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"I'm currently in vacation, a well earned one. All I wanna do, for a few days, it's hunting a special kind of animal."
B.J. Blazkowicz

Brutal Wolfenstein 3D, also sometimes referred to as Brutal Wolf, is a Game Mod for Doom II created in 2014 and continuously updated today by user ZioMcCall, based on Wolfenstein 3-D and Brutal Doom. The game is an entirely upscaled recreation of 3-D and Spear of Destiny, with new weapons, enemies, and a ludicrous amount of blood.

Unlike Brutal Doom, which draws inspiration from it's source material's comics, Brutal Wolf's plot is entirely unchanged. B.J. must escape Castle Wolfenstein while taking down the Nazi guards that roam in there. But the charm of the mod comes from how the game seems to be modernized to compete with future Wolfenstein titles. There's now over 15+ weapons to discover and utilize, including familiar or new machine guns and chainguns to a panzerfaust and the Leichenfaust. There are also new enemies, ranging from similar enemies with different weapons to snipers and ubersoldats.

Presently at Version 7.0 (the "Final" edition), the mod can be downloaded on ModDB, as well as the ZDoom forums, and requires a copy of Doom II and a source port like GZDoom to work.


Brutal Wolf contains examples of...

  • Adaptational Badass: Otto Giftmacher is astronomically more frightening and imposing compared to his original portrayal; fast as an officer, rapidly fires rockets with splash damage, is immune to his own rockets, and can take a lot punishment before he goes down.
    • Dr. Schabbs starts his fight by throwing his syringes like shurikens, but when he is down to half health, he will stop throwing syringes in favor of using guns fitted with his syringes to rapid fire them, and throw acidic potions that form into clouds, on top of his extreme durability carried over from the original game.
  • Adaptational Late Appearance: Unlike the original game, the chaingun is absent from episode 1, with the MG42 taking it's place. It appears in every other episode afterwards.
  • Alien Blood: The mutants bleed purple blood, the Irkens bleed pink, and the Cacodemons bleed blue.
  • All There in the Manual: Every download of Version 7.0 of Brutal Wolf comes with a Lorebook that sheds information about the characters and weapons that's not shown in the actual game.
  • Amazon Brigade: The female S.S. soldiers, distinguished by their pink uniforms, are just as lethal as standard S.S. guards, if not more so.
  • And the Adventure Continues: In the epilogue following Hitler's death and B.J.'s escape from the Führerbunker complex, he notes how there are rumors of several Nazis escaping to an island off California to rendezvous with a cult based there.
  • Ascended Extra: The Spear of Destiny, unlike in the original game, is now a usable weapon, and the final weapon in B.J's arsenal. It functions as both a melee and ranged attack, via thrusting and unleashing a mighty beam that disintegrates any that it kills.
  • Agent Provocateur: The beginnings of the Death Knight, also known as Karl Holser, was as agent for the Abwehr, responsible for stopping numerous extremist political parties via infiltration. One of his missions, ultimately his last, was surveying the Nazi Party. He was tipped off by a double agent and Hitler eventually coerced him to join the Nazi Party through threats and pure rhetoric.
  • Artistic License – History / Alternate History: While the BW story and the Lorebook tries its best to faithfully be in line with actual history, even with the fictional bosses, there have been some historical liberties taken for the sake of consistency with the gameplay, particularly with the weapons.
    • While the M1A1 Thompson was made in October 1942 in real life, it can be used during the Spear of Destiny campaign which takes place in May 1942. The Lorebook changes the date of production to be in May 1942 instead to be consistent.
    • Similarily, the Gewehr 43 was made in 1943, yet it can be used extensively in the Spear of Destiny campaign. The Lorebook once again handwaves this by stating the German military intentionally put the date as 1943 to deceive Allied intelligence and that it was actually produced in 1942.
    • The Fallschirmjägergewehr 42 was a highly special and rare weapon which was only made for and used by the Fallschirmjägers. In BW, Waffen-SS soldiers carry this in lieu of the STG44 for gameplay reasons.
    • While the STG44 was designed as early as 1938, it only entered production in 1943, while it can be founded as a secret weapon in the Spear of Destiny campaign in 1942. The Lorebook actually zigzags this somewhat by again stating the German command intentionally put 1943 as the date to deceive the Allies (like the Gewehr 43) and it was produced in 1942, but that mass production did not occur until the next year.
