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Trivia / King's Quest VI: Heir Today, Gone Tomorrow

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  • Acting for Two:
    • The late Don Messick voices all five of the Sense Gnomes, as well as Ali.
    • Besides reprising his role as King Graham, Josh Mandel voices Shamir Shamazel.
  • All-Star Cast: The CD version was one of the first video games to use one.
  • B-Team Sequel: The game was largely written and designed by Jane Jensen rather than Roberta Williams.
  • Cross-Regional Voice Acting: All of the voice actors with the exception of Cassima are based in the United States. Cassima's actress Stevie Vallance does work normally in Canada.
  • Keep Circulating the Tapes: The version available from GOG.com initially packaged the DOS version, which lacks the high-resolution character ports and interface of the Windows version. Fortunately, users could access it through ScummVM. GOG did later issue a version using ScummVM with the Windows version.
  • Multi-Disc Work: The floppy version is on nine 3½" disks. That said, when developing the Amiga version, the game was outsourced to Revolution Software, the developers switched to the Virtual Theatre engine, reduced the color palette from 256 colors to 32, and simplified multiple puzzles and locations to compress it significantly, but the game clocked in at ten disks (as Amiga's don't offer as much space) anyway.
  • No Export for You: The Amiga version was only released in Europe.
  • The Other Darrin:
    • Bill Ratner voices the narrator instead of Art Lewicki.
    • Robby Benson voices Alexander instead of Barry T. Smith.
    • Stevie Vallance voices Cassima instead of Dianah Pressley.
    • Sheryl Bernstein voices Rosella instead of Diana Wilson.
  • Promoted Fanboy: Jane Jensen was inspired to enter the video game industry after playing King's Quest IV: The Perils of Rosella.
  • What Could Have Been: There were earlier drafts on the game script that were different than in the final product, such as differences in the puzzles (for example, there were clues on the walls of the Catacombs that would tell you how to move around the Catacombs) and in the storylines (e.g., the copper Daventry coin had the face of Queen Valanice rather than King Graham; Alexander sending a wrong poem to Cassima; the old coins being made out of gold rather than copper; the black feather remaining black rather than changing color after stirring in the teacup of the Magic Paint mixture; and the "Drink Me" Potion bottle being empty, forcing Alex (and the Pawn Shop Owner) to go into Plan B, i.e., Faking the Dead rather than a Faux Death). In spite of this, many of these drafts either changed or never came into fruition at all. All of these can be found in the Novelization of the game in the King's Quest Companion Booklet.
    • The original plan for the Winged Ones was to have them be entirely albino, looking rather like ancient Roman statues whose paint has worn off—with marble-white skin, white hair, and blank white eyes. This was even to extend to their clothing. In the final game they look more like actual flesh-and-blood Romans instead.
  • Working Title: King's Quest VI: Genie, Meenie, Minie, Moe. Considering how that rat bastard genie was trying to get Alexander killed through various tricks and traps, it makes sense. It gets referenced in the game if he kills you during the final sequence.

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