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Bozo's Torture Chamber is a Receiver 2 Game Mod by Bozocow that pushes the FPS deconstructor's campaign customization to its limits. It is designed with even seasoned players' struggles in mind: killdrones are more numerous, they have infinite vision distance, all are alerted should security cameras sound their alarm, and passing each level requires you to collect 20 tapesnote .

There are five unique remixes of the original, procedurally-generated Dreaming ranks:

  1. Turret Hell, which brings a relatively basic format with plentiful ammunition;
  2. Night Terrors, where you must navigate total darkness and take out many sleeping turrets;
  3. Hide and Seek, an open area full of flying drones to sneak past;
  4. Iron Hellscape, a fiery labyrinth with all turrets protected from the front; and
  5. Final Throes, the ultimate test of the tactics previously demanded.

The mod has received several major updates: v2.00 played to the levels' respective flavors and fully introduced custom loadouts for existing firearms; v3.00 introduced a practice level and the once-Dummied Out laser-trip mines; and v4.00 inserted custom cassette tapes, with the returning voice of Wolfire Games' Leo Wiggins himself.

Wolfire Games made a showcase and stream of the mod, which can be downloaded from their Discord server.


This mod provides examples of:

  • All the Worlds Are a Stage: Final Throes cycles through rougher and tougher versions of Hide and Seek, as well as Night Terrors, then Iron Hellscape, with the last segment blending all four previous levels together.
  • Ammunition Conservation: In Night Terrors and Hide and Seek, killdrones outnumber extra ammo rounds, and there are no magazines to pick up, forcing you to use each bullet very wisely.
  • Blackout Basement: Night Terrors, unlike anywhere in the vanilla game, is completely unilluminated, except for the moonlight and your flashlight. This challenges you to track down sleeping turrets and avoid waking them up.
  • Game Mod: The mod consists of files inserted into Receiver 2's LocalLow folder, adding the extra levels.
  • Gameplay and Story Segregation: While the mod's description states that the first four levels don't get progressively harder, their flavor text describes a gradual escalation in the Threat's tactics.
  • Gimmick Level: In contrast to the vanilla ranks increasing in complexity and difficulty as you ascend, each Torture Chamber level demands its own style of play.
  • Heavily Armored Mook: Armored turrets aren't normally a serious threat, considering the ease of sneaking your way to them. But in Iron Hellscape, all turrets are armored, making their shields a more credible augmentation.
  • Land Mine Goes "Click!": Tripmines' lasers only sense movement, so if one catches you, you might still have a chance to disable it by shooting it. However, their shrapnel bullets will trigger if you keep moving.
  • Laser Hallway: Hide and Seek starts with lots of tripmine lasers to duck and jump your way through. Final Throes has even more tripmines, and those ones' lasers are invisible.
  • Long-Range Fighter: Because turrets can see you from any distance, they can shoot you from any distance — perhaps before you even find them.
  • Mythology Gag: The 4.00 update added the Smith & Wesson Model 10 and the Glock 17 to Turret Hell in addition to the Colt M1911; all three guns originate from the first ever Receiver.
  • Nintendo Hard: While the first level is the simplest, even it holds absolutely nothing back — and woe is you if you choose to adhere to the vanilla game's rank demotion system...
  • Obvious Rule Patch: Prior to version 3.00, the earlier segments of Hide and Seek allowed you to just run away from any drones that detect you, because of the initial lack of turrets and door barricades. The addition of tripmines makes you parkour around carefully, with the express purpose of making wild chases impractical and incentivizing stealth.
  • Stealth-Based Mission: Your only gun in Hide and Seek is an inaccurate Colt Detective Special with many blocked cylinders and scarce ammo, so avoidance of killdrones is by far your stronger asset.

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