    • Women were not allowed to have fight in Nazi Germany, much less join the SS in any combative role, but there exists the female SS soldiers in BW. The Lorebook mentions that Himmler ordered the Nationalsozialistische Frauenschaft to select competent women and train them in combat. This was something Himmler would never have done in real life due to his strict Aryan beliefs, though it's justified in-universe as due to heavy casualties sustained in the war, particularly because of the Eastern Front and African campaign.
  • Autobots, Rock Out!: Both giant Barnacle Wilhelm and General Fettgesicht's battle themes, Kukulkan, The Wind God and Terror-Billy, come from Serious Sam: The Second Encounter and Wolfenstein II: The New Colossus respectively and both of them are metal themes that play in their battles.
  • Been There, Shaped History: Many of the bosses backstories are affected by this trope.
    • Both Fettgesicht (serving as an adjutant to Otto von Lossow) and the Death Knight (simply having a drink and partially because he had watch over Gustav von Kahr and Lossow) in their early years witnessed the Beer Hall Putsch, with Fettgesicht being assaulted by the SA troopers and the Death Knight leaving the Hall and being the one to inform the police of the whole situation.
    • Trans Grosse participated in the Night of the Long Knives as an officer of the Leibstandarte SS Adolf Hitler, being one of the officers to order the LSSAH soldiers to execute the SA leaders. He also witnessed Hitler tearing off August Schneidhuber's epaulettes after the latter enraged and failed Hitler. Later on, he was tasked to execute Ernst Rohm alongside Theodore Eicke and Michael Lippert. However, Grosse could not bring himself to execute him and so left the execution to Eicke and Lippert.
    • Because of his promotion to Reich Minister of the Ministry of Technology and Research, which gave him total control of Nazi research on human experimentation, weapons, technology and more, Dr. Schabbs had played a big part in starting the Holocaust, if not outright responsible for it.
  • Body Horror: The mutants are reanimated drones with varying degrees of modification, with the most sophisticated ones being armored monstrosities barely recognizable as human. All of the variants, however, come equipped with guns grafted into their chests.
  • BFG: The Leichenfaust from Wolfenstein (2009) makes its appearance in this game. Though it's real rare, and is only found in a non-secret in episode 6, shooting it once will cause an entire room of enemies to be lifted up and killed instantly. Any enemy will be killed by this.
  • Bling-Bling-BANG!: The recurring secret weapon, the Shiny Gold Luger is a gold plated Luger chambered in the 7.92x57mm rounds that can one shot any non-boss enemy, and can deal heavy damage against bosses.
  • Boom, Headshot!: This is possible with the guns, and results in lots of guts being strewn about.
  • Bottomless Magazines: Averted, as guns now have magazines that need to be reloaded. This can be turned off in the game's sub-menu, though.
  • British Nazis: Sebastian Doyle Krist, one of the antagonists and a Nazi scientist in the mod, is of half-German and half-British origin, thus being able to speak both German and English fluently, albeit the latter with an accent, which he does so frequently.
  • Cassandra Truth:
    • Both B.J and the Death Knight's adventures in Hell really happened, as Hell itself was shown to be real, but the Lorebook states that nobody ever believed their stories, writing them off as though they hallucinated or went crazy respectively.
    • Averted in Die Ärgerliche Angelegenheit. The Lorebook reveals that B.J.'s discoveries regarding the Irkens and the Nazis' attempts to seize their technology proved shocking enough that the details regarding the affair were immediately kept classified by both the U.S. and German governments.
  • Climax Boss: The Death Knight guards the Spear of Destiny, and you will have an extremely, agonizingly difficult time to get past him. He has dual gatling guns, and dual shoulder mounted rocket launchers, and his armor can fly around the arena. He is also the last human boss you will fight in the Spear of Destiny campaign before B.J's descent to Hell.
  • Cold-Blooded Torture: As B.J. traverses the titular Castle Wolfenstein in Episode 1, he could occasionally hear the muffled sounds of suffering captives as they're tortured by the Nazis.
  • Cowardice Callout: In the Spear of Destiny campaign, after completing the Tunnels, B.J's report has him condemn Trans Grosse for being a coward of a man for not facing him directly himself, but instead placing him in a trap filled with several Ubersoldats and flammenwerfers.
