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Trivia / Monastyr

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  • Creator Backlash: Part of the reason why the game is out of print - the lead designer over the years came to a conclusion that the game was "just a phase" in his life and he would rather not discuss it at all. He actively distanced himself over the years from the title, despite every other of his RPG-related creations either have been or are planned to be reprinted.
  • Keep Circulating the Tapes: Unlike Neuroshima, there are no plans for re-issuing Monastyr.
  • Magnum Opus Dissonance: The creator of this game clearly saw it as his gift to the role-playing world, while Neuroshima was more of a quick job on the side. However, the laid-back macho tone and post-apo craziness of Neuroshima resonated with the average Polish gamer a lot more than Monastyr's Baroque setting and dead-serious melancholic mood. There are rumours it disappointed him so much that it's the real reason why he dropped writing RPGs and hasn't picked it back up ever since, despite remaining in contact with the fandom.
  • No Export for You: It only ever came out in Polish.
  • What Could Have Been: Second edition of the game was in the final phase of writing and testing, but the project got abandoned and Monastyr as a whole discontinued. That edition was also openly geared for what the creators called the "slot approach". Meaning the main rulebook was to contain obvious gaps and holes, to be filled with separately sold expansions.

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