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Old Shame is In-Universe only


* OldShame: Not the game itself, but rather its TroubledProduction. According to producer Franz Stradal, the team remembers fondly ''Sacred 2'' despite all the fuss, but they still consider it a big chance for Ascaron that got lost by ExecutiveMeddling.
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** New problems happened, as the mess Flöttmann had turned the team into became unsure of the ideas they wanted to use in the game and started scrambling already made elements, to the point two different consultants told them to cease rethinking things and just go to it. Chief producer Franz Stradal went to the exec board in an attempt to get things right again, but while he managed to remove the meddling Flöttmann from his place, it also led to Stradal's own departure from Ascaron. Worse still: a series of recent failures (among them the AcclaimedFlop ''VideoGame/DarkstarOne'' and the bombs ''Tortuga: Two Treasures'' and ''On the Ball'') meant ''Sacred 2'' was now Ascaron's last hope. When Daniel Dumont and his team from ''Tortuga'' were brought to perform the console porting, he became dismayed by the disastrous product he found, and thus he could just not do it in time. The game was finally released for PC, but it was too late and Ascaron went bankruptcy.

to:

** New problems happened, as the mess Flöttmann had turned the team into became unsure of the ideas they wanted to use in the game and started scrambling already made elements, to the point two different consultants told them to cease rethinking things and just go to it. Chief producer Franz Stradal went to the exec board in an attempt to get things right again, but while he managed to remove the meddling Flöttmann from his place, it also led to Stradal's own departure from Ascaron. Worse still: a series of recent failures (among them the AcclaimedFlop ''VideoGame/DarkstarOne'' and the bombs ''Tortuga: Two Treasures'' and ''On the Ball'') meant ''Sacred 2'' was now Ascaron's last hope. When Daniel Dumont and his team from ''Tortuga'' were brought to perform the console porting, he became dismayed by the disastrous product he found, and thus he could just not do it in time. The game was finally released for PC, but it was too late and Ascaron went bankruptcy.bankrupt.

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Changed: 514

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* CowboyBeBopAtHisComputer: Likely misled by the subtitle, some Spanish videogame magazines reported the game's protagonist was a fallen Seraphim AntiHero fighting former colleagues gone KnightTemplar, while others claimed the fallen Seraphim were actually the game's villains and it was the protagonist's duty to slay them, all printed with tagline-esque article titles like "There's no mercy for fallen angels" and "Fall into darkness with ''Sacred 2''". It was also usual to read the report that the player could choose the alignement of his Seraphim character through his choices a la ''VideoGame/KnightsOfTheOldRepublic''. In reality, the only fallen Seraphim in the game is a minor villain from a sidequest without consequences in the main plot, and although there is a dark-aligned campaign route, it is predetermined and not guided by playing choices at all (and, hilariously enough, the Seraphim is actually the only character who ''cannot'' follow it).
* CreatorKiller: The last game produced by Ascaron, and the very reason of their fall. According to producer Franz Stradal, the team do ''not'' consider it an OldShame, but rather a chance lost by ExecutiveMeddling.

to:

* CowboyBeBopAtHisComputer: Likely misled by the subtitle, some Spanish videogame magazines reported the game's protagonist was a fallen Seraphim AntiHero fighting former colleagues gone KnightTemplar, while others claimed the many fallen Seraphim were actually the game's villains and it was the protagonist's duty to slay them, all printed with tagline-esque article titles like "There's no mercy for fallen angels" and "Fall into darkness with ''Sacred 2''". It was also usual to read the report that the player could choose the alignement of his Seraphim character through his choices a la ''VideoGame/KnightsOfTheOldRepublic''. In reality, the only fallen Seraphim in the game is a minor villain from a sidequest without consequences in the main plot, and although there is a dark-aligned campaign route, it is predetermined and not guided by playing choices at all (and, hilariously enough, the Seraphim is actually the only character who ''cannot'' follow it).
* CreatorKiller: The last game produced by Ascaron, and the very reason of their fall. According to producer Franz Stradal, the team do ''not'' consider it an OldShame, but rather a chance lost by ExecutiveMeddling.



* OldShame: Not the game itself, but rather its TroubledProduction. According to producer Franz Stradal, the team remembers fondly ''Sacred 2'' despite all the fuss, but they still consider it a big chance for Ascaron that got lost by ExecutiveMeddling.



