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Sleeping turrets are inactive unless their cone of sight detects the player's heat signature


# Night Terrors, where you must navigate [[BlackoutBasement total darkness]] and take out many [[StealthyMook sleeping turrets]];

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# Night Terrors, where you must navigate [[BlackoutBasement total darkness]] and take out many [[StealthyMook [[AmbushingEnemy sleeping turrets]];
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''Bozo's Torture Chamber'' is a ''VideoGame/Receiver2'' GameMod by Bozocow that pushes the [[FirstPersonShooter FPS]] {{deconstruct|ion game}}or's campaign customization to its limits. It is [[NintendoHard designed with even seasoned players' struggles in mind]]: killdrones are more numerous, they have ''infinite vision distance'', all are alerted should security cameras sound their alarm, and passing each level requires the collection of ''20'' tapes[[note]]as opposed to the maximum of 5 in the vanilla game[[/note]].

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''Bozo's Torture Chamber'' is a ''VideoGame/Receiver2'' GameMod by Bozocow that pushes the [[FirstPersonShooter FPS]] {{deconstruct|ion game}}or's campaign customization to its limits. It is [[NintendoHard designed with even seasoned players' struggles in mind]]: killdrones are more numerous, they have ''infinite vision distance'', all are alerted should security cameras sound their alarm, and passing each level requires the collection of you to collect ''20'' tapes[[note]]as opposed to the maximum of 5 in the vanilla game[[/note]].
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None


''Bozo's Torture Chamber'' is a ''VideoGame/Receiver2'' GameMod by Bozocow that pushes the [[FirstPersonShooter FPS]] {{deconstruct|ion game}}or's campaign customization to its limits. It is [[NintendoHard designed with even seasoned players' struggles in mind]]: killdrones are more numerous, they have ''infinite vision distance'', and all are alerted should security cameras sound their alarm.

to:

''Bozo's Torture Chamber'' is a ''VideoGame/Receiver2'' GameMod by Bozocow that pushes the [[FirstPersonShooter FPS]] {{deconstruct|ion game}}or's campaign customization to its limits. It is [[NintendoHard designed with even seasoned players' struggles in mind]]: killdrones are more numerous, they have ''infinite vision distance'', and all are alerted should security cameras sound their alarm.
alarm, and passing each level requires the collection of ''20'' tapes[[note]]as opposed to the maximum of 5 in the vanilla game[[/note]].
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None


* BlackoutBasement: Night Terrors, [[ExaggeratedTrope unlike anywhere in the vanilla game]], is completely unilluminated, except for the moonlight and your flashlight. This challenges you to track sleeping turrets down and avoid waking them up.

to:

* BlackoutBasement: Night Terrors, [[ExaggeratedTrope unlike anywhere in the vanilla game]], is completely unilluminated, except for the moonlight and your flashlight. This challenges you to track down sleeping turrets down and avoid waking them up.
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* BlackoutBasement: Night Terrors, [[ExaggeratedTrope unlike anywhere in the vanilla game]], is completely unilluminated, except for the moonlight and your flashlight. This challenges you to track them down instead of waking them up.

to:

* BlackoutBasement: Night Terrors, [[ExaggeratedTrope unlike anywhere in the vanilla game]], is completely unilluminated, except for the moonlight and your flashlight. This challenges you to track them sleeping turrets down instead of and avoid waking them up.
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Corrected idiom misuse


* ObviousRulePatch: Prior to version 3.00, the earlier segments of Hide and Seek allowed you to just run away from any drones that detect you, because of the initial lack of turrets and door barricades. The addition of tripmines makes you parkour around carefully, with the express purpose of making wild drone chases impractical and incentivizing stealth.

to:

* ObviousRulePatch: Prior to version 3.00, the earlier segments of Hide and Seek allowed you to just run away from any drones that detect you, because of the initial lack of turrets and door barricades. The addition of tripmines makes you parkour around carefully, with the express purpose of making wild drone chases impractical and incentivizing stealth.
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''Bozo's Torture Chamber'' is a ''VideoGame/Receiver2'' GameMod by Bozocow that pushes the [[FirstPersonShooter FPS]] {{deconstruct|ion game}}or's campaign customization to its limits. It is [[NintendoHard designed with even seasoned players' struggles in mind]]: killdrones are more numerous, they have ''infinite vision distance'', and all are alerted should security cameras sound their alarm.

