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YMMV / Sacred 2: Fallen Angel

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  • Awesome Music: The soundtrack includes songs composed by Blind Guardian. There's actually an ingame sidequest where you help Blind Guardian themselves prepare for their tour's last concert. Their last performance is an actually ingame cutscene of them performing the games' Leitmotif, and it is glorious.
  • Contested Sequel: Both as a videogame and as a canonical part of the saga. For the former, it received worse reviews than the first game, not only because it was a Tough Act to Follow, but also because, due to an amazingly Troubled Production that ended up killing Ascaron, Sacred 2 came out with a ton of glitches. For the latter, it failed at collecting many fans of the previous precisely because it abandoned the established setting and presented a very different Ancaria, which looked more like an Alternate Continuity than a realistically connected prequel. However, the game got still decent reviews and managed to retain many Sacred fans, and the launching of the reviled Sacred 3 many years later had it Vindicated by History to a point as a worthy installment of the franchise.
  • Game-Breaker: The Dragon Mage in Sacred 2: Ice and Blood is, essentially and ridiculously enough, the Battle Mage from the original Sacred with the aditional ability to turn into a freaking dragon. While he is less of a game breaker among the Sacred 2 characters than the good ol' Mage was among his own colleagues, he is still the strongest of the cast, in some cases by a wide margin. Not to mention he is too cool.
  • Goddamned Bats: Kobolds and rats, especially rats.
  • That One Sidequest: The Hunting Fever chain from Ice and Blood. You have to hunt down and kill an ungodly amount of very specific enemies under a ridiculously tight time limit. Even the official wiki lampshades how absurd it is.
  • Vindicated by History: Fallen Angel used to be considered more a Sacred curiosity than a true sucessor, in no small part due to its own loose continuity to the first game and its collection of bugs born from its rushed production. However, after Sacred 3 was released to an overwhelmingly negative response, 2 started to be re-evaluated by fans of the saga as a much better game. Most of them acknowleded that, unlike the third installment, Fallen Angel at least did feel like a Sacred game and had a compelling world and gameplay.
  • Visual Effects of Awesome: Even with all its glitches, it cannot be denied that the world and several elements of the game are lavishly animated.
  • The Woobie: The Shadow Warrior can be considered this, especially in the Light campaign. After having died an honorable death in the service of his country, he was at peace and enjoying his final reward in the afterlife, only to have it all stolen from him and forced back into the living world by the Inquisition, who wish to use him as a tool in their world conquest scheme. In the Light campaign, because he has retained his free will and noble spirit the inquisitor who revived him dismisses him as a failure and casually orders his death. When the flunky fails, he shrugs it off and refuses to send him back to the afterlife, instead suggesting that the high elves may have a use for "a rotting zombie like [him]."

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