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Die, you bloody zombies!

"Welcome to London! Once the pride of Britain... and now a city entirely overrun with the undead."

Bloody Zombies is a retro-style Beat 'em Up action game developed by Paw Print Games and published by nDreams. It was released for PC, PlayStation 4, Xbox One, and Nintendo Switch in 2017.

True to its title, a Zombie Apocalypse (yeah, no doy) of unknown origin had occurred in London, turning the entire city into an undead-infested hellhole. Four survivors - athlete Eddie Clarkson, kickboxing biker chick Rei Akari, nightclub bouncer Desmond Teller and street brawler Mick "The Brick" Johnson - must battle their way out of the entire armies of zombies, in at least twenty different flavors and sizes, with their fists and all sorts of weaponry they come across, while investigating the truth behind the outbreak in the process.

The game has a co-op mode that allows up to 4 players at once.


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  • Action Bomb:
    • The fat zombies' sole method of attacking is blowing themselves up, spilling their poisonous pus everywhere. Though they can be set off prematurely with a quick punch and running away from the exploding radius.
    • There are zombies roaming obliviously with explosives attached to their chests, and punching them will trigger a quick explosion.
  • Advancing Wall of Doom:
    • The first stage has the player hitting a lever in the middle of the streets, in a What Does This Button Do? moment. It activates a set of giant gears into pursuing the player, who must then run like crazy ahead - destroying or avoiding barricades along the way - until they reach the other end of the street.
    • Tower Bridge has a horde of a hundred assorted zombies that serves this purpose.
    "Run... run! RUN!!!"
  • After the End: The game takes place a year after the initial outbreak, with most of London's population converted to the undead.
  • All Your Powers Combined: A villainous version - K.R.O.N.O.S Alpha the super-zombie and Final Boss is made from parts of all the previous bosses, having all their attacks and abilities.
  • And the Adventure Continues: After defeating K.R.O.N.O.S Alpha and stopping the apocalypse, the heroes then set off on their second mission - to locate and shut down the final K.R.O.N.O.S headquarters for good.
  • Bad Boss: The first boss, with the scene having the player entering an arena where a dozen lowest-level zombie mooks are feasting on a corpse, not noticing the player. As the player tries sneaking past, suddenly the boss barges in and for no reason at all, squashes all lesser zombies into a pile of guts with his fists. Cue the boss fight.
  • Blob Monster: Zombie blobs are a mass of flesh fused together with assorted limbs and organs, appearing as a pulsating meat pile supported by stubby legs with three deformed heads on them. Late into the game an XXXL-sized zombie blob shows up as a King Mook.
  • Bloody Hilarious: One of the key selling points of the game is the amount of over-the-top graphic executions you can pull off on the zombies. Even punching regular zombies will have their limbs and appendages flying all over the place, somehow.
  • Body Horror: Some of the zombies are mutated to the point that they're horrifying to even look at. There's the zombie blobs which is a mess of body parts fused together, the female zombies whose arms have mutated into tentacles, and the zombie whose ribcages are exposed so it may vomit acidic pus out of its lungs.
  • Body of Bodies: The Zombie blobs, as well as some of the gigantic zombie bosses which are visibly stitched together from assorted body parts.
  • Chainsaw Good: You can obtain the chainsaw at certain points - expectedly, it deals far greater damage than other melee weapons, and zombies killed by it will have their upper torso graphically split into two.
  • Combat Tentacles: Female zombies have a long, spiked tentacle whips in place of their right arms, which they'll use to lash out at the players.
  • Crate Expectations: Destroying crates will uncover bonuses, weapons, food, extra lives, and the like.
  • Dead Weight: Fat zombies appears in several areas, and their weight is due to the infections causing their bodies to bloat uncontrollably until they're unstable; a soft punch will make them explode into a pile of toxic pus.
  • Degraded Boss:
    • The very first boss, an overly-muscular zombie monster towering above you, returns in later stages as a common Giant Mook foe. You have access to better equipment by then, and they're a lot easier to kill in subsequent battles.
    • Every earlier bosses in general, including the two-headed giant zombie, the spiked zombie, amongst others. They either return in pairs as Dual Boss enemies or reduced to Elite Mook status.
  • Elite Zombie: After facing the initial horde of low-level, easily-killed zombie drones, you'll battle a variety of exceptionally powerful undead enemies. From teleporting zombies who can appear and disappear at random and very difficult to score a hit, to tentacled zombies whose limbs can ambush your character from everywhere below ground, and boss-level superzombies who can use ranged projectile attacks and absorb a lot of damage before going down.
  • Gorn: All over the place, accompanying every onscreen kill. To the point where you can literally paint the ground red after clearing a stage of zombie mooks.
  • Greater-Scope Villain: The K.R.O.N.O.S director who kickstarted the apocalypse in a blind attempt to "end all wars", by zombifying the whole population of London, and he's still at large by the game's conclusion.
  • Ground by Gears: Spinning gears are a common obstacle in outdoor areas, which will chew away your health if you're caught in them. But then again you can fling enemy zombies into those gears with bloody results.
  • Ground Pound:
    • The larger giant zombies (the first boss who later comes back as Giant Mooks) can create shockwaves by punching the floor.
    • There's a zombie boss whose limbs are tentacles (and later a recurring mook-grade zombie enemy with similar tentacles) who will plunge it's arms into the ground, causing dozens and dozens of sharp tentacles to sprout from the surface, all over the place within a given radius from the zombie itself.
  • Invisible Wall: Used in every section (you can actually see the wall itself - it emits a visible red glow while being otherwise transparent, force-field style) - the game wants you to clear every area of zombie enemies, allowing you to pass only when you've killed them all.
  • Karma Houdini: The K.R.O.N.O.S Director responsible for the outbreak is never punished during the events of the game.
    Now, while the zombies of London may be dealt with... the people responsible for all this is still out there.
  • Katanas Are Just Better: You can obtain katana swords as a melee weapon for hacking zombies apart. They're surprisingly regular weapons even though the game is set entirely in London and nowhere near Japan.
  • Keystone Army: The apocalypse is stopped after K.R.O.N.O.S Alpha's defeat, when the player(s) infiltrates the K.R.O.N.O.S lab, hijack the computer system controlling all zombies in London, and order them to devour themselves.
  • King Mook: There are giant-sized versions of the spiked zombies and blob zombies, fought at bosses at different points of the game alongside their mook-level counterparts.
  • Know When to Fold 'Em: The stage near London's Tower Bridge has an army of zombies suddenly appearing, and you'll need to run through the bridge, find a way to open the gates, escape to the other side and drop the bridge once you're through to escape the level. Choosing to fight them is suicidal.
    Mick "The Brick": "Can't take them all, leg it!"
  • Locomotive Level: The subway stage, where you must activate a power generator and board a zombie-infested train to exit the London Metro. Expectedly, you'll be fighting undead hordes on moving carriages while trying not to fall to the other side, and zombies can be grounded onscreen by knocking them into the rails.
  • Low Clearance: Happens in the subway stage when you're trying to find an alternate exit while clinging on top of a subway train.
  • Ludicrous Gibs: Tends to happen to lower-class zombies when killed with heavy weaponry. Their death animations includes ripping them to sizeable chunks to throwing them into gears or blowing them apart with explosives.
  • Multi-Armed and Dangerous: Several of the zombie bosses (with the exception of the first) have multiple muscular limbs, thanks to being made from several bodies stitched together into one. K.R.O.N.O.S Alpha have six - four big ones and two regular ones.
  • Multiple Head Case: A lot of zombie enemies are grafted together using multiple bodies, having two or more visible heads on them. Notably the zombie blob with three faces and the two-headed giant zombie boss (whose heads are stacked one atop another). K.R.O.N.O.S Alpha, the Final Boss, has two heads as well.
  • Never Bareheaded: Desmond, the sole black character of the quartet, is never seen without his flat hat for the entirety of gameplay, even in his death scenes where zombies rips him apart.
  • One-Hit Polykill: It is possible to destroy two zombies with one hit using a ranged weapon, exploding projectile, or performing a combo move that sends multiple zombies into a grinder or a steep fall to their deaths. When this happen, your character will exclaim, "Sweet, two for the price of one!"
  • Our Zombies Are Different: Sure, the game does feature the classic shambling piles of corpses which are easy to kill, but there are also teleporting zombies, tentacled zombie-women, spiked zombies, blob zombies, zombies with multiple heads, and gigantic zombie monsters. The wide variety is likely justified since the zombies are created deliberately by experiments.
  • Power Fist: Mick the Brick, one of the four players, wears a metal fist as his default weapon.
  • Real Men Wear Pink: The teleporting zombies wear pink vests, never mind the fact that they're easily among the most dangerous zombie varieties among the horde.
  • Shield-Bearing Mook: You can fight zombified SWAT officers, still carrying their riot shields, which they'll use to Shield Bash your character.
  • Shout-Out:
  • Spike Shooter: The spiked zombies, whose bodies are covered in spikes and lives up to their names by launching spiked projectiles at the players.
  • Synthetic Plague: The zombie virus' origin was actually created in a lab by the K.R.O.N.O.S Corporation in an attempt to put an end to all warfare, by cleansing all of humanity with London being point zero of the outbreak.
  • Teleport Spam: The teleporting zombies, who repeatedly teleport all over the place while taking potshots at the players. It's possible to prevent their teleportation by hitting them repeatedly.
  • Title Drop: The final cutscene, when the heroes hijacked K.R.O.N.O.S' main computer and deactivates all the zombies in London.
    "Die, you bloody zombies!"
  • Wrench Whack: This game gives you the Heavy-Duty Straight Pipe Wrench which you can use like a baseball club to pulp zombies into a bloody mess.

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