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Trivia / The Elder Scrolls II: Daggerfall

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  • Dummied Out: Prostitutes, and one of the multiple endings. Oh, and about half of the magic spells, which can still be learned at the Mages' Guild, and either do nothing or cause bugs when cast. (Later patches removed them.)
    • Many, many, many other things as well. According to a pre-release FAQ: at least three additional guilds (prostitutes, necromancers, the Order of the Lamp), wars between nations in the game world with city sieges, a working barding system, multiple additional terrain patterns, roads and more detailed wilderness, burglary on player-owned houses (which were meant to be furnishable: carpentry stores are still in the game), Non Player Characters reacting to player's clothing, active NPCs actually competing against you during the main quest and so on and on.
    • An entire live action introduction was removed from the game. The footage would have shown the battle where King Lysandus was slain. Clips from this footage was shown at the 1995 CES.
    • There exists a full quest named 'A Test of Determination' in the game files that goes unused. And unlike most examples, it was completely accidental: The binary and text files are named differently, and it can be easily fixed by editing the name of one so it matches the other.
    • Sheogorath will have a higher chance to be summoned (even if you don't want him to) if the current weather is "Thunderstorm". Unfortunately, there isn't an implemented "thunderstorm" weather effect.
    • The texts used to generate a character's background includes one that corresponds to a character imported from Arena (there's no explicit identifier in the code, but the text summarises the plot of Arena from the perspective of its protagonist and gives you having done that as the reason the Emperor trusts you with this mission) but since there is no sign of an actual mechanic for importing a character there is no way to get it.
    • There are unused NPC graphics for faerie royalty and a language skill called Faerie, which, combined with the inclusion the book The Faerie, altogether suggest players were meant to encounter fey in the game.
    • Likewise, the game files also include an unused Elvish skill, to be used when speaking to Wild Elves. Wild Elves are nowhere in the game, but there is a book called The Wild Elves that describes them as a mysterious species of elves whose hat is basically embodying Hidden Elf Village. Oblivion would later flesh out the Wild Elves as an extinct race with unsubstantiated reports of a Racial Remnant.
  • First Appearance: This game introduces the Daedric Princesnote , who go on to be very integral to the game's setting and lore.
  • Hey, It's That Sound!:
    • If the sound you hear when casting a spell sounds familiar, it's because it was previously used for Doom, when an Imp or other enemy throws a fireball.
    • The creaky door opening sound comes from a commercial sound library, and has been used in countless television shows, movies and video games. Of course while in those works it's used once, in Daggerfall it's used for every dungeon door, which burns into a player's mind.
  • Keep Circulating the Tapes: Was the case until Bethesda released it on their website as a free download in 2009, making it Rescued. Prior to that, hard copies were selling for upwards of $100 online. However; you have to download a DOS emulator to actually play the game and Bethesda assumes you know this already. (GOG.com would later give it away for free including a DOS emulator to anyone who purchased another Elder Scrolls game.) It was also released alongside the other five games in the Elder Scrolls Anthology, which even in 2022 is still cheap.
  • Manual Misprint: In the manual it lists all the special advantages when creating a custom character, one of which is Survivilism, implying your character would have a easier time depending on what type of land he was traversing on. This was obviously dummied out at the last second, or they never got around to putting it in at all.
  • Vaporware: Bethesda Studios had announced Daggerfall fairly soon after Arena came out, and the game took two years to complete and release. While it might not seem very long today, at the time, two years was considered a staggeringly long time to develop a game, and as a result, some PC Gaming magazines declared the game to be this because of its ambitious scale and "Featuritis".
  • What Could Have Been: Take a look at some of the Dummied Out things, including warfare between cities.


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