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Tear Jerker / Mitadake High

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  • Good roleplayers tend to provide these for other players in various ways. Most of these examples can be summed up as the following:
    • The characters may have Dark And Troubled Pasts for their own characters which mesh well with what is shown in the game. On the other hand, the characters may have been cheerful to start with, only to cross the Despair Event Horizon due to the solving or perpetrating of murders in the school.
    • The characters may get close to someone else, only for it to end badly due to one of them betraying the other (whether ratting them out or outright killing the other). If the murderer is stealthy enough with their kills while still appearing charming around other characters, this reaction is much more likely to occur.
    • Roleplayers will also (sometimes) emote their characters' deaths if they have been sufficiently wounded; this is particularly poignant at the end of a round, especially if said person had just stopped the murderer and things were looking on the positive. This can also be the case for suicides (when committed for in-character reasons).
  • Due to the game being full of shout outs to the Higurashi series and most of the rounds taking place in the same school populated by very similar-looking characters (although their personalities may shift wildly), some players interpret each round as being part of a "Groundhog Day" Loop where the teacher always is fated to die in different violent ways along with at least one other student. Depending on the server and the players, they may start exploring how (sometimes vaguely) knowing about these loops is taking its toll on their characters...

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