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"As ever, the ally of worthless humans."
Dracula

Castlevania: The Adventure ReBirth is the third game in M2's line of Konami ReBirth games, a loose adaptation of 1989's Castlevania: The Adventure released via WiiWare in 2009. It is a homage to the earlier Castlevania games which had more linear level layout. It is also Christopher Belmont's first appearance in the series since 1991's Castlevania II: Belmont's Revenge.

The Adventure ReBirth provides examples of:

  • Anti-Frustration Features: As the Final Boss, Dracula, befitting Castlevania tradition, has up to 3 different phases in his fight (depending on the difficulty mode being played). However, Christopher Belmont only takes up to 3 HP's worth of damage (again, depending on the difficulty mode being played) for every hit Dracula inflicts upon him, to give players a fighting chance. This is noteworthy compared to the last stage, where all damage taken was doubled, even from that stage's lowliest minions.
  • Barrage of Bats: The mini-boss in stage 4 unleashes streams of bats that zigzag in the screen to hit Christopher.
  • Big Creepy-Crawlies: Green maggots in stage 2.
  • Blackout Basement: Part of the second level.
  • Blob Monster: One of the minibosses.
  • Clock Tower: But of course. This one is really long, but it is the final main stage.
  • Damage Discrimination: Averted with the falling chandeliers and spear traps, which will be happy to destroy enemies as much as they are to destroy you.
  • Directionally Solid Platforms: Here it's very notable.
  • Easy-Mode Mockery: Downplayed to some extent. The only thing one misses by simply playing on Easy Mode is Dracula's third phase, as he only has his first two phases before being defeated completely in this mode.
  • Energy Ball: Some enemies like to summon these, like the third miniboss.
  • Every 10,000 Points: Enough points will reward you extra lives.
  • Eye Beams: The first boss can do this kind of attack.
  • Faceless Eye: Some enemies and even a few bosses.
  • Falling Chandelier of Doom: Some of them can be used against enemies.
  • Flunky Boss: The first and fourth bosses do this. Dracula's third form does it as well with the eyeball enemies.
  • Four Is Death: The clock in the background of Death's battle is stuck at 4:44.
  • Giant Spider: They're found in the fourth level, but only on the alternate path.
  • Glowing Eyes of Doom: Many enemies in the Blackout Basement part of the second level. For an example, bats.
  • Go for the Eye: The second miniboss is beaten this way. The first boss doesn't count since it is an eye. Dracula's third form is also damaged by going for the eyes.
  • Golem: The fourth boss.
  • Hard Mode Perks: Playing on Classic style prevents the less effective subweapons (the knife and the stopwatch) from appearing.
  • Hour of Power: Christopher's ability to shoot fireballs from his whip has become a time-limited upgrade, although one he doesn't lose by taking damage, unless you're playing with the Classic playstyle.
  • In Name Only: Despite the name, it's not really a remake of the Game Boy game except in story, similar to the retellings of earlier games.
  • Jump Physics: You get the option of either a Standard (Metroidvania-style) or Classic playstyle.
  • Mook Promotion: A few of the mid-bosses. The Succubus becomes a mid-boss after a long time of not being a boss, while the Ruler Sword from the Metroidvania entries and the White Dragon (at least, a standard White Dragon) get promoted for the first time.
  • Nintendo Hard: Just like the good ol' days.
  • One-Winged Angel: Dracula has two transformations, making it a three-stage battle. The last one is skipped on Easy.
  • Pulling Themselves Together: Red skeletons, as is traditional.
  • Retraux: Despite being released in 2009 for a (then) next generation console, the whole game features elements from classic Castlevania produced during the late 1980s and early 1990s, as a deliberate throwback to that era of gaming.
  • Rodents of Unusual Size: Some parts of the game have plenty of giant rats.
  • Shockwave Stomp: The fourth boss does it with its hands.
  • Sinister Scythe: Death ups the ante compared to previous games and now his scythe has a laser attack. Maybe he's making up for not appearing in the original.
  • Skippable Boss: Proper use of keys can get you past almost all of the game's minibosses without a fight. Not that the alternate routes are any easier.
  • Spikes of Doom: Thankfully, unlike most other Classic style games in the series, these are not an instant kill.
  • Stalactite Spite: Chandeliers, but they can defeat enemies too.
  • Timed Mission: Like in many classic Castlevania games. Its primary purpose is to provide the time bonus at the end of each stage, as in practice the timer is quite generous.
  • Treasure Is Bigger in Fiction: Some low-value point items are unusually large coins.
  • Warm-Up Boss: Both the mid-boss (the Giant Bat) and the main boss (the Giant Eye) from Stage 1.
  • Unique Enemy: On Normal difficulty, there is only one sword-throwing lizardman in the entire game. Hard difficulty averts this and has them show up much more frequently.

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