** All was going more or less well for the game's production team until ExecutiveMeddling led by Holger Flöttmann forced them to rush things in order to release it in 2006. This plunged the team into a chaos, not only because it would be almost impossible to meet the deadline, but also because Flöttmann insisted to duplicate the team's numbers by hiring a ton of newbie developers who had to be taught by the seniors, losing a lot of more time. The 2006 release date was removed, but relief was short-lived, as the higher ups now wanted to make a presentation in the Leipzig Games Convention 2007, which was still not enough time to clear up the mess. Even worse, what the execs wanted to do in the Convention was not even in the game's contents and would have to be designed ad hoc, thus losing even ''more'' time to work on the game proper. ''Sacred 2'''s release date was pushed forward again to 2008, with all its economical cost.
** New problems happened, as the mess Flöttmann had turned the team into became unsure of the ideas they wanted to use in the game and started scrambling already made elements, to the point two different consultants told them to cease rethinking things and just go to it. Chief producer Franz Stradal went to the exec board in an attempt to get things right again, but while it removed Flöttmann from his place, it also led to his own departure from Ascaron. Worse still: a series of recent failures (among them the AcclaimedFlop ''VideoGame/DarkstarOne'' and the bombs ''Tortuga: Two Treasures'' and ''On the Ball'') meant ''Sacred 2'' was now Ascaron's last hope. When Daniel Dumont and his team from ''Tortuga'' were brought to perform the console porting, he became dismayed by the disastrous product he found, and thus he could not do it. The game was released for PC, but it was not enough and Ascaron went finally bankruptcy.
** The console porting and ''Ice & Blood'' would be finally done in 2009 by an Ascaron offshoot, Ascaron Studio 2, but by now it was too late for the studio.

to:

** All Everything was going more or less well for the game's production team until ExecutiveMeddling led by Holger Flöttmann forced them to rush things in order to release it in 2006. This plunged the team into a chaos, not only because it would be almost impossible to meet the deadline, but also because Flöttmann insisted to duplicate the team's numbers by hiring a ton of newbie developers who had to be taught by the seniors, losing a lot of more time.time that could have been dedicated to making the game. The 2006 release date was removed, but relief was short-lived, as the higher ups now wanted to make a presentation in the Leipzig Games Convention 2007, which was still not enough time to clear up the mess. Even worse, what the execs wanted to do in the Convention was not even in the game's contents and would have to be designed ad hoc, thus losing even ''more'' time to work on the game proper. ''Sacred 2'''s release date was pushed forward again to 2008, already with all its economical cost.
a ton of money and time lost for nothing.
** New problems happened, as the mess Flöttmann had turned the team into became unsure of the ideas they wanted to use in the game and started scrambling already made elements, to the point two different consultants told them to cease rethinking things and just go to it. Chief producer Franz Stradal went to the exec board in an attempt to get things right again, but while it removed he managed to remove the meddling Flöttmann from his place, it also led to his Stradal's own departure from Ascaron. Worse still: a series of recent failures (among them the AcclaimedFlop ''VideoGame/DarkstarOne'' and the bombs ''Tortuga: Two Treasures'' and ''On the Ball'') meant ''Sacred 2'' was now Ascaron's last hope. When Daniel Dumont and his team from ''Tortuga'' were brought to perform the console porting, he became dismayed by the disastrous product he found, and thus he could just not do it. it in time. The game was finally released for PC, but it was not enough too late and Ascaron went finally bankruptcy.
** The console porting and ''Ice & Blood'' would be finally done in 2009 by an Ascaron offshoot, Ascaron Studio 2, but by now it with the old company dead and the new one looking for safer works, the ''Sacred'' franchise project was too late abandoned. It would take years for another company to make ''Sacred 3'', with none of the studio.originals' work and spirit.
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* CastingGag: The Shadow Warrior being voiced by Creator/JuanCarlosLozano in the Spanish dub. Lozano once voiced a [[Manga/CardcaptorSakura famous wizard]] who caused a screw up by accidentally trying to resurrect a dead character, and here he plays a dead character who accidentally became a magician when his resurrection was screwed up.

to:

* CastingGag: The Shadow Warrior being voiced by Creator/JuanCarlosLozano in the Spanish dub. Lozano once voiced a [[Manga/CardcaptorSakura famous wizard]] who caused a screw up by accidentally trying to resurrect a dead character, and here he plays a dead character who accidentally became a magician wizard when his resurrection was screwed up.

Added: 2261

Changed: 324

Is there an issue? Send a MessageReason:
None


* CastingGag: The Shadow Warrior being voiced by Creator/JuanCarlosLozano in the Spanish dub. Lozano once voiced a [[Manga/CardcaptorSakura famous magician]] who caused a screw up by accidentally trying to resurrect a dead character, and here he plays a dead character who accidentally became a magician when his resurrection was screwed up.

to:

* CastingGag: The Shadow Warrior being voiced by Creator/JuanCarlosLozano in the Spanish dub. Lozano once voiced a [[Manga/CardcaptorSakura famous magician]] wizard]] who caused a screw up by accidentally trying to resurrect a dead character, and here he plays a dead character who accidentally became a magician when his resurrection was screwed up.



