=] and Red Bass (another developer who helps the former sometimes) appear in all 3 games as enemies you have to fend off.
to:
* CreatorCameo: [=Lugig5=] and [=Lugig5=], Red Bass (another developer who helps (a friend of the former sometimes) appear that commonly helps out with fangames) and [=MarioGlitchy9=] (a Mario Paint composer) appears in all 3 games as enemies you have to fend off.off. In the third game, more developers of other popular Five Nights at Wario's fangames makes a cameo during the endgame quest.
Changed line(s) 36 (click to see context) from:
* LightningReveal: Played with [=Daisy5=] gimmick, as she utilizes lightnings to move to your room. It's also used as a challenge in Custom Night.
to:
* LightningReveal: Played The main way the characters can enter the room is with [=Daisy5=] gimmick, these, and is also used to check Cam 9, as she utilizes lightnings to move to your room.that's where [=MarioGlitchy9=] is. It's also used as a challenge in Custom Night.
Changed line(s) 40,41 (click to see context) from:
* ShoutOut: Red Bass in this game references Videogame/DontStarve, with a special Custom night challenge utilizing the sanity system from that game. The game over screen that will play during that night is also the same one as Don't Starve when the character dies.
* SilentMovie: Classic Mode is jokingly stylized as this during the cutscenes, on top of giving [=Lugig4=] a tophat and stick to mimic the classic stereotype. There's also a wall of text that appears after he jumpscares you when the lights are off.
* SilentMovie: Classic Mode is jokingly stylized as this during the cutscenes, on top of giving [=Lugig4=] a tophat and stick to mimic the classic stereotype. There's also a wall of text that appears after he jumpscares you when the lights are off.
to:
* SanitySlippage: If Red Bass turns your campfire off, a sanity meter will appear, forcing you to strategize more than normal, as sanity will drain faster if the energy is low and shadow creatures will start to appear the lower your sanity is. In order to gain sanity back, the player must touch any of the flower on [=Daisy5=] model, which is also utilized as a Custom Night challenge.
* ShoutOut: Red Bass in this game references Videogame/DontStarve, witha special Custom night challenge utilizing the sanity system Sanity meter and shadow creatures mentioned above which is taken from that game. The game over screen that will play during that night is also the same one as Don't Starve when the character dies.
* SilentMovie: Classic Mode is jokingly stylized as this during the cutscenes, on top of giving [=Lugig4=] a tophat and a stick to mimic the classic stereotype. There's also a wall of text that appears after he jumpscares you when the lights are off.
* ShoutOut: Red Bass in this game references Videogame/DontStarve, with
* SilentMovie: Classic Mode is jokingly stylized as this during the cutscenes, on top of giving [=Lugig4=] a tophat and a stick to mimic the classic stereotype. There's also a wall of text that appears after he jumpscares you when the lights are off.
Changed line(s) 45 (click to see context) from:
* AndYourRewardIsInteriorDecorating: Kinda. Getting achievements (or buying them) will unlock new remotes the player can use, with some of them having side effects (such as random [[JumpScare Jumpscares]] or tainting the game red) or being just [[ShoutOut ShoutOuts]] to other games.
to:
* AndYourRewardIsInteriorDecorating: Kinda. Getting Buying with the money gained through the nights or getting achievements (or buying them) will unlock new remotes the player can use, with some of them having side effects (such as random [[JumpScare Jumpscares]] or [[ColorWash tainting the game red) completely red]]) or being just [[ShoutOut ShoutOuts]] to other games.
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Added example(s)
Changed line(s) 46 (click to see context) from:
* GameBreakingBug: Parodied in Night 3 to introduce Daisy5, as she will crash the game with a FakeOut night start.
to:
* GameBreakingBug: Parodied in Night 3 to introduce Daisy5, [=Daisy5=] gimmick, as she will crash the game with a FakeOut FakeOutOpening night start.start.
* MadnessMantra: Following the above fake-out, booting up the game again will result in getting bombarded with the word "Daisy" and "I'm Daisy" over and over again.
* MadnessMantra: Following the above fake-out, booting up the game again will result in getting bombarded with the word "Daisy" and "I'm Daisy" over and over again.