  • Crossover:
    • The final level of the Spear of Destiny campaign crosses over with Doom, as B.J. must fight his way against the familiar demons of Hell, culminating with a final showdown against the Harbinger of Doom, the final boss of Wolfenstein RPG, and the past version of the Cyberdemon.
    • The original campaign's episodes, the secret Die Ärgerliche Angelegenheit levels in the Nocturnal Missions, and the Lorebook cross over with Rise of the Triad. Not only are Dr. Krist and his NME revealed to be the same ones encountered on San Nicolas Island, but it's revealed that B.J. ultimately settles the score in the 1960s by personally leading the charge against the Nazis and cultists there.
    • Episodes 4, 5 and 6, the Nocturnal Missions, crosses over with Invader Zim in the Die Ärgerliche Angelegenheit secret levels. B.J finds a PAK in the first act, where after his mission, it animates and tries to kill him and he notes that it was trying to attach to his back and was forced to destroy it. In the second act in Episode 5, he faces off against the Irkens in one of Dr. Krist's laboratories and he finds out about the titular operation. Lastly in the third act in Episode 6, he faces off against Invader Rif, the leader of the Irken soldiers that B.J slaughtered in the previous act. Rif escapes and injures Dr. Krist with an explosion that disabled the use of the doctor's legs. The Leichenfaust was built off the Irken Goliath's weapons.
  • Crossover-Exclusive Villain: Invader Rif, the boss of the third act of Die Ärgerliche Angelegenheit is an original Irken character created specifically for this game, he is the leader of the Irken platoon B.J. had slaughtered in the second act, and he is the strongest out of all of them; he is agile, jumps around the arena, dual wielding laser guns, throwing double plasma grenades, and his PAK turns into a Wave-Motion Gun that is a guaranteed One-Hit Kill on B.J if he fails to find cover.
  • Darker and Edgier: Compared to the original Wolf 3D, and not just with the gore. While the plot is unchanged, more attention is placed in both the lore and updated level designs on how horrible the Nazis actually are, further raising the stakes (and conversely making B.J.'s rampage all the more satisfying).
  • Death Trap: One secret room in Episode 2 is revealed to be one, with an Ubersoldat waiting to pounce on you.
  • Didn't Need Those Anyway!: The Ubermutant is still capable of fighting even without it's four arms armed with meat cleavers. In fact, he moves even faster without it's arms, at the cost of taking more damage as a result of being critically injured beforehand.
  • Disc-One Nuke: In Episode 6, Confrontation, you are able to obtain the Leichenfaust, a BFG in the second level in a secret, and although it has 6 shots, they are more than enough to wipe out hordes of enemies if you find yourself in a very sticky situation.
  • Dissonant Serenity: After B.J's hard fought victory against the NME, he noted that he was actually scared that Dr. Krist was still smiling even after he had just destroyed his finest creation, because B.J provided Krist with enough data that would be used against him in their future conflicts.
  • Dual Wielding: Much as in Wolfenstein: The New Order and Wolfenstein II: The New Colossus, B.J. can dual-wield some firearms with abandon, at the cost of expending ammo much more quickly.
  • Duel Boss: Unlike in the original game, the Death Knight is all alone when he faces off against B.J. Because he is so much more tougher and brutal than his original depiction, he does not need any help from anyone else.
  • Elite Mooks: Apart from the vanilla S.S. officers, the new enemies count as these:
    • The mutants are even harder than before. Now they have a faster fire rate, and they might not even go down when you kill them. They'll sit up on the ground and you'll have to kill them again. The mod also includes armored mutants with dual-wielded STGs, and they may not go down either.
    • The flammenwerfers. They can kill you very easily with their flamethrowers, due to how they work in Brutal Wolf. They compensate for this by moving pretty slow, but the game makes sure to put them in places where you'll get to see them, nice and close.
    • The ubersoldats are the game's most powerful enemy. They're a mook-ified version of 3-D's Hans Grosse, pretty much. Dual chainguns and all. You fight a lot of them in episode 6.
    • The dark-uniformed Waffen-S.S. soldiers and officers, while more conventional than the other new enemies, are even more heavily armed (all equipped with STGs) and formidable than their vanilla S.S. counterparts. Justified, as the Lorebook states that they're all veterans with combat experience straight from the frontlines.