There are five unique remixes of the original, procedurally-generated Dreaming ranks:
# Turret Hell, which brings a relatively basic format with plentiful ammunition;
# Night Terrors, where you must navigate [[BlackoutBasement total darkness]] and take out many [[StealthyMook sleeping turrets]];
# Hide and Seek, an open area full of flying drones to sneak past;
# Iron Hellscape, a fiery labyrinth with all turrets [[HeavilyArmoredMook protected from the front]]; and
# Final Throes, the ultimate test of the tactics previously demanded.

The mod has received several major updates: v2.00 played to the levels' respective flavors and fully introduced custom loadouts for existing firearms; v3.00 introduced a practice level and the once-DummiedOut laser-trip mines; and v4.00 inserted custom cassette tapes, with the returning voice of Wolfire Games' Leo Wiggins himself.

Wolfire Games made a [[https://www.youtube.com/watch?v=8RauT9jgd6U showcase]] and [[https://www.youtube.com/watch?v=1e7BQhnVpvE stream]] of the mod, which can be downloaded from [[https://www.discord.gg/Wolfire their Discord server]].

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!!This mod provides examples of:
* AllTheWorldsAreAStage: Final Throes cycles through rougher and tougher versions of Hide and Seek, as well as Night Terrors, then Iron Hellscape, with the last segment blending all four previous levels together.
* AmmunitionConservation: In Night Terrors and Hide and Seek, killdrones outnumber extra ammo rounds, and there are no magazines to pick up, forcing you to use each bullet very wisely.
* BlackoutBasement: Night Terrors, [[ExaggeratedTrope unlike anywhere in the vanilla game]], is completely unilluminated, except for the moonlight and your flashlight. This challenges you to track them down instead of waking them up.
* GameMod: The mod consists of files inserted into Receiver 2's [=LocalLow=] folder, adding the extra levels.
* GameplayAndStorySegregation: While the mod's description states that the first four levels don't get progressively harder, their flavor text describes a gradual escalation in [[BigBad the Threat's]] tactics.
* GimmickLevel: In contrast to the vanilla ranks increasing in complexity and difficulty as you ascend, each Torture Chamber level demands its own style of play.
* HeavilyArmoredMook: Armored turrets aren't normally a serious threat, considering the ease of sneaking your way to them. But in Iron Hellscape, ''all'' turrets are armored, making their shields a more credible augmentation.
* LandMineGoesClick: Tripmines' lasers only sense movement, so if one catches you, you might still have a chance to disable it by shooting it. However, their shrapnel bullets will trigger if you keep moving.
* LaserHallway: Hide and Seek starts with lots of tripmine lasers to duck and jump your way through. Final Throes has even more tripmines, and those ones' lasers are invisible.
* LongRangeFighter: Because turrets can see you from any distance, they can ''shoot'' you from any distance -- perhaps before you even find them.
* MythologyGag: The 4.00 update added the Smith & Wesson Model 10 and the Glock 17 to Turret Hell in addition to the Colt M1911; all three guns originate from the first ever ''VideoGame/{{Receiver}}''.
* NintendoHard: While the first level is the simplest, even it holds absolutely nothing back -- and woe is you if you choose to adhere to the vanilla game's rank demotion system...
* ObviousRulePatch: Prior to version 3.00, the earlier segments of Hide and Seek allowed you to just run away from any drones that detect you, because of the initial lack of turrets and door barricades. The addition of tripmines makes you parkour around carefully, with the express purpose of making wild drone chases impractical and incentivizing stealth.
* StealthBasedMission: Your only gun in Hide and Seek is an inaccurate Colt Detective Special with many blocked cylinders and scarce ammo, so avoidance of killdrones is by far your stronger asset.
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