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Trivia / Hitman: Codename 47

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  • Dummied Out:
    • There's some unused audio files in which 47 can be heard yelling one-liners to his targets, notably to Pablo.
    • There's even some left into the game. If you talk to the front desk worker while wearing the bellboy outfit in "Traditions of the Trade", 47 will be notably ruder and is voiced by somebody who clearly is not David Bateson.
      47: Why don't you sort some mail then, macho pig?
    • The Derringer. You won't actually come across one when playing, except when using the 'giveall' cheat, but it was probably meant to be carried by the classy ladies you meet in either the Hong Kong brothel or the Budapest hotel.
    • Using the 'giveall' cheat gives access to the MP5 submachine gun (much better than the Uzi) in the second Hong Kong level, "Ambush at Wang Fu Restaurant". Not counting the tutorial level, the availability of the weapon only starts much later, with "Traditions of the Trade". "Ambush at Wang Fu Restaurant" appears to share coding with the penultimate level at the asylum, since the 'giveall' cheat code gives not only access to the MP5, but also to the asylum's keys, and some SWAT radio voices can also be heard after shooting with the MP5.
  • No Dub for You: The French version of the game is the English language one with subtitles. French dubs of the games started with Silent Assassin.
  • The Other Marty: 47 had a much younger-sounding voice actor in the game's demonote , before he was replaced by David Bateson late in development. It is frequently said that the old lines can be heard in the final game if you try talking to the receptionist in "Traditions of the Trade" while in the bellboy outfit, but in reality this is a bug that causes 47 to use the bellboy's lines instead of his own.
  • What Could Have Been:
    • Apparently C47 began as a simple shooter, to prove the studio could put out a functional game. They didn't set out to create a stealth game from the outset. It became slightly more complicated during development. (Reminiscent of how Thief: The Dark Project began as a swordfighting game, but the developers couldn't make the fighting fun enough. So they made it about hiding instead.)
    • If the game files are to be believed, the mission order was slightly different, with the harbor missions taking place before Traditions of the Trade, and then the Jungle mission after that. In the released version it's the other way around. Funnily enough, in Hitman: Contracts, the harbor mission comes before "Traditions of the Trade".
    • Agent 47 looked very different on the early designs, but has similar facial features. Additionally his nose is reddish, implying alcoholism and he seems to have a cigarette on his mouth.
    • The files of the final game contain more early voice clips for 47 from the actor in the demo build. Apparently, 47 originally sported an action hero personality similar to Duke Nukem, spouting corny one-liners and mocking enemies as he killed them.
      Early!47: I feel like a Death Star.

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