  • Elite Zombie: The Ubermutant is a combination of the armored, brute, soldier and bio-zombie categories rolled into one. He was once known as Max Kells, a lowly soldier of the Heer who was tall, muscular and strong, but had the misfortune of being executed for desertion. His body was taken to Castle Nuremberg for experimentation; when the purple blood cells filled his body, he grew even taller and grew two extra arms. He was further modified by having a chaingun mounted in his chest and being armed with meat cleavers.
  • Elaborate Underground Base: Several of the secret bases have sizable underground components, though Hitler's Fuhrerbunker in Episode 3 fits the bill.
  • The Enemy Weapons Are Better: This trope gets zig-zagged in regards to the Allied weapons you get by collecting every treasure in a level. On one hand, the Allied weapons have better statistics than their Axis counterparts such as the M1 Garand having a higher ammo pool compared to the G43, the Thompson having the same reload speed even when fully dry and the PPSH-41 having more rounds and a faster reloading speed than dual wielded MP40s. On the other hand, the only way to get more ammo for the Allied weapons is to collect every treasure in a level, and the Axis ammo is common enough to incentivize the player to only use the Allied weapons if their Axis equivalent has low ammo.
  • Exploding Barrels: Retained, but is subverted with certain barrels containing ammo and health, indicated by the look of the top of the barrel.
  • Famed In-Story: B.J. quickly becomes this for the Allies. So much so that not only does he become a national hero, but the day he killed Hitler is even officially proclaimed "Blazkowicz Day" by the US government.
  • Flamethrower Backfire: If you kill flammenwerfers without aiming for their heads, their fuel tanks explode around them, making them impromptu traps against the player and their comrades.
  • Flipping the Bird: The player can do this, which also makes B.J. shout a line. This can also alarm enemies.
  • Foreshadowing: Whenever you use an uber-health at near death, the message for picking up one is "Now I've got your ticket to Hell!" which foreshadows B.J's descent to Hell in Spear of Destiny.
  • Frontline General: B.J. is described as having been promoted to Lieutenant General by the time he personally assaults San Nicolas Island in the '60s.
  • Gatling Good: The chaingun, now designated as GP-UG MK2 Gatling Gun, is carried over and is made even more awesome, due to a stunningly fast fire rate.
  • Gotta Catch Them All: Collecting every treasure in a level provides a reward, in the form of giving new weapons not found in the episodes themselves, providing health, ammo and armor, and in one secret level, finding a path that leads you getting ambushed by beheaded kamikaze.
  • Groin Attack: Kicking S.S. Guards and Soldatens will stun them, their stun animation giving the impression that B.J. is kicking them in the nuts. If they're killed with the kick, their crotch area is turned into a bloody mess.
  • Guns Akimbo: Certain weapons like the MP40 and STG can be duel-wielded in the game. There are also certain mutants with armor that fire dual STGs at you.
  • Heal It with Blood: When below 5 health, B.J. can consume blood to heal himself up to 5 health.
  • Heart Container: Certain enemies can drop uber-health, which is the only health item in the game that can raise your health past the 100 threshold, up to 200 health. It doesn't stick, though.
  • Historical In-Joke:
    • In the aftermath of Hitler's last stand, B.J admits that he was quite surprised that the führer decided to go down fighting, as he was expecting to find his corpse with a bullet in his head. This was actually how Hitler himself died in reality.
    • In a much darker sense, the redesigned levels in Episode 2 have some of the chambers and medical rooms look like the kind of places Josef Mengele would have worked in. A haunting nod to the brutal realities of Nazi experimentation.
  • Historical Domain Character: So many.
    • In most of the lorebook stories of the bosses, mentions of well-known figures in Nazi Germany like Heinrich Himmler, Joseph Goebbels, Albert Speer, Rudolf Hess, Karl Doenitz, Erich Raeder, and more are ever present.
    • In the end of Spear of Destiny, Franklin D. Roosevelt is mentioned and asked to (and did) personally meet B.J for his efforts in Castle Nuremberg.
    • In the end of Episode 3, B.J. mentions how Harry Truman, Joseph Stalin, and Winston Churchill just have to wait patiently for Nazi Germany to surrender after he killed Hitler.
    • George W. Bush is mentioned in B.J.'s Lorebook entry as declaring 10 minutes of silence on Blazkowicz Day, following the latter's death in 2003.