* NoExportForYou: When Ascaron, the developer company, went under, the rights to localize the game's expansion in the U.S. went with them. Thankfully, the international version of the expansion is still purchasable.

to:

* CreatorKiller: The last game produced by Ascaron, and the very reason of their fall. According to producer Franz Stradal, the team do ''not'' consider it an OldShame, but rather a chance lost by ExecutiveMeddling.
* NoExportForYou: When Ascaron, the developer company, went under, the rights to localize the game's expansion in the U.S. went with them. Thankfully, the international version of the expansion is still purchasable.purchasable.
* TroubledProduction:
** All was going more or less well for the game's production team until ExecutiveMeddling led by Holger Flöttmann forced them to rush things in order to release it in 2006. This plunged the team into a chaos, not only because it would be almost impossible to meet the deadline, but also because Flöttmann insisted to duplicate the team's numbers by hiring a ton of newbie developers who had to be taught by the seniors, losing a lot of more time. The 2006 release date was removed, but relief was short-lived, as the higher ups now wanted to make a presentation in the Leipzig Games Convention 2007, which was still not enough time to clear up the mess. Even worse, what the execs wanted to do in the Convention was not even in the game's contents and would have to be designed ad hoc, thus losing even ''more'' time to work on the game proper. ''Sacred 2'''s release date was pushed forward again to 2008, with all its economical cost.
** New problems happened, as the mess Flöttmann had turned the team into became unsure of the ideas they wanted to use in the game and started scrambling already made elements, to the point two different consultants told them to cease rethinking things and just go to it. Chief producer Franz Stradal went to the exec board in an attempt to get things right again, but while it removed Flöttmann from his place, it also led to his own departure from Ascaron. Worse still: a series of recent failures (among them the AcclaimedFlop ''VideoGame/DarkstarOne'' and the bombs ''Tortuga: Two Treasures'' and ''On the Ball'') meant ''Sacred 2'' was now Ascaron's last hope. When Daniel Dumont and his team from ''Tortuga'' were brought to perform the console porting, he became dismayed by the disastrous product he found, and thus he could not do it. The game was released for PC, but it was not enough and Ascaron went finally bankruptcy.
** The console porting and ''Ice & Blood'' would be finally done in 2009 by an Ascaron offshoot, Ascaron Studio 2, but by now it was too late for the studio.
Is there an issue? Send a MessageReason:
None


* CastingGag: The Shadow Warrior being voiced by Creator/JuanCarlosLozano in the Spanish dub. Lozano once voiced a [[Manga/CarcaptorSakura famous magician]] who caused a screw up by accidentally trying to resurrect a dead character, and here he plays a dead character who accidentally became a magician when his resurrection was screwed up.

to:

* CastingGag: The Shadow Warrior being voiced by Creator/JuanCarlosLozano in the Spanish dub. Lozano once voiced a [[Manga/CarcaptorSakura [[Manga/CardcaptorSakura famous magician]] who caused a screw up by accidentally trying to resurrect a dead character, and here he plays a dead character who accidentally became a magician when his resurrection was screwed up.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CastingGag: The Shadow Warrior being voiced by Creator/JuanCarlosLozano in the Spanish dub. Lozano once voiced a [[Manga/CarcaptorSakura famous magician]] who caused a screw up by accidentally trying to resurrect a dead character, and here he plays a dead character who accidentally became a magician when his resurrection was screwed up.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CowboyBeBopAtHisComputer: Likely misled by the subtitle, some Spanish videogame magazines reported the game's protagonist was a fallen Seraphim AntiHero fighting former colleagues gone KnightTemplar, while others claimed the fallen Seraphim were actually the game's villains and it was the protagonist's duty to slay them, all printed with tagline-esque article titles like "There's no mercy for fallen angels" and "Fall into darkness with ''Sacred 2''". It was also usual to read the report that the player could choose the alignement of his Seraphim character through his choices a la ''VideoGame/KnightsOfTheOldRepublic''. In reality, the only fallen Seraphim in the game is a minor villain from a sidequest without consequences in the main plot, and although there is a dark-aligned campaign route, it is predetermined and not guided by playing choices at all (and, hilariously enough, the Seraphim is actually the only character who ''cannot'' follow it).
* NoExportForYou: When Ascaron, the developer company, went under, the rights to localize the game's expansion in the U.S. went with them. Thankfully, the international version of the expansion is still purchasable.

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