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Trivia / Sacred 2: Fallen Angel

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  • Casting Gag: The Shadow Warrior being voiced by Juan Carlos Lozano in the Spanish dub. Lozano once voiced a famous wizard who caused a screw up by accidentally trying to resurrect a dead character, and here he plays a dead character who accidentally became a wizard when his resurrection was screwed up.
  • Cowboy Be Bop At His Computer: Likely misled by the subtitle, some Spanish videogame magazines reported the game's protagonist was a fallen Seraphim Anti-Hero fighting former colleagues gone Knight Templar, while others claimed many fallen Seraphim were actually the game's villains and it was the protagonist's duty to slay them, all printed with tagline-esque article titles like "There's no mercy for fallen angels" and "Fall into darkness with Sacred 2". It was also usual to read the report that the player could choose the alignement of his Seraphim character through his choices a la Knights of the Old Republic. In reality, the only fallen Seraphim in the game is a minor villain from a sidequest without consequences in the main plot, and although there is a dark-aligned campaign route, it is predetermined and not guided by playing choices at all (and, hilariously enough, the Seraphim is actually the only character who cannot follow it).
  • Creator Killer: The last game produced by Ascaron, and the very reason of their fall.
  • No Export for You: When Ascaron, the developer company, went under, the rights to localize the game's expansion in the U.S. went with them. Thankfully, the international version of the expansion is still purchasable.
  • Troubled Production:
    • Everything was going more or less well for the game's production team until Executive Meddling led by Holger Flöttmann forced them to rush things in order to release it in 2006. This plunged the team into a chaos, not only because it would be almost impossible to meet the deadline, but also because Flöttmann insisted to duplicate the team's numbers by hiring a ton of newbie developers who had to be taught by the seniors, losing a lot of time that could have been dedicated to making the game. The 2006 release date was removed, but relief was short-lived, as the higher ups now wanted to make a presentation in the Leipzig Games Convention 2007, which was still not enough time to clear up the mess. Even worse, what the execs wanted to do in the Convention was not even in the game's contents and would have to be designed ad hoc, thus losing even more time to work on the game proper. Sacred 2's release date was pushed forward again to 2008, already with a ton of money and time lost for nothing.
    • New problems happened, as the mess Flöttmann had turned the team into became unsure of the ideas they wanted to use in the game and started scrambling already made elements, to the point two different consultants told them to cease rethinking things and just go to it. Chief producer Franz Stradal went to the exec board in an attempt to get things right again, but while he managed to remove the meddling Flöttmann from his place, it also led to Stradal's own departure from Ascaron. Worse still: a series of recent failures (among them the Acclaimed Flop Darkstar One and the bombs Tortuga: Two Treasures and On the Ball) meant Sacred 2 was now Ascaron's last hope. When Daniel Dumont and his team from Tortuga were brought to perform the console porting, he became dismayed by the disastrous product he found, and thus he could just not do it in time. The game was finally released for PC, but it was too late and Ascaron went bankrupt.
    • The console porting and Ice & Blood would be finally done in 2009 by an Ascaron offshoot, Ascaron Studio 2, but with the old company dead and the new one looking for safer works, the Sacred franchise project was abandoned. It would take years for another company to make Sacred 3, with none of the originals' work and spirit.

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