    • At the end of Die Ärgerliche Angelegenheit Act 3 after BJ defeats Invader Rif, the SS soldier carrying the crippled and wounded Krist to safety is actually Rochus Misch, the last surviving occupant of the Fuhrerbunker where Hitler died in 1945. This is revealed via a death message if you somehow get killed by him. It is even more interesting as the Brutal Wolfenstein channel, now Zio Mc Call's Mods, in the Brutal Doom server reveals that Misch's heroism made Krist recommend him to Hitler, thus lending him the job as a bodyguard for Hitler and keeping in line with real history.
  • How the Mighty Have Fallen: The Lorebook reveals that the basic brownshirt Mooks are what's left of the SA. Comprised of old survivors from the Night of the Long Knives and possibly other poor volunteers insufficient for the Wehrmacht, they're now reduced to guarding prisons, bunkers and secret bases.
  • Infinity +1 Sword: The Spear itself is the last weapon B.J obtains in the Spear of Destiny campaign, and it's put to great use in the only level where you can use it without cheats. It can thrust rapidly, and fire a holy beam powered by Argent Energy that pierces targets, and disintegrates them.
  • Interface Screw: Episode 3 has B.J. infiltrating the Führerbunker as the Battle of Berlin rages topside. During the first few levels, the player could not only hear the muffled sounds of the chaos above, but also feel the bunker itself shaking from explosions and artillery.
  • Insectoid Aliens: In the secret levels Die Ärgerliche Angelegenheit Acts 2 and 3, B.J faces off against the Irken, a race of aliens that resemble humanoid bugs that use lasers and plasma, and come equipped with backpacks that turn into mechanical spiders.
  • Idiosyncratic Difficulty Levels:
    • Can I play, Daddy?: "All incoming damage is decreased by 75%. Enemies are less aggressive. Medkits and armour are extremely efficient!"
    • Don't hurt me.: "All incoming damage is decreased by 50%. Enemies are less aggressive."
    • Bring 'em on!: "Brutal Wolfenstein's balanced experience. Enemies are moderately aggressive."
    • I am Death Incarnate!: "Enemies are more aggressive. Projectiles are faster and deadlier. Healing items are less efficient."
    • ÜBER: "Bist dü verrückt?!? Enemies are extremely aggressive and your healing supplies are even more limited! I'd think twice before pistol starting this one!"
  • I Shall Taunt You: The player can taunt enemies, which makes B.J. flip the bird and yell out an angry line.
  • Just Before the End: Episode 3 takes place during the Battle of Berlin in 1945, with B.J. seeking to bring an end to the Reich once and for all.
  • Irony: In the Lorebook, Dr. Schabbs was described as excelling in almost every subject in school except for physical ones, which he deemed as useless for himself. During his fight between himself and B.J, Schabbs proved himself to be Made of Iron, taking several hundred bullets before he went down, all without armor.
  • Kaizo Trap: The Ubermutant, without it's four arms, suddenly gets back up and ambushes the player who likely was exhausted of both health and ammo after a agonizingly grueling fight against the NME, and forces them to restart the level all over again. Lampshaded with the armless Ubermutant's death message:
    "Player thought the Ubermutant was a quitter."
  • Last Ditch Move: After killing an S.S. guard, Soldaten, or Officer, they have a chance of shooting their weapon in a random direction for a second before staying down.
  • Last Villain Stand: Downplayed in the final level of Episode 3. It's only after much of the bunker's remaining inhabitants are gunned down that Hitler himself comes out to fight B.J.
  • Late to the Party:
    • In Episode 3, the player can stumble upon the corpses of Soviet soldiers who managed to breach the bunker before B.J. in some of the levels.
    • Act 2 of Die Ärgerliche Angelegenheit starts with B.J. stumbling the aftermath of an Irken attack, with myriad dead Nazis strewn about.
  • Light Is Not Good: The bright and outright clinical backdrops in some of the Episode 2 levels hide some horrifying experiments. The lab coat-donning Nazi doctors working there, meanwhile, are just as eager to shoot at B.J. as the soldiers are.
  • Lightning Gun: The Teslagewehr from Wolf 2009 returns here as a recurring secret weapon, electrocuting enemies into black smolders and chunks.
  • Ludicrous Gibs: The game uses this to high effect. There's even a setting to turn them even higher!
