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History VideoGame / BanjoTooie

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* IGaveMyWord: During the final battle, Gruntilda challenges Banjo and Kazooie with multiple choice questions and says that if they get them right, she'll go easier on them when she next fights back. If the player guesses correctly, Grunty actually sticks to her promise--even though she has absolutley no reason to do so--and uses a slower version of her attack spell.
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* DotingParent: Terry is an affectation parent to his babies. He is concerned when his eggs go missing and goes PapaWolf on Banjo and Kazooie, thinking they took the eggs. When three of his eggs hatch, he fawns over them and calls them cute. He also agrees to create a workout program for the final baby when he learns the baby can't even fly like the rest of her siblings.

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* DotingParent: Terry is an affectation affectationate parent to his babies. He is concerned when his eggs go missing and goes PapaWolf on Banjo and Kazooie, thinking they took the eggs. When three of his eggs hatch, he fawns over them and calls them cute. He also agrees to create a workout program for the final baby when he learns the baby can't even fly like the rest of her siblings.
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* CharacterSelectForcing: Played with. Like in the game's predecessor, the player controls Banjo who is accompanied by his sidekick Kazooie. However, in this game, the duo eventually learn the ability to separate from each other, allowing them to explore the worlds individually and, over the course of the game, learn unique abilities that cannot be performed when they're together. As a result, there are many areas in the game that feature puzzles and obstacles requiring either an ability that involves Banjo alone, an ability that involves Kazooie alone, or an ability that involves the two together; so the player will have to recurringly separate them or regroup them depending on the case. There's also Mumbo Jumbo, who is PromotedToPlayable in this game but can only be played as while Banjo and Kazooie wait for him in his hut; and the worlds also feature spots where Mumbo has to perform his magic spells, thus also requiring a character swap in case the player reaches said spots but with the starring duo.
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* BossAlteringConsequence: There are two bosses in HailfirePeaks, the {{Elemental Dragon}}s Chilli Billi and Chilly Willy. You have to defeat both of them separately to earn their Jiggy, but the order in which you face them does not matter. There is, however, a perk that affects their difficulty depending on which one you defeat first: By default, both of them have only six hit points; but once you defeat either of them, the other one will have doubled their health to ''twelve'' by the time you reach him, thus prolonging his boss fight. This doesn't happen in the ReplayMode, because both of them will have only 6 HP no matter what.

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