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Video Game / Aura Aura Climber

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A shining beacon of arcade style fun!

A video game created by Nintendo Software Technology & published by Nintendo. It was distributed for download on the Nintendo DSi's Ware & the Nintendo 3DS' E-Shop. The game is only worth 200 Ware points and received little promotion, yet was one of the most critically acclaimed downloadable games on the systems.

Aura-Aura has fallen out of the sky & crashed onto Earth, and it is up to the player to guide him back up to space so he can become a bright shining star... Not the most in depth of plots.

Gameplay consists of jumping from point to point & using Aura-Aura's Grapple Arm to latch on to them, avoiding enemies, electric fences and continuously climbing until he reaches the end point. There are 2 modes of play: Score Attack, where the player attempts to beat each of the 10 levels with the highest possible score, and Endless, where the player tries to reach the highest possible altitude within the allotted time. The following power ups can be found:


This game has examples of these tropes.

  • Collision Damage: Aura-Aura gets hurt when toughing enemies or yellow electrical beams.
  • Defeat Equals Explosion: Aura-Aura will blow up if damaged too much, or if he hits the ground, see "Falling Damage" below. Justified as stars go out in Supernovae when they die.
  • Falling Damage: If Aura-Aura hits the ground and is falling fast enough, regardless of his current health, he'll die instantly.
  • Nintendo Hard: Expect to see Aura-Aura explode far more often after the 4th level.
  • Ridiculously Cute Star: Just look at those eyes!
  • Rise to the Challenge: Downplayed. Starting with level 3, an electrical beam follows you as you climb, but it only goes up as you climb, if you sit still, it won't move. It also lags pretty far behind, so it's hard to notice. However, touching it will still hurt you.

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