  • Minor Crime Reveals Major Plot: After killing Otto Giftmacher at the end of Episode 4, B.J. reports that while the chemical weapons Allied command suspected had been shipped elsewhere, he discovered that said weapons were part of an even more insidious Nazi scheme involving alien-looking technology. Which turns out to be a major plot point in Die Ärgerliche Angelegenheit.
  • Multi-Mook Melee: B.J. will more often than not encounter levels where he has to contend with an entire regiment's worth of Nazi Mooks. The final level of Episode 3, however, takes the cake, as much of it involves taking on large numbers of almost every single enemy fought up until that point. And that's before Hitler himself shows up.
  • Mythology Gag: The reference to San Nicholas Island at the epilogue of Episode 3 after Hitler's death is a nod to how Rise of the Triad was originally intended to be a sequel to Wolfenstein 3D.
  • Nazi Nobleman: Brutal Wolfenstein's Otto Giftmacher is of noble origin from Westphalia, one that has existed since the times of the Holy Roman Empire.
    • Barnacle Wilhelm's noble status is taken to the extreme, as his bloodline is related to many other major bloodlines in Europe, which includes the Habsburgs, Tudor, Romanovs, Savoy, Hohenzollern, Bonaparte, Stewarts, Windsor, and so on.
  • Not Quite Dead:
    • There's a chance that downed mutants will sit up and attempt to take B.J. down with their chest guns, unless they're shot in the head or blown up.
    • In Die Ärgerliche Angelegenheit, there's a chance that an Irken's backpacks will turn into a hostile mechanical spider after death if they're not destroyed immediately.
  • Offscreen Moment of Awesome: According to the Lorebook, before B.J made his raid on Castle Nuremburg, the Death Knight, while transporting the Spear of Destiny, was teleported into Hell, fought his way through the demons that inhabited it, and defeated the Angel of Death that told him to prove his worthiness for wielding the Spear. It also implies that the reason why B.J fights the Harbinger of Doom instead of the Angel of Death was because the latter was already defeated by the Death Knight, and that B.J was able to use the Spear because he killed the previous user worthy of it. There are also mentions of B.J.'s later exploits after the war, such as tracking down Dr. Krist and a Nazi cult on San Nicolas Island in the 1960s.
  • Overdrawn at the Blood Bank: Setting the gore settings up to the higher settings results in a lot of blood being strewn around. Even more than usual for a brutal mod.
  • Post-Climax Confrontation: Even after killing Hitler at the end of Episode 3, B.J. has to deal with a contingent of SS soldiers and officers blocking the only way out of the bunker. Best make sure you still have ammo .
  • Proactive Boss: Trans Grosse. Before B.J even fights him, he places B.J in a trap full of ubersoldats and flammerwerfers, two of the deadliest enemies in the game. Then he puts B.J in an arena where he has to not only kill several guards having the high ground, he also has to contend with Barnacle Wilhelm and his rocket launcher and gatling gun combo. Only after B.J gets through all of this is he able to fight Trans.
  • Punched Across the Room: Punching an officer or a standard guard usually ends in this.
  • Quick Melee: Two of them. The first is a knife, which slashes forward and is an instant kill on lower tier guards. The second is a kick, which can stun or knock down enemies.
  • Rank Up: While his rank up is never explicitly stated in game (instead through the Lorebook), B.J. starts off as a lieutenant and is referred as such by Krist and a British commando who calls for him at the end of Spear of Destiny, and later in 1943 becomes a Captain and then a Colonel by Episode 3.
  • Recurring Boss: You face off against Barnacle Wilhelm two times in the Spear of Destiny campaign. The first time is in Floor 10, The Barnacle and the Grosse, where you fight him before you face Trans Grosse. In the third secret level, Theatre of Oddities, you battle a giant version of Barnacle at the end of the level.
  • Recursive Canon: The Lorebook reveals that B.J. lives long enough to try out the original Wolfenstein games before passing away in 2003, even proudly approving of how well the developers replicated his exploits.
  • Riddle for the Ages: Even in-universe, it is still unknown and debated upon how exactly Dr. Schabbs obtained/invented the purple blood cells that powered the Mutants.
    • This also applies to the Leichenfaust 42, which is similarly mysterious and is still debated upon on how Krist managed to invent it.
  • Robot Soldier: The NME is a robot specifically designed for military use, and it shows; gatling guns, flamethrowers and rocket launchers, fast rolling speed and high durability, it is the pinnacle of Dr. Krist's designs for military use!
  • Sad Battle Music: Into the Dungeons, played during the secret level of Episode 2, is a sad and mournful song that reminds anyone of the horrors of World War 2.
  • Secret Level: In addition to the secret "Floor 0" levels the mod slips in a hidden three-part mini-campaign called Die Ärgerliche Angelegenheit that's spread out over Episodes 4, 5 and 6.
  • Shared Universe: In B.J's section in the Lorebook, the protagonist of Medal Honor, OSA agent James Patterson, is mentioned to have attempted and failed to destroy Fort Schmerzen, with it being finally destroyed by Lt. Mike Powell, who was another OSA agent, in the same year.
  • Shotguns Are Just Better: Among the unlockable Allied weapons is a Trench Gun, which is not only capable of blasting enemies at close-quarters, but also serves as useful crowd control in a pinch.
  • Shown Their Work: ZioMcCall and his team have evidently done their research on Nazi Germany. The Lorebook notably gives a detailed description of the real life background and inspirations behind the various enemies B.J. massacres.
  • Slide Attack: B.J is able to use a powerful foot slide that stuns any enemy that it does not kill outright, useful for setting up S.S and Soldatens for having their groins destroyed.
  • Stripped to the Bone: A few enemy corpses have some of their skeleton intact after they die.
  • Surrender Backfire: Standard guards have a chance to surrender in place of being killed. It's possible to still kill them when they do this.
  • Sword of Plot Advancement: The Leichenfaust 42 is a required weapon in Episode 6 that is a very powerful BFG that strips away the skin of any that it kills, and is plot-relevant, as it's presence allows B.J to prove to the US government that the Nazis were reverse-engineering Irken technology.
    • The titular Spear of Destiny in it's own campaign is both a MacGuffin in-story and a very powerful weapon gameplay-wise. It was stolen by the Nazis after the battle of Versailles, and B.J's first mission is to recover it and it takes him to Hell, where he must prove his worthiness of wielding the spear. The Spear is both a melee and a ranged weapon, it can thrust without using Argent Energy, and with it, it fires a piercing beam that disintegrates any it kills into nothingness.
  • Too Awesome to Use: It is generally a good idea to save the Shiny Gold Luger against bosses, as it can deal heavy damage to them, and it has more than enough ammo reserves to fight it out against them.
  • Universal Ammunition: Now averted. While some guns share ammo types, a lot of guns have different ammo, and their selection is seperated by ammo type.
  • Video Game Cruelty Potential: You can earn health and armor bonuses by shooting enemies when they are already dead, headshot S.S and Soldatens after destroying their crotch, and shooting guards that are surrendering (though they most of the time spring back to shoot you anyway).
  • Video Game Flamethrowers Suck: Zig-zagged. Brutal Wolf's flamethrower has a very fast fire rate, which is also unfortunately paired with having a measly 10 shots, meaning using it for more than a millisecond can empty half of your ammo. However, it has long range, and a big hitbox which means you can set a lot of enemies on fire with just two shots.
  • Villainous Breakdown: In the third act of Die Ärgerliche Angelegenheit, when Invader Rif suddenly disappears in the middle of his fight with B.J, Dr. Krist begins furiously calling for aid and demanding that Rif show himself right before the latter causes an explosion that renders the former unconscious and disables the use of his legs.
    Dr. Krist: Where did that foul insect go?! Verdammt! Alle soldaten und offiziere! Bereit!Translation You think you can fool me, you little insectoid pink-blooded abomination??! There is no way you can escape from my grasp, so just- *BOOM*
  • Weaksauce Weakness: In the second act of Die Ärgerliche Angelegenheit, the Teslagewehr is the only weapon that can kill both the Irken and their PAKs simultaneously in contrast to every other weapon where you need to keep track of their PAK after you turn them into giblets. You get it by getting the silver key to the middle section, and from there, fighting the Irken should be slightly easier.
  • White Shirt of Death: This trope has become much more pronounced here than in the original: as the white-wearing officers' clothes get stained entirely when they turn into giblets.

"All ideals must be respected. Except fascism. That's not an ideal but the death of all